VaiHalen 0 Posted November 15, 2009 What version are you using MadRussian? I don't want him decreasing the bullet impacts even more just because you're using an old version.I was happy with the way they were in the first version. I was happy too, and still using first version :D Share this post Link to post Share on other sites
madrussian 347 Posted November 15, 2009 What version are you using MadRussian? I don't want him decreasing the bullet impacts even more just because you're using an old version.I was happy with the way they were in the first version. Just made sure... indeed using v1.21 Anyhow, if he goes with either suggestion I made, we'll all be happy. The first was to break the effects out into seperate PBOs, so we could individually enable/disable as desired. Second suggestion was a user config file, so we can all fine tune our puffs per individual preference. So no harm in any event. ;) Share this post Link to post Share on other sites
11_harley_11 0 Posted November 16, 2009 Great Mod man, thanks heaps for this! Question: In the first vid 'Video by Chaostika7-17th' the first explosion has an initial large ball of sparks (which looks awesome and huge) then a secondary taller more vertical spray of sparks - I have never seen the first big ball in game only the secondary lesser one. Which makes it not as impressive. Any idea why this would be? I've tested it in editor with all kinds of vehicles and at night but still the same. Share this post Link to post Share on other sites
cossack8559 10 Posted November 16, 2009 Great Mod man, thanks heaps for this!Question: In the first vid 'Video by Chaostika7-17th' the first explosion has an initial large ball of sparks (which looks awesome and huge) then a secondary taller more vertical spray of sparks - I have never seen the first big ball in game only the secondary lesser one. Which makes it not as impressive. Any idea why this would be? I've tested it in editor with all kinds of vehicles and at night but still the same. Are you using slx mod? if so take out the slx mod weapons pbo and it should work, i had the same problem.. Share this post Link to post Share on other sites
11_harley_11 0 Posted November 16, 2009 Yes I am! Thanks for that, I'll try it now. ---------- Post added at 06:26 AM ---------- Previous post was at 05:26 AM ---------- That was it. Works perfectly! Thanks again Cossack. btw is there a list or a thread somewhere talking about conflicting pbo files in certain mods? Share this post Link to post Share on other sites
BeerHunter 0 Posted November 16, 2009 Fantastic mod. Not to sound demeaning but it's a shame that BI required someone like yourself to put so much effort into creating something that should have been in the game in the first place. Damn good job. And DO NOT reduce bullet impacts any further. A HV round will actually kick up water and mud/dirt at least 3 - 4 feet. Share this post Link to post Share on other sites
Tankbuster 1746 Posted November 16, 2009 Fantastic mod. Not to sound demeaning but it's a shame that BI required someone like yourself to put so much effort into creating something that should have been in the game in the first place. Damn good job. And DO NOT reduce bullet impacts any further. A HV round will actually kick up water and mud/dirt at least 3 - 4 feet. wot he sed Share this post Link to post Share on other sites
Opticalsnare 12 Posted November 17, 2009 (edited) Right big update on whats going on with the mod, I have made a major breakthrough! - The size of the mod has decreased from 130mb and is now down to just 10mb. - Successfully deleted unmodded content, and made it so it uses a custom particle shape. - Also began setting up its own textures for differnt effects so they are no longer all running from the same univerisal, which means it should be fully independent from conflicting with other mods like JTDs. :eek: So yeah im still testing and making sure its all working right atm, i might be able to put something together in a few hours or might wait till a few days when ive made all the right changes and turn this into a super release with loads of other shit im working on. :dancehead: Edited November 17, 2009 by Opticalsnare Share this post Link to post Share on other sites
jw custom 56 Posted November 17, 2009 Right big update on whats going on with the mod, I have made a major breakthrough! - The size of the mod has decreased from 130mb and is now down to just 10mb. - Successfully deleted unmodded content, and made it so it uses a custom particle shape. - Also began setting up its own textures for differnt effects so they are no longer all running from the same univerisal, which means it should be fully independent from conflicting with other mods like JTDs. :eek: So yeah im still testing and making sure its all working right atm, i might be able to put something together in a few hours or might wait till a few days when ive made all the right changes and turn this into a super release with loads of other shit im working on. Thats great news :cool: P.S. one thing you perhaps could take a look at... sparks from smaller rounds i think they produce too much a firework when hitting metal :) Share this post Link to post Share on other sites
Scrub 0 Posted November 17, 2009 wOOt! +1 Awaiting linky! Share this post Link to post Share on other sites
das attorney 858 Posted November 17, 2009 So yeah im still testing and making sure its all working right atm, i might be able to put something together in a few hours or might wait till a few days when ive made all the right changes and turn this into a super release with loads of other shit im working on.:dancehead: Fantastic news - thanks for all the hard work you're putting in, much appreciated! Take your time and don't feel under pressure. Break on through to the other side indeed! ;) Share this post Link to post Share on other sites
TRexian 0 Posted November 17, 2009 Very much looking forward to it! :) Share this post Link to post Share on other sites
VaiHalen 0 Posted November 17, 2009 Great! Thanks!!! Share this post Link to post Share on other sites
randir14 10 Posted November 17, 2009 Fucking awesome mod, aircraft guns strafing the ground at night looks scary now, lol. Share this post Link to post Share on other sites
BeerHunter 0 Posted November 18, 2009 Any chance you can , while you're at it , do something about those pathetic flashes of bright circles BI calls "muzzle flashes" when you fire at night?? *crosses fingers and prays* Share this post Link to post Share on other sites
psychd 10 Posted November 19, 2009 Any chance you can , while you're at it , do something about those pathetic flashes of bright circles BI calls "muzzle flashes" when you fire at night??*crosses fingers and prays* This would be most appreciated, it's sad to see the vanilla "models" for muzzle flashes. Looks like a .Jpeg-file. Share this post Link to post Share on other sites
Vipera 10 Posted November 20, 2009 I want to criticize a bit. I don't like helicopter HE canon explosions. They change scale with the distance. With high distance they scale up. I also prefer ARMA explosions to compare with this mod. They look more alive. There is only one thing that I like is small sparks for explosion, not the big sphere of sparks but just few sparks. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted November 20, 2009 Is there any sort of media for this mod? I don't want to download if I don't have some sort of example(s). Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 20, 2009 I like the mod the way it is - sure these might look more like cinematic effects but that's the whole fun for me. The visual model (and color scheme) in Arma II makes a lot of things hard to see. The more I appreciate some exaggerated effects - and this was the whole purpose of the mod, wasn't it? So don't tone it down - that was the status quo before. More action, please. :bounce3: Cheers, VictorFarbau Share this post Link to post Share on other sites
cross 1 Posted November 20, 2009 Is there any sort of media for this mod? I don't want to download if I don't have some sort of example(s). http://www.armaholic.com/page.php?id=8182 Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted November 20, 2009 (edited) Thanks for that link. So does this have keys and would it be compatible with JTD fire and smoke? I noticed this changed vehicle smoke as well as JTD is why I ask. Edited November 21, 2009 by JuggernautOfWar Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted November 21, 2009 This would be most appreciated, it's sad to see the vanilla "models" for muzzle flashes. Looks like a .Jpeg-file. Please please pleeeease! Share this post Link to post Share on other sites
Alex72 1 Posted November 21, 2009 Yes it works with JTD. I think this addons fire overrides JTD on vehicles, but smoke will come from JTD and forest fires etc work as normal. These fires on vehicles is pretty darn good though. Bright and nice. Just test it already its just an addon - geez. :) Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted November 21, 2009 Hmm which loading order should I put this in the target line? Before or after JTD? I've got like 100 mods installed. :D Share this post Link to post Share on other sites
An Fiach 10 Posted November 22, 2009 Can you make the spark particles burn out faster? They look great and then they float about like pixies and ruins the effect. Share this post Link to post Share on other sites