bushlurker 46 Posted February 7, 2010 Looking great! It just occured to me there were a few "Datsun" 4x4's with mounted weaponry in Queens Gambit... not sure if they were included in the models that were released, but they might be relatively easily ported and could fit in to the Duala atmosphere quite well... B Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted February 8, 2010 I'd think the Afrene's would use technicals primarily as their ground transport and fire support vehicles, with UH1's for air transport and CAS, The Molatians, being a Communist supported state should use the UAZ's as light transport and FAV's, T34 and BMP for armour, and Mi8 or Mi17 for airforce. (if using just BIS vehicles, reskinned). I know Ice likes PRAC's Pinzgauer truck for the Afrene's, which I think is a good choice. Landrovers would also be good, as they are found worldwide. Air power should be limited to older types, I don't think the South would be able to maintain an AV8B fleet! Share this post Link to post Share on other sites
AnimalMother92 10 Posted February 8, 2010 Will the Afrenian and Molatian troops be "bundled" with the Isla Duala download at any point? Just looking at this from a mission making perspective. Having a mission that requires 1 addon as opposed to 3 separate addons just looks a lot cleaner. And let's face it, who here would have Duala installed and not be interested in these troops? :p Share this post Link to post Share on other sites
Banderas 0 Posted February 8, 2010 They look fantastic - nice work lads.Speaking personally, just looking at the shape of the head would be enough to tell them apart at night. One request, in addition to the technicals (although we just use the Insurgent 4x4 with the guns for the molations), can we get a Molatian sniper and, maybe, an Afrene sniper (with appropriately coloured Gillie suit). The Molatians would probably just give their sniper some kind of gillie-like hat at best to keep the costs down, I'd guess - maybe just relying on range to make it hard to counter them. At the least, could we just get regulars with sniper weapons? I'm hoping that it'd be a case of modifying the normal-coloured gillie and the face and hands, but I have a sneaking suspicion that it won't be that easy. My wishlist: 4x4 (with various weapon loads), truck (of any kind) in various loaded variants, transport and ZU23 variants (should just be a case of modifying the cab, I'm hoping), BMP and Mi-8 or Mi-17 for the Molatians and maybe a reskinned UH-1 and various Humvees in appropriate camo schemes, emphasising the police-force that they're supposed to be acting as. Would be good to see several different AA and AT Afrene troops as standard troops for us to pick straight out the editor instead of having to code weapon changes. I kinda get the feeling that they'd not be able to afford tanks (which is why we've been called in) and so would have a supply of AT and AA weapons to overcome the Molatian armour and aircraft if they show themselves. The 4x4 and Humvees should be the full range if possible since both sides would use them as cheap anti-infantry and anti-armour support. Afrene might have invested in some AV-8s (that way they can use the rough strips outside Kinsella if they need to). I've tried to stick to a few basic types with lots of variants in the hope that it'd make it easier on the re-skinning. Just don't make a too big jump away from reality, and don't make them into another reskinned USMC/Russian Army faction ;) I'd say a big no for ghillie snipers especially, usual African armies rarely invest into such high level and dedicated training for their men, but someone with knowledge of the area might give a proper answer (any local person or ex-Foreign Legionnaire?). Instead of Humvees some of them should use Land Rovers (much more common in Africa), UH-1 is a good idea, but it should be rather the H variant which will come with Arrowhead, rather than the high-price Y. And how does it come they can't afford tanks but can buy AV-8Bs for 35 million grand per unit? T-54/55, T-62, T-72 would fit both of them, maybe M60 for Afrenia, and such old irons as AMX-13, T-34, Centurion might also pop up. No hard feelings, it's just my thoughts about the matter. Share this post Link to post Share on other sites
Kommiekat 11 Posted February 8, 2010 Kommiekat: for SP try out Campaign : Seal Team Six. I love those missions! Thx for the hard work!! Share this post Link to post Share on other sites
Bon 12 Posted February 8, 2010 Bon: you mean the map markings? ... Hey IceBreakr, these are the different location types in ArmA2, don't know how to set them as a map maker. Now looking at your map there are two "NameCityCapital", NO "NameCity" but a lot of "NameVillage" of considerably different sizes. My suggestion is to think about making Canto, Camera, Pinley, Engor, (and perhaps Kirabo) to cities instead of villages, so that one have the possibility to distinguish between these types, and because I think it is appropriate as well, since there are a lot of locations much smaller than these ones (e.g., Casinda). Just that you think about it mate :) Keep up the good work. Share this post Link to post Share on other sites
sic-disaster 311 Posted February 8, 2010 Any ETA on the Afrenian soldiers Ice? I've got a pretty big project planned, and i really need them for the story to play out well. Just asking because they look pretty much done to me :) Share this post Link to post Share on other sites
bfalcon 10 Posted February 8, 2010 I'd think the Afrene's would use technicals primarily as their ground transport and fire support vehicles, with UH1's for air transport and CAS, The Molatians, being a Communist supported state should use the UAZ's as light transport and FAV's, T34 and BMP for armour, and Mi8 or Mi17 for airforce. (if using just BIS vehicles, reskinned). I know Ice likes PRAC's Pinzgauer truck for the Afrene's, which I think is a good choice. Landrovers would also be good, as they are found worldwide. Air power should be limited to older types, I don't think the South would be able to maintain an AV8B fleet! Well, I was thinking that the AV8 would be a suitable proxy for them having bought a load of GR3 airframes off the RAF through some kind of arms deal without needing a new model - it looks wrong, I know, but it's "harrier-shaped" and the GR3 is no longer being used (the AV8A is almost identical to the GR1). The 4x4s are cheaper than the UAZs to buy I'd have thought and easier to get through any kind of arms blockades, certainly, but maybe they're producing either/both under license. For transport, they'll be looking mainly at a truck of some kind and armour would probably be kept to protect the capitol and the (probably paranoid) dictator that's in control and probably manned by his elite guard. Basically, my thinking was to try to keep all the models in-game for now and possibly go to landrovers and the like as and when they are available to all "out of the box" instead of being a download that we'd need to co-ordinate (unless bundled with Duala, of course). Don't look at them buying new gear - old gear or aging gear that was new when they were sold it cheap, years ago, is often the case with poorer countries and richer countries are happy since they get more than scrap value for old equipment. Such equipment is often pretty cheap compared to the latest gear. And, going back to the harriers, the GR1 was produced in the late 60s, so there's been plenty of time for the (supposedly rich) Afrene to have bought some variant or another of them. :) Ideal would be some BAe Hawks or F-5 Tigers, but they're not available as far as I know - they've been sold to some african countries as fighters as well as trainers. I just thought: Why would both sides have runways if they didn't have some kind of aircraft that needed them - they're not cheap to buy and I've not seen much in the way of tourism on the island. So I figured that some kind of jet would be better than none. I'm not too fussed either way. As for snipers, I dunno - some of those guys in charge in the african countries can be a little paranoid and might be willing to invest in a few specialists that might be able to take our a rival or enemy asset... but you're probably right. I guess it's down to whether or not they have specialist advisors in-country or not. And a sniper rifle is pretty cheap on the price scale compared to AT rounds and so on, so long as you can get someone trained. I'll be grateful for anything Ice and his team can produce. Just some thoughts anyhow. Share this post Link to post Share on other sites
icebreakr 3157 Posted February 8, 2010 AnimalMother92: I didn't include units yet as we're constantly updating them. I have to talk to Sahbazz to put together a final of Molatian and Afrenian infantry. Rest of units (Rygugu's T-55, mig-21s etc.) will have to be added later on? Bon: will do that in an update. W0lle also sent me a nice buglist that I need to check too. SiC-Disaster: dunno, I have to complete a guy with a barret (as guardsman - for towns and border crossings). Maybe soon :) About units: I have to talk to wld247 on which units can be "lend" to the project. Currently these are the plans/wishes: Molatia vehicles: uaz, ural, bmp2, t-55s, limited number of t-72s antiair: iglas, zu23 (static and truck-based), dshkm. airforce: couple of mi24s for assault/cas, numerous mi8s for transport, mig-21 for cas/attacks/scrambles (via trigger in missions) Afrene Mostly m16 rifles and russian stuff for 7.62 MGs: PKMs, RPKs. antiair: soldiers armed with stingers and iglas (up to mission designer). vehicles: pinzgauers (PRACS) and landrovers (dunno where to get them?), two camos - army and "security". airforce: F-4 (would be nice to see them up against mig-21s like in 'nam) or any light recon plane like BaE Hawk, Pilatus, cessna(?). Choppers would be mostly used for transport to hotspots: Hueys, bo-105 (no clue if it exists in arma yet), Jetranger, Alouette II, Alouette III or Puma. Share this post Link to post Share on other sites
warden308 0 Posted February 8, 2010 Currently these are the plans/wishes: Molatia vehicles: uaz, ural, bmp2, t-55s, limited number of t-72s antiair: iglas, zu23 (static and truck-based), dshkm. airforce: couple of mi24s for assault/cas, numerous mi8s for transport, mig-21 for cas/attacks/scrambles (via trigger in missions) Afrene Mostly m16 rifles and russian stuff for 7.62 MGs: PKMs, RPKs. antiair: soldiers armed with stingers and iglas (up to mission designer). vehicles: pinzgauers (PRACS) and landrovers (dunno where to get them?), two camos - army and "security". airforce: F-4 (would be nice to see them up against mig-21s like in 'nam) or any light recon plane like BaE Hawk, Pilatus, cessna(?). Choppers would be mostly used for transport to hotspots: Hueys, bo-105 (no clue if it exists in arma yet), Jetranger, Alouette II, Alouette III or Puma. Sounds pretty awesome. Maybe give the Afrenians some M113s to act as their heavy vehicles? Share this post Link to post Share on other sites
cole 0 Posted February 8, 2010 IceBreakr, you might ask TheSun for permission and if he agrees, port his Land Rover Defender 110 from ArmA1 for Afrene army: http://forums.bistudio.com/showthread.php?t=67553 Share this post Link to post Share on other sites
warden308 0 Posted February 8, 2010 IceBreakr, you might ask TheSun for permission and if he agrees, port his Land Rover Defender 110 from ArmA1 for Afrene army:http://forums.bistudio.com/showthread.php?t=67553 The 4x4 version of this might do the part. http://www.armaholic.com/page.php?id=8051 Share this post Link to post Share on other sites
suhsjake 1 Posted February 8, 2010 The Landrover exists as a mlod in the ArmA vehicle sample models. I would think technicals would be a good addition to both armies. Share this post Link to post Share on other sites
cole 0 Posted February 8, 2010 The Landrover exists as a mlod in the ArmA vehicle sample models. I would think technicals would be a good addition to both armies. Just how did I forget about THOSE x_x Share this post Link to post Share on other sites
icebreakr 3157 Posted February 8, 2010 Afrene infantry is training hard, war is imminent :) Share this post Link to post Share on other sites
enad 11 Posted February 8, 2010 Sweeeet! Nice picture also! Looks nice. :) Share this post Link to post Share on other sites
bfalcon 10 Posted February 8, 2010 AnimalMother92: I didn't include units yet as we're constantly updating them. I have to talk to Sahbazz to put together a final of Molatian and Afrenian infantry. Rest of units (Rygugu's T-55, mig-21s etc.) will have to be added later on?Bon: will do that in an update. W0lle also sent me a nice buglist that I need to check too. SiC-Disaster: dunno, I have to complete a guy with a barret (as guardsman - for towns and border crossings). Maybe soon :) About units: I have to talk to wld247 on which units can be "lend" to the project. Currently these are the plans/wishes: Molatia vehicles: uaz, ural, bmp2, t-55s, limited number of t-72s antiair: iglas, zu23 (static and truck-based), dshkm. airforce: couple of mi24s for assault/cas, numerous mi8s for transport, mig-21 for cas/attacks/scrambles (via trigger in missions) Afrene Mostly m16 rifles and russian stuff for 7.62 MGs: PKMs, RPKs. antiair: soldiers armed with stingers and iglas (up to mission designer). vehicles: pinzgauers (PRACS) and landrovers (dunno where to get them?), two camos - army and "security". airforce: F-4 (would be nice to see them up against mig-21s like in 'nam) or any light recon plane like BaE Hawk, Pilatus, cessna(?). Choppers would be mostly used for transport to hotspots: Hueys, bo-105 (no clue if it exists in arma yet), Jetranger, Alouette II, Alouette III or Puma. Sounds good!! I was thinking of minimising the models, but if you could get some of those (like the Hawk or Phantom) in there, then great. We already use the RKSL landrovers, so having an older model landrover would be excellent to see alongside them. The Hawk's not really recon so much as a "jet trainer that can also be armed", mind. Not sure what a Pingauser is, but it sounds interesting. Although it might have been largely a single nation that supplied them, the Afrene might have shopped around a bit, so cool :) One thought - the M113 Vulcan might be an idea for the AA defenses for Afrene (the Rapier would help uphold the idea of a Euro-equipped defense, but I don't know how soon RKSL will release their version) and the ACAV (the one with the armoured turret that appeared during Vietnam and is still seen today) would be a good backup for them. Share this post Link to post Share on other sites
sic-disaster 311 Posted February 9, 2010 Afrene infantry is training hard, war is imminent :) I cant wait :) Share this post Link to post Share on other sites
-=seany=- 5 Posted February 9, 2010 Thanks for this island. Its the first non BIS island I have played online. Good to see it getting popular. Thanks again! Share this post Link to post Share on other sites
icebreakr 3157 Posted February 9, 2010 (edited) Isla Duala just got updated to v1.31 Changelog: v1.31 - fixed: object on road @ 054/058, ID 60928 - fixed: object on road @ 056/031, ID 186056 - fixed: object on road @ 064/016, ID 149420 - fixed: object on road @ 089/015, ID 230893, 230832 - fixed: tree object on asphalt @ Kinsella crossroad at airport - fixed: port @ Camara: rails for the crane not alligned to ground - fixed: floating shacks in Kingala - new bump-mapping textures for savannah and desert (made by Bad Benson) - new water color - new roof texture for entrable house on Vixena Hosted by most outstanding and always-there-for-you portal Armaholic.com: http://www.armaholic.com/page.php?id=9150 Edited February 9, 2010 by IceBreakr Share this post Link to post Share on other sites
jw custom 56 Posted February 9, 2010 Isla Duala just got updated to v1.31Changelog: v1.31 - fixed: object on road @ 054/058, ID 60928 - fixed: object on road @ 056/031, ID 186056 - fixed: object on road @ 064/016, ID 149420 - fixed: object on road @ 089/015, ID 230893, 230832 - fixed: tree object on asphalt @ Kinsella crossroad at airport - fixed: port @ Camara: rails for the crane not alligned to ground - fixed: floating shacks in Kingala - new bump-mapping textures for savannah and desert (made by Bad Benson) - new water color - new roof texture for entrable house on Vixena Hosted by most outstanding and always-there-for-you portal Armaholic.com: http://www.armaholic.com/page.php?id=9447 Awesome, thanks for your hard work it's appreciated :cool: Share this post Link to post Share on other sites
minimalaco 30 Posted February 9, 2010 impressive, thank you very much by your work. Share this post Link to post Share on other sites
enad 11 Posted February 9, 2010 Ice, I remember you saying you retextured some of the houses to a different color in V.1.3. Is that true? I seriously haven't seen anything yet... Maybe some one could post a screenshot or tell me where they are. Share this post Link to post Share on other sites
AnimalMother92 10 Posted February 9, 2010 Thanks for the update! @Enad, I know there were some pics of the retex houses some pages back. Then again there are 90 pages... :p Share this post Link to post Share on other sites
enad 11 Posted February 9, 2010 Yes but did he ever add them in one of the updates? I thought I remembered him saying he did.:confused: Oh well. Share this post Link to post Share on other sites