Jump to content

t0m

Member
  • Content Count

    19
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About t0m

  • Rank
    Private First Class
  1. The airfields and fobs use a zone protector algorithm to prevent griefing (at least that's the plan) And shots fired in these ares should hit in front of you and cause no damage. The one that's in currently is rather basic and once we've finished working on the internal version of the map which is far more advanced (has Mando/ACE and other mods, additions etc) it'll be udated with the new algorithm by Goschie.
  2. Armaholic Mirror added. Asked the map devs if adding a parameter that either shows/hides the flag location for the enemy is possible. For ATOW we use a method which only gives the rough area of the flag and in that area you have to find it. Will try and get a dev heaven page up.
  3. TAKISTAN RUMBLE (Requires Combined OPs) Hmx6n8OOwIg Over at ArmA: Theatre of War we've grown tired at fighting along pre designated zones and lines that the map makers decided for us. We wanted to decide where to fight and how to defend that position. So we began working on dynamic game modes, our first released one being Takistan RUMBLE. Takistan Rumble is our public release of AToW's own in house map, Takistan Fortification. The only limitations within our game mode over where you fight are: The size of the zones. The number of flags in play If you have a small community and you want to fight over a smaller area? Make the zones smaller. You can even make more than one if you wish to focus the fighting around certain points. The number of flags also adjusts dynamically depending on the number or players on the server. And hey, if you want to fight over the whole map, you can do that. Just make the zones that big. How it works Each team starts out with one hundred tickets. There will be two distinct zones on the map, one red and one blue The aim of the map is to gain tickets and stop the enemy doing the same. You can achieve these goals with one of two ways: Killing the enemy – With each team death (Not counting disconnects) the enemy loses a ticket Planting your flag in the enemy zone – This results in a steady ticket gain as long as that flag is up. Taking the enemy flag zone - Having a holding majority in the zone for 2minutes will send the enemy flag back to their base. Around 2km out from the AO, each side has a FOB. This FOB contains respawnable CSW (The only CSW that will respawn on the map), some unarmed and armed transport. As well as the heavier equipment; tanks and IFVs. Further out from the AO each side has an airfield which is where the non-respawnable CSW are located, rearm boxes and fortification crates. At the Airfield are transport containers which can be airlifted by helicopters, as well as a variety of vehicles for troop resupply. Fortifying R3F Logistics & Arty script is also included in the map. This allows for each team to fortify their flag by taking CSW such as TOW, M2 etc to their flag position to aid in the defence and to rearm friendlies. There are also wooden crates at each airfield. When deployed on the ground, these crates allow the squad leaders of each team to build fortifications from a drop down menu. Squad Leaders can ONLY build within a 100m radius of this box. This allows each team to build up around their flag when the box is placed near it. This can turn a grass area, mountain top or even a remote warehouse into a heavily fortified position. The building times of each fortification varies from around 120sec to 20sec. However this time can be decreased by having team members nearby the building squad leader. Not only does this system allow for teams to build up their flag, but inventive squads will use this system to their advantage by:- Setting up fortified choke points along the road. Setting up OPs to monitor the enemy's main supply route. Setting up a fire base for artillery or even an AA outpost. This is a game mode which rewards the team with the best team work and coordination. On the community servers that have kindly helped to test it out with us, the feedback has been good. Vehicle List BLUFOR HMMWV M2/MK19 STRYKER* M1A1* M2A2* UH-60M UH-60M MEV OPFOR UAZ AGS Military Off-road & M2 BTR-60 T90 BMP-2 Mi-8 Mi-8 MEV *FLIR disabled for all vehicles Download Link Armaholic mirror: - Takistan Rumble! TvT-54 (@) http://www.mediafire.com/?wrfsz5g4upbt4ju Credits Goschie: Scripts, Mission Designer Hooves: Mission Designer, Testing Spyder: Briefing, Testing Pirin: Briefing, Hints t0m: Testing Dragon: Testing Thanks to AToW members that tested and all the communities that stepped up to help. Many thanks to R3F for their artillery & logistics script. And lastly thanks to all the scripters out there that helped us along. If there are any issues with the map, please post below and I will relay the info to the developers. Also please note that until the R3F arty is fixed with 1.54, the OA stock arty computer is in. __________________
  4. t0m

    J.S.R.S. 1.5

    Awesome sound mod man. Looks like we're going to be using it for ArmA: Theatre of War tourney :D Will have a ton of people testing it out for 3 hours straight on weekends, haha.
  5. t0m

    ArmA2:Oa Patch 1.54 released!

    Does anyone know how to disable the Artillery Computer yet?
  6. Sorry for misisng those madbull but thanks for replying with the needed info anyway. I blame late night testing my side :D
  7. Awesome mod Madbull, thanks for doing it. We're thinking about using it in our tourney and I was wondering: Instead of using the fire computer base, is it possible to make the computer UI acessible via a scroll menu command? Or a maybe so a having a designated backpack equipped would give said scroll menu option? Sorry if it's been asked. Cheers for the help.
  8. Sunday evening USMC forces pushed forwards toward their Ukrainian held port at sector 'Delta'. USMC forward elements quickly retook ground along the coast side before airborne elements began dropping in to the port itself. Intense house to house fighting raged as control of the port continuously switched hands. However Ukrainian AAA combined with sniper support managed to hold off the town for the day. Over two weeks of intense fighting, Ukrainian ground forces managed to hold off USMC elements from retaking their key port of Elektrovadosk. Having secured the port, Ukrainian ground forces quickly overrun the USMC forward elements holding 'Foxtrot'. With the port secure and supply route open from noth, Ukrainian ground elements have began to push forward on sector 'Charlie'. //// We will be using Operation Arrowhead for our next campaign! \\\\ Stay tuned for vehicle lists, the war for Takistan is on.
  9. Updated the first page a bit. Campaign updates coming within the next few days, also we're working hard on the mod and map for OA / C6 (Whichever comes first), so expect big things from us within a month or two.
  10. Damnit I want this out so I can try and get the vehicles into ATOW for C6 :D
  11. Campaign Map Updates: Late Sunday afternoon, Ukranian forces launched a full scale airborne assualt against the US-held town of Kabanino. Ukranian forces managed to quickly secure the town, holding it off from US counter attacks. However US AAA operating in the area managed to succesffuly stall further Ukranian drops in the AO, preventing their forces from redeploying to the west and taking hold of the US HQ in sector Golf. Having held the Ukranian forces out of Golf with a solid defense, USMC forces have begun a immediate counter attack eastward, their sights trained upon the Ukranian's main airfield at Hotel. Late Saturday night USMC Special forces under of the cover of darkness pushed into the Ukrainian Army's main airfield at 'Hotel', these US forces quickly captured the airfield and secured it until Marine Batallion infantry caught up. This suprise attack disorientated the Ukranian forces all the way up to Sunday afternoon and allowed USMC elements to sweep across the field at 'Hotel'. However Ukranian airborne elements were quick to resupply the front, allowing Ukranian Mechanized infantry to resecure the zone. But this victory was short lived as USMC elements counter attacked, driving the Ukranians out of their foothold and securing the zone. With the largest Chernarussian airport under their control, US forces have turned their focus to 'Delta', aiming to recapture their supply port and reestablish their main route of supply.
  12. Campaign updates: USMC forces have launched a full scale ground assault against the Ukrainian 8th Army in area callsigned HOTEL. ---------------------------- After a heated battle, the Ukranian 8th Army Corps were able to hold "Hotel" from the USMC's frontal assault. The 8th Army corps General quickly retalliated to the attack, moving troops forward towards key USMC costal defenses at "Echo" ---------------------------- Fierce fighting raged for three hours last night at "Echo" as the US fought off Ukrainian attacks for two and three quarter hours. However in the dying minutes, the Ukranian forces launched a desperate push into US territory. These forces managed to break the US line, allowing ground elements to secure a foothold in US territory. It seems likely that the Ukranian forces will continue their push along the Chernarusian coastline, their sights set firmly on the US held supply port of Elektrozavodsk in zone "Delta" ---------------------------- After the Initial Ukranian assault, 72nd Mechanized forces managed to creat a foothold within the city of Elektrozavodsk callsign Echo. However US Marine Batallion forces quickly launched a counter attack against the Ukranian forces, driving them from their positions. The Ukranian commander once again had his men push, this time ensuring they secured the town. The USMC forces held the Ukranians off at the East side of Elektrodavosk's industrial district until eventually being dealt a devastating blow to their supply lines by the Ukranian 95th Air Mobile. Siezing the initiative the Ukranians overwhelmed the US forces, taking the heart of Elektrozavodsk. With a large US port now under their control, the Ukranian forces have now turned their sights Northward with Mechanized forces already moving on Marine positions at sector Golf.
  13. http://www.youtube.com/user/AToWUkraine Ukraine clips channel in the works! Also we're already working on our groundbreaking C6 map. A totally new TvT system to Arma. Even investigating the new features and vehicles to go in!
  14. 11/4/10 New Mod New Battlefields New Armies 1st Marine Expediationary Force Ukranian 8th Army Corps CHOOSE YOUR SIDE, JOIN THE FIGHT
  15. Just an update; We've pretty much finalized the map that we're going to use which allows for a good mix of open ended tactical gameplay and intense firefights. Also put up a video of the test battle, 95th Airmobile vs USMC AAVP
×