desmondb 10 Posted December 30, 2009 (edited) AMAZING looking units, thanks a bunch for these, and adding in the Support Force guys were a very nice touch as well :cool: Edited December 30, 2009 by desmondb Share this post Link to post Share on other sites
verde13 0 Posted December 30, 2009 (edited) THANK YOU ! I've been waiting for this for a long time One request: Could you add some groups for the editor ? And is there an AT soldier i missed ? Edited December 30, 2009 by verde13 Share this post Link to post Share on other sites
armafreak 10 Posted December 30, 2009 There is no boathouse! Share this post Link to post Share on other sites
Aeneas2020 10 Posted December 30, 2009 There is no boathouse! Actually you are quite incorrect...he said Hereford, never made any mention of the base :P ...indeed the river running through hereford has many boathouses on it :). Share this post Link to post Share on other sites
Gunter Severloh 4049 Posted December 30, 2009 Great work as SJB, SAS are ausome! Share this post Link to post Share on other sites
Stagler 39 Posted December 30, 2009 (edited) Mate you are a fucking legend. These are going to replace StalkerGBs units in my campaign since they are causing bugs for people with ace. Assuming they work with ACE anyway. They are still amazing units. Just tried them out mate and they are stunning. Edited December 30, 2009 by colonel stagler Share this post Link to post Share on other sites
STALKERGB 6 Posted December 30, 2009 Mate you are a fucking legend. These are going to replace StalkerGBs units in my campaign since they are causing bugs for people with ace. Assuming they work with ACE anyway. They are still amazing units.Just tried them out mate and they are stunning. What bugs do mine cause? Looking good SJB will DL asap :) Share this post Link to post Share on other sites
ov3rlord 0 Posted December 30, 2009 Effin awesome units dudes, muchas gracias for them. One teency weency problem though - I get Russian voices with the SFSG guys. Didn't check if it was all of them or just a particular unit. Thought I'd mention it. Share this post Link to post Share on other sites
sander 14 Posted December 30, 2009 Known error caused by the following config entry for some of the units involved: identityTypes[] = {"Head_USMC_Camo","Head_RU_Camo","RU_Glasses"}; Regards, Sander Share this post Link to post Share on other sites
armafreak 10 Posted December 30, 2009 Actually you are quite incorrect...he said Hereford, never made any mention of the base :P ...indeed the river running through hereford has many boathouses on it :). :) So I'm right about the base... Any prizes? Share this post Link to post Share on other sites
Jackal326 1181 Posted December 30, 2009 :rolleyes: Anyway, back on topic. [...]I get Russian voices with the SFSG guys. Didn't check if it was all of them or just a particular unit. Thought I'd mention it. Known error caused by the following config entry for some of the units involved: identityTypes[] = {"Head_USMC_Camo","Head_RU_Camo","RU_Glasses"}; [...] As Sander correctly states, thats an issue with the identityTypes config entry for the units, and has since been fixed. At the time, I had no idea that command also determined which voices the units used, as I was under the impression it only defined which faces they used - I was wrong. It has since been fixed, and will be included in a future update (release: TBD). Share this post Link to post Share on other sites
dialektiikka 10 Posted December 30, 2009 I'm yet to test these properly, but after a quick peek, I'd say these are can finally be used to make the game that The Regiment (Konami Europe 2006) should have been :cool: Now I'll just live in hope that some weird cosmic fluke causes the Imperial War Museum to license Arma2 to create a historical SAS/SBS addon disc. It'll span 7 decades of history, with campaigns ranging from North Africa and Mediterranean Theatre to Malaya to Falklands to Mid-East. They will know that there is one addon maker to turn to. The one, the only. Jackal326 :D Share this post Link to post Share on other sites
HDlaeppli 0 Posted December 30, 2009 nice addon.:cool: regards Share this post Link to post Share on other sites
sv5000 127 Posted December 31, 2009 Many thanks SJB for another quality release. Share this post Link to post Share on other sites
hund 0 Posted December 31, 2009 Hands down the best units I've seen for arma so far. Share this post Link to post Share on other sites
Jackal326 1181 Posted December 31, 2009 Just to make you all aware, I've now fixed all reported bugs so far (listed in the first post of the thread). I plan to release v1.02 at some point next week, which should hopefully be enough time for any other problems (if they exist) to be reported and fixed. Share this post Link to post Share on other sites
verde13 0 Posted January 1, 2010 Please. include some groups for the editor Share this post Link to post Share on other sites
Jackal326 1181 Posted January 1, 2010 (edited) I'll try to add groups, but every attempt so far has been met with crashes to desktop. I'll keep trying though. Thanks to some help from Binkowski, and him providing me with the correct coding for cfggroups in ArmA2 (I'd been using ArmA1 code and had encountered numerous errors), I've finally been able to include groups. (Yippee!) Edited January 1, 2010 by Jackal326 Share this post Link to post Share on other sites
Stagler 39 Posted January 2, 2010 SJB is there any chance you could put a small red cross on the medics HUD picture. you know when your commanding a squad and the squad member pictures are at the bottom. Its hard to tell which is the medic. A little red cross or soemthing wouldnt go amiss. Thanks man. Stagler Out Share this post Link to post Share on other sites
ardvarkdb 104 Posted January 2, 2010 SJB is there any chance you could put a small red cross on the medics HUD picture. you know when your commanding a squad and the squad member pictures are at the bottom. Its hard to tell which is the medic. A little red cross or soemthing wouldnt go amiss. Thanks man.Stagler Out I believe the game will automatically add the red cross if the unit is assigned as a medic class. Share this post Link to post Share on other sites
Stagler 39 Posted January 2, 2010 It dont have a little cross near the medic though. Well it doesnt on mine anyway. Medics tend to have the wooly hats on though. Share this post Link to post Share on other sites
Jackal326 1181 Posted January 2, 2010 The game automatically adds the red-cross, unless you over-write it and tell it to add another symbol (which I've done with the SAS winged-dagger). I'll look into sorting it so that it displays a medical cross for the medics. EDIT: Just so you know, team leaders can heal too. Share this post Link to post Share on other sites
verde13 0 Posted January 2, 2010 Thanks for the groups Share this post Link to post Share on other sites
Bavator 8 Posted January 2, 2010 Just want to say thanks again, Jackal. The SAS addon is a class of its own, really high quality work. Can´t wait for your weapons pack! Share this post Link to post Share on other sites
Wire 0 Posted January 3, 2010 Heya, will the next patch be able to include the beards for the units? I remember in Arma1 the addon included .gif files of beards that were automatically pasted onto the faces of the units when u play as them. Can u maybe look into implementing that to the units of Arma2 please? Share this post Link to post Share on other sites