Black1ron 10 Posted September 29, 2009 Any news on the update, binkowski? Share this post Link to post Share on other sites
Binkowski 26 Posted September 29, 2009 Any news on the update, binkowski? I'm working on it, my friend is hopefully going to get the new MOLLE packs done for me. And I have the simple weapon pack included (thanks to Vilas for the M240B + ELCAN). Share this post Link to post Share on other sites
RUDOLF 9 Posted September 30, 2009 Maybe this weekend, I think. Really expecting it! Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 30, 2009 Great news. Can't wait to see the new packs and weapons! Share this post Link to post Share on other sites
Binkowski 26 Posted October 5, 2009 Check the front page for the new patch v1.4b! Enjoy and have fun! Share this post Link to post Share on other sites
dragonbaron 10 Posted October 5, 2009 Awesome units. Thanks for your great work and your regular updates. Share this post Link to post Share on other sites
oldbear 390 Posted October 5, 2009 New on front page at Armed Assault.info Link to mirror : US Army 2009 Units (v 1.4 beta) Share this post Link to post Share on other sites
suhsjake 1 Posted October 6, 2009 Few Errors I spotted: M240B - No belt animation/No mag change animation/ No side and bottom Rails M4 - No mag change animation/ Bullet ejection to high/ M4s are Semi Burst/ Eotech sight too dim. Other than that, its good. Share this post Link to post Share on other sites
Flash Thunder 10 Posted October 6, 2009 Its a good mod, although the textures on the sleeves and arms in first person are very smudgey looking even on Very High Textures and 100% 3D Res, nice units. :) Share this post Link to post Share on other sites
Binkowski 26 Posted October 6, 2009 Few Errors I spotted:M240B - No belt animation/No mag change animation/ No side and bottom Rails M4 - No mag change animation/ Bullet ejection to high/ M4s are Semi Burst/ Eotech sight too dim. Other than that, its good. Yeah, I'm not sure how to fix this. I don't do weapons. Not my thing. If anyone knows a fix, please contact me via PM. Share this post Link to post Share on other sites
Black1ron 10 Posted October 6, 2009 Is there a weapons crate with this? Share this post Link to post Share on other sites
Binkowski 26 Posted October 6, 2009 No there is not, I can add one however. Here are the class names. BINK_M4_EOTECH BINK_M4_EOTECH_GRIP BINK_M16_SDM BINK_M240 BINK_USP Share this post Link to post Share on other sites
Black1ron 10 Posted October 6, 2009 Please, because I stink at the whole in-editor gear changing. I would love to learn, but I can't get past removing all weapons. Share this post Link to post Share on other sites
AnimalMother92 10 Posted October 6, 2009 (edited) Please, because I stink at the whole in-editor gear changing. I would love to learn, but I can't get past removing all weapons. it's not too bad. in the init line of the unit put: removeallweapons this; this addmagazine "ammo class name"; this selectweapon "weapon name"; this addweapon "weapon name"; repeat addmagazine as much as you want for more clips. this will start the unit with the weapon youve chosen in his hands and loaded equipped with ammo. class names for guns and ammo can be found here http://forums.bistudio.com/showpost.php?p=1292940&postcount=8 @Binkowski another great update! glad to see some new weapons. Edited October 6, 2009 by AnimalMother92 Share this post Link to post Share on other sites
W0lle 1052 Posted October 6, 2009 Please, because I stink at the whole in-editor gear changing. I would love to learn, but I can't get past removing all weapons. Search the editing forum for "addweapon", there are several threads about this. In the units init line type: removeAllWeapons this; this addMagazine "30Rnd_556x45_Stanag"; this addWeapon "BINK_M4_EOTECH"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag" This removes all weapons from the unit, and adds the M4 Eotech from Binkowski's addon plus 6 magazines Share this post Link to post Share on other sites
Black1ron 10 Posted October 6, 2009 it's not too bad. in the init line of the unit put:removeallweapons this; this addmagazine "ammo class name"; this selectweapon "weapon name"; this addweapon "weapon name"; repeat addmagazine as much as you want for more clips. this will start the unit with the weapon youve chosen in his hands and loaded equipped with ammo. class names for guns and ammo can be found here http://forums.bistudio.com/showpost.php?p=1292940&postcount=8 @Binkowski another great update! glad to see some new weapons. Search the editing forum for "addweapon", there are several threads about this. In the units init line type: removeAllWeapons this; this addMagazine "30Rnd_556x45_Stanag"; this addWeapon "BINK_M4_EOTECH"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag" This removes all weapons from the unit, and adds the M4 Eotech from Binkowski's addon plus 6 magazines Thanks animalmother, thanks W0lle! Share this post Link to post Share on other sites
suhsjake 1 Posted October 6, 2009 Maybe you should sticky something W0lle. Share this post Link to post Share on other sites
Requiem007 10 Posted October 6, 2009 Great job Binkowski, I love the units. I also love the new edition to the units, their own US Army Weapons pack. Share this post Link to post Share on other sites
Guest Posted October 6, 2009 Release frontpaged at the Armaholic homepage. US Army '09 v1.4 Share this post Link to post Share on other sites
pauliesss 2 Posted October 6, 2009 Thank you again for update Binkowski! :cheers: Share this post Link to post Share on other sites
clawhammer 10 Posted October 6, 2009 Thanks for the update and these great weapons :-) But sadly i hat to notice an bug with the weapons, when iam about 10 foods in front of an unit i can see the Weapon shot flash effects (Muzzle). I Uploaded a image so you can see what i mean :D Share this post Link to post Share on other sites
Callsign 128 Posted October 6, 2009 I get this problem at any distance I think, outstanding units though! Share this post Link to post Share on other sites
cole 0 Posted October 6, 2009 (edited) Yeah, I can confirim muzzle flash being visible at distance even when not firing (LODs issue probably?). Also would be good if the guns could get all those fancy animations and probably a slightly more hi-res scope view for the M240! Apart from that, all the new stuff is looking great! :) Edit: Now we just need those Darth Vader lookalike door gunners to make it evil... and epic :mad2: Edited October 6, 2009 by Cole Share this post Link to post Share on other sites
rabs 10 Posted October 6, 2009 Offtopic: Clawhammer, would be kind enough to tell me where you got the snow map at? Share this post Link to post Share on other sites
suhsjake 1 Posted October 6, 2009 Binko, you need to add the zasleh selection in the model.cfg. Share this post Link to post Share on other sites