dragonbaron 10 Posted January 17, 2010 (edited) Your talking to someone that actually knows how to do that right and not to me? :D I wouldnt have a clue mate. But it would be nice indeed to be able to have all vehicle sounds from TR and the rest ACE. :) Very good suggestion. Now we need detailed instructions. Edit: Ups, sorry! Awesome sounds! Thanks for this sound mod. Edited January 17, 2010 by DragonBaron Share this post Link to post Share on other sites
anc 0 Posted January 17, 2010 Amazing work!! Kudos for you :) Best regards Share this post Link to post Share on other sites
cole 0 Posted January 17, 2010 (edited) Your talking to someone that actually knows how to do that right and not to me? :D I wouldnt have a clue mate. But it would be nice indeed to be able to have all vehicle sounds from TR and the rest ACE. :) The shitty (and hopefully temporary) workaround for this would be to move: acex_sm_c_sound_veh_helicopters.pbo acex_sm_c_sound_veh_helicopters.pbo.acex_sm_b17.bisign acex_sm_s_veh_helicopters.pbo acex_sm_s_veh_helicopters.pbo.acex_sm_b17.bisign To a Disabled folder inside ACEX_SM. The bad news about this is that you'll have to do it after every ACE update.. Edit: 666 posts, bahahaa! :devil: Edited January 17, 2010 by Cole I'm a devil now :> Share this post Link to post Share on other sites
cm. 10 Posted January 17, 2010 I just listened to all of your videos and they are so damn good it's nut funny :) instantly replaced all my prev sound mods with yours :) Share this post Link to post Share on other sites
Tonci87 163 Posted January 17, 2010 Why not just use a Launcher and give TRSm a higher Priority than ACE_SM? Share this post Link to post Share on other sites
xXxatrush1987 10 Posted January 17, 2010 wow really, atm the best vehicle sound mod for arma2. big thanks to the ones build this masterpiece! on a xonar audio card+ 5.1 home theatre this soundmod really comes to life. i hope the brake ends when OA comes out^^ (schöne grüße aus deutschland!) Share this post Link to post Share on other sites
Alex72 1 Posted January 17, 2010 (edited) Why not just use a Launcher and give TRSm a higher Priority than ACE_SM? Dont need a launcher for that. Just add TRSM after ACEX_SM in your modline. However sometimes a mod overides all other sounds anyway. Dont ask me how though. Edited January 17, 2010 by Alex72 Share this post Link to post Share on other sites
mrcash2009 0 Posted January 17, 2010 (edited) The shitty (and hopefully temporary) workaround for this would be to move:acex_sm_c_sound_veh_helicopters.pbo acex_sm_c_sound_veh_helicopters.pbo.acex_sm_b17.bisign acex_sm_s_veh_helicopters.pbo acex_sm_s_veh_helicopters.pbo.acex_sm_b17.bisign To a Disabled folder inside ACEX_SM. The bad news about this is that you'll have to do it after every ACE update.. This in fact the wrong way around, and bad practice ... What you do is create a mod folder of your own and call it say "@mixsounds/addons" ... then go through ACE/other sound mods, pick the heli pbo's you want .. guns you want .. etc etc and copy and paste (duplicate don't move as you need them still in the mod folders for updates) and then place them into the new mixsound folder. Ive created my own "mixsound" mod folder (and only ref that in my mod list)and copy over what I need into that per update, its no biggie to do so and the sounds don't change that much per update anyway. All your doing is picking the pbo(s) that are the things you want, so for example you dont have ace heli pbos as well as TDRM heli pbo you simply select the heli pbo's you need (and the config pbo) and copy (remember do not move, duplicate via copy) into your own mod folder. Because having all ace sound mod loaded you have its vehicle pbos fighting for position with TRSM for example, if you don't ref any of them in your mod list and place the one you want into a mod folder you make your done. I have HIFI guns, VOP2 walking, bullet cracks etc, TRSM everything else and ACE explosions, and the XAM environment PBO's all in one mod folder of my own, as I say only ref that mod folder in your list (so you simply have one soundmod listed) and your done. Take the opportunity to use modular for its purpose :) This is the entire reason we have modular pbo files, so we can place them where we want to "mix" them :) Then when you update ace and you have sound mods updated, check if its any you have in your mixsound mod folder, copy and paste to update your own mod folder and your done. Bear in mind that you need to also include config pbo's too and bisign;s IE the lowest kilobyte files aswell as the main larger pbo. This way your not effecting your original source mod folders that need to be the same for updates, but your making one central soundmod folder that you have hand picked duplicated goodies and only have that loaded via arma shorcut :) Edited January 17, 2010 by mrcash2009 Share this post Link to post Share on other sites
phaeden 0 Posted January 17, 2010 This is truly amazing. When calling in CAS missions, it is just like the real thing. Very immersive and entertaining! Share this post Link to post Share on other sites
mrcash2009 0 Posted January 17, 2010 BTW I did forget to actually mention (now I have loaded this all in game) this is THE best vehicle mod in existence (my view obviously). You have created a "dogs bollocks" audio conversion :) Share this post Link to post Share on other sites
Meatball0311 79 Posted January 18, 2010 I am taking your advice and am combining all of the sounds I like into my own personal sound mod folder. Do I have to edit or remove any other sounds in my other mod folders (ACE, ACEX, ACEX_PLA)? Share this post Link to post Share on other sites
cossack8559 10 Posted January 18, 2010 Amazing sounds!!! great work and cheers :D Share this post Link to post Share on other sites
mrcash2009 0 Posted January 18, 2010 (edited) I am taking your advice and am combining all of the sounds I like into my own personal sound mod folder. Do I have to edit or remove any other sounds in my other mod folders (ACE, ACEX, ACEX_PLA)? No, the whole idea to centralise you own "pic n mix" mod folder is to copy over into that folder but keep the other mod folders intact and the same so you can update them as normal and then copy over any pbo changes each time. Bottom line is to keep all mod folders you duplicate "from" in tact and don't change them :) ** Copy and paste do not move or delete the source that will mess up your updates via Six updater or Yoma! ** You then only reference the new mod folder you have created in the mod shortcut list only, not the others = no priority clash issues as you are using just one central sound mod folder. As I said before make sure you copy Bisign/Pbo and the config pbo's too (same name but much smaller in kbytes). Without the config pbos nothing will happen :) And to also repeat you use a pbo per soundmod per area you want changed, so no point copying over ACE helis pbos as well as TRSM helis .. pick the one you like the most for that sound section, same with guns, and the rest :) This is off topic and I was PM'd about this so here my mixed mod folder list for anyone interested in what I have: Directory of G:\Program Files\Bohemia Interactive\ArmA 2\@SoundMix\Addons 17/01/2010 23:30 <DIR> . 17/01/2010 23:30 <DIR> .. 25/12/2009 16:35 50,025 acex_sm_c_sound_wep_explosions.pbo 16/12/2009 22:37 297 acex_sm_c_sound_wep_explosions.pbo.ACEX_SM_test.bisign 25/12/2009 16:35 298 acex_sm_c_sound_wep_explosions.pbo.ACEX_SM_Test2.bisign 25/12/2009 16:52 942 acex_sm_main.pbo 16/12/2009 19:28 297 acex_sm_main.pbo.ACEX_SM_test.bisign 25/12/2009 16:52 298 acex_sm_main.pbo.ACEX_SM_Test2.bisign 16/12/2009 19:10 29,825,794 acex_sm_s_wep_explosions.pbo 16/12/2009 19:28 297 acex_sm_s_wep_explosions.pbo.ACEX_SM_test.bisign 25/12/2009 16:35 298 acex_sm_s_wep_explosions.pbo.ACEX_SM_Test2.bisign 17/01/2010 23:30 0 dirlist.txt 21/12/2009 18:53 345,661 HiFi_AK107.pbo 29/12/2009 11:38 302 HiFi_AK107.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 405,165 HiFi_AK47.pbo 29/12/2009 11:37 302 HiFi_AK47.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 368,317 HiFi_AK74.pbo 29/12/2009 11:38 302 HiFi_AK74.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 373,796 HiFi_AK74GL.pbo 29/12/2009 11:38 302 HiFi_AK74GL.pbo.HiFi_weapons_BETA.bisign 24/12/2009 17:07 470,546 HiFi_AKM.pbo 29/12/2009 11:38 302 HiFi_AKM.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 394,195 HiFi_AKS74.pbo 29/12/2009 11:38 302 HiFi_AKS74.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 322,778 HiFi_AKS74U.pbo 29/12/2009 11:38 302 HiFi_AKS74U.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 447,086 HiFi_AKS74UN.pbo 29/12/2009 11:39 302 HiFi_AKS74UN.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 433,768 HiFi_BIZON.pbo 29/12/2009 11:39 302 HiFi_BIZON.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:53 355,293 HiFi_BIZONSD.pbo 23/12/2009 11:07 302 HiFi_BIZONSD.pbo.HiFi_weapons_BETA.bisign 09/08/2009 09:06 4,108,482 HiFi_Bullethits.pbo 29/12/2009 11:47 302 HiFi_Bullethits.pbo.HiFi_weapons_BETA.bisign 02/12/2009 14:25 853,525 HiFi_DMR.pbo 29/12/2009 11:41 302 HiFi_DMR.pbo.HiFi_weapons_BETA.bisign 21/12/2009 14:56 5,333,946 HiFi_DSHK.pbo 29/12/2009 11:47 302 HiFi_DSHK.pbo.HiFi_weapons_BETA.bisign 09/08/2009 13:04 9,172,732 HiFi_FFAR.pbo 09/08/2009 13:04 291 HiFi_FFAR.pbo.MkXIII.bisign 17/12/2009 19:19 480,854 HiFi_G36A.pbo 29/12/2009 11:41 302 HiFi_G36A.pbo.HiFi_weapons_BETA.bisign 17/12/2009 19:20 386,597 HiFi_G36C.pbo 29/12/2009 11:41 302 HiFi_G36C.pbo.HiFi_weapons_BETA.bisign 19/12/2009 09:40 486,782 HiFi_G36K.pbo 29/12/2009 11:41 302 HiFi_G36K.pbo.HiFi_weapons_BETA.bisign 17/12/2009 19:20 379,953 HiFi_G36MG.pbo 29/12/2009 11:41 302 HiFi_G36MG.pbo.HiFi_weapons_BETA.bisign 28/11/2009 19:28 246,241 HiFi_G36SD.pbo 29/12/2009 11:42 302 HiFi_G36SD.pbo.HiFi_weapons_BETA.bisign 09/08/2009 13:10 8,555,881 HiFi_GAU8A.pbo 09/08/2009 13:10 291 HiFi_GAU8A.pbo.MkXIII.bisign 09/08/2009 13:05 8,714,623 HiFi_GAU8B.pbo 09/08/2009 13:05 291 HiFi_GAU8B.pbo.MkXIII.bisign 09/08/2009 13:07 13,796,256 HiFi_GBU12_A10.pbo 09/08/2009 13:07 291 HiFi_GBU12_A10.pbo.MkXIII.bisign 21/12/2009 18:54 317,557 HiFi_GP25.pbo 29/12/2009 11:42 302 HiFi_GP25.pbo.HiFi_weapons_BETA.bisign 21/12/2009 17:57 1,559,736 HiFi_HG.pbo 29/12/2009 11:42 302 HiFi_HG.pbo.HiFi_weapons_BETA.bisign 24/12/2009 16:51 754,320 HiFi_H_RIFLE.pbo 29/12/2009 11:42 302 HiFi_H_RIFLE.pbo.HiFi_weapons_BETA.bisign 29/07/2009 17:05 928,321 HiFi_IGLA.pbo 29/12/2009 11:47 302 HiFi_IGLA.pbo.HiFi_weapons_BETA.bisign 26/07/2009 10:05 1,196,130 HiFi_Javelin.pbo 29/12/2009 11:47 302 HiFi_Javelin.pbo.HiFi_weapons_BETA.bisign 18/12/2009 17:07 801,805 HiFi_KSVK.pbo 29/12/2009 11:42 302 HiFi_KSVK.pbo.HiFi_weapons_BETA.bisign 29/11/2009 23:08 396,011 HiFi_M1014.pbo 29/12/2009 11:44 302 HiFi_M1014.pbo.HiFi_weapons_BETA.bisign 27/12/2009 10:52 723,609 HiFi_M107.pbo 29/12/2009 11:44 302 HiFi_M107.pbo.HiFi_weapons_BETA.bisign 09/08/2009 19:31 9,905,090 HiFi_M136.pbo 29/12/2009 11:48 302 HiFi_M136.pbo.HiFi_weapons_BETA.bisign 03/12/2009 23:07 329,932 HiFi_M16.pbo 29/11/2009 23:08 287,172 HiFi_M1911.pbo 29/12/2009 11:45 302 HiFi_M1911.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:32 209,543 HiFi_M203.pbo 29/12/2009 11:44 302 HiFi_M203.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:54 443,454 HiFi_M24.pbo 29/12/2009 11:43 302 HiFi_M24.pbo.HiFi_weapons_BETA.bisign 02/12/2009 14:28 404,052 HiFi_M240.pbo 29/12/2009 11:44 302 HiFi_M240.pbo.HiFi_weapons_BETA.bisign 21/12/2009 14:56 270,088 HiFi_M240COAX.pbo 29/12/2009 11:48 302 HiFi_M240COAX.pbo.HiFi_weapons_BETA.bisign 05/12/2009 12:01 375,107 HiFi_M249.pbo 29/12/2009 11:44 302 HiFi_M249.pbo.HiFi_weapons_BETA.bisign 18/12/2009 17:31 1,294,673 HiFi_M2HMG.pbo 29/12/2009 11:48 302 HiFi_M2HMG.pbo.HiFi_weapons_BETA.bisign 21/12/2009 18:54 626,891 HiFi_M40.pbo 29/12/2009 11:44 302 HiFi_M40.pbo.HiFi_weapons_BETA.bisign 03/12/2009 23:07 329,932 HiFi_M4A1.pbo 29/12/2009 11:42 302 HiFi_M4A1.pbo.HiFi_weapons_BETA.bisign 03/12/2009 23:08 291,883 HiFi_M4AIM.pbo 29/12/2009 11:43 302 HiFi_M4AIM.pbo.HiFi_weapons_BETA.bisign 03/12/2009 23:08 313,982 HiFi_M4RCO.pbo 29/12/2009 11:43 302 HiFi_M4RCO.pbo.HiFi_weapons_BETA.bisign 25/07/2009 18:45 390,898 HiFi_M4SD.pbo 29/12/2009 11:43 302 HiFi_M4SD.pbo.HiFi_weapons_BETA.bisign 29/11/2009 23:07 240,996 HiFi_M9.pbo 29/12/2009 11:43 302 HiFi_M9.pbo.HiFi_weapons_BETA.bisign 29/11/2009 23:07 115,180 HiFi_M9SD.pbo 29/12/2009 11:43 302 HiFi_M9SD.pbo.HiFi_weapons_BETA.bisign 09/08/2009 13:07 13,298,040 HiFi_Maverick.pbo 09/08/2009 13:07 291 HiFi_Maverick.pbo.MkXIII.bisign 29/07/2009 17:05 1,086,626 HiFi_METIS.pbo 29/12/2009 11:48 302 HiFi_METIS.pbo.HiFi_weapons_BETA.bisign 20/12/2009 00:20 10,663,044 HiFi_Mk19.pbo 29/12/2009 11:48 302 HiFi_Mk19.pbo.HiFi_weapons_BETA.bisign 02/12/2009 14:29 562,537 HiFi_MK48.pbo 29/12/2009 11:45 302 HiFi_MK48.pbo.HiFi_weapons_BETA.bisign 02/12/2009 14:30 323,573 HiFi_MP5.pbo 29/12/2009 11:45 302 HiFi_MP5.pbo.HiFi_weapons_BETA.bisign 29/11/2009 23:08 153,745 HiFi_MP5SD.pbo 29/12/2009 11:45 302 HiFi_MP5SD.pbo.HiFi_weapons_BETA.bisign 19/12/2009 09:42 490,418 HiFi_PK.pbo 29/12/2009 11:45 302 HiFi_PK.pbo.HiFi_weapons_BETA.bisign 21/12/2009 16:09 361,767 HiFi_PKT.pbo 29/12/2009 11:48 302 HiFi_PKT.pbo.HiFi_weapons_BETA.bisign 29/11/2009 23:09 317,471 HiFi_PM.pbo 29/12/2009 11:45 302 HiFi_PM.pbo.HiFi_weapons_BETA.bisign 29/11/2009 23:09 156,649 HiFi_PMSD.pbo 29/12/2009 11:45 302 HiFi_PMSD.pbo.HiFi_weapons_BETA.bisign 29/07/2009 17:11 722,787 HiFi_RPG7V.pbo 29/12/2009 11:49 302 HiFi_RPG7V.pbo.HiFi_weapons_BETA.bisign 02/12/2009 12:37 382,808 HiFi_RPK.pbo 29/12/2009 11:46 302 HiFi_RPK.pbo.HiFi_weapons_BETA.bisign 24/12/2009 16:51 273,862 HiFi_S12K.pbo 29/12/2009 11:46 302 HiFi_S12K.pbo.HiFi_weapons_BETA.bisign 09/08/2009 13:09 12,753,303 HiFi_Sidewinder.pbo 09/08/2009 13:09 291 HiFi_Sidewinder.pbo.MkXIII.bisign 15/08/2009 18:47 7,377,590 HiFi_SMAW.pbo 29/12/2009 11:49 302 HiFi_SMAW.pbo.HiFi_weapons_BETA.bisign 05/12/2009 20:15 1,353,979 HiFi_Soniccracks.pbo 29/12/2009 11:49 302 HiFi_Soniccracks.pbo.HiFi_weapons_BETA.bisign 18/12/2009 19:22 372,266 HiFi_SPR.pbo 29/12/2009 11:46 302 HiFi_SPR.pbo.HiFi_weapons_BETA.bisign 26/07/2009 10:05 1,005,944 HiFi_Stinger.pbo 29/12/2009 11:49 302 HiFi_Stinger.pbo.HiFi_weapons_BETA.bisign 29/07/2009 17:05 579,411 HiFi_STRELA.pbo 29/12/2009 11:49 302 HiFi_STRELA.pbo.HiFi_weapons_BETA.bisign 18/12/2009 19:22 580,922 HiFi_SVD.pbo 29/12/2009 11:46 302 HiFi_SVD.pbo.HiFi_weapons_BETA.bisign 18/12/2009 19:22 523,344 HiFi_SVDCAMO.pbo 29/12/2009 11:46 302 HiFi_SVDCAMO.pbo.HiFi_weapons_BETA.bisign 03/08/2009 21:50 302,703 HiFi_VSS.pbo 29/12/2009 11:46 302 HiFi_VSS.pbo.HiFi_weapons_BETA.bisign 17/01/2010 12:49 <DIR> off 04/07/2009 06:24 459 readme_RH_Heli_sound_mod_1.0.txt 10/07/2009 11:12 653 readme_RH_Heli_sound_mod_1.01.txt 17/07/2009 21:58 157 TRSM.bikey 16/01/2010 14:13 62,729,390 trsm_fixedwing_ac.pbo 16/01/2010 14:13 289 trsm_fixedwing_ac.pbo.TRSM.bisign 16/01/2010 14:13 12,295 trsm_fixedwing_ac_cfg.pbo 16/01/2010 14:13 289 trsm_fixedwing_ac_cfg.pbo.TRSM.bisign 16/01/2010 14:14 90,180,577 trsm_rotarywing_ac.pbo 16/01/2010 14:14 289 trsm_rotarywing_ac.pbo.TRSM.bisign 16/01/2010 14:14 12,231 trsm_rotarywing_ac_cfg.pbo 16/01/2010 14:14 289 trsm_rotarywing_ac_cfg.pbo.TRSM.bisign 16/01/2010 14:16 69,651,483 trsm_tracked_vehicles.pbo 16/01/2010 14:16 289 trsm_tracked_vehicles.pbo.TRSM.bisign 16/01/2010 14:15 70,137 trsm_tracked_vehicles_cfg.pbo 16/01/2010 14:15 289 trsm_tracked_vehicles_cfg.pbo.TRSM.bisign 16/01/2010 14:17 86,802,152 trsm_wheeled_vehicles.pbo 16/01/2010 14:17 289 trsm_wheeled_vehicles.pbo.TRSM.bisign 16/01/2010 14:17 130,883 trsm_wheeled_vehicles_cfg.pbo 16/01/2010 14:17 289 trsm_wheeled_vehicles_cfg.pbo.TRSM.bisign 12/07/2009 10:39 188,049 Vops_c_Gear.pbo 13/07/2009 11:19 293 vops_c_gear.VopSound.bisign 13/07/2009 11:10 175,489 Vops_c_Impact.pbo 13/07/2009 11:20 293 vops_c_impact.VopSound.bisign 09/07/2009 17:02 13,450,982 Vops_s_Gear.pbo 10/07/2009 17:47 293 vops_s_gear.VopSound.bisign 10/07/2009 16:43 66,938,522 Vops_s_Impact.pbo 10/07/2009 17:48 293 vops_s_impact.VopSound.bisign 05/09/2009 09:23 15,849,230 XAM_Environment.pbo This all runs perfectly well with no errors or issues. Maybe I should make a separate help thread about this ... hmmmm. To mod creator/thread author, sorry to take it a little off topic it was just to explain how to get yours working a treat with everything else! :) Edited January 18, 2010 by mrcash2009 Share this post Link to post Share on other sites
Meatball0311 79 Posted January 18, 2010 Roger I understand, but for example I am copying ALL of the ACEX_SM addons into my new @MYSOUNDS/Addons folder. All of the TRSModules into @MYSOUNDS/Addons folder. Now I must remove or move from @MYSOUNDS/Addons folder the pbo's from ACEX_SM that I do not want (acex_sm_c_sound_veh_helicopters, acex_sm_c_sound_veh_helicopters.pbo.acex_sm_b17.bisign, acex_sm_s_veh_helicopters, acex_sm_s_veh_helicopters.pbo.acex_sm_b17.bisign) into a disabled folder lets say. Then my shortcut target line needs to be this: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -noSplash -noFilePatching -mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@MYSOUNDS -maxmem=2047 I understand I need to keep in my "C:\Program Files\Bohemia Interactive\ArmA 2" folder @ACE, @ACEX,@ACEX_PLA,@ACEX_SM,@CBA,@MYSOUNDS... etc. for update purposes. My question is what about the sounds that are in @ACE, @ACEX, etc... are they overridden by @MYSOUNDS, and where do I need to keep them even if they may contradict other sounds I want to add in @MYSOUNDS like Vop footsteps. Sorry for asking a noob question in a complicated sequence of words :) Share this post Link to post Share on other sites
Alex72 1 Posted January 18, 2010 That is good meatball. Some sounds cannot be overridden with TRSM since he hasnt make them yet. Some vehicles are used only in ACE like Bradley (no TRSM sound for it yet). So do as youve done. I think thats how it should be. Should be... Share this post Link to post Share on other sites
Meatball0311 79 Posted January 18, 2010 First of all excuse me for talking about other addons in this thread, but I think that it will help us all in getting all the sounds that we enjoy working together in great harmony. I added the Vopsound (footsteps) into my @MYSOUNDS/addons folder and it seems to be overriding ACE's footstep sounds. So in all the sounds we add into our @MYSOUNDS folder (as long as it comes after in the shortcut target line any other mod folder that has sounds in it) Share this post Link to post Share on other sites
nodunit 397 Posted January 18, 2010 Glad to see you made sound packs for all of the vehicles now, the tanks were a great accomplishment of theirselves at first, now they sounded heavy and loud like they should but the addition of everything else just tops it off. This should be one of the 'default' mods that goes into the other big mods for sure, sound DEFINATELY enhances the experience. Share this post Link to post Share on other sites
mrcash2009 0 Posted January 19, 2010 (edited) My question is what about the sounds that are in @ACE, @ACEX, etc... are they overridden by @MYSOUNDS, and where do I need to keep them even if they may contradict other sounds I want to add in @MYSOUNDS like Vop footsteps. There are no sounds in ACE/ACEX as thats the script and model mod section ACE specifically moved all sound pbos to ACE_SM (ACE Sound Mod) so if you dont ref ACE_SM in your list or any other sound mod come to that but ONLY ref your mixsound mod folder, thats all you will get. The point is you keep them in tact to update, you duplicate what you need to mixsounds, you only ref mixsounds in your mod list. Your still thinking in terms of referencing the other sound mods as well, the whole point is to not ref other sound mods and only ref you mixsounds becuase thats where you have put all the stuff you like :) Then again as Alex has stated keeping it in and using priority may work for things mixsounds doesn't cover and ace lesser priority does, but it also may effect other things too. It probably best to go PM after this if anything else or another thread someplace as i guess its going a bit off topic LOL :) Edited January 19, 2010 by mrcash2009 Share this post Link to post Share on other sites
ZeroG 23 Posted January 23, 2010 Very very nice, thank you for your work!:yay: Share this post Link to post Share on other sites
Meatball0311 79 Posted January 23, 2010 Did your sounds get implemented into ACE? In the latest update UH1Y, MV-22, MH-60 sounds changed and are real similar to yours. Share this post Link to post Share on other sites
soupdragon 10 Posted January 25, 2010 (edited) Am I the only one getting this? If I use the TR Sounds mod I get the following error when starting ARMA2 even with just this mod enabled. [edit] Also get this error when I use CSM2 and RH_Heli sounds so it must be a sound issue with the UH-1Y [edit] Is anyone else getting this? Is there a fix for this? [edit2]seems you have to have ACE2 mod running with this in order for it to work, once ACE was enabled error went away [edit2] SD Edited January 25, 2010 by Soupdragon Share this post Link to post Share on other sites
kroky 1 Posted February 4, 2010 @TangoRomeo Why is the T72 so low volume? With the former Tracked Vehicle Sounds only it was much louder... Share this post Link to post Share on other sites
TangoRomeo 10 Posted February 4, 2010 I used a different sample and .cpp settings this time. For a temporary workaround volume can be adjusted by modifying the multi - volume = "1.5*engineOn*camPos*(rpm factor[0.3, 1])"; to a higher value. Location: class T72_Base: Tank >>> class EngineHighOut Package is binarized, you´ll need .pbo/ .bin tools, i.e. Kegetys' ArmA Tools Share this post Link to post Share on other sites
kroky 1 Posted February 5, 2010 I used a different sample and .cpp settings this time. For a temporary workaround volume can be adjusted by modifying the multi -volume = "1.5*engineOn*camPos*(rpm factor[0.3, 1])"; to a higher value. Location: class T72_Base: Tank >>> class EngineHighOut Package is binarized, you´ll need .pbo/ .bin tools, i.e. Kegetys' ArmA Tools Sorry Im dumb, didnt read your post to the end...ok I will try to edit it. Yes, but the config is binarized, so I cant edit it... Could you provide an unbinarized config in .cpp format? Or better include in the next update a userconfig file where everybody could adjust the volume setting to the vehicles? Share this post Link to post Share on other sites
DevilBass 0 Posted February 5, 2010 Danm! your first video so amazing, Very creative, your sound mod to is very nice, but in the future i thing, made the complete mod, weapon sound ect...thats will be very interesting. Share this post Link to post Share on other sites