jasonnoguchi 11 Posted December 29, 2009 (edited) it definatly seems like the same problem im having, this has happened with another mission i got. looks like ace need to fix something quick Hey, I think I found the problem! Please make sure that when you run ACE2, you play with your stock profile without any glasses or headgear being set in the profile edit screen. That kind gets in the way of ACE2 and any missions that allows you to select ACE2 goggles and headgear. I tried with my stock profile with no glasses or goggles set in profile and everythings pretty again. :) Edited December 29, 2009 by jasonnoguchi Share this post Link to post Share on other sites
Archamedes 10 Posted December 29, 2009 (edited) Well my ACE doesn't even activate at all in arma now, i only have the default bis loading screens. Edit I stopped the freezing by disabling a few of my addons. i havent pinpointed which one it is yet but there is definatly a 3rd party addon (not ACE related) causing the crash Edited December 29, 2009 by Archamedes Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 29, 2009 Sigh... Now that I have gotten rid of the freeze up in campaign 1 and 2, the save game resume crash is back again :( I need to do all missions one shot without saves as resuming save games in both campaign 1 and 2 gives me CTD. :( Doesn't happen to the other campaigns that I am currently playing. ---------- Post added at 10:30 AM ---------- Previous post was at 10:19 AM ---------- 10 mins, uploading now. Been standing by for hours :( Share this post Link to post Share on other sites
Njayjay 10 Posted December 29, 2009 (edited) jasonnoguchi you might wanna quit whining like a little bitch. SEALS 1 and 2 aren't even meant for ACE, as for the waiting, these campaigns are free, so deal with it. BTW sick1 don't release a new campaign for every little change ACE makes. Leave all their stuff in, if they remove it, just wait for them to implement it back in. Edited December 29, 2009 by Njayjay Share this post Link to post Share on other sites
Tonci87 163 Posted December 29, 2009 Woho someone had a bad day i guess, cause it would be the only explanation for insulting other People here. Well ähmm sick, it seems that ffaa is still required in the 4th mission of option 1 ^^ Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 29, 2009 (edited) jasonnoguchi you might wanna quit whining like a little bitch. SEALS 1 and 2 aren't even meant for ACE, as for the waiting, these campaigns are free, so deal with it.BTW sick1 don't release a new campaign for every little change ACE makes. Leave all their stuff in, if they remove it, just wait for them to implement it back in. wow, wasn't it me who was telling you to not bitch about things you are getting for free just a few days back (like ACE is free so deal with it?)? You sure learn fast! hahahahah! If my posts make you uncomfortable, don't read, quit whining like a teeny weeny bitch over my posts. And don't post if you have nothing constructive to share. Edited December 29, 2009 by jasonnoguchi Share this post Link to post Share on other sites
Archamedes 10 Posted December 29, 2009 (edited) i will 2nd that ^^ Sick1 is an awesome campaign maker and his work has been nothing less than 100% and he always makes time and effort out of his own day to ensure that the missions are updated , fixed and any changes to suit us. I have found the cause of the Game freezing on the difficulty screen when you load other missions and camps and the big conflicts with ace its this addon http://www.armaholic.com/page.php?id=8828 - UKSF Mod By deactivating it in my launcher Arma 2 runs fine Anyone who has downloaded the SAS Task force black Campaign would have installed this addon Edited December 29, 2009 by Archamedes Share this post Link to post Share on other sites
sick1 13 Posted December 29, 2009 (edited) Option 1 http://www.filefront.com/15239261/option1SealTEAMSix3V1.4.rar Option 3 http://www.filefront.com/15243233/option3SealTEAMSix3V1.4.rar/ Edited December 29, 2009 by Sick1 Share this post Link to post Share on other sites
MARBESSI 10 Posted December 29, 2009 /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // KEYBINDS CONFIG FILE // // // //////////////////////////////////////////////*/ // Make sure to store this file in your "..\ArmA2\userconfig\ace" folder. // Accepted values: ONLY NUMBERS class ace_sys_afterburner { class Afterburner { key = 58; // CAPS }; }; class ace_sys_sight_adjustment_at { class Elevation_Up { key = 200; // Up }; class Elevation_Down { key = 208; // Down }; }; class ace_sys_sight_adjustment_rifle { class Open_Adjustment_Dialog { key = 47; // Shift+V shift = 1; }; }; class ace_sys_sight_adjustment_gl { class Toggle_Elevation_Info { key = 82; // Shift + 0 (Numpad) shift = 1; //1 - shift-combination, 0 - just the plain key }; class Elevation_Up { key = 200; // Up }; class Elevation_Down { key = 208; // Down }; }; class ace_sys_nvg { class brightnessUP { key = 201; // pageup }; class brightnessDOWN { key = 209; // PageDown }; }; class ace_sys_attachments { class cqb { key = 33; // F (ATM Hardcoded: SHIFT Required, so default is Shift + F) shift = 1; // SHIFT }; }; class ace_sys_grenadethrow { class Change_mode { key = 35; // Shift + H shift = 1; // 1 - shift-combination, 0 - just the plain key reset = 1; // 1 - reset back to normal throw mode automatically after each throw }; }; class ace_sys_overheating { class Unjam { key = 19; // R shift = 1; // 1 - shift-combination, 0 - just the plain key }; }; class ace_sys_flashlight { class Flashlight { key = 38; }; }; class ace_sys_weaponrest { class Rest_weapon { key = 57; // space shift = 1; // 1 - shift-combination, 0 - just the plain key }; }; class ace_sys_interaction { class Interaction_Menu { key = 220; // win l shift = 0; }; }; class ace_sys_wind_deflection { class Toggle_Wind_Info { key = 37; // K shift = 1; }; }; class ace_sys_stamina { class Panic_Button { key = 69; // Num - Whatever }; }; /* KEY LIST // Tastendruckzuweisung // french // russian // spanish // Lista klawiszy // Billentyû lista // whatever */ /* ================================================================================================================= */ /* ESC = 1 F1 = 59 F2 = 60 F3 = 61 F4 = 62 F5 = 63 F6 = 64 F7 = 65 F8 = 66 F9 = 67 F10 = 68 F11 = 87 F12 = 88 PRINT = 183 SCROLL = 70 PAUSE = 197 ^ = 41 1 = 2 2 = 3 3 = 4 4 = 5 5 = 6 6 = 7 7 = 8 8 = 9 9 = 10 0 = 11 ß = 12 ´ = 13 Ü = 26 Ö = 39 Ä = 40 # = 43 < = 86 , = 51 . = 52 - = 53 + = NOT DEFINED POS1 = 199 TAB = 15 ENTER = 28 DELETE = 211 BACKSPACE = 14 INSERT = 210 END = 207 PAGEUP = 201 PAGEDOWN = 209 CAPS = 58 A = 30 B = 48 C = 46 D = 32 E = 18 F = 33 G = 34 H = 35 I = 23 J = 36 K = 37 L = 38 M = 50 N = 49 O = 24 P = 25 Q = 16 U = 22 R = 19 S = 31 T = 20 V = 47 W = 17 X = 45 Y = 44 Z = 21 SHIFTL = 42 SHIFTR = 54 UP = 200 DOWN = 208 LEFT = 203 RIGHT = 205 NUM_0 = 82 NUM_1 = 79 NUM_2 = 80 NUM_3 = 81 NUM_4 = 75 NUM_5 = 76 NUM_6 = 77 NUM_7 = 71 NUM_8 = 72 NUM_9 = 73 NUM_+ = 78 NUM = 69 NUM_/ = 181 NUM_* = 55 NUM_- = 74 NUM_, = 83 NUM_ENTER = 156 STRGL = 29 STRGR = 157 WINL = 220 WINR = 219 ALT = 56 SPACE = 57 ALTGR = 184 APP = 221 */ Thi is my keybinds. Where is famous winr command to edit? Don't have it and don't know how activate ace wounding sys in sealsix3.... Share this post Link to post Share on other sites
Tonci87 163 Posted December 29, 2009 @ Marbesi wich key would you like to be your WINR? Share this post Link to post Share on other sites
MARBESSI 10 Posted December 29, 2009 I would like to use INSERT key... Should I add a command line? Share this post Link to post Share on other sites
Tonci87 163 Posted December 29, 2009 Go to this part of the config class ace_sys_interaction { class Interaction_Menu { key = 220; // win l shift = 0; and change Key = 220 to Key = 210 it should look like this then class ace_sys_interaction { class Interaction_Menu { key = 210; // win l shift = 0; Share this post Link to post Share on other sites
MARBESSI 10 Posted December 29, 2009 i'll try it and let you know. Thanks for effort... ---------- Post added at 07:42 PM ---------- Previous post was at 07:33 PM ---------- Should appear something when activating ace wounding sys? ---------- Post added at 08:07 PM ---------- Previous post was at 07:42 PM ---------- nothing appears... no menus no interaction... and medic won't heal nobody... Sick1 maybe this Ace wounding system is not so good.... I'm going crazy!!!!!!!!!!!! ---------- Post added at 08:12 PM ---------- Previous post was at 08:07 PM ---------- Downloading now latest ace 2 release. It seems is an hotfix...hope this should solve trouble. Share this post Link to post Share on other sites
Tonci87 163 Posted December 29, 2009 Hmm try playing as a medic. If you press your interaction Key in front of a person the menu should appear. O and try it with the ACE Crew served weapons too Share this post Link to post Share on other sites
armafreak 10 Posted December 29, 2009 Sick1, any news on option 3? By the way, in the campaign, mission 2, after verifying the body, loading the trojan, i stole the kamaz truck ( i think thats how its spelled) and drove around unhindered running over everybody, and completing the remaining 2 objectives.. I'm sure thats not in the script? :) Share this post Link to post Share on other sites
sick1 13 Posted December 29, 2009 :yay: Option 1 http://www.filefront.com/15239261/option1SealTEAMSix3V1.4.rar Option 3 http://www.filefront.com/15243233/option3SealTEAMSix3V1.4.rar/ ---------- Post added at 04:30 PM ---------- Previous post was at 03:47 PM ---------- I've got a little teaser for you folks. My next campaign is in the works and it's going to feature cut scenes and voice acting. The first two mission are complete and it is going to be the best user made campaign for awhile. The story will revolve around a spec ops team. Here's a hint- ODA! Share this post Link to post Share on other sites
sick1 13 Posted December 29, 2009 Operation DA?I guess yiu mean the sniper campaign on Namalsk right? Close but not quite. It's is on Namalsk and there will be sniper missions. Operational Detachment-Alpha Green Berets. Share this post Link to post Share on other sites
hawkinge 10 Posted December 29, 2009 Close but not quite. It's is on Namalsk and there will be sniper missions. Operational Detachment-Alpha Green Berets. Sweet man. BIS should hire u. Share this post Link to post Share on other sites
MARBESSI 10 Posted December 29, 2009 None of ACE command go now. Don't know what's happened. Example page up and page down should adjust brightness of nvg. Now make me stand or go prone like ACE wasn't installed. I updated game with KellyHereos dedicated server and tool AddonSync2009. Everything was perfect til yesterday. I'm going crazy right now... Share this post Link to post Share on other sites
raggis 10 Posted December 29, 2009 Great job as always Sick1! But im having weird issue with option 3:-The ace sight adjustment isn't working with seal or mercenaries units. Noticed this on operation Iron Dawn as i was firing from the hill to the airfield, distance was about~950m i set the sights correctly but shots landed about 100m short. So i tried with editor, Usmc, cdf and ace units work like they should. But: -All mercenaries (apart divers!) -not working -US Seals -not working -Us army -works -Us SOF desert -not working Also wind doesn't affect units not working. I didn't try every unit but few random at each group, also tested with different rifles. Also almost every unit not working chances to sidearm as the game starts. None of ACE command go now. Don't know what's happened. Example page up and page down should adjust brightness of nvg. Now make me stand or go prone like ACE wasn't installed Maybe these are related because the nvg adjustment never worked for me. Some of the ace features do work, like weapon resting and some not (sight adj. nvg adj. Huntir, gas masks and goggles) Tested on editor: Huntir and sight adjustment doesn't work for the same units as mentioned on my first post. Share this post Link to post Share on other sites
sick1 13 Posted December 29, 2009 Maybe the author of the mercs addon can fix these issues. I have no idea about unit creation. Share this post Link to post Share on other sites
MARBESSI 10 Posted December 29, 2009 Sorted problem with ACE interaction. Still got no interaction after loading mission saved in sealsix3 campaign. All right when you start the mission but then after save and reloading ACE2 commands disappeared. Sick1 you notice this? I think it's correlated with all the changes ACE2 guys are making these days... Give it a try. Sorry for all posts but I'm new editing this deep... ---------- Post added at 12:03 AM ---------- Previous post was at 12:02 AM ---------- I'm at mission 5 Sick1... Share this post Link to post Share on other sites
Njayjay 10 Posted December 29, 2009 Just in from sickboy: "Stick2gether was removed because BI resolved the issues with the AI in the 1.05 patch. And altough possibly not perfect, it will hopefully improve further in the future. The module most probably will not have a come back." ACE2 Stick2gether module needs to be removed from all campaigns from now on. Share this post Link to post Share on other sites
AL_ 10 Posted December 30, 2009 Hi, just a few hours ago, We downloaded this campaign and begun to play it. We play as a cooperative team, me, my brother, and the AI. The mission is great, but we found one very annoying bug (or do we do something wrong?); During the mission, there are several autosaves, as well as our single available own save, but when we try to load it, the mission starts from the beginning instead of loading the save. Strange thing is, that sometimes the save works normally and we load the last checkpoint. Are we doing something wrong? Is there some hint, that would help us? thanks a lot for any advice :) AL Share this post Link to post Share on other sites
Njayjay 10 Posted December 30, 2009 Hey nice campaign awesome to be back in business. Just wondering how the hell do I confirm if ACE wounding system is on? I keep toggling cos im never sure. Share this post Link to post Share on other sites