VKing 12 Posted December 8, 2009 That's what i thought initially but it still display the Hint that i miss the hangar :( yes i tryed in the green hangars on utes Try placing the module closer to the hangar, preferably inside the hangar. Share this post Link to post Share on other sites
Drew 10 Posted December 8, 2009 ffs Im still downloading this mod from kellys heroes yoma addon download site, going on 5 hours now... I WANNA PLAY :D Share this post Link to post Share on other sites
PuFu 4600 Posted December 8, 2009 ffs Im still downloading this mod from kellys heroes yoma addon download site, going on 5 hours now... I WANNA PLAY :D we KH are peaking the 100MB line...so i know you are not the only one Share this post Link to post Share on other sites
Uglyboy 10 Posted December 8, 2009 here, EASA module loaded and harrier inside a hangar, still no luck, the module is inside the hangar too and sinc to the player Share this post Link to post Share on other sites
Snugg 10 Posted December 8, 2009 i got ace to work, but it looks like this: http://i24.photobucket.com/albums/c40/SPECOPS_Snugg/arma22009-12-0719-05-20-54.jpg flushed a few times and joined a few servers - same. freeeaky Share this post Link to post Share on other sites
VKing 12 Posted December 8, 2009 Try moving the aircraft to the mouth of the hangar in case it's blocking the armaments trailer that should spawn in the hangar if it's working. Share this post Link to post Share on other sites
Sniperwolf572 758 Posted December 8, 2009 That's what i thought initially but it still display the Hint that i miss the hangar :( yes i tryed in the green hangars on utes This kind of positioning works for me. Aircraft position is irrelevant as long as you can get it close to the EASA trailer that spawns inside to be recognised when you hit the action menu entry that shows up on the trailer. Share this post Link to post Share on other sites
VKing 12 Posted December 8, 2009 Dude no offence but I am well aware how to use mod folders. But these three files are weird they are full of .gz files and even when changed it still doesnt work... They're meant to be used by the updater software, not direct extraction. You can extract each and every file inside if you want, it should work, but it's much faster to let the updater use them. Share this post Link to post Share on other sites
PuFu 4600 Posted December 8, 2009 (edited) you can always remove the condition for having an hangar by writting this in its init field: this setVariable["NoHangar", true] Edited December 8, 2009 by PuFu Share this post Link to post Share on other sites
VKing 12 Posted December 8, 2009 None of the ace binds are working for me and i installed it correctly :( Is the userconfig/ace/ace_keys.hpp present? Share this post Link to post Share on other sites
Uglyboy 10 Posted December 8, 2009 No trailer spawning, still get the same error :( and the module is clearly inside the hangar, tried to repositioning it a few times too :( Is the userconfig/ace/ace_keys.hpp present? yes i manually placed them there Share this post Link to post Share on other sites
mattxr 9 Posted December 8, 2009 Do we have a list of new class names for weapons etc? Share this post Link to post Share on other sites
Drew 10 Posted December 8, 2009 we KH are peaking the 100MB line...so i know you are not the only one ah ok ;) Share this post Link to post Share on other sites
LJF 0 Posted December 8, 2009 I couldn't get it working like that, none of the mods showed up in game, I'm running it manually now. Share this post Link to post Share on other sites
Uglyboy 10 Posted December 8, 2009 you can always remove the condition for having an hangar by writting this in its init field:this setVariable["NoHangar", 1] That resolved the error hint, but still no trailer spawning :( Share this post Link to post Share on other sites
VKing 12 Posted December 8, 2009 The trailer should spawn where the EASA module is placed, are you sure it wasn't somewhere you didn't see it? Share this post Link to post Share on other sites
hollow point 1 Posted December 8, 2009 They're meant to be used by the updater software, not direct extraction.You can extract each and every file inside if you want, it should work, but it's much faster to let the updater use them. I see. so I want to change all the files to normal pbos? I already did that. Is there anything else I need to do?? I know this is annoying but im really stuck. Share this post Link to post Share on other sites
shuko 59 Posted December 8, 2009 Do we have a list of new class names for weapons etc? Damn, was few seconds away from writing the exact same thing! Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted December 8, 2009 I have a problem. I even uninstalled CAA1 to no effect. What do I have to do to get ACE2 to work? Share this post Link to post Share on other sites
Uglyboy 10 Posted December 8, 2009 The trailer should spawn where the EASA module is placed, are you sure it wasn't somewhere you didn't see it? i'm sure, i've tried anywhere, even in open ground with: this setVariable["NoHangar", 1] no trailer :( Share this post Link to post Share on other sites
Pauldarrington 9 Posted December 8, 2009 That resolved the error hint, but still no trailer spawning :( this is what i did before place an empty plane inbetween the entrence to the hanger and then place the module in the centre of the hanger, now sync the empty plane to the module and place a playable soldier just next to module and it worked that way for me Edit--- well i hope it works that way Share this post Link to post Share on other sites
Snugg 10 Posted December 8, 2009 I have a problem. I even uninstalled CAA1 to no effect. What do I have to do to get ACE2 to work? add @CBA to the command line mods for your arma.exe so something like "C:\Games\Steam\steamapps\common\arma 2\arma2.exe" -noSplash -noFilePatching -mod=@ACE;@ACEX;@CBA Share this post Link to post Share on other sites
LJF 0 Posted December 8, 2009 My ACE2 just isn't showing up no matter what I do :( Share this post Link to post Share on other sites
VKing 12 Posted December 8, 2009 I see. so I want to change all the files to normal pbos? I already did that. Is there anything else I need to do?? I know this is annoying but im really stuck. You need to follow this http://dev-heaven.net/wiki/six-arma-updater/Quickstart Or http://dev-heaven.net/wiki/ace-mod2/Lazy which is the fastest way, after which you just run option 2 and it should install everything. Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 8, 2009 Do we have a list of new class names for weapons etc? They are on the way - on the BI wiki. Been typing all day long and remembering those memorable words from the Beatles - I have blisters on my fingers! :butbut: Share this post Link to post Share on other sites