Thirdup 0 Posted November 19, 2009 Rgr that. Yeah, it's an AI bomb run (you can see first out/last impacted). YTH4-x1pwhM Share this post Link to post Share on other sites
Daniel 0 Posted November 19, 2009 That's because all the bombs are 'locked' onto the target and guide themselves, despite representing dumb bombs.. If you manually drop weapons that doesn't happen. If you somehow script the B52 to drop bombs at a certain location they'll fall normally. Unsure how the AI would act if you took away the bombs ability to 'lock' onto vehicles. Share this post Link to post Share on other sites
Fox '09 14 Posted December 12, 2009 (edited) Awesome mod. Only thing is when the AI flies it, it tends to wobble a lot. Edited May 12, 2010 by Fox '09 removed notice Share this post Link to post Share on other sites
m1n1d0u 29 Posted January 4, 2010 hi , nice work have you plan to modify again the plane ? because i think it's very good to see it in ace (if everybody send is autorisation) Share this post Link to post Share on other sites
Taureny 10 Posted January 20, 2010 I always wanted this addon, thank you very much is really incredible. Share this post Link to post Share on other sites
Herbal Influence 10 Posted January 20, 2010 Oopss ... too bad I can't open that video up there, because "It includes music from Sony Entertainment which is not available in your country". Please don't use that music! ;-) I like that B 52 very much and I am planning to use it in a nice mission I am working on. Share this post Link to post Share on other sites
BittleRyan 10 Posted May 12, 2010 Download link broken? Share this post Link to post Share on other sites
Affe-mit-Waffe 10 Posted May 13, 2010 (edited) Thx for this good plane, any update? :O Edit. @BittleRyan => > http://www.armaholic.com/page.php?id=7729 < Edited May 13, 2010 by Affe-mit-Waffe Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 15, 2010 (edited) UPDATE - Beta 3 for ArmAII by Gnat See First Post UPDATE Beta 3 - Uses XEH (CBA Extended Event Handlers) - Uses GNT_Weapons - Updated to Beta 2 and included - Somewhat improved textures/rvmats - Wreck model - Anti-Dive Bombing script added - Unarmed universal version added - AGM-86 Cruise Missile added to Weapons pack B-52 README Weapons README Test Mission by Mandoble - Uses Mando Missiles - Lets you launch AGM-86 Nuclear Missile and has Tailgunner Test Mission Download Beta3 Download SEE FIRST POST Edited July 21, 2011 by [APS]Gnat Share this post Link to post Share on other sites
mosh 0 Posted December 15, 2010 Sweet, thanks for the update. This is my favorite plane. I doubt I will ever get bored carpet bombing stuff. I was actually showing it off to a friend that was over last night... :) Share this post Link to post Share on other sites
jay316 0 Posted December 15, 2010 Thanks for the update! Share this post Link to post Share on other sites
oldbear 390 Posted December 15, 2010 New on front page at Armed Assault.info Link to mirror : Boeing B-52H Stratofortress "BUFF" (v Beta 3) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1088 Share this post Link to post Share on other sites
weaponsfree 46 Posted December 15, 2010 Nice! looking forward to trying it out (Can't get to it until this weekend). Made quite a few missions using the previous versions of it. Taking into account the new anti-dive script, is there a simple way to create a high altitude non-guided/locked dumb bomb run? Previous versions were somewhat capricious, as in bombs would be fired late or early (may be simply arma constraints) or the plane would exhibit CAS manoeuvres even when set to "careless". I like the idea of seeing these guys very high up, followed a few seconds later by a wall of explosions. In any case I will be looking at the sample mission and trying a few combinations of uses in some test missions. Thanks again Gnat! Share this post Link to post Share on other sites
Guest Posted December 15, 2010 Updated beta frontpaged on the Armaholic homepage. Boeing B-52H Stratofortress "BUFF" beta 3Community Base Addons Share this post Link to post Share on other sites
miller 49 Posted December 15, 2010 (edited) Thanks Gnat, :) with arma2 I get a error message: ( I started it with CBA) No entry ´bin\confid.bin/cfgAmmo/CMflare_Chaff_Ammo.model´. with CO I have no error message. Do we need CO or OA? greetz miller Edited December 15, 2010 by Miller Share this post Link to post Share on other sites
st3rv 10 Posted December 15, 2010 Cracking looking jet mate. I was wondering, is there a normal map on there? if not, take a look at "crazybump". It takes your existing texture and generates loads of different texture maps from it. If you already know about it etc... please accept my apologies for my ignorance. :) Share this post Link to post Share on other sites
RaiBow Six Vegas 2 10 Posted December 15, 2010 (edited) Gnat;1813036']UPDATE - Beta 3 for ArmAII by GnatSee First Post UPDATE Beta 3 - Uses XEH (CBA Extended Event Handlers) - Uses GNT_Weapons - Updated to Beta 2 and included - Somewhat improved textures/rvmats - Wreck model - Anti-Dive Bombing script added - Unarmed universal version added - AGM-86 Cruise Missile added to Weapons pack B-52 README Weapons README Test Mission by Mandoble - Uses Mando Missiles - Lets you launch AGM-86 Nuclear Missile and has Tailgunner Test Mission Download Beta3 Download SEE FIRST POST I have a question, in soon future you will make a B1-B Lancher - bomber???? This is for ballance for upcoming TU-160 vs. B1-B Lancher????? :confused::rolleyes: Edited December 15, 2010 by W0lle quoted image Share this post Link to post Share on other sites
ray243 11 Posted December 15, 2010 I have a question, in soon future you will make a B1-B Lancher - bomber???? This is for ballance for upcoming TU-160 vs. B1-B Lancher????? :confused::rolleyes: There's one in Arma 1, it works in Arma 2, but has shitload of issues, most notably the shadow issue. Share this post Link to post Share on other sites
fighterman 10 Posted December 15, 2010 how do i use the tailgunner and nuke just in arma 2 standalone Share this post Link to post Share on other sites
Binkowski 26 Posted December 15, 2010 oh fuck yes. finally, thank you gnat. i'm going to have so much fun with this. Share this post Link to post Share on other sites
dingyisun 10 Posted December 16, 2010 Does activating the nuclear effects of the AGM-86 require Mando Missiles? Right now, I'm not using MMA, so when I launch the AGM-86, it just locks and hits a target like a conventional projectile with an HE warhead...no mushroom cloud, shock and awe, or any of that jazz... :\ Share this post Link to post Share on other sites
jadehorus 10 Posted December 16, 2010 Thank you for improving such a great mod!Let the bomb carpets roll!:bounce3: Share this post Link to post Share on other sites
icebreakr 3157 Posted December 16, 2010 "Son of a bitch is dug in like an Alabama tick" Finally something to thin out the rebel positions on my Lingor ;) Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 16, 2010 Finally something to thin out the rebel positions on my Lingor ;) LOL No entry´bin\confid.bin/cfgAmmo/CMflare_Chaff_Ammo.model´. with CO I have no error message. Do we need CO or OA? Oops, yes, I forgot to mention Added OA Flares So yes, its now meant for ArmAII/OA @WeaponsFree Yeh, maybe I might make a script designed for those people who want the "Remote, automated, carpet bombing sequence". Thanks for the comments guys. Yes ... cockpit is a sad thing ... maybe 1 day ..... Share this post Link to post Share on other sites