maltti 13 Posted June 23, 2011 Any progress about this one so far ? I didn't add a module for their voices yet, as I don't want it to interfere with DSAI by Wolfrug and Sickboy. Sickboy & Wolfrug: can u help me add both of the factions to your mod? I have voices recorded for Molatians (french) and Afrenians & Civil population (Afrikaan). Share this post Link to post Share on other sites
icebreakr 3159 Posted June 25, 2011 fludblud: thanks for the ideas, will see what I can do. Maltti & others: I just returned from a fishing trip. SP/Coop Campaign is in the works. Share this post Link to post Share on other sites
nikiforos 450 Posted June 25, 2011 Did you get any fish? Share this post Link to post Share on other sites
sudayev 27 Posted June 25, 2011 Hi IceBreakr! I'm new to your great productions. I wanted to know if your island needs OA expansion to work without errors and missing files? Share this post Link to post Share on other sites
icebreakr 3159 Posted June 25, 2011 Sudayev: well, Panthera, JadeGroove and Isla Duala should work with A2, while others Lingor requires Arrowhead, too. Nikiforos: ;) Share this post Link to post Share on other sites
nikiforos 450 Posted June 25, 2011 Oohh it looks like a butterfly :) What kind of fish is that? name? Share this post Link to post Share on other sites
-)rStrangelove 0 Posted June 28, 2011 Oohh it looks like a butterfly :) What kind of fish is that? name? Whatever it is, it has blue stripes on the wingtips -> Squadron Leader :D Share this post Link to post Share on other sites
Funkman 10 Posted June 29, 2011 (edited) Wow, that fish is beautiful! I Hope you didnt kill it. ---------- Post added at 02:37 AM ---------- Previous post was at 02:36 AM ---------- @Sudayev: Lingor works without Arrohead, I dont have OA and I got it working yesterday (thanks to Icebreakr's help) Edited June 29, 2011 by Funkman Share this post Link to post Share on other sites
icebreakr 3159 Posted June 29, 2011 Nikiforos: Local: Kokot, lastavica Latin: Lepidotrigla Cavillone Italian: Cavigloione English: Lagre scale guarnard German: Rauchschuppige Trigla ;) Funkman: *burp* I'm planning to complete Lush Duala (aka Luala), but with 2 other projects open it won't be so soon... Share this post Link to post Share on other sites
papanowel 120 Posted June 29, 2011 I want to show you the game that we played last weekend on your beautiful island :) 60x5LAAECWg addons used: Ace 1.10 stable SJB SAS RH weapon's pack Isla duala Acre 1.2.10 Share this post Link to post Share on other sites
noricum 10 Posted June 29, 2011 speaking loading screenswhos DFOR? says they are friendly forces on the notepad Sry, haven't had much time to read this through. Someone already mentioned it; DFOR (Duala Force) is the same as KFOR (Kosovo Force), just for Duala. The loadscreen was taken from my ACE DomDuala 2 EX port, where the Afrenians fight together with DFOR (US,BAF,GER,ACR) against the Molatians, supported by the russians. The UN is/was just for fun though, they are patroling around the border. By the way, if you look for the mission, you probably wont find it. Haven't uploaded it anywhere, except on our server. If there's a request, just pm me. Share this post Link to post Share on other sites
Funkman 10 Posted June 30, 2011 Teaser of something I am working on for Isla Duala: 98lMVb1z3-0 Share this post Link to post Share on other sites
Funkman 10 Posted June 30, 2011 Argh! My mod has stuffed up. It was working fine, then I went online and kept getting told that I wasnt permitted in the server because of the following addons.... So I removed the said addons to another folder temporarily, and now I have put them back it wont work. So I totally deleted the "Duala" folder, and re-extracted it, but I keep getting addon Zetaborn requires addon 'CAWeapons_E' The island itself still works, but when I go to open mission in the editor, my missions arent there! Share this post Link to post Share on other sites
gossamersolid 155 Posted June 30, 2011 CAWeapons_E is from OA. Do you have OA? Share this post Link to post Share on other sites
Funkman 10 Posted July 1, 2011 No I dont have OA, and the zetaborn worked fine just a day ago, before I messed with the addons. Might have to re-install Arma 2... ---------- Post added at 05:12 AM ---------- Previous post was at 03:40 AM ---------- Hi All, I have created a new SP mission on this Isle. I put quite a lot of work into this, and I think it's quite a fun mission to play. Details and download link here: http://forums.bistudio.com/showthread.php?t=121601 Share this post Link to post Share on other sites
SOLDIER X 10 Posted July 1, 2011 Can any tell me the faction name for the armed African rebels ? Search function yields zilch, many thanks Share this post Link to post Share on other sites
Rovka 14 Posted July 1, 2011 (edited) This post is no longer deemed neccessary, as the answer has been given below. @Mods: Feel free to delete, thank you! Edited July 2, 2011 by Thani '82 Share this post Link to post Share on other sites
icebreakr 3159 Posted July 1, 2011 Can any tell me the faction name for the armed African rebels ?Search function yields zilch, many thanks class: ibr_rebel_faction African Rebels under OPFOR/East see unit_classes.txt supplied in the pack for names. Share this post Link to post Share on other sites
sw1 10 Posted July 2, 2011 @IceBreakr I just download v.1.95 and it is absolutely incredible :D, not only is the actual map fantastic but the included units are really great. Thank you for all your hard work, without doubt this is my favourite map for A2OA. Share this post Link to post Share on other sites
icebreakr 3159 Posted July 2, 2011 I'm glad to hear that. My mission pack is in beta testing, I hope to release it soon. Share this post Link to post Share on other sites
kremator 1065 Posted July 3, 2011 Hi IceBreakr, Absolutely loving the map. Amazing work as usual! However there seems to be some oneupmanshipngoing on loading screens. It used to be CBA did it, then OS with Blastcore, then Tup with his island and now you with Duala. I know that it is wonderful to acknowledge all those that helped with the map, but is there a way to switch ALL of these screens off? I don't want to sound ungrateful but it's like a major competition out there. Would changing mod order solve it? Share this post Link to post Share on other sites
DiscountAnubis 10 Posted July 3, 2011 (edited) If I'm not mistaken, you can get rid of Duala's loading screens by removing the PBO files that say something to the effect of "DualaUI.pbo" or something like that. I'd have to re-download the pack to get the exact name, but trust me- you'll know what I'm talking about when you see it. I think Tup's map has a similar file as well, but for Blastcore and CBA, I don't think it's quite so simple, unfortunately. EDIT- "ui_duala.pbo" is the file. Remove that, and the loading screens go with it. Edited July 3, 2011 by DiscountAnubis Share this post Link to post Share on other sites
sw1 10 Posted July 3, 2011 I'm glad to hear that. My mission pack is in beta testing, I hope to release it soon. Sounds good :D, I'll be looking out for it Share this post Link to post Share on other sites
desmondb 10 Posted July 4, 2011 The update looks great but a question "request" for future updates, would it be possible to make the zetaborn stuff seperate, I know some guys are fans of the sci-fi stuff, others aren't. I've decided to not install the zetaborn files but now everytime I try to chose any faction aligned with resistance in the editor, I get a warning that I'm missing the zetaborn files ... Share this post Link to post Share on other sites
Lonestar 11 Posted July 5, 2011 (edited) Why don't you just ignore it? Everything was included to ease the life of server admins. Edited July 5, 2011 by Lonestar Share this post Link to post Share on other sites