nodunit 397 Posted November 23, 2009 (edited) Ah right, I forgot NATO and Russia paint their aircraft differently. (hur hur aren't I the ass.) Well I guess if you guys slap a reflection map on it ind of like Arma II's KA-52 then it would be set. http://site.team-sfa.fr/wp-content/images/arma/v%C3%A9hicules/arma2_vehicles_rotary_Ka52.jpg http://ttp2.dslyecxi.com/images/s_ruscas_ka52_frontal.jpg It looks great but the plastic-like surface kind of detracts from its appearence. In that case a high specular power and intensity would probably do better, you get the glossy glare from something like 0.4 or 0.5 but using 32 or 64 you get the real glossy effect. http://community.bistudio.com/wiki/ArmA:_RVMAT Arma 2 uses a better shading system then Arma 1 so it shouldn't look so pixelated. You could still use a specular map to help control the strength of the glow in certain areas, most noteable would be the tires. I apologize if this sounds 'demanding', I'm posting this in the morning when somewhat tired and not entirely thinking straight so it may seem impolite..etc. Edited November 23, 2009 by NodUnit Share this post Link to post Share on other sites
wolfbite 8 Posted November 23, 2009 It looks great.. Just intriuged about if you will have different loadouts for it? just saying because its allways fun to play with cannon pods! Share this post Link to post Share on other sites
rstratton 0 Posted November 23, 2009 the colors look wrong because of my specular map Share this post Link to post Share on other sites
Drew 10 Posted November 23, 2009 while ur still here, Is the cannon moveable or no? I guess my question isnt good enough :( Share this post Link to post Share on other sites
Simon C 0 Posted November 23, 2009 Doesn't really matter if the cannon can be moved or not, I know it can IRL and I use the feature a lot in DCS Black Shark, but in ArmA the agility of the helicopter should allow for proper aiming. Either that or use a solution like MMA. :) Share this post Link to post Share on other sites
Defunkt 431 Posted November 23, 2009 I guess my question isnt good enough :( I guess that's because it looks a lot like you're nagging the makers to tailor this addon to your liking. Share this post Link to post Share on other sites
Drew 10 Posted November 23, 2009 my liking? lol yea because its not like that in real life right? quit trolling and move along. Share this post Link to post Share on other sites
Oleg-Russia 10 Posted November 23, 2009 I thoght about the cannon and the way we can control it . Th way i did it in BF2(CTRL & SHIFT to control cannon): I arma 2 i think we can make it different way, chopper need to be in Hover mode , only then the cannon can be activated as movable. Or you don`t need to put chopper in hover mode and this cannon is linked to the head of player so you can switch to the scope and rotate it with mouse activating cannon movements by pressing "*" button or double "Alt" same as in chopper then you can rotate head ,so basicly you`re controlling cannon by rotating your head . But i don`t how hard it is to script. Share this post Link to post Share on other sites
Drew 10 Posted November 23, 2009 ah both sound great, ty for the heads up Oleg, will be antisipating the release of this :D Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 23, 2009 Or you don`t need to put chopper in hover mode and this cannon is linked to the head of player so you can switch to the scope and rotate it with mouse activating cannon movements by pressing "*" button or double "Alt" same as in chopper then you can rotate head ,so basicly you`re controlling cannon by rotating your head . But i don`t how hard it is to script. I may be mistaken but doesn't Mando Missile have something like this? Share this post Link to post Share on other sites
TOTAL22 0 Posted November 24, 2009 (edited) I may be mistaken but doesn't Mando Missile have something like this? Not sure, but aren't you talking about GDT helicopter weapons mod? try it out if you haven't already. I'm also keen to see those cannons moving as well, because thats how it is in real Ka50s. Edited November 24, 2009 by TOTAL22 Share this post Link to post Share on other sites
vasmkd 12 Posted November 24, 2009 This chopper looks awesome, can't wait to fly this baby Now all we need is a Ka-60 for little special missions and a Mi-26 for some lifting, troop carrying ;) Share this post Link to post Share on other sites
rstratton 0 Posted April 26, 2010 iv made alot of progress on the ka50. pm me for beta testing Share this post Link to post Share on other sites
AnimalMother92 10 Posted April 26, 2010 Really high quality chopper, thanks. Share this post Link to post Share on other sites
roberthammer 582 Posted April 26, 2010 i wanna test too , am pmed you :p Share this post Link to post Share on other sites
vasmkd 12 Posted April 26, 2010 Iv'e been wondering how this addon was going, pm sent Share this post Link to post Share on other sites
rstratton 0 Posted April 26, 2010 ok guys since i have to wait 60 seconds between private messages im dumping the link in here. http://depositfiles.com/files/rxzsbnz4x i can be contacted via msn or skype or here Share this post Link to post Share on other sites
roberthammer 582 Posted April 26, 2010 (edited) thx for a link :) Edited April 26, 2010 by RobertHammer Share this post Link to post Share on other sites
hellfire257 3 Posted April 26, 2010 It looks fairly nice Stratton and things seem to be in order. RPT logs for the KA50: Warning Message: Animation source door not found in bin\config.bin/CfgVehicles/ka50/ ka50: Rudder - unknown animation source rudder There are a few problems with the cockpit layout and the way things are positioned but other than that its very nice! Share this post Link to post Share on other sites
Inkompetent 0 Posted April 26, 2010 Some additional small feedback: * Please fix the text as it appears when you create the unit from "ka50 hokum" to a proper "Ka-50 Hokum" * The HUD is very bright/transparent and hard to actually see anything on at daytime * The rotorblades need a blur-texture for when they've become speeded up, since the current quickly rotating 3D model flickers a lot A really nice looking model though. Keep up the good work, because this can turn out really awesome :) Share this post Link to post Share on other sites
roberthammer 582 Posted April 26, 2010 Some additional small feedback:* Please fix the text as it appears when you create the unit from "ka50 hokum" to a proper "Ka-50 Hokum" * The HUD is very bright/transparent and hard to actually see anything on at daytime * The rotorblades need a blur-texture for when they've become speeded up, since the current quickly rotating 3D model flickers a lot A really nice looking model though. Keep up the good work, because this can turn out really awesome :) True this , btw resize textures from 4096 to 2048 , that 4096 is not needed :D Those rotor rotating too much fast + they need blur proxies I really like the detail of it , great work :) Share this post Link to post Share on other sites
wika_woo 182 Posted April 26, 2010 This is looking awesome, need a preview vid done? ;) Share this post Link to post Share on other sites
Inkompetent 0 Posted April 26, 2010 Those rotor rotating too much fast + they need blur proxies Thanks for the specification. Always hard to get my point through when my knowledge of models is so lackluster! Share this post Link to post Share on other sites
rstratton 0 Posted April 26, 2010 (edited) im going to assume arma2 doesnt support rudders on helicopters. rotor blur is being worked on. texture size was intended to be very high resolution, to bad 8192x8192 size textures arent supported. anybody know about configuring the hud? i have not gotten that far into it yet Edited April 26, 2010 by rstratton Share this post Link to post Share on other sites