Jump to content
dmarkwick

JTD Fire And Smoke

Recommended Posts

is it possible to make your great mod compatible with WarFX-Blastcore?

In what way? JTD FAS is compatible with everything, as it is entirely self-contained apart from it's dependancy on CBA.

Share this post


Link to post
Share on other sites
is it possible to make your great mod compatible with WarFX-Blastcore?

It isn't? How about you explain what is meant by "compatible with WarFX-Blastcore"? He can't fix what he don't see.

Share this post


Link to post
Share on other sites

Quick question. I enabled this and it works and looks fantastic. Have it running with GL4, ACE, ACEX, and ACEX_SM (the sound modification). GL4 works fine but ACEX_SM seems to turn itself off, I go back to the lame vanilla sounds when I use JTD. How can I keep this from happening?

Share this post


Link to post
Share on other sites
Quick question. I enabled this and it works and looks fantastic. Have it running with GL4, ACE, ACEX, and ACEX_SM (the sound modification). GL4 works fine but ACEX_SM seems to turn itself off, I go back to the lame vanilla sounds when I use JTD. How can I keep this from happening?

I have no idea why it would happen, I use ACE2_SM mod and it runs fine. JTD FAS shouldn't interfere with anything.

Share this post


Link to post
Share on other sites

Hey DMarkwick,

is there any way to stop the fire from spreading? Like when something bad happens in a FOB?

Share this post


Link to post
Share on other sites
Hey DMarkwick,

is there any way to stop the fire from spreading? Like when something bad happens in a FOB?

Aside from crashing out (the practise of everyone jumping in a vehicle and hightailing it) not much I'm afraid :)

Share this post


Link to post
Share on other sites

Oh lawd, it has begun. :D I'd imagine there's plenty of under-the-hood changes as well, considering it's been almost 8 months since 0.2?

Share this post


Link to post
Share on other sites

Hey DMarkwick nice job,

I was wondering what would make a fire that big in a tank besides maybe the ammunition cooking off, but then you would see small explosions if that were the case.

Idk it looks as if the tank crashed into a fuel truck, fire seems to big, nice but to big.

How do you render such a flame anyways, are you using the vanilla smoke and somehow adding color, I mean how do you do it,

same with the smoke effects, no secrets given please :D

Share this post


Link to post
Share on other sites

very nice Dm ! Can you slow the speed of the flames down a little or maybe make that an option in the config so user can alter.

Looks beautiful though really looking forward to seeing it running!

Share this post


Link to post
Share on other sites
Hey DMarkwick nice job,

I was wondering what would make a fire that big in a tank besides maybe the ammunition cooking off, but then you would see small explosions if that were the case.

Idk it looks as if the tank crashed into a fuel truck, fire seems to big, nice but to big.

How do you render such a flame anyways, are you using the vanilla smoke and somehow adding color, I mean how do you do it,

same with the smoke effects, no secrets given please :D

The fre is supposed to look like a fuel fire, with billowing animated smoke to complement the look. Only about half the smoke instances will be like this, the rest will be the familiar drifting smoke, albeit with all new textures ;)

---------- Post added at 06:57 PM ---------- Previous post was at 06:55 PM ----------

very nice Dm ! Can you slow the speed of the flames down a little or maybe make that an option in the config so user can alter.

Looks beautiful though really looking forward to seeing it running!

I've experimented with different speeds of fire animation, and any slower and the individual frames of animation start to become apparent.

Share this post


Link to post
Share on other sites

With this new version are you testing it along side Blastcore just in-case of any weirdness?

I realise its another addon, but they are kind of like brothers almost :)

Share this post


Link to post
Share on other sites
With this new version are you testing it along side Blastcore just in-case of any weirdness?

I realise its another addon, but they are kind of like brothers almost :)

FAS is entirely self-contained and doesn't change any external or default behavior or effects, so it's always compatible with everything :)

Share this post


Link to post
Share on other sites
Will the beta 3 be mp compatible ?

Fingers crossed yes :)

It was a common complaint about this addon that it "spammed" the .rpt files of players who didn't have the addon. So now there is a class check before trying to execute the fire & smoke command, so that people who don't have it don't get spammed.

But, as an MP effects addon, all should have it :)

Share this post


Link to post
Share on other sites
Coming soon... :)

Awesome. :D

Share this post


Link to post
Share on other sites

Awweeeesoome. Will it fix the Fire being heard from miles away? Love this mod to death but that one thing bugs me. :D

Share this post


Link to post
Share on other sites
Awweeeesoome. Will it fix the Fire being heard from miles away? Love this mod to death but that one thing bugs me. :D

Yes, that feature is reduced ;)

Share this post


Link to post
Share on other sites

Any possibility of making the fires cause damage? ACE for example.

Share this post


Link to post
Share on other sites

I've experimented with different speeds of fire animation, and any slower and the individual frames of animation start to become apparent.

Rgr mate thanks for the reply :)

I have another question, sorry :p

When you said it should stop other players being spammed in MP does that mean that if they dont have the mod, they wont get killed by the fire?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×