M.Andersson(SWE) 4 Posted November 18, 2009 Whos making the Biggest?? Show your P**** Images too Please Share this post Link to post Share on other sites
rocket 9 Posted November 18, 2009 I'm making a 30km x 30km Aoraki/Mount Cook Island, based extremely closely around real-world data (including roads, pylons, vegetation, even fencelines - matched to the real-world co-ordinates. I had originally intended (and have the data for) 60km x 60km however I found performance extremely prohibitive, and also you are limited to a maximum of 4096 for the heightmap - thus the larger it is the lower your resolution must be. Another thing to note... you have difficulty placing and rotating objects on a 4096 heightmap. Share this post Link to post Share on other sites
phaeden 0 Posted November 19, 2009 I am working on one that is ~25 km to a side. Share this post Link to post Share on other sites
gunny1987 0 Posted November 19, 2009 I'm working since March on a 153 km x 153 km scenery based on a north Italy/south Switzerland terrain. It's called Verbano. I'm also starting to work on other three sceneries, smaller than Verbano but still based in Italy and Switzerland. With Verbano, I started with a 1024 heightmap, 150 m cell size...the cell size was to big. I made a big error :D. Now I'm planning to reload the heightmap with a bigger one, I'm going to reduce the cell size and to re-import objects. I just tried to load the scenery with a 4096 heightmap and 37,5 m cell size but ArmA 2 crashes immediately. Is it normal? I think yes, but not sure. :rolleyes: No problem with 2048 heightmap and 73m cell size, but 73m it's still too big. I have to reduce cell size especially for road mountains. I've also created a new sat map. The first map had only one type of terrain. :o You can see some screenshot here. They are from ArmA 1. :) http://www.flickr.com/photos/jarl_hruodbhert/sets/72157617201311697/ Sorry for my english ^^ Share this post Link to post Share on other sites
phaeden 0 Posted November 19, 2009 Gunny, those old screens look great. I hope you are able to get that area built and out to the community. That is a very large area - it makes my head just thinking about all the objects. :) Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted November 19, 2009 Looks like Gunny is in the leadposs... Anyone topping him.. Comon show your bigass island.. Should be a contest with prizes and stuff... Share this post Link to post Share on other sites
Desiderius 0 Posted November 19, 2009 I'm working since March on a 153 km x 153 km scenery based on a north Italy/south Switzerland terrain. It's called Verbano. I'm also starting to work on other three sceneries, smaller than Verbano but still based in Italy and Switzerland. With Verbano, I started with a 1024 heightmap, 150 m cell size...the cell size was to big. I made a big error :D. Now I'm planning to reload the heightmap with a bigger one, I'm going to reduce the cell size and to re-import objects. I just tried to load the scenery with a 4096 heightmap and 37,5 m cell size but ArmA 2 crashes immediately. Is it normal? I think yes, but not sure. :rolleyes: No problem with 2048 heightmap and 73m cell size, but 73m it's still too big. I have to reduce cell size especially for road mountains. I've also created a new sat map. The first map had only one type of terrain. :o You can see some screenshot here. They are from ArmA 1. :) http://www.flickr.com/photos/jarl_hruodbhert/sets/72157617201311697/ Sorry for my english ^^ Great Map Gunny, looks beautiful. Greetings Share this post Link to post Share on other sites
icebreakr 3157 Posted November 19, 2009 Gunny1987: yeah, can't wait to fly around N. Italy, I usually drive there in RL ;) I did a bit of Tarvisio and Selva Nevea part in my map on far NW ;) Share this post Link to post Share on other sites
gunny1987 0 Posted November 20, 2009 (edited) Thanks guys, I really hope to do a nice job. I hope... :D This screen is only to show the full map, there are names of few cities, it is another screen of April, alpha stage. As you can see it's based on Lake Major (Maggiore in italian) area, scenery includes a part of Lombardy and Piedmont (Italy), small part of Vallais and Ticino (Switzerland). Ticino river is too large as you can see in screenshot, I have to reduce the size :D Also lake Major needs some rework. @IceBreakr: Yeah, I play your map, it's fantastic and I've seen that there is a small area of Friuli Venezia Giulia (or Furlanija Julijska krajina) :cool: I'm also very interested to your new project, Isla Duala, the Tonal style island :cool: I remember Tonal in OFP... what a wonderful map and campaign! Edited November 20, 2009 by Gunny1987 Share this post Link to post Share on other sites
PuFu 4600 Posted November 20, 2009 looking forward to seeing a big ass island released. I would suggest, besides the towns you got there, to create some Sahrani style military encampments (there are none in A2 islands afaik)..well, and at least 1 airport :P Share this post Link to post Share on other sites
prvi 10 Posted November 29, 2009 hey can someone guide me here? J am little lost in this site :p. j whant to ask question about how to make units to get out from vehicle if is under attack? help pls, thanks Share this post Link to post Share on other sites
bushlurker 46 Posted November 29, 2009 Hi prvi! Sounds like you're looking for the Mission Editing and Scripting Section B Share this post Link to post Share on other sites
prowler.wolf 0 Posted December 2, 2009 Big maps take too long to work on, so I try and stay within 10km x 10km. I do however have a 20km x 20km island in the works. Share this post Link to post Share on other sites
SRS 0 Posted December 2, 2009 153x153 thats allot of details, should keep a soul busy and out of trouble for awhile. Share this post Link to post Share on other sites
icebreakr 3157 Posted December 2, 2009 10x10 is already a hefty project for one man ;) at least if you're being little of a perfectionist ;) Share this post Link to post Share on other sites
bushlurker 46 Posted December 2, 2009 You ain't kidding IceBreakr!! After several abortive attempts I reclassified as "learning experience", I'm deep into some serious terrain tweaking and texturing for a 20x20km island - I estimate it'll take me a year! B Share this post Link to post Share on other sites
spirit6 51 Posted December 6, 2009 lol i even went back to 5 x 5 km cause work, kids, a girlfriend aint mixing well with huuuuge projects. Island making takes a lot of time and not to mention its never finished. At some point its just enough. Share this post Link to post Share on other sites
Alliexx 10 Posted December 7, 2009 Hope you like it, made it in 3 hours for some dude in the GOL clan. Sorry at office no picture yet, just a download link to the island, ENJOY. ftp://ftp.fraghaus.com/arma/satpics/golballs.rar Later, Allie Share this post Link to post Share on other sites
rip31st 98 Posted December 14, 2009 153.6kmx153.6km IT was released with the 31st Normandy mod for ArmA1. I am doing a more basic multiplayer ai friendly version, same size for ArmA2. I believe it's the largest map released. It's about 1/2 scale of it's real world counterpart. Share this post Link to post Share on other sites
gunny1987 0 Posted December 17, 2009 Small update. I'm starting to become crazy. I re-import the map to decrease the cell size from original 150m to 37,5m or 75m (2048x75 or 4096x37,5)...I load the new Sat_LCO, then I start Buldozer...no problem with conversion of texture...new satellite texture appears great in buldozer. So, I try to insert an object but when I insert it buldozer crashes immediately:( It gives me this error... http://img696.imageshack.us/i/visitorerror.jpg/ Here are the project parameters http://img63.imageshack.us/i/projectparameters.jpg/ It gives the same error also when I try to place objects on 4096x37,5 map :( Share this post Link to post Share on other sites
shezan74 11 Posted March 5, 2010 Hi gunny, is your work still in progress? Share this post Link to post Share on other sites
gunny1987 0 Posted March 15, 2010 Hi Shezan, yeah, it's still in progress. You can see new screenshots of my sceneries (alpha version) here: http://www.flickr.com/photos/jarl_hruodbhert/sets/72157623260161887/ Thank you for your interest :) Share this post Link to post Share on other sites
ebanks129 10 Posted March 15, 2010 Gunny thats a nice map you have going there! just peeped the flickr, i'm interested as well man Share this post Link to post Share on other sites
ScorpionGuard 10 Posted April 18, 2010 Hopefully I will be starting a 225 km by 225 km map pretty soon. Any tips on how to avoid any major issues? Share this post Link to post Share on other sites