Opticalsnare 12 Posted June 5, 2010 Yup thats all part of the muzzleflashes mod. Share this post Link to post Share on other sites
enad 11 Posted June 5, 2010 Awesome news!! Really looking forward to all the new mods/updates. I really can't wait for the sound mod. :D Share this post Link to post Share on other sites
Flacracker 10 Posted June 16, 2010 When I use this mod there seems to be A LOT of smoke coming out and FAST. It is ridiculous. The smoke goes like 200 feet in the air and it comes out so fast from the bottom. I might just be the mod though. But it doesn't look right. Share this post Link to post Share on other sites
Fox '09 14 Posted June 16, 2010 yeah, it's gona be fixed.. soon i hope.. I love most of the effects, but the gbu explosion and artillery kinda puts me off Share this post Link to post Share on other sites
Flacracker 10 Posted June 16, 2010 Yeah it only happens for me like that whenever an APC or something explodes and it creates the dark black smoke. Share this post Link to post Share on other sites
mr burns 132 Posted June 16, 2010 but the gbu explosion and artillery kinda puts me off The arty puts you off?! :eek: Imho it´s one of the best effects' date=' or maybe i love arty too much lol GBU explosion i have to agree though, not that i dislike the effect in general, but if watched from some distance you´ll notice that the dust carpet is perfectly square shaped - this can be seen multiple times in the following video, we dropped lots of GBU´s there :D [url'] [/url] Share this post Link to post Share on other sites
Fox '09 14 Posted June 16, 2010 well, i like the effect, but It's a bit laggy for my missions and it feels too big.. it's the same for the err, m109 or whatever and the 81mm mortar. Duno if it's caused by that though.. i have too many addons.. Share this post Link to post Share on other sites
mr burns 132 Posted June 16, 2010 I´m not seeing any performance impacts from using WarFX neither have i witnessed any performance drops from arty-overkill, and believe me when i say overkill i mean it - like four of the below scripts running simultaneously _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 10); bomb = "Sh_105_HE" createVehicle _spawnPos; sleep 5; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 3); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 4; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 4); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 5; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 4); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 5; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 4); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 5; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 4); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 5; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 4); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 200; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 5; bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 180; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep (random 4); bomb = "Sh_105_HE" createVehicle _spawnPos; _loc = getMarkerPos "arty"; _dir = random 360; _dist = random 200; _posX = (_loc select 0) + sin (_dir) * _dist; _posY = (_loc select 1) + cos (_dir) * _dist; _spawnPos = [_posX, _posY, 50]; sleep 5; bomb = "Sh_105_HE" createVehicle _spawnPos; And no, i´m not bill gates and i don´t even own a quadcore CPU or state of the art GPU. 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bigpickle 0 Posted June 16, 2010 This mod is the best looking mod for Arma2 at the moment, all aspects looks awsome, maybe slow down of certain smoke but thats a minor aspect tbh. The arty is by far the best effect! @Opticalsnare, Love your work man. Thank you. Share this post Link to post Share on other sites
gossamersolid 155 Posted June 16, 2010 I think 1.41 beta looks beautiful, but a few things that I noticed: - Huge performance drop - Smoke gushes out of wrecks at a crazy speed (kinda looks like it's in fast forward) Other than that, I'm looking forward to the next release. Share this post Link to post Share on other sites
UncleKeith 10 Posted June 16, 2010 I think 1.41 beta looks beautiful, but a few things that I noticed:- Huge performance drop - Smoke gushes out of wrecks at a crazy speed (kinda looks like it's in fast forward) Other than that, I'm looking forward to the next release. yeah dat smoke needs to be slowed down... Share this post Link to post Share on other sites
Flacracker 10 Posted June 17, 2010 The black smoke is most certainly a problem and need to be slowed down because it looks ridiculous. Ive seen the smoke come out of car explosions normally and the smoke doesn't go as high either. Is there a fix for the smoke? Share this post Link to post Share on other sites
lao fei mao 21 Posted June 17, 2010 I've found if you load this addons together with the JTDfire&smoke,you'd get some error message about missing something after some vehicles explored. Share this post Link to post Share on other sites
bigstone 48 Posted June 17, 2010 How do you get the arty to work? Share this post Link to post Share on other sites
cescollino 10 Posted June 30, 2010 hey there will an update for OA? Share this post Link to post Share on other sites
stephsen 79 Posted June 30, 2010 i hope too:o ...and the WarFx v1.41 works with OA but the fire animation on destroyed tanks and cars is totally damage this must reworked. Best Greetz Stephsen Share this post Link to post Share on other sites
-=anders=- 0 Posted June 30, 2010 Lets hope all together that these new muzzleflashes are out soon... Im dying to try them and ofcourse the new soundpack of the master of sounds aswell. :D Share this post Link to post Share on other sites
HamishUK 0 Posted July 1, 2010 Seems to be causing graphical issues since 1.07 I have loaded each mod one at a time and this one is the mod that is causing slow loading of buildings and also my troops look all blocky and low res. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 1, 2010 Seems to be causing graphical issues since 1.07I have loaded each mod one at a time and this one is the mod that is causing slow loading of buildings and also my troops look all blocky and low res. Like it's at a low LOD? Do you have Operation Arrowhead installed? Share this post Link to post Share on other sites
EvenLease 11 Posted July 1, 2010 is this compatible with Operation Arrowhead? Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted July 1, 2010 ...the WarFx v1.41 works with OA but the fire animation on destroyed tanks and cars is totally damage this must reworked. Same problem here. The fire animation has to be fixed. Share this post Link to post Share on other sites
EvenLease 11 Posted July 2, 2010 So any word on a patch, and AO compatibility with the patch? Share this post Link to post Share on other sites
Fox '09 14 Posted July 2, 2010 OA.... not arrowhead operation.. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 2, 2010 I'm extremely keen to see an Arrowhead version of this come out. +1. Share this post Link to post Share on other sites
m1n1d0u 29 Posted July 2, 2010 OA is operation arrowhead ... in france we don't inverse word Share this post Link to post Share on other sites