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Rgr that. Yeah, it's an AI bomb run (you can see first out/last impacted).

YTH4-x1pwhM

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That's because all the bombs are 'locked' onto the target and guide themselves, despite representing dumb bombs.. If you manually drop weapons that doesn't happen. If you somehow script the B52 to drop bombs at a certain location they'll fall normally.

Unsure how the AI would act if you took away the bombs ability to 'lock' onto vehicles.

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Awesome mod.

Only thing is when the AI flies it, it tends to wobble a lot.

Edited by Fox '09
removed notice

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hi , nice work have you plan to modify again the plane ? because i think it's very good to see it in ace (if everybody send is autorisation)

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Oopss ... too bad I can't open that video up there, because "It includes music from Sony Entertainment which is not available in your country".

Please don't use that music! ;-)

I like that B 52 very much and I am planning to use it in a nice mission I am working on.

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UPDATE - Beta 3 for ArmAII by Gnat

See First Post

B52_3a.jpg

UPDATE

Beta 3

- Uses XEH (CBA Extended Event Handlers)

- Uses GNT_Weapons - Updated to Beta 2 and included

- Somewhat improved textures/rvmats

- Wreck model

- Anti-Dive Bombing script added

- Unarmed universal version added

- AGM-86 Cruise Missile added to Weapons pack

B-52 README

Weapons README

Test Mission by Mandoble

- Uses Mando Missiles

- Lets you launch AGM-86 Nuclear Missile and has Tailgunner

Test Mission Download

Beta3 Download

SEE FIRST POST

Edited by [APS]Gnat

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Sweet, thanks for the update. This is my favorite plane. I doubt I will ever get bored carpet bombing stuff. I was actually showing it off to a friend that was over last night... :)

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Nice! looking forward to trying it out (Can't get to it until this weekend). Made quite a few missions using the previous versions of it.

Taking into account the new anti-dive script, is there a simple way to create a high altitude non-guided/locked dumb bomb run? Previous versions were somewhat capricious, as in bombs would be fired late or early (may be simply arma constraints) or the plane would exhibit CAS manoeuvres even when set to "careless".

I like the idea of seeing these guys very high up, followed a few seconds later by a wall of explosions.

In any case I will be looking at the sample mission and trying a few combinations of uses in some test missions.

Thanks again Gnat!

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Thanks Gnat, :)

with arma2 I get a error message: ( I started it with CBA)

No entry

´bin\confid.bin/cfgAmmo/CMflare_Chaff_Ammo.model´.

with CO I have no error message. Do we need CO or OA?

greetz miller

Edited by Miller

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Cracking looking jet mate. I was wondering, is there a normal map on there?

if not, take a look at "crazybump". It takes your existing texture and generates loads of different texture maps from it. If you already know about it etc... please accept my apologies for my ignorance. :)

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Gnat;1813036']UPDATE - Beta 3 for ArmAII by Gnat

See First Post

UPDATE

Beta 3

- Uses XEH (CBA Extended Event Handlers)

- Uses GNT_Weapons - Updated to Beta 2 and included

- Somewhat improved textures/rvmats

- Wreck model

- Anti-Dive Bombing script added

- Unarmed universal version added

- AGM-86 Cruise Missile added to Weapons pack

B-52 README

Weapons README

Test Mission by Mandoble

- Uses Mando Missiles

- Lets you launch AGM-86 Nuclear Missile and has Tailgunner

Test Mission Download

Beta3 Download

SEE FIRST POST

I have a question, in soon future you will make a B1-B Lancher - bomber???? This is for ballance for upcoming TU-160 vs. B1-B Lancher????? :confused::rolleyes:

Edited by W0lle
quoted image

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I have a question, in soon future you will make a B1-B Lancher - bomber???? This is for ballance for upcoming TU-160 vs. B1-B Lancher????? :confused::rolleyes:

There's one in Arma 1, it works in Arma 2, but has shitload of issues, most notably the shadow issue.

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oh fuck yes. finally, thank you gnat. i'm going to have so much fun with this.

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Does activating the nuclear effects of the AGM-86 require Mando Missiles? Right now, I'm not using MMA, so when I launch the AGM-86, it just locks and hits a target like a conventional projectile with an HE warhead...no mushroom cloud, shock and awe, or any of that jazz... :\

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"Son of a bitch is dug in like an Alabama tick"

Finally something to thin out the rebel positions on my Lingor ;)

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Finally something to thin out the rebel positions on my Lingor ;)

LOL

No entry

´bin\confid.bin/cfgAmmo/CMflare_Chaff_Ammo.model´.

with CO I have no error message. Do we need CO or OA?

Oops, yes, I forgot to mention Added OA Flares

So yes, its now meant for ArmAII/OA

@WeaponsFree

Yeh, maybe I might make a script designed for those people who want the "Remote, automated, carpet bombing sequence".

Thanks for the comments guys.

Yes ... cockpit is a sad thing ... maybe 1 day .....

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