yanquis 10 Posted October 28, 2009 when looking thru a scope at enemy AI, lately they have begun to move rather choppily even though my frames are smooth...anyone else have this? Share this post Link to post Share on other sites
Murklor 10 Posted October 28, 2009 Multiplayer? The netcode for Arma is notoriously choppy. You can even start a dedicated server on your own computer and join it, the choppiness will remain despite *zero* lag! I especially like it when the prediction thinks your helo is flying upside down inside a forest. Share this post Link to post Share on other sites
yanquis 10 Posted October 28, 2009 no, its SP, but youre right it does look exactly like something you would get with MP lag. Share this post Link to post Share on other sites
-=JackHorner=- 10 Posted October 28, 2009 Ive seen this before too sometimes in single player. There will be times that I am looking through my scope and see enemies running around... but there is one who is acting very strange. Its as if his animation has no in-between frames, and he will jerk to different key frames. Like he will be prone, then instantly on his knee, then instantly standing... and so on. I was thinking it might be that there is too much going on and he is not being processed completely by the cpu at that point. I really have no idea why it does this but thats what I thought. Share this post Link to post Share on other sites
.kju 3245 Posted October 28, 2009 AI warping - especially at distance. http://dev-heaven.net/issues/show/1915 Share this post Link to post Share on other sites
-=JackHorner=- 10 Posted October 28, 2009 AI warping - especially at distance.http://dev-heaven.net/issues/show/1915 thats not what we are talking about I am fairly certain but it is also a problem none the less. Share this post Link to post Share on other sites
Greg 0 Posted October 28, 2009 I've experienced this in SP games at least twice also. As described, the game runs fairly smooth but the animations are skipping frames as if being updated at an extremely low rate. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted October 28, 2009 Try with a searchlight pointing at you. When you're close it updates very smooth. When you get far away, animation seems to update in much larger degrees. In singleplayer. Share this post Link to post Share on other sites
Opticalsnare 12 Posted October 28, 2009 Yeh i get this too "sometimes" it happens mostly at distance. Share this post Link to post Share on other sites
Kristian 47 Posted October 28, 2009 Hapenned at least three times now. Its really annoying trying to shoot that bugger when he warps 5 meters away from aim everytime I get him on sight Share this post Link to post Share on other sites
trickster1982 10 Posted October 28, 2009 I posted a similar thread a couple of weeks back, ive noticed it most while watching fairly distant enemies or friendlies exiting vehicles through a scope or even just in the zoom view, almost like watching a freeze frame film as they run,yet strangely everything else around me is fine FPS wise :confused: Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 28, 2009 Yup, I get this a bunch with frienlies and enemies at a distance. Very annoying Share this post Link to post Share on other sites
Defunkt 431 Posted October 28, 2009 Has anyone tried setting MinErrorToSend to a value less than 0.005? Maybe 0.001? Share this post Link to post Share on other sites
wolf[173rd] 10 Posted November 22, 2009 Bump, is there going to be a fix for this? It's ridiculous. Share this post Link to post Share on other sites
johncage 30 Posted November 22, 2009 the game thinks you're not zoomed in, basically. and it's displaying the lowest level animation to conserve resources. Share this post Link to post Share on other sites
Master gamawa 0 Posted November 22, 2009 I remember thief the dark project, back in the day, where enemies far away from you used to glide on the floor without any animation. It was very unsettling and creepy but it was a good way to save processing power. Now, thief didn't have the need for scoped weapons and the levels were pretty maze-like so could get away with something like this. Arma on the other hand is all about long distance conflict and this should be fixed if possible. It mostly happens to me when I have a lot of units running around. Share this post Link to post Share on other sites
wolf[173rd] 10 Posted November 22, 2009 Sow, how do I fix it or is this something the devs' have to fix? Share this post Link to post Share on other sites
S-M 10 Posted November 22, 2009 I have had this in multiplayer but never in single play, assumed it was somebody`s ghetto 56k connection slowing things down :D Only ever noticed it when sniping. Share this post Link to post Share on other sites
bascule42 10 Posted November 22, 2009 Yeah I get this when watching through a scope at distance AI getting out of a helicopter - every time without fail. I got the impression it was the extra particles from the dust being kicked up, because when they get a certain distance from the heli they move normal. It happens sometimes when AI are dismounting from an APC, but not as often. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 23, 2009 the game thinks you're not zoomed in, basically. and it's displaying the lowest level animation to conserve resources. Yep, thats what I think is happening too. Anyone with a High Spec (GPU and CPU) PC seeing this in SP ? Share this post Link to post Share on other sites
Master gamawa 0 Posted November 23, 2009 Gnat;1496080']Yep' date=' thats what I think is happening too.Anyone with a High Spec (GPU [u']and[/u] CPU) PC seeing this in SP ? Υes but only when I have a lot of units. Like five or six squads in the same area running around, getting out of vehicles etc. It happened to me during a sniper mission over the NE airport in Chernarus. I was looking down the hill and three enemy trucks arrived to unload reinforcements and a few dudes started jumping and posing. It doesn't last long anyway so I don't really mind it but it's annoying. Share this post Link to post Share on other sites
wolf[173rd] 10 Posted November 23, 2009 This happens to a lot of people I play with. The A.I. lags in a distance when looking through a scope and sometimes even close up. I don't have lag it's the A.I. in all reality. Is there a solution to this problem? :/ Share this post Link to post Share on other sites
IronTrooper 0 Posted November 23, 2009 I've experienced this even with just a few AIs in the editor on Utes. I think I was looking through a scope at that moment, it was very difficult to shoot them. Share this post Link to post Share on other sites
Guest Posted November 23, 2009 Has happened to me many times, and it is always crew members, usually after disembarking from a vehicle. Nobody else seems to be effected however. It is as if the soldier is moving at 5fps, whilst the game is running at 60+. Share this post Link to post Share on other sites
no use for a name 0 Posted November 23, 2009 I've seen this a few times but it's usually with AI that are so far out that only someone with a .50 cal would be able to hit them (500m+). I've never seen it happen to AI within typical engagement ranges (300-400m). And it seems more noticeable on maps with large amounts of AI like Evo or Domination; when I play smaller squad-based co-op games I don't think I've ever seen it happen. I think it's a way for the game to minimize the resources needed for distant objects Share this post Link to post Share on other sites