enad 11 Posted February 6, 2010 I think a good camo would be maybe Olive Drab uniform and possible a UN Helmet. Make them part of the UN maybe? Maybe something like this? If not Olive Drab, maybe a flat brownish grey mix. Not really a camo, just a flat color of Grey and brown blended. I think that would look good for the Afrene Troops. No offense, but that camo they're using now is UGLY. Share this post Link to post Share on other sites
dmarkwick 261 Posted February 6, 2010 Having a ball testing stuff out on this map :) Using JTD Weather (WIP) and *cof* some sort of beta that can place items around the place, as well as supply AI in a sort of, you know, dynamic way *cof* My favourite bit of opportunist cover, which I really did have to use about 30 seconds after this screenie was taken: More mission session unique cover: Plenty going on here: And just a nice image, representative of the sort of visuals this map gives you: Share this post Link to post Share on other sites
Bob.Dob 0 Posted February 6, 2010 Excellent map IceBreakr! Share this post Link to post Share on other sites
crazelee 10 Posted February 6, 2010 thanks for your hardwork Ice Share this post Link to post Share on other sites
AnimalMother92 10 Posted February 6, 2010 2. Co-Op campaigns Now we're talking! Also I second a sort of olive drab look for the Afrenian soldiers Share this post Link to post Share on other sites
suhsjake 1 Posted February 6, 2010 Relikki's Desert, Woodland, and Urban soldiers from A1 would make awesome African Soldiers with a few modifications. For some reason, I have noticed that African soldiers like berrets. Share this post Link to post Share on other sites
intruder_ger 10 Posted February 6, 2010 Roads and airporttextures not showing from far distance. Can anybody confirm this? Regards Intruder Share this post Link to post Share on other sites
bfalcon 10 Posted February 6, 2010 Suhsjake: Berets might be a hangover from being British or French colonies and/or trained. I'd like some kind of British 80's DPM pattern (really faded) for the Afrene - the signage looks like they may once have been British supported (the US hasn't been so involved in Africa), or some faded olive drab, but I really don't mind as long as they don't look too similar to the Molations. :) And I think that they'd want to be equally at home in the cities as well as outside, so maybe just blue berets for the blue - doesn't matter if both are using berets. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 6, 2010 I'm testing three new patterns made by Sahbazz... will post a new camo soon. Share this post Link to post Share on other sites
warden308 0 Posted February 6, 2010 Just a thought, an Afrenian F-4E would be very very nice. Share this post Link to post Share on other sites
mattxr 9 Posted February 6, 2010 Having a ball testing stuff out on this map :)Using JTD Weather (WIP) and *cof* some sort of beta that can place items around the place, as well as supply AI in a sort of, you know, dynamic way *cof* Indeed!! once you taste it you just cannot go back!! i like making intense jungle! :P Share this post Link to post Share on other sites
Simon C 0 Posted February 6, 2010 The river crossings are a good idea, good fun driving a Leopard 2A6 through one. Shame ArmA causes dust to be kicked up when you're crossing, should be water really, but it's fun nonetheless. :D Share this post Link to post Share on other sites
killjoe_R3F 60 Posted February 6, 2010 I like this great map Icebreakr and look foward to edit on it : but still few things : you must have this yet but here a few texture error of the arma.rpt Exe version: 1.05.62017Old style material 207 used in ReportStack not available Error: selection end1 missing in memory LOD of model ibr\ibr_plants\tovarna1.p3d Error: selection end2 missing in memory LOD of model ibr\ibr_plants\tovarna1.p3d ca\misc2\samsite\powgen_big.p3d: house, config class missing ca\misc\heli_h_civil.p3d: vehicle, config class missing ca\misc2\samsite\powgen_big.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\buildings\tents\fortress_02.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\buildings\tents\camo_box.p3d: house, config class missing Old style material 205 used in ReportStack not available ca\buildings\tents\camo_box.p3d: house, config class missing ca\buildings\tents\camo_box.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc2\samsite\powgen_big.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\misc\fort_envelopebig.p3d: house, config class missing ca\misc\fort_envelopebig.p3d: house, config class missing ca\misc\fort_envelopesmall.p3d: house, config class missing ca\misc3\ladderhalf.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\buildings\tents\mash.p3d: vehicle, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\buildings\tents\camo_box.p3d: house, config class missing ca\buildings\tents\pristresek.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing ca\buildings\tents\fortress_02.p3d: house, config class missing ca\misc\heli_h_civil.p3d: vehicle, config class missing ca\misc\fort_envelopebig.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\buildings\tents\camo_box.p3d: house, config class missing ca\buildings\tents\camo_box.p3d: house, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\misc\heli_h_civil.p3d: vehicle, config class missing ca\buildings\tents\fortress_01.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc\fort_envelopesmall.p3d: house, config class missing ca\misc\fort_envelopebig.p3d: house, config class missing ca\misc\fort_envelopesmall.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing ca\buildings\tents\stan_east.p3d: house, config class missing Share this post Link to post Share on other sites
viperMM 10 Posted February 6, 2010 can anyone can help .. ? Quote: ViperMM : there are one BIG BUG in map .. isla duala[v. 1.3] i like the map but .. if i set waypoint to island who are west of duala the AI don't drive on bridge he turn down to river and then stops .. Make sure his behaviour is set to safe. On topic, tanks ice for the update. Wish you would keep making maps. Thanks to advice .. but when I set to SAFE .. he [AI] drive to bridge torn around adn drive bac :@ I'dlike to create a mission .. but whit this bug i can't finsish but not in every bridge ... only bridge between ursana and kirrabo P.S but i like island very much Share this post Link to post Share on other sites
enad 11 Posted February 6, 2010 Looking forward to the new camos, but maybe you could talk to Shabaaz about the Olive Drab + UN Helmet since a few people seem to support it. :) Share this post Link to post Share on other sites
Grizzle 0 Posted February 6, 2010 Roads and airporttextures not showing from far distance.Can anybody confirm this? Regards Intruder Happens to me too. Share this post Link to post Share on other sites
warden308 0 Posted February 6, 2010 To be honest I don't think the UN helmets make any sense, they will be operating within their own country rather than doing a peacekeeping mission that the UN helmet suggests. Share this post Link to post Share on other sites
icebreakr 3159 Posted February 6, 2010 Grizzle & Intruder_GER: are you surely running v1.3? Roads and airports should we normally visible even far out, I've justed test this out. Sqd_Maximus & ZeroG: please send me PMs again, my inbox's been full. warden308: I agree, but maybe officers and guards will wear blue hats (Borat heh) to be recognized as police force among population. Share this post Link to post Share on other sites
warden308 0 Posted February 6, 2010 Grizzle & Intruder_GER: are you surely running v1.3? Roads and airports should we normally visible even far out, I've justed test this out.Sqd_Maximus & ZeroG: please send me PMs again, my inbox's been full. warden308: I agree, but maybe officers and guards will wear blue hats (Borat heh) to be recognized as police force among population. Berets would definately fit the part. Make sure they aren't moulded correctly though :P Share this post Link to post Share on other sites
enad 11 Posted February 6, 2010 Then maybe some blue berets for MP forces as Icebreakr suggested. I still think either an Olive Drab scheme or something pale brown would work really well for the area yet still looking different than the Molotians. Got those screenshots yet? Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted February 6, 2010 @ IceBreakr - Will you be releasing any vehicles to go with the troops of both sides? Share this post Link to post Share on other sites
seelix 10 Posted February 7, 2010 1.3 looks great. especialy the the big bud plants on Hazena near Saria at the old bombed church ! awesome! :-) Share this post Link to post Share on other sites
Killg0re 0 Posted February 7, 2010 @ IceBreakr, in the file MollGroups.hpp is missing a ";" class inf_squad { name = "Infantry squad"; faction = "Molatian army"; rarityGroup = 0.5; Share this post Link to post Share on other sites
enad 11 Posted February 7, 2010 If you ever come back into map making, I would LOVE to see you do some sort of Iraq/Afghanistan based map, like Avgani. An urban area but with some nice open areas. With your talent I'm sure as hell you could make a map even better than Avgani. YOU ROCK! :D Share this post Link to post Share on other sites
quoestudio 0 Posted February 7, 2010 Hi.....just 1 question, maybe its already answered, why soldiers on foot cant cross the bridge south of Obmeya, they stop at the south side of the bridge . Vehicles can cross it but they have some problems....they think a lot when they are on the bridge, but soldiers on foot dont cross it....instead they try to cross to the other side swimming. ---------- Post added at 05:52 AM ---------- Previous post was at 04:38 AM ---------- I have tryed with other bridges (dont remember nearest town) , the one in the south east corner of the map and same thing happends. Soldiers on foot dont cross the bridge.....and some vehicles cross it and others take a swim. I like this map very much, my FPS are very high and i love desert maps, but i cant play warfare missions in it. Share this post Link to post Share on other sites