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I think a good camo would be maybe Olive Drab uniform and possible a UN Helmet. Make them part of the UN maybe?

Maybe something like this?

2qs2dlf.jpg

If not Olive Drab, maybe a flat brownish grey mix. Not really a camo, just a flat color of Grey and brown blended.

I think that would look good for the Afrene Troops.

No offense, but that camo they're using now is UGLY.

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Having a ball testing stuff out on this map :)

Using JTD Weather (WIP) and *cof* some sort of beta that can place items around the place, as well as supply AI in a sort of, you know, dynamic way *cof*

My favourite bit of opportunist cover, which I really did have to use about 30 seconds after this screenie was taken:

arma22010-02-0601-21-42-18_2.jpg

More mission session unique cover:

arma22010-02-0602-38-40-70.jpg

Plenty going on here:

arma22010-02-0602-42-40-90.jpg

And just a nice image, representative of the sort of visuals this map gives you:

arma22010-02-0502-25-51-50.jpg

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Relikki's Desert, Woodland, and Urban soldiers from A1 would make awesome African Soldiers with a few modifications. For some reason, I have noticed that African soldiers like berrets.

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Suhsjake: Berets might be a hangover from being British or French colonies and/or trained.

I'd like some kind of British 80's DPM pattern (really faded) for the Afrene - the signage looks like they may once have been British supported (the US hasn't been so involved in Africa), or some faded olive drab, but I really don't mind as long as they don't look too similar to the Molations. :)

And I think that they'd want to be equally at home in the cities as well as outside, so maybe just blue berets for the blue - doesn't matter if both are using berets.

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I'm testing three new patterns made by Sahbazz... will post a new camo soon.

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Having a ball testing stuff out on this map :)

Using JTD Weather (WIP) and *cof* some sort of beta that can place items around the place, as well as supply AI in a sort of, you know, dynamic way *cof*

Indeed!! once you taste it you just cannot go back!! :yay: i like making intense jungle! :P

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The river crossings are a good idea, good fun driving a Leopard 2A6 through one. Shame ArmA causes dust to be kicked up when you're crossing, should be water really, but it's fun nonetheless. :D

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I like this great map Icebreakr and look foward to edit on it : but still few things :

you must have this yet but here a few texture error of the arma.rpt

Exe version: 1.05.62017

Old style material 207 used in ReportStack not available

Error: selection end1 missing in memory LOD of model ibr\ibr_plants\tovarna1.p3d

Error: selection end2 missing in memory LOD of model ibr\ibr_plants\tovarna1.p3d

ca\misc2\samsite\powgen_big.p3d: house, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\misc2\samsite\powgen_big.p3d: house, config class missing

ca\data\library\roadbarrier_light.p3d: house, config class missing

ca\misc3\camonet_east_var1.p3d: house, config class missing

ca\buildings\tents\fortress_02.p3d: house, config class missing

ca\buildings\tents\fortress_01.p3d: house, config class missing

ca\buildings\tents\camo_box.p3d: house, config class missing

Old style material 205 used in ReportStack not available

ca\buildings\tents\camo_box.p3d: house, config class missing

ca\buildings\tents\camo_box.p3d: house, config class missing

ca\buildings\tents\fortress_01.p3d: house, config class missing

ca\misc3\camonet_east_var1.p3d: house, config class missing

ca\misc2\samsite\powgen_big.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\misc\fort_envelopebig.p3d: house, config class missing

ca\misc\fort_envelopebig.p3d: house, config class missing

ca\misc\fort_envelopesmall.p3d: house, config class missing

ca\misc3\ladderhalf.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\buildings\tents\mash.p3d: vehicle, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\buildings\tents\camo_box.p3d: house, config class missing

ca\buildings\tents\pristresek.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

ca\buildings\tents\fortress_02.p3d: house, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\misc\fort_envelopebig.p3d: house, config class missing

ca\buildings\tents\fortress_01.p3d: house, config class missing

ca\buildings\tents\camo_box.p3d: house, config class missing

ca\buildings\tents\camo_box.p3d: house, config class missing

ca\buildings\tents\fortress_01.p3d: house, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\buildings\tents\fortress_01.p3d: house, config class missing

ca\misc3\camonet_east_var1.p3d: house, config class missing

ca\misc\fort_envelopesmall.p3d: house, config class missing

ca\misc\fort_envelopebig.p3d: house, config class missing

ca\misc\fort_envelopesmall.p3d: house, config class missing

ca\misc3\camonet_east_var1.p3d: house, config class missing

ca\buildings\tents\stan_east.p3d: house, config class missing

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can anyone can help .. ?

Quote:

ViperMM :

there are one BIG BUG in map .. isla duala[v. 1.3] i like the map but .. if i set waypoint to island who are west of duala the AI don't drive on bridge he turn down to river and then stops ..

Make sure his behaviour is set to safe.

On topic, tanks ice for the update. Wish you would keep making maps.

Thanks to advice .. but when I set to SAFE .. he [AI] drive to bridge torn around adn drive bac :@ I'dlike to create a mission .. but whit this bug i can't finsish

but not in every bridge ... only bridge between ursana and kirrabo

P.S but i like island very much

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Looking forward to the new camos, but maybe you could talk to Shabaaz about the Olive Drab + UN Helmet since a few people seem to support it. :)

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Roads and airporttextures not showing from far distance.

Can anybody confirm this?

Regards Intruder

Happens to me too.

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To be honest I don't think the UN helmets make any sense, they will be operating within their own country rather than doing a peacekeeping mission that the UN helmet suggests.

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Grizzle & Intruder_GER: are you surely running v1.3? Roads and airports should we normally visible even far out, I've justed test this out.

Sqd_Maximus & ZeroG: please send me PMs again, my inbox's been full.

warden308: I agree, but maybe officers and guards will wear blue hats (Borat heh) to be recognized as police force among population.

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Grizzle & Intruder_GER: are you surely running v1.3? Roads and airports should we normally visible even far out, I've justed test this out.

Sqd_Maximus & ZeroG: please send me PMs again, my inbox's been full.

warden308: I agree, but maybe officers and guards will wear blue hats (Borat heh) to be recognized as police force among population.

Berets would definately fit the part. Make sure they aren't moulded correctly though :P

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Then maybe some blue berets for MP forces as Icebreakr suggested.

I still think either an Olive Drab scheme or something pale brown would work really well for the area yet still looking different than the Molotians.

Got those screenshots yet?

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@ IceBreakr - Will you be releasing any vehicles to go with the troops of both sides?

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1.3 looks great. especialy the the big bud plants on Hazena near Saria at the old bombed church ! awesome! :-)

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@ IceBreakr, in the file MollGroups.hpp is missing a ";"

class inf_squad

{

name = "Infantry squad";

faction = "Molatian army";

rarityGroup = 0.5;

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If you ever come back into map making, I would LOVE to see you do some sort of Iraq/Afghanistan based map, like Avgani. An urban area but with some nice open areas. With your talent I'm sure as hell you could make a map even better than Avgani.

YOU ROCK! :D

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Hi.....just 1 question, maybe its already answered, why soldiers on foot cant cross the bridge south of Obmeya, they stop at the south side of the bridge . Vehicles can cross it but they have some problems....they think a lot when they are on the bridge, but soldiers on foot dont cross it....instead they try to cross to the other side swimming.

---------- Post added at 05:52 AM ---------- Previous post was at 04:38 AM ----------

I have tryed with other bridges (dont remember nearest town) , the one in the south east corner of the map and same thing happends. Soldiers on foot dont cross the bridge.....and some vehicles cross it and others take a swim. I like this map very much, my FPS are very high and i love desert maps, but i cant play warfare missions in it.

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