gunterlund21 10 Posted December 19, 2009 Scuba you finish that sweet little thing and I guarantee you a big fat hug!!! How is that for motivation:yay: We need indirect fire. I don't know if thats *all* we need ;) Anyways, 81mm isn't really infantry-mobile. It seems to be more of a company/batallion weapon located at HQ's. M224 60mm mortar is much more realistic for use in ACE. I have the model and its UV mapped, I just need the motivation to finish it. Share this post Link to post Share on other sites
Minoza 11 Posted December 19, 2009 This has nothing to do with ACE, please take it to the User Missions forum. Agreed, if anyone feels the same, go here. :( Share this post Link to post Share on other sites
lt.white 10 Posted December 19, 2009 can someone please help me? Why is my game crashing to desktop when I try and play campaign? Why does my primary weapon have ammo that I cant shoot? Share this post Link to post Share on other sites
sickboy 13 Posted December 19, 2009 can someone please help me? Why is my game crashing to desktop when I try and play campaign? Why does my primary weapon have ammo that I cant shoot? Try to disable all other mods, and retry. If still a problem, please create a ticket and attach your arma2.rpt, thanks! Share this post Link to post Share on other sites
lt.white 10 Posted December 19, 2009 (edited) im not running any other mod. where can I put in a ticket? Whats arma2.rpt? Can you give me a link to where I can submit a ticket please. Edited December 19, 2009 by Lt.White Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 19, 2009 Any word on the save game problem? Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 19, 2009 From the ACE wiki:"Different classes have different stamina levels: Engineers, as well as Special Forces units, have increased stamina, while medics, crew members etc have lower than a normal grunt." Line medics carry an 30-45 pound aid bag in addition to their full combat load, and spend 4 months dragging each other and carrying each other around Ft Sam Houston on litters. If anything, they should have much higher stamina than a normal grunt! There are some very fit medics in the army, I'm a bit miffed that they're represented with lower stamina! :) http://www.us-army-info.com/pages/branches.html Check your MOS and official demands level. You'd think my old MOS ( 98G ) would not be that demanding - until you realise it involved humping a pack of crypto gear all over the place. If you find a mistake in the stamina ratings for a given class then point it out via a ticket and we'll adjust as appropriate. Share this post Link to post Share on other sites
jibemorel 10 Posted December 19, 2009 You may find Arma2.rpt here WINDOWS XP : C:\Documents and Settings\User\Local Settings\Application Data\ArmA 2 WINDOWS VISTA / 7 : C:\Users\username\AppData\Local\ArmA2 (AppData is an hidden folder, so make sure you've been set "show hidden folder"). Make a bug report ticket here : http://dev-heaven.net/projects/ace-mod2/issues Share this post Link to post Share on other sites
maturin 12 Posted December 19, 2009 Does the Smaw spotting rifle have separate ammo you have to pick up? Share this post Link to post Share on other sites
PuFu 4600 Posted December 20, 2009 Does the Smaw spotting rifle have separate ammo you have to pick up? yes ACE_SMAW_Spotting Share this post Link to post Share on other sites
Nikolov 10 Posted December 20, 2009 I'm running into a slight sound problem. The units aren't communicating with each other by talking. The radio captions come up, but the units aren't speaking. It only does this for ACE2. Please help. Share this post Link to post Share on other sites
Halochief89 0 Posted December 20, 2009 Hmmm just tried the nukes and they seem extremely underpowered, I dropped a 5.0kt in the middle of chernogorsk full of civilians and t34s and only 2 buildings collapsed and maybe 5 civies were killed but the rest of the civilians and the tanks were fine and that was under the mushroom cloud. I was expecting a shockwave to wipe out the entire city but it seemed like a GBU covered by a mushroom cloud Share this post Link to post Share on other sites
Nikolov 10 Posted December 20, 2009 I'm running into a slight sound problem. The units aren't communicating with each other by talking. The radio captions come up, but the units aren't speaking. It only does this for ACE2. Please help. Never mind. I didn't see the config file. /idiot. Share this post Link to post Share on other sites
blackpulpit 10 Posted December 20, 2009 After updating this map "Quesh-kibrul" from the updater I get a crash to desktop everytime I try to Preview the map? any ideas why, thanks. Share this post Link to post Share on other sites
Meatball0311 79 Posted December 20, 2009 (edited) This question has to do with the fact that I do not have an ArmA2.rpt file? Actually when I go to my C:\Users\username\ I do not have AppData or any of those other files. It just shows gems, ri, ca, Contacts, Desktop, Documents, etc... But in my users I have a file named Mcx1 and in there are the AppData, Desktop, Downloads, etc... When I go into C:Users\Mcx1\Local\AppData there is no ArmA2 file?? Can anyone explain this to me? I am running Windows Vista I do not have this C:\Users\username\AppData\Local\ArmA2 Edited December 20, 2009 by Meatball0311 Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 20, 2009 Hmmm just tried the nukes and they seem extremely underpowered, I dropped a 5.0kt in the middle of chernogorsk full of civilians and t34s and only 2 buildings collapsed and maybe 5 civies were killed but the rest of the civilians and the tanks were fine and that was under the mushroom cloud. I was expecting a shockwave to wipe out the entire city but it seemed like a GBU covered by a mushroom cloud Assuming you dropped the B61 ( i.e. did not hack the bomb via script ), the damage levels are VERY accurate for a 5.0 kt warhead. My own test drops over Elektro did far more damage than you described - many city blocks were laid to waste, vehicles trashed, lots of KIAs ( but not all - humans are quite tough compared to buildings ). That being said, these weapons are tactical and not city killers. Expect to wipe out a harbor, not the entire urban area. There are a lot of effects in the background and still under development that add a lot to their use on the battlefield. Some of the graphics may be touched up here and there as well as long as the frame-rate does not suffer. Share this post Link to post Share on other sites
An Fiach 10 Posted December 20, 2009 This question has to do with the fact that I do not have an ArmA2.rpt file?Actually when I go to my C:\Users\username\ I do not have AppData or any of those other files. It just shows gems, ri, ca, Contacts, Desktop, Documents, etc... But in my users I have a file named Mcx1 and in there are the AppData, Desktop, Downloads, etc... When I go into C:Users\Mcx1\Local\AppData there is no ArmA2 file?? Can anyone explain this to me? I am running Windows Vista I do not have this C:\Users\username\AppData\Local\ArmA2 are you replacing username appropriately? It also is a hidden file and ca be a bit of a pain to locate. Share this post Link to post Share on other sites
Meatball0311 79 Posted December 20, 2009 are you replacing username appropriately? It also is a hidden file and ca be a bit of a pain to locate. I also have a C:Users\MY NAME file.. I dont know what this Mcx1 file is or how it got there? ---------- Post added at 07:38 PM ---------- Previous post was at 07:37 PM ---------- In my C:\Users\MY NAME file there is only Contacts, Desktop, Documents etc Share this post Link to post Share on other sites
PuFu 4600 Posted December 20, 2009 This question has to do with the fact that I do not have an ArmA2.rpt file?Actually when I go to my C:\Users\username\ I do not have AppData or any of those other files. It just shows gems, ri, ca, Contacts, Desktop, Documents, etc... But in my users I have a file named Mcx1 and in there are the AppData, Desktop, Downloads, etc... When I go into C:Users\Mcx1\Local\AppData there is no ArmA2 file?? Can anyone explain this to me? I am running Windows Vista I do not have this C:\Users\username\AppData\Local\ArmA2 You should have C:\Users\~win_username~\AppData\Local\ArmA2 where ~win_username~ is your Windows User name IE: C:\Users\Meatball0311\AppData\Local\ArmA2 If you can't see AppData, that is because you got "show hidden files and folder inactive". Bur even so, copy pasting your correct URL in Win Explorer should work. WIKI RPT entry: http://community.bistudio.com/wiki/RPT After updating this map "Quesh-kibrul" from the updater I get a crash to desktop everytime I try to Preview the map? any ideas why, thanks. Wrong Thread... Share this post Link to post Share on other sites
janster01 1 Posted December 20, 2009 (edited) ACE is telling me I'm missing some files. I have reinstalled the entire package, and updated it, and nothing I do will fix it, any clues? These are ace_sys_wounds , cba_maim and ace_sys_stick2gether Edit again. I look into the folder and they are there... Edited December 20, 2009 by janster01 Share this post Link to post Share on other sites
lt.white 10 Posted December 20, 2009 I cant find appdata. Im using steam so i dont know how to find it. How do i see hidden files? Share this post Link to post Share on other sites
Meatball0311 79 Posted December 20, 2009 You should have C:\Users\~win_username~\AppData\Local\ArmA2 where ~win_username~ is your Windows User nameIE: C:\Users\Meatball0311\AppData\Local\ArmA2 If you can't see AppData, that is because you got "show hidden files and folder inactive". Bur even so, copy pasting your correct URL in Win Explorer should work. WIKI RPT entry: http://community.bistudio.com/wiki/RPT Wrong Thread... Thanks for giving me knowledge of this! I just corrected it and now can find it.. Thanks this has been bothering me for a while now ---------- Post added at 08:04 PM ---------- Previous post was at 07:59 PM ---------- I cant find appdata. Im using steam so i dont know how to find it. How do i see hidden files? What I did was go into your C:Users\YOUR NAME and right click then go to properties. Check the 'Hidden' box at the bottom. Then click apply and select the bottom one that says for all files and subfolders. It will take a minute, start over by going into C:Users\YOUR NAME and right click again. Then go and remove the check in the box at 'Hidden' and press apply again. It will take a minute and then you will see all of the files that were hidden before. I know this may not be the quickest way, but it worked for me Share this post Link to post Share on other sites
lt.white 10 Posted December 20, 2009 I got it thanks guys i found where it says my problem Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 20, 2009 Anybody know whats going on here with this file?? Getting this when trying to load a saved game. Looks like some things are not right just I don't know how to fix it? ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe == "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -mod=@CBA;@ACE;@ACEX;@ACEX_SM ===================================================================== Exe timestamp: 2009/10/23 07:47:19 Current time: 2009/12/19 13:59:39 Item STR_VC_ACE_AMMO listed twice Item STR_MN_ACE_10RND_127X99_T_M107 listed twice Item STR_MN_ACE_5RND_127X108_T_KSVK listed twice Item STR_MN_ACE_10RND_762X54_T_SVD listed twice Item STR_MN_ACE_200RND_556X45_T_M249 listed twice Item STR_MN_ACE_75RND_545X39_T_RPK listed twice Item STR_MN_ACE_20RND_762X51_T_DMR listed twice Item STR_MN_ACE_5RND_762X51_T_M24 listed twice Item STR_MN_ACE_30RND_556X45_T_G36 listed twice Item STR_MN_ACE_30RND_556X45_T_STANAG listed twice Item STR_MN_ACE_30RND_762X39_T_AK47 listed twice Item STR_MN_ACE_30RND_545X39_T_AK listed twice Item STR_MN_ACE_SS_RED_M203 listed twice Item STR_MN_ACE_SS_GREEN_M203 listed twice Item STR_MN_ACE_SS_YELLOW_M203 listed twice Item STR_MN_ACE_SS_WHITE_M203 listed twice Item STR_MN_ACE_SS_RED_GP25 listed twice Item STR_MN_ACE_SS_GREEN_GP25 listed twice Item STR_MN_ACE_SS_YELLOW_GP25 listed twice Item STR_MN_ACE_SS_WHITE_GP25 listed twice Item STR_MN_ACE_SS_RED_FG listed twice Item STR_MN_ACE_SS_GREEN_FG listed twice Item STR_MN_ACE_SS_YELLOW_FG listed twice Item STR_MN_ACE_SS_WHITE_FG listed twice Item STR_MN_ACE_100RND_556X45_BETACMAG listed twice Item STR_DSS_ACE_1RND_SS_FG listed twice Item STR_DSS_ACE_JAVELIN_FIXED listed twice Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/ Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/ Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/ Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/ Exe version: 1.04.59026 0:00:43.671 (0) [x\ace\addons\main\XEH_preInit.sqf:3] Initializing: ace_main version: 0.1.189 0:00:43.717 (0) [x\ace\addons\sys_addons\XEH_preInit.sqf:3] Initializing: ace_sys_addons version: 0.1.189 0:00:43.760 (0) [x\ace\addons\sys_afterburner\XEH_preClientInit.sqf:5] Initializing: ace_sys_afterburner version: 0.1.189 0:00:43.792 (0) [x\ace\addons\sys_air_refuel\XEH_preInit.sqf:5] Initializing: ace_sys_air_refuel version: 0.1.189 0:00:43.805 (0) [x\ace\addons\sys_attachments\XEH_preClientInit.sqf:6] Initializing: ace_sys_attachments version: 0.1.189 0:00:43.934 (0) [x\ace\addons\sys_backblast\XEH_preInit.sqf:7] Initializing: ace_sys_backblast version: 0.1.189 0:00:43.971 (0) [x\ace\addons\sys_blood\XEH_preInit.sqf:7] Initializing: ace_sys_blood version: 0.1.189 0:00:43.993 (0) [x\ace\addons\sys_blood\XEH_preClientInit.sqf:3] Initializing: ace_sys_blood version: 0.1.189 0:00:44.058 (0) [x\ace\addons\sys_combatdeaf\XEH_clientPreInit.sqf:7] Initializing: ace_sys_combatdeaf version: 0.1.189 0:00:44.157 (0) [x\ace\addons\sys_destruction\XEH_preInit.sqf:5] Initializing: ace_sys_destruction version: 0.1.189 0:00:44.177 (0) [x\ace\addons\sys_destruction\XEH_preClientInit.sqf:3] Initializing: ace_sys_destruction version: 0.1.189 0:00:44.207 (0) [x\ace\addons\sys_eject\XEH_preClientInit.sqf:4] Initializing: ace_sys_eject version: 0.1.189 0:00:44.338 (0) [x\ace\addons\sys_explosives\XEH_preInit.sqf:4] Initializing: ace_sys_explosives version: 0.1.189 0:00:44.438 (0) [x\ace\addons\sys_flares\XEH_preInit.sqf:6] Initializing: ace_sys_flares version: 0.1.189 0:00:44.501 (0) [x\ace\addons\sys_flashbang\XEH_preInit.sqf:6] Initializing: ace_sys_flashbang version: 0.1.189 0:00:44.537 (0) [x\ace\addons\sys_flashlight\XEH_preClientInit.sqf:4] Initializing: ace_sys_flashlight version: 0.1.189 0:00:44.595 (0) [x\ace\addons\sys_gas\XEH_preInit.sqf:7] Initializing: ace_sys_gas version: 0.1.189 0:00:44.658 (0) [x\ace\addons\sys_grenadethrow\XEH_preInit.sqf:5] Initializing: ace_sys_grenadethrow version: 0.1.189 0:00:44.686 (0) [x\ace\addons\sys_helidust\XEH_preClientInit.sqf:5] Initializing: ace_sys_helidust version: 0.1.189 0:00:44.783 (0) [x\ace\addons\sys_huntir\XEH_preClientInit.sqf:5] Initializing: ace_sys_huntir version: 0.1.189 0:00:44.833 (0) [x\ace\addons\sys_interaction\XEH_preInit.sqf:7] Initializing: ace_sys_interaction version: 0.1.189 0:00:44.847 (0) [x\ace\addons\sys_interaction\XEH_preClientInit.sqf:7] Initializing: ace_sys_interaction version: 0.1.189 0:00:44.950 (0) [x\ace\addons\sys_knicklicht\XEH_preInit.sqf:7] Initializing: ace_sys_knicklicht version: 0.1.189 0:00:44.983 (0) [x\ace\addons\sys_lademeister\XEH_preInit.sqf:7] Initializing: ace_sys_lademeister version: 0.1.189 0:00:45.017 (0) [x\ace\addons\sys_missileguidance\XEH_preInit.sqf:4] Initializing: ace_sys_missileguidance version: 0.1.189 0:00:45.138 (0) [x\ace\addons\sys_multi_barrel\XEH_preInit.sqf:4] Initializing: ace_sys_multi_barrel version: 0.1.189 0:00:45.178 (0) [x\ace\addons\sys_muzzleblast\XEH_preInit.sqf:7] Initializing: ace_sys_muzzleblast version: 0.1.189 0:00:45.248 (0) [x\ace\addons\sys_mv\XEH_preInit.sqf:5] Initializing: ace_sys_mv version: 0.1.189 0:00:45.284 (0) [x\ace\addons\sys_nuke\XEH_preInit.sqf:6] Initializing: ace_sys_nuke version: 0.1.189 0:00:45.320 (0) [x\ace\addons\sys_nvg\XEH_preClientInit.sqf:5] Initializing: ace_sys_nvg version: 0.1.189 0:00:45.341 (0) [x\ace\addons\sys_overheating\XEH_preClientInit.sqf:6] Initializing: ace_sys_overheating version: 0.1.189 0:00:45.385 (0) [x\ace\addons\sys_rangefinder\XEH_preClientInit.sqf:6] Initializing: ace_sys_rangefinder version: 0.1.189 0:00:45.433 (0) [x\ace\addons\sys_recognize\XEH_preClientInit.sqf:5] Initializing: ace_sys_recognize version: 0.1.189 0:00:45.449 (0) [x\ace\addons\sys_recoildust\XEH_preClientInit.sqf:5] Initializing: ace_sys_recoildust version: 0.1.189 0:00:45.469 (0) [x\ace\addons\sys_rocket_ballistics\XEH_preInit.sqf:5] Initializing: ace_sys_rocket_ballistics version: 0.1.189 0:00:45.526 (0) [x\ace\addons\sys_ruck\XEH_preInit.sqf:5] Initializing: ace_sys_ruck version: 0.1.189 0:00:45.826 (0) [x\ace\addons\sys_sandbag\XEH_preClientInit.sqf:5] Initializing: ace_sys_sandbag version: 0.1.189 0:00:45.833 (0) [x\ace\addons\sys_shotgun\XEH_preInit.sqf:5] Initializing: ace_sys_shotgun version: 0.1.189 0:00:45.848 (0) [x\ace\addons\sys_sight_adjustment_at\XEH_preClientInit.sqf:6] Initializing: ace_sys_sight_adjustment_at version: 0.1.189 0:00:46.031 (0) [x\ace\addons\sys_stamina\XEH_preClientInit.sqf:5] Initializing: ace_sys_stamina version: 0.1.189 0:00:46.079 (0) [x\ace\addons\sys_stick2gether\XEH_preInit.sqf:5] Initializing: ace_sys_stick2gether version: 0.1.189 0:00:46.130 (0) [x\ace\addons\sys_tailrotor\XEH_preInit.sqf:14] Initializing: ace_sys_tailrotor version: 0.1.189 0:00:46.166 (0) [x\ace\addons\sys_tracers\XEH_preClientInit.sqf:4] Initializing: ace_sys_tracers version: 0.1.189 0:00:46.226 (0) [x\ace\addons\sys_tracking\XEH_preInit.sqf:7] Initializing: ace_sys_tracking version: 0.1.189 0:00:46.251 (0) [x\ace\addons\sys_vehicle\XEH_preInit.sqf:4] Initializing: ace_sys_vehicle version: 0.1.189 0:00:46.271 (0) [x\ace\addons\sys_viewblock\XEH_preInit.sqf:5] Initializing: ace_sys_viewblock version: 0.1.189 0:00:46.303 (0) [x\ace\addons\sys_weaponrest\XEH_preClientInit.sqf:4] Initializing: ace_sys_weaponrest version: 0.1.189 0:00:46.338 (0) [x\ace\addons\sys_wind_deflection\XEH_preClientInit.sqf:4] Initializing: ace_sys_wind_deflection version: 0.1.189 0:00:46.440 (0) [x\ace\addons\sys_wounds\XEH_preInit.sqf:4] Initializing: ace_sys_wounds version: 0.1.189 0:00:46.482 (0) [x\ace\addons\sys_wounds\XEH_preClientInit.sqf:4] Initializing: ace_sys_wounds version: 0.1.189 0:00:46.555 (0) [x\ace\addons\module_easa\XEH_preInit.sqf:8] Initializing: ace_module_easa version: 0.1.189 0:00:46.617 (0) [x\ace\addons\sys_camshake\XEH_preClientInit.sqf:5] Initializing: ace_sys_camshake version: 0.1.189 0:00:46.631 (0) [x\ace\addons\sys_g_effects\XEH_preClientInit.sqf:5] Initializing: ace_sys_g_effects version: 0.1.189 0:00:46.652 (0) [x\ace\addons\sys_irstrobe\XEH_preInit.sqf:6] Initializing: ace_sys_irstrobe version: 0.1.189 0:00:46.720 (0) [x\acex\addons\c_veh_mah6\XEH_preInit.sqf:4] Initializing: acex_c_veh_mah6 version: 0.1.136 0:00:47.541 (0.029) [x\ace\addons\sys_blood\init_bloodMonitor.sqf:11] BloodMonitor activated! 0:00:50.094 (2.761) [x\ace\addons\sys_ladebalken\XEH_postClientInit.sqf:4] Initializing: ace_sys_ladebalken version: 0.1.189 0:00:50.204 (2.878) [x\ace\addons\sys_magazines\XEH_postClientInit.sqf:4] Initializing: ace_sys_magazines version: 0.1.189 0:00:50.374 (3.03) [x\ace\addons\sys_sight_adjustment\XEH_postClientInit.sqf:6] Initializing: ace_sys_sight_adjustment version: 0.1.189 0:00:50.879 (3.544) [x\ace\addons\sys_wounds\XEH_postClientInit.sqf:4] Initializing: ace_sys_wounds version: 0.1.189 0:00:50.923 (3.587) [x\ace\addons\version\XEH_postInit.sqf:4] Initializing: ace_version version: 0.1.189 File description.ext, line 0: '.OnloadIntro': Missing ';' at the end of line File description.ext, line 141: '/CfgSounds/CfgSounds.name': Missing ';' at the end of line 0:01:48.027 (0) [x\ace\addons\main\XEH_preInit.sqf:3] Initializing: ace_main version: 0.1.189 0:01:48.074 (0) [x\ace\addons\sys_addons\XEH_preInit.sqf:3] Initializing: ace_sys_addons version: 0.1.189 0:01:48.103 (0) [x\ace\addons\sys_afterburner\XEH_preClientInit.sqf:5] Initializing: ace_sys_afterburner version: 0.1.189 0:01:48.135 (0) [x\ace\addons\sys_air_refuel\XEH_preInit.sqf:5] Initializing: ace_sys_air_refuel version: 0.1.189 0:01:48.148 (0) [x\ace\addons\sys_attachments\XEH_preClientInit.sqf:6] Initializing: ace_sys_attachments version: 0.1.189 0:01:48.229 (0) [x\ace\addons\sys_backblast\XEH_preInit.sqf:7] Initializing: ace_sys_backblast version: 0.1.189 0:01:48.254 (0) [x\ace\addons\sys_blood\XEH_preInit.sqf:7] Initializing: ace_sys_blood version: 0.1.189 0:01:48.275 (0) [x\ace\addons\sys_blood\XEH_preClientInit.sqf:3] Initializing: ace_sys_blood version: 0.1.189 0:01:48.305 (0) [x\ace\addons\sys_combatdeaf\XEH_clientPreInit.sqf:7] Initializing: ace_sys_combatdeaf version: 0.1.189 0:01:48.385 (0) [x\ace\addons\sys_destruction\XEH_preInit.sqf:5] Initializing: ace_sys_destruction version: 0.1.189 0:01:48.403 (0) [x\ace\addons\sys_destruction\XEH_preClientInit.sqf:3] Initializing: ace_sys_destruction version: 0.1.189 0:01:48.419 (0) [x\ace\addons\sys_eject\XEH_preClientInit.sqf:4] Initializing: ace_sys_eject version: 0.1.189 0:01:48.503 (0) [x\ace\addons\sys_explosives\XEH_preInit.sqf:4] Initializing: ace_sys_explosives version: 0.1.189 0:01:48.582 (0) [x\ace\addons\sys_flares\XEH_preInit.sqf:6] Initializing: ace_sys_flares version: 0.1.189 0:01:48.601 (0) [x\ace\addons\sys_flashbang\XEH_preInit.sqf:6] Initializing: ace_sys_flashbang version: 0.1.189 0:01:48.632 (0) [x\ace\addons\sys_flashlight\XEH_preClientInit.sqf:4] Initializing: ace_sys_flashlight version: 0.1.189 0:01:48.652 (0) [x\ace\addons\sys_gas\XEH_preInit.sqf:7] Initializing: ace_sys_gas version: 0.1.189 0:01:48.707 (0) [x\ace\addons\sys_grenadethrow\XEH_preInit.sqf:5] Initializing: ace_sys_grenadethrow version: 0.1.189 0:01:48.735 (0) [x\ace\addons\sys_helidust\XEH_preClientInit.sqf:5] Initializing: ace_sys_helidust version: 0.1.189 0:01:48.753 (0) [x\ace\addons\sys_huntir\XEH_preClientInit.sqf:5] Initializing: ace_sys_huntir version: 0.1.189 0:01:48.781 (0) [x\ace\addons\sys_interaction\XEH_preInit.sqf:7] Initializing: ace_sys_interaction version: 0.1.189 0:01:48.796 (0) [x\ace\addons\sys_interaction\XEH_preClientInit.sqf:7] Initializing: ace_sys_interaction version: 0.1.189 0:01:48.879 (0) [x\ace\addons\sys_knicklicht\XEH_preInit.sqf:7] Initializing: ace_sys_knicklicht version: 0.1.189 0:01:48.905 (0) [x\ace\addons\sys_lademeister\XEH_preInit.sqf:7] Initializing: ace_sys_lademeister version: 0.1.189 0:01:48.940 (0) [x\ace\addons\sys_missileguidance\XEH_preInit.sqf:4] Initializing: ace_sys_missileguidance version: 0.1.189 0:01:49.060 (0) [x\ace\addons\sys_multi_barrel\XEH_preInit.sqf:4] Initializing: ace_sys_multi_barrel version: 0.1.189 0:01:49.085 (0) [x\ace\addons\sys_muzzleblast\XEH_preInit.sqf:7] Initializing: ace_sys_muzzleblast version: 0.1.189 0:01:49.156 (0) [x\ace\addons\sys_mv\XEH_preInit.sqf:5] Initializing: ace_sys_mv version: 0.1.189 0:01:49.169 (0) [x\ace\addons\sys_nuke\XEH_preInit.sqf:6] Initializing: ace_sys_nuke version: 0.1.189 0:01:49.202 (0) [x\ace\addons\sys_nvg\XEH_preClientInit.sqf:5] Initializing: ace_sys_nvg version: 0.1.189 0:01:49.224 (0) [x\ace\addons\sys_overheating\XEH_preClientInit.sqf:6] Initializing: ace_sys_overheating version: 0.1.189 0:01:49.268 (0) [x\ace\addons\sys_rangefinder\XEH_preClientInit.sqf:6] Initializing: ace_sys_rangefinder version: 0.1.189 0:01:49.295 (0) [x\ace\addons\sys_recognize\XEH_preClientInit.sqf:5] Initializing: ace_sys_recognize version: 0.1.189 0:01:49.311 (0) [x\ace\addons\sys_recoildust\XEH_preClientInit.sqf:5] Initializing: ace_sys_recoildust version: 0.1.189 0:01:49.330 (0) [x\ace\addons\sys_rocket_ballistics\XEH_preInit.sqf:5] Initializing: ace_sys_rocket_ballistics version: 0.1.189 0:01:49.371 (0) [x\ace\addons\sys_ruck\XEH_preInit.sqf:5] Initializing: ace_sys_ruck version: 0.1.189 0:01:49.619 (0) [x\ace\addons\sys_sandbag\XEH_preClientInit.sqf:5] Initializing: ace_sys_sandbag version: 0.1.189 0:01:49.626 (0) [x\ace\addons\sys_shotgun\XEH_preInit.sqf:5] Initializing: ace_sys_shotgun version: 0.1.189 0:01:49.641 (0) [x\ace\addons\sys_sight_adjustment_at\XEH_preClientInit.sqf:6] Initializing: ace_sys_sight_adjustment_at version: 0.1.189 0:01:49.791 (0) [x\ace\addons\sys_stamina\XEH_preClientInit.sqf:5] Initializing: ace_sys_stamina version: 0.1.189 0:01:49.839 (0) [x\ace\addons\sys_stick2gether\XEH_preInit.sqf:5] Initializing: ace_sys_stick2gether version: 0.1.189 0:01:49.852 (0) [x\ace\addons\sys_tailrotor\XEH_preInit.sqf:14] Initializing: ace_sys_tailrotor version: 0.1.189 0:01:49.872 (0) [x\ace\addons\sys_tracers\XEH_preClientInit.sqf:4] Initializing: ace_sys_tracers version: 0.1.189 0:01:49.924 (0) [x\ace\addons\sys_tracking\XEH_preInit.sqf:7] Initializing: ace_sys_tracking version: 0.1.189 0:01:49.947 (0) [x\ace\addons\sys_vehicle\XEH_preInit.sqf:4] Initializing: ace_sys_vehicle version: 0.1.189 0:01:49.967 (0) [x\ace\addons\sys_viewblock\XEH_preInit.sqf:5] Initializing: ace_sys_viewblock version: 0.1.189 0:01:49.999 (0) [x\ace\addons\sys_weaponrest\XEH_preClientInit.sqf:4] Initializing: ace_sys_weaponrest version: 0.1.189 0:01:50.032 (0) [x\ace\addons\sys_wind_deflection\XEH_preClientInit.sqf:4] Initializing: ace_sys_wind_deflection version: 0.1.189 0:01:50.078 (0) [x\ace\addons\sys_wounds\XEH_preInit.sqf:4] Initializing: ace_sys_wounds version: 0.1.189 0:01:50.107 (0) [x\ace\addons\sys_wounds\XEH_preClientInit.sqf:4] Initializing: ace_sys_wounds version: 0.1.189 0:01:50.181 (0) [x\ace\addons\module_easa\XEH_preInit.sqf:8] Initializing: ace_module_easa version: 0.1.189 0:01:50.243 (0) [x\ace\addons\sys_camshake\XEH_preClientInit.sqf:5] Initializing: ace_sys_camshake version: 0.1.189 0:01:50.257 (0) [x\ace\addons\sys_g_effects\XEH_preClientInit.sqf:5] Initializing: ace_sys_g_effects version: 0.1.189 0:01:50.277 (0) [x\ace\addons\sys_irstrobe\XEH_preInit.sqf:6] Initializing: ace_sys_irstrobe version: 0.1.189 0:01:50.307 (0) [x\acex\addons\c_veh_mah6\XEH_preInit.sqf:4] Initializing: acex_c_veh_mah6 version: 0.1.136 Collision in the starting position Collision in the starting position Collision in the starting position Collision in the starting position 0:02:20.114 (0) [x\ace\addons\sys_blood\init_bloodMonitor.sqf:11] BloodMonitor activated! 0:02:21.861 (0) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:22.669 (0) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:23.616 (0) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:24.432 (0) [x\ace\addons\sys_goggles\XEH_postClientInit.sqf:21] WARNING: Initializing... FAILURE! Please check your ACE userconfig. ACE Goggles feature has been disabled on your computer! 0:02:24.433 (0) [x\ace\addons\sys_goggles\XEH_postClientInit.sqf:22] Reason: "YOUR PLAYER NAME DOES NOT MATCH NAME GIVEN IN ACE USERCONFIG." 0:02:24.446 (0) [x\ace\addons\sys_ladebalken\XEH_postClientInit.sqf:4] Initializing: ace_sys_ladebalken version: 0.1.189 0:02:24.481 (0) [x\ace\addons\sys_magazines\XEH_postClientInit.sqf:4] Initializing: ace_sys_magazines version: 0.1.189 0:02:24.548 (0) [x\ace\addons\sys_sight_adjustment\XEH_postClientInit.sqf:6] Initializing: ace_sys_sight_adjustment version: 0.1.189 0:02:24.645 (0) [x\ace\addons\sys_wounds\XEH_postClientInit.sqf:4] Initializing: ace_sys_wounds version: 0.1.189 0:02:24.653 (0) [x\ace\addons\version\XEH_postInit.sqf:4] Initializing: ace_version version: 0.1.189 0:02:26.368 (0.806) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:26.484 (0.906) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:26.784 (1.206) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:26.974 (1.405) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:27.055 (1.504) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:27.250 (1.688) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:30.254 (4.784) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign 0:02:30.485 (5.002) [x\ace\addons\sys_tailrotor\fnc_rocko_tailrotor.sqf:14] Tailrotor effects not available in SinglePlayer/Campaign Error in expression <handled = true }; } forEach (_handlers select (_keyData select 1)); ; _handle> Error position: <select (_keyData select 1)); ; _handle> Error Zero divisor File x\cba\addons\events\fnc_keyHandler.sqf, line 49 Error in expression <handled = true }; } forEach (_handlers select (_keyData select 1)); ; _handle> Error position: <select (_keyData select 1)); ; _handle> Error Zero divisor File x\cba\addons\events\fnc_keyHandler.sqf, line 49 Serialization of Display variables is not implemented Serialization of Display variables is not implemented Error in expression <handled = true }; } forEach (_handlers select (_keyData select 1)); ; _handle> Error position: <select (_keyData select 1)); ; _handle> Error Zero divisor File x\cba\addons\events\fnc_keyHandler.sqf, line 49 Error in expression <handled = true }; } forEach (_handlers select (_keyData select 1)); ; _handle> Error position: <select (_keyData select 1)); ; _handle> Error Zero divisor File x\cba\addons\events\fnc_keyHandler.sqf, line 49 Share this post Link to post Share on other sites
lt.white 10 Posted December 20, 2009 http://dev-heaven.net/issues/show/7165 Would anyone know whats wrong by looking at those files Share this post Link to post Share on other sites