ACPL Jon 68 Posted January 1, 2010 errr... wtf? why? Share this post Link to post Share on other sites
Inkompetent 0 Posted January 1, 2010 Probably because it is twice as much work to monitor two forums, and because I suppose 90% or more of the community already is starting to get used to visiting dev-heaven ;) Share this post Link to post Share on other sites
reconteam 19 Posted January 1, 2010 Am I the only one who thinks that the low vegetation fix should be in the Community Base Addons thing? Share this post Link to post Share on other sites
andersson 285 Posted January 1, 2010 Probably not, but I dont think thats a good idea. CBA is not about that, its a framework to make addons compatible with each other. Then some of us dont want to use the low vegetation fix, I have no problem whatsoever with the original vegetation. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 2, 2010 (edited) *Edited* Wasn't trying to piss anybody off it was simply a post with (AFAIK) what's going on. Edited January 3, 2010 by Darkhorse 1-6 Share this post Link to post Share on other sites
PuFu 4600 Posted January 2, 2010 It seems kju has quit the BI forums. He has stopped all work on CAA1 (He did one hell of a job. I'm not saying he should still be working on it), He apparently stopped work on OFPIP, and requested his account get deleted... oh god, stop spreading crap like that, will you? Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 3, 2010 Wtf? (and like ?!) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 3, 2010 I apologize pufu. I was simply stating the facts that I knew. Did not mean to come across as spreading BS. Share this post Link to post Share on other sites
Nazul 10 Posted January 4, 2010 kju, any news on some of the buildings being blurry with PROPER low buildings mod?http://dev-heaven.net/issues/show/4383 Did you fix this? I just copied over the original files into kju's .pbos. I fixed the long cattle shed, the small backyard shed and the Cement silos. Was there anymore? Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 4, 2010 those are the only ones i noticed. so the fixed files are at the same download link? thanks nazul Share this post Link to post Share on other sites
Nazul 10 Posted January 4, 2010 What i meant was i copied over the BIS original files into Kju's .pbos. So now they have the full LODs. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 4, 2010 ah gotcha, thanks a lot :) Share this post Link to post Share on other sites
Nazul 10 Posted January 4, 2010 So from the original BIS buildings2_Ind_CementWorks.pbo I copied over the folder called Ind_silovelke into buildings2_Ind_CementWorks_Low_Visuals_R_PROPER.pbo From original buildings2.pbo i copied over 2 folders, shed_small and Farm_Cowshed into buildings2_Low_Visuals_R_PROPER.pbo. Share this post Link to post Share on other sites
Pudenfuhrer 10 Posted January 15, 2010 I've done the same thing as you - however there are more Something called the 'linekeepers box' ingame - it's next to the cow shed in the Razor 2 mission, next to the gate with the writing above. This is at the cowshed in Staroye where you help the farmers. Also there are the other two sheds, one of which has a small horizontal gas tank outside - also at the same cowshed (can be seen in the Razor Two mission). The same building and gas tank combo shows up when you go to the quarry on the same mission.. Then there is also a commercial fence with angled barbed wire on the top. A pile of logs that features often outside houses. Most noticable was a industrial unit-like hanger I tried replacing "Ind_Shed_01" or "Ind_Shed_02" - but that didn't work. It's a shame as this mod really speeds up the loading of textures around towns etc.. Anyone any ideas of a way to find out which files are for which buildings? The trial and error method sucks. Thanks Share this post Link to post Share on other sites
Wolfrug 0 Posted January 15, 2010 And so on basically - all the buildings with interiors would need to be replaced I think. Also many of them turn into proper buildings when destroyed (i.e. ruins that you can walk inside), which is another issue. All in all, I think the buildings side of the mod is a great thing, and has helped me be able to play Arma 2 at all, but it's just not good in the long run. The highest LOD, to be able to enter and interact with buildings, is simply needed. I don't know if that will completely break the whole thing, but I'd be happy (I think, theorethically) with a switch between "super low" and "super high" which, I suppose, should at least lower the lod-switching a little? But the vegetation mod still works wonders (aside, once again, for certain trees...) Regards, Wolfrug Share this post Link to post Share on other sites
Pudenfuhrer 10 Posted January 15, 2010 Yes I think you might be right. The buildings mod isn't going to be very useful I thought one of the blurry buildings might have interfered with the dogtags at the quarry - but no actually.. Off topic - I'm really not sure about this game - certainly as far as the campaign goes. It seems, potentially, like OpFlash but then with heaps of mandatory scripting and only a handful of missions - rather than going the simple, self-evolving sandbox missions route. So it's brief moments of brilliance and then lots of work to get around the clunks. What a shame - at least the quick editor rocks. Share this post Link to post Share on other sites
Nazul 10 Posted January 16, 2010 I've done the same thing as you - however there are more Something called the 'linekeepers box' ingame - it's next to the cow shed in the Razor 2 mission, next to the gate with the writing above. This is at the cowshed in Staroye where you help the farmers. Also there are the other two sheds, one of which has a small horizontal gas tank outside - also at the same cowshed (can be seen in the Razor Two mission). The same building and gas tank combo shows up when you go to the quarry on the same mission.. Then there is also a commercial fence with angled barbed wire on the top. A pile of logs that features often outside houses. Most noticable was a industrial unit-like hanger I tried replacing "Ind_Shed_01" or "Ind_Shed_02" - but that didn't work. It's a shame as this mod really speeds up the loading of textures around towns etc.. Anyone any ideas of a way to find out which files are for which buildings? The trial and error method sucks. Thanks Thats a lot more than Ive seen. Since i 'fixed' my PROPER pbo's I havent noticed any more low res buildings. Ill take a look. Share this post Link to post Share on other sites
kroky 1 Posted January 16, 2010 Thats a lot more than Ive seen. Since i 'fixed' my PROPER pbo's I havent noticed any more low res buildings. Ill take a look. Maybe you could provide a download link to exchange the pbos concerned? Share this post Link to post Share on other sites
Nazul 10 Posted January 16, 2010 Ill do that. Pudenfuhrer can you give me the exact coordinates for these other buildings, Im unable to find any more then I can upload this fixed pbos somewhere. Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 16, 2010 Hey guys, maybe it's a better idea to post it mainly here, like Kju mentioned? Share this post Link to post Share on other sites
kroky 1 Posted January 18, 2010 Ill do that. Pudenfuhrer can you give me the exact coordinates for these other buildings, Im unable to find any more then I can upload this fixed pbos somewhere. I would be glad if you could post even the .pbo with the fixes you already applied. If you will find more, you still can update. Can you please post a link for the fixed .pbo? Share this post Link to post Share on other sites
Nazul 10 Posted January 19, 2010 http://www.megaupload.com/?d=AZ2B3LFO Heres the 2 pbos with fixed LODs. All i have done is unpbo and copied over BIS textures. Its not really a fix but it works. Please let me know of more buildings with low LODs only. Share this post Link to post Share on other sites
Pudenfuhrer 10 Posted January 21, 2010 Ill do that. Pudenfuhrer can you give me the exact coordinates for these other buildings, Im unable to find any more then I can upload this fixed pbos somewhere. have a look at 099 098 Small Shed 133 092 Hut with gastank outside 134 092 Industrial shed ---------- Post added at 01:38 AM ---------- Previous post was Yesterday at 11:47 PM ---------- edit No - your pbo is slightly different to mine.. And it seems like everythings okay with it. How strange - from what you described I replaced the same files as you - either way Nazul - good job - your pbo's seem solid Share this post Link to post Share on other sites
kroky 1 Posted January 21, 2010 Yes I can confirm this. I replaced the pbos and everything working alright. Especially glad now the huts on Isla Duala dont look like carton boxes anymore..:) Thank you Nazul! Share this post Link to post Share on other sites
Taurus 20 Posted January 21, 2010 Hello. Sorry if this has been requested before, but the forums doesn't allow conditional searches "At AND men" so i didn't find the old "no at vs men"-addon which I do believe Proper did for ArmA. Is there one for ArmA 2? Couldn't find one on the Proper project page on dev heaven. I've downloaded a few, looks promising, thanks! Share this post Link to post Share on other sites