jw custom 56 Posted November 10, 2009 Hey, thanks for the mod;However, imo it's a bit to excessive. ALL particles look simply too big (and blood splurts too slow) That has been up several times, result: Well i got 1.2 ready, which makes changes to the bulletimpacts dust, vehicles explosion smoke and the heavy bullet impact sparks effect when it hits metal objects etc. But i really want it to work with JTDs smoke mod and to make the mod smaller but i been having some problems doing this. If i try and change the paths to a custom universial it causes those dogey looking particles and just looks wrong and dont work correctly, and obv if i remove the effects that are conflicting with JTDs mod the particles which i remove wont work at all and reports errors which is also bad. Share this post Link to post Share on other sites
TRexian 0 Posted November 10, 2009 In reading through some of the crits, I wonder if the disparity in some people's experiences might be related to the dreaded particle scaling issue. Depending on the distance, the particles will be drawn different sizes (at least, that's the way it appears to me). If you look at the JTD smoke, you can see the effect. If you start kinda far away, then walk towards it, you can see where big chunks kinda change size. Might be unrelated (like vidcard differences), but clearly some people see "appropriate" particles and others do not. @OpticalSnare - sent you a PM, when you have a chance. :) Share this post Link to post Share on other sites
swtx 42 Posted November 11, 2009 I've noticed something. My particles don't look exactly like the ones in the posted youtube videos. Mine look.. simpler? Less particles and kind of big too. I don't see the little sparks... I see orbs the size of oranges.Anyone else get the same? Do I have to configure the addon to make it look like the videos? Maybe me old eyes be deceiving me... I noticed some of the same problems with mine. It was due to running SLX along with this mod. If you disable SLX and are still having the same problems, try disabling one mod/addon at a time. If your not running any other addons then I don't know what to tell you...:confused::D Share this post Link to post Share on other sites
jw custom 56 Posted November 11, 2009 any chance you could release the latest version for those of us that don't use jtd? Thanks heaps in advance! +1 Would really like to try it with the new adjustments :) Share this post Link to post Share on other sites
Delta 51 10 Posted November 11, 2009 Any chance you could release the latest version for those of us that don't use JTD? Thanks heaps in advance! +1 i dont like that jtd thing Share this post Link to post Share on other sites
Hachiman 10 Posted November 11, 2009 I can't get WarFX Particles 1.0 to work :confused: I have ArmA 2 with CAA1 mod and Afghan villge and Avgani maps. I moved the 2 WarFX PBO files into my C:\Program Files\Bohemia Interactive\ArmA 2\AddOns folder. Did I put the PBO files in the correct folder? Do I require another mod to activate the WarFX Particles mod? ---------- Post added at 07:51 AM ---------- Previous post was at 07:35 AM ---------- Nevermind, I figured it out! I copied the WarFX Particles PBO files into my CAA1 Addons folders and now it works great. Thankyou so much Opticalsnare for sharing your mod with us. I love this community. Share this post Link to post Share on other sites
jw custom 56 Posted November 11, 2009 I can't get WarFX Particles 1.0 to work :confused:I have ArmA 2 with CAA1 mod and Afghan villge and Avgani maps. I moved the 2 WarFX PBO files into my C:\Program Files\Bohemia Interactive\ArmA 2\AddOns folder. Did I put the PBO files in the correct folder? Do I require another mod to activate the WarFX Particles mod? ---------- Post added at 07:51 AM ---------- Previous post was at 07:35 AM ---------- Nevermind, I figured it out! I copied the WarFX Particles PBO files into my CAA1 Addons folders and now it works great. Thankyou so much Opticalsnare for sharing your mod with us. I love this community. It's been stated several times in this thread how to correctly setup the mod. There's also a thread about how to setup mods in general. The way you did it is not correct eventhough it worked! Share this post Link to post Share on other sites
Dwarden 1125 Posted November 11, 2009 i was wondering is there something like variation on the effect density / size and so on ? ideally configurable... Share this post Link to post Share on other sites
ACPL Jon 68 Posted November 11, 2009 @JW Tank You, but then again: Can't we have 1.2 even if it's not JTD compatible? Share this post Link to post Share on other sites
GTO 10 Posted November 11, 2009 My only criticism is the amount of dust kicked up by bullet strikes. The sparks created when you shoot at something metal and explosions are great but the dust/smoke is way too much. Share this post Link to post Share on other sites
Bouben 3 Posted November 11, 2009 Yes, we need to reduce the size of dust kicked by bullets. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 11, 2009 But i really want it to work with JTDs smoke mod All JTD FAS effects are new custom effects layered over default effects. It's not dependant on anything other than CBA (it's not even dependant on CA), so I don't know why JTD FAS wouldn't be compatible with this addon. The only effect I would comment on is the sudden disappearance of ALL particles ingame. This used to happen in ArmA1 when too many new particles were suddenly spawned, it seemed (to me) that maybe there was a special particle buffer that would suddenly empty if it was stressed beyond some level. Then all particles would gradually respawn over time. As this addon seems to be very particle-spawny, it might be stressing the particle buffer in the same way. Share this post Link to post Share on other sites
Opticalsnare 12 Posted November 11, 2009 (edited) Version Updated, Check First Page... :) ------------------------------------- Yeh il have to have a good look this weekend or something im so tired from my job when i get back home i generally just pass out sometimes. Sorry i havnt been responding well to PMs recently i been getting quite a few. Oh btw i dunno if it does anything i really havnt tested it but im using Alpinestars launcher and theres a bit on the tab "mods" where you can set the priority for mods so i dunno if this might sort some stuff out... Edited November 11, 2009 by Opticalsnare notes added Share this post Link to post Share on other sites
jw custom 56 Posted November 11, 2009 Version Updated, Check First Page... :) Awesome, thanks for your hard work :cool: Share this post Link to post Share on other sites
dmarkwick 261 Posted November 11, 2009 Version Updated, Check First Page... :) Looks like you need to remove the "/" character from the end of the download path. Share this post Link to post Share on other sites
das attorney 858 Posted November 12, 2009 (edited) I'm using the V1.1 and recently upgraded to Beta build 60091. The mod doesn't work under this beta, I thought I'd post it for your attention here rather than in the Beta thread. It could be my system though as I'm currently running Arma off a flash drive and RAMdisk but the previous betas worked fine. If someone else could check this out it wuld be good, but I'll try and test it from my default install. I'm not sure this is majorly relevant (as I'm using a beta), but I thought I'd report it just in case. EDIT - I can't download 1.2 either. DOUBLE EDIT - Deleted the / off the end of the URL and it downloaded okay - thx DMarkwick :) Testing now! Edited November 12, 2009 by Das Attorney Share this post Link to post Share on other sites
stevedrumsdw 10 Posted November 12, 2009 Just wanted to say thanks, this is an outstanding mod! Share this post Link to post Share on other sites
das attorney 858 Posted November 12, 2009 Sorry, my SNAFU messing about with Arma :) Scratched using Flashdrive and Ramdisk for the moment - I can't get them to run right together (might as well just put up with lousy performance and save up some cash for a better computer). The mod works perfectly again (even on 60091). I like the changes for 1.2, very discreet but effective. The bullet hits on soil look a lot better and also the change back to default smoke works more smoothly than the previous version. I tested it with the JTD mod and the two seem a lot more harmonious. Just out of interest, I bought MW2 the other day and was looking at the particle effects on bullet impacts in the game. They use a reasonably big puff of dust, with a couple of thinner puffs that shoot up from the ground much quicker and disperse rapidly too. There's possibly a couple of solid particles as well in there somewhere I think. I'm not suggesting that it's the way forward for your mod, but it's definitely worth having a look at (at least from a modelling point of view). Thanks once again, DA :) Share this post Link to post Share on other sites
cole 0 Posted November 12, 2009 Great work on 1.2 update, I love how you toned down the effects, this is just perfect! Share this post Link to post Share on other sites
OrdeaL 10 Posted November 12, 2009 Thanks again for your Outstanding work OpticalSnare!! Share this post Link to post Share on other sites
puppi22 10 Posted November 12, 2009 (edited) ----- Edited December 31, 2009 by puppi22 Share this post Link to post Share on other sites
redrumNL 10 Posted November 12, 2009 Omg this is amazing, i missed the first release! Perfect! Thanks you! Share this post Link to post Share on other sites
Alex72 1 Posted November 12, 2009 Excellent update!!! :inlove: Awesome work - thanks. Alex Share this post Link to post Share on other sites
Keshman 10 Posted November 12, 2009 (edited) Hello) i delete old version and put new! and have this (look picture) who can help me? Edited November 12, 2009 by Keshman Share this post Link to post Share on other sites
jw custom 56 Posted November 12, 2009 It has improved a lot but there's still one thing that i would like changed if i had a saying :P The sparks when hitting a metal objects on humans, i think they too much: Besides this it's really cool :cool: Share this post Link to post Share on other sites