dmarkwick 261 Posted December 27, 2010 is it possible to make your great mod compatible with WarFX-Blastcore? In what way? JTD FAS is compatible with everything, as it is entirely self-contained apart from it's dependancy on CBA. Share this post Link to post Share on other sites
manzilla 1 Posted December 27, 2010 is it possible to make your great mod compatible with WarFX-Blastcore? It isn't? How about you explain what is meant by "compatible with WarFX-Blastcore"? He can't fix what he don't see. Share this post Link to post Share on other sites
falcon988 0 Posted January 1, 2011 Quick question. I enabled this and it works and looks fantastic. Have it running with GL4, ACE, ACEX, and ACEX_SM (the sound modification). GL4 works fine but ACEX_SM seems to turn itself off, I go back to the lame vanilla sounds when I use JTD. How can I keep this from happening? Share this post Link to post Share on other sites
dmarkwick 261 Posted January 1, 2011 Quick question. I enabled this and it works and looks fantastic. Have it running with GL4, ACE, ACEX, and ACEX_SM (the sound modification). GL4 works fine but ACEX_SM seems to turn itself off, I go back to the lame vanilla sounds when I use JTD. How can I keep this from happening? I have no idea why it would happen, I use ACE2_SM mod and it runs fine. JTD FAS shouldn't interfere with anything. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 1, 2011 Hey DMarkwick, is there any way to stop the fire from spreading? Like when something bad happens in a FOB? Share this post Link to post Share on other sites
dmarkwick 261 Posted January 1, 2011 Hey DMarkwick,is there any way to stop the fire from spreading? Like when something bad happens in a FOB? Aside from crashing out (the practise of everyone jumping in a vehicle and hightailing it) not much I'm afraid :) Share this post Link to post Share on other sites
dmarkwick 261 Posted January 8, 2011 Coming soon... :) LoZzra6eoAQ Share this post Link to post Share on other sites
bhaz 0 Posted January 9, 2011 Oh lawd, it has begun. :D I'd imagine there's plenty of under-the-hood changes as well, considering it's been almost 8 months since 0.2? Share this post Link to post Share on other sites
das attorney 858 Posted January 9, 2011 Exciting stuff! Looking forward to the new version :) Share this post Link to post Share on other sites
avengerzx 10 Posted January 9, 2011 Pretty nice fireball out there Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted January 9, 2011 Hey DMarkwick nice job, I was wondering what would make a fire that big in a tank besides maybe the ammunition cooking off, but then you would see small explosions if that were the case. Idk it looks as if the tank crashed into a fuel truck, fire seems to big, nice but to big. How do you render such a flame anyways, are you using the vanilla smoke and somehow adding color, I mean how do you do it, same with the smoke effects, no secrets given please :D Share this post Link to post Share on other sites
bigpickle 0 Posted January 9, 2011 very nice Dm ! Can you slow the speed of the flames down a little or maybe make that an option in the config so user can alter. Looks beautiful though really looking forward to seeing it running! Share this post Link to post Share on other sites
mrcash2009 0 Posted January 9, 2011 I cant see what's so great about something looking like fire. *sarcasm* Share this post Link to post Share on other sites
dmarkwick 261 Posted January 9, 2011 Hey DMarkwick nice job,I was wondering what would make a fire that big in a tank besides maybe the ammunition cooking off, but then you would see small explosions if that were the case. Idk it looks as if the tank crashed into a fuel truck, fire seems to big, nice but to big. How do you render such a flame anyways, are you using the vanilla smoke and somehow adding color, I mean how do you do it, same with the smoke effects, no secrets given please :D The fre is supposed to look like a fuel fire, with billowing animated smoke to complement the look. Only about half the smoke instances will be like this, the rest will be the familiar drifting smoke, albeit with all new textures ;) ---------- Post added at 06:57 PM ---------- Previous post was at 06:55 PM ---------- very nice Dm ! Can you slow the speed of the flames down a little or maybe make that an option in the config so user can alter.Looks beautiful though really looking forward to seeing it running! I've experimented with different speeds of fire animation, and any slower and the individual frames of animation start to become apparent. Share this post Link to post Share on other sites
mrcash2009 0 Posted January 9, 2011 With this new version are you testing it along side Blastcore just in-case of any weirdness? I realise its another addon, but they are kind of like brothers almost :) Share this post Link to post Share on other sites
dmarkwick 261 Posted January 9, 2011 With this new version are you testing it along side Blastcore just in-case of any weirdness?I realise its another addon, but they are kind of like brothers almost :) FAS is entirely self-contained and doesn't change any external or default behavior or effects, so it's always compatible with everything :) Share this post Link to post Share on other sites
dlang 24 Posted January 9, 2011 Will the beta 3 be mp compatible ? Share this post Link to post Share on other sites
dmarkwick 261 Posted January 9, 2011 Will the beta 3 be mp compatible ? Fingers crossed yes :) It was a common complaint about this addon that it "spammed" the .rpt files of players who didn't have the addon. So now there is a class check before trying to execute the fire & smoke command, so that people who don't have it don't get spammed. But, as an MP effects addon, all should have it :) Share this post Link to post Share on other sites
mosh 0 Posted January 9, 2011 Coming soon... :) Awesome. :D Share this post Link to post Share on other sites
enad 11 Posted January 9, 2011 Awweeeesoome. Will it fix the Fire being heard from miles away? Love this mod to death but that one thing bugs me. :D Share this post Link to post Share on other sites
dmarkwick 261 Posted January 9, 2011 Awweeeesoome. Will it fix the Fire being heard from miles away? Love this mod to death but that one thing bugs me. :D Yes, that feature is reduced ;) Share this post Link to post Share on other sites
h3killa 10 Posted January 10, 2011 Any possibility of making the fires cause damage? ACE for example. Share this post Link to post Share on other sites
Alex72 1 Posted January 10, 2011 That looks amazing DM (as usual). :) Share this post Link to post Share on other sites
bigpickle 0 Posted January 10, 2011 I've experimented with different speeds of fire animation, and any slower and the individual frames of animation start to become apparent. Rgr mate thanks for the reply :) I have another question, sorry :p When you said it should stop other players being spammed in MP does that mean that if they dont have the mod, they wont get killed by the fire? Share this post Link to post Share on other sites