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.kju

PROPER projects - game tweaks of all sorts

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Thanks for the mods kju, just brilliant.

edit: if I have my settings already on low models, is there still a benefit to using the building lod mods? seeings as the top lods aren't being drawn anyway? (At least that's how I think it's working) Or does it work differently. Sorry if this has already been covered. searched but couldn't find.

Edited by 11_HARLEY_11

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Even on low graphic settings, I think the engine uses the highest LOD.

You can confirm that by measuring FPS via fraps in ArmA2mark with and without.

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@kju

Is there a proper module for changing the view inside the vehicles?

I mean to be able to double click on - and move the view inside the vehicle to a more rear position. Like it is possible with non scoped weapons already?

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Nope. Not yet. I think its doable, yet I see no real importance for it.

I will make a more OFP like FOV addon for both infantry and vehicles soon though.

Means way less zooming in.

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Nope. Not yet. I think its doable, yet I see no real importance for it.

I will make a more OFP like FOV addon for both infantry and vehicles soon though.

Means way less zooming in.

sounds good. Waiting for it.

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I cant login with guest/guest ... does it realy need a login at devheaven to download these tweaks?

Edited by mrcash2009

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Unless you find a mirror, yes it does.

Just try again. Most likely someone else was logged in already.

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Kju, maybe not the best place to ask but since this kind of relates i just had a question.

Do you (or anyone else) think the latest beta (v60141) switches LOD's much more than before? Might be one of those spooky things with this games updates where i think something is happening when it in fact is not lol. But it feels like i see a lot of switching. A crazy example is one of those sandbag walls (low with small sacks in the editor) is changing its shape and textures 3 times when i move between 1-9 meters from it. 3 times within 10 meters feels a bit over done? Im no pro in this matter, but thanks to that and some other crazy switching i wondered if anyone else noticed anything.

And you being the mastermind here even have your own addons regarding this i thaught you would know if any. :)

Using your addons ofcourse though. Maybe they had some influence?

Thanks

Alex

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Hard to say. Yet I think PROPER tweaks or any other addons are not related.

The performance tweaks and super texture fix by BI might have.

However in the CIT there are tickets with various models switching too fast:

http://dev-heaven.net/issues/show/5353

http://dev-heaven.net/issues/show/4638

http://dev-heaven.net/issues/show/4231

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Does the following files work for A1 please?

DisablePPEffectsForWeapons_Performance_C_PROPER

StaticsVisibleAtDistance_Visuals_C_PROPER

TreesVisibleAtDistance_Visuals_C_PROPER

structures_VeryLow_Visuals_R_PROPER

I ran them but it doesn't seem to do anything.

Edited by jasonnoguchi

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I knew about your tweaks kju, but I have forgotten to have a look for a while. Found some keepers there. Thank you!

I couldnt find any tweak that disables the "spacebar-tell me distance-find enemies"-'feature'. Do you have any plans for that?

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Xeno did it, SBSMac PvP pack has it, others have.

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Addon to disable spacebar scanning

The "problem" here is that a client has to have the addon.

The easier option is to enforce it by implementing it in the mission.

Another great addition kju! Is there more information available for this please?

Does it only prevent scanning for enemy locations or does it disable this for friendlies too?

If not already included, it would be useful to have enemy only disabled option, to allow you to ID your teammates when using veteran difficulty or above.

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No way to tweak it. Only BI can.

It is on or off.

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No way to tweak it. Only BI can.

It is on or off.

One for the future hopefully, but thanks for what you've done.

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Just vote in the CIT to make BI fix it.

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Thanks for the vegetation/building model tweaks, they allow me to enjoy A2 on my decrepit computer.

In the spirit of improving performance, I'd like to request a tweak to disable parallax mapping (on terrain in particular). Currently it's my greatest FPS killer.

Perhaps there's a way to do it without a mod, but I haven't found it.

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No worries.

The res vegetation pack will still be improved to avoid trees/bushes flying. ETA 2-4 weeks.

Probably a few more vars available at that time too.

I don't think you can disable parallax mapping. Maybe if you set shaders to very low/off,

if that setting still works (in arma.cfg or via the PROPER addon in the ingame menu).

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Nice to hear there are updates coming Kju! Youve helped me play this game with tons better performance and im forever thankful for that. ;)

About the shader in the ARMA2.Profile. I dont think it works im afraid. I tested changing that one long time ago up and down, and i never saw any difference let alone performance increase/decrease.

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server profile skill do you mean add this to server.cfg

skillFriendly=0.89999998;

skillEnemy=0.89999998;

Reducing skill settings to:

skillFriendly=0.5;

skillEnemy=0.5;

precisionFriendly=0.5;

precisionEnemy=0.2;

EnemyTag=0;

UltraAI=0;

I am sick to death of AK-47 snippers

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^... I play with precisionEnemy=0.01 and its a lot more tolerable even though sometimes I still get hit by a bullet which I hear no sonic crack from...i.e... one hit from darn far away.

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