vilas 477 Posted December 4, 2009 link fixed :) maybe ERA version will come too Share this post Link to post Share on other sites
Uglyboy 10 Posted December 4, 2009 Yep DL'ing now :) ---------- Post added at 11:27 PM ---------- Previous post was at 10:57 PM ---------- Ok been testing briefly and the only issues i encountered so far are: -M109 have the aforementioned m2 that should not be there, but at least you made it unusable for now good move - M113 both versions: the commander view is totally obstructed by the model, also it's fixed ( not sure if it turns in RL? ) - Bradley both versions and Linebacker: M252 bushmaster sound is not right, when you fire it continously you hear a 5 round burst sound, then a pause, while there is a 6th round fired in that pause, sound file problem. While firing the m240 coaxial gun the cartridges are expelled from the middle of the Bushmaster gun itself This is what i encountered so far, tell me if you need pics for better explanation :) good work anyway those machine looks, sounds and feels very nice Also check your PM box in the next few minutes i have a private question for you :o EDIT: another issue: when you change from Commander seat to Gunner seat with the M113 you are stucked in "ironsight mode" only way i been able to restore normal view mode is getting out or changing to 3rd person ( and if you have 3rd person disabled you have to get out :( ) Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 5, 2009 Just a small message for those Vilas P85 lovers out there:Awpaholica is making it's Awpaholica Warfare on the P85 mod. We've already started testing and it's coming along well. Firing the 2S7 203mm into a town is soooooo satisfying! Great! Can't wait. ---- The vehicle pack looks great. Will try it out ASAP. Thank you! :) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 5, 2009 VERY NICE!!! Great work Vilas!!! :) Now just waiting for some mission makers to make campaigns with these nice things. :) Share this post Link to post Share on other sites
CW001 10 Posted December 5, 2009 This is fan-fupping-tastic. Slight request, could you hazz up the West German uniforms as they're rather bland at the moment? Share this post Link to post Share on other sites
vilas 477 Posted December 5, 2009 This is fan-fupping-tastic. Slight request, could you hazz up the West German uniforms as they're rather bland at the moment? i know that photographs from old time can lie (specially chemical photography) if you have "real" looking colour picture, please show it i used colour i took from internet photos , but i know it could lie (white balance, old photos, material structure and sun light and surrounding area influence on global picture look etc.) Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 5, 2009 I have just released a new mission for P'85 in case someone is interested: http://forums.bistudio.com/showthread.php?p=1506027#post1506027 ----- @Vilas: have you added the stuff that makes your Artillery work with the Artillery Module already? Cheers, D. Share this post Link to post Share on other sites
Drew 10 Posted December 5, 2009 nice job Vilas, I really like http://www.armaholic.eu/vilas/scr/12_2.jpg as well ---------- Post added at 05:38 PM ---------- Previous post was at 05:00 PM ---------- have a problem Vilas, when you are the commander in the M109 & you Turn out your game crashes. Share this post Link to post Share on other sites
Binkowski 26 Posted December 5, 2009 Sweet pack Vilas! Looking good man. Share this post Link to post Share on other sites
Alex72 1 Posted December 5, 2009 Nice work Vilas! :) Is the M109 used with ARTY Module? Same way as MLRS? Share this post Link to post Share on other sites
major woody 11 Posted December 5, 2009 Cool APC's (M113) - are you also gonna make one without the commanders shield...? Share this post Link to post Share on other sites
gossamersolid 155 Posted December 5, 2009 Nice work Vilas! :)Is the M109 used with ARTY Module? Same way as MLRS? I've gotten the M109, 2S1 and 2S7 working fine so you should be able to :) Share this post Link to post Share on other sites
Drew 10 Posted December 5, 2009 anyone else getting the bug when the commander turns out it in the M109 it crashes to desktop? Share this post Link to post Share on other sites
major woody 11 Posted December 5, 2009 I've gotten the M109, 2S1 and 2S7 working fine so you should be able to Yes! - about time... ;) Share this post Link to post Share on other sites
gossamersolid 155 Posted December 6, 2009 Yes! - about time... ;) UPDATE: m109 seems to have an issue with aiming. The shells rarely land anywhere near their target, I'm looking through the config to try to get it to work properly The 2S1 and 2S7 work PERFECTLY though PS: I'm using the american version of the M109 Share this post Link to post Share on other sites
modemmaik 53 Posted December 6, 2009 (edited) Thanks vilas. Nice work. I have just tested the M2A0 and M2A2. Two minor issues: - The back wheels do not spin - The dampers seem to be inactive. I you want to, you may check my open source bradley. The dampers should work, MLOD's are included. :edit: Retest shows working dampers on all versions. My fault. Edited December 6, 2009 by modEmMaik Share this post Link to post Share on other sites
vilas 477 Posted December 6, 2009 ? no - dampers work, check again since Arma2 most of my vehicles are rebinarised again and have dampers Share this post Link to post Share on other sites
Uglyboy 10 Posted December 6, 2009 dampers work here :confused: Share this post Link to post Share on other sites
modemmaik 53 Posted December 6, 2009 ?no - dampers work, check again since Arma2 most of my vehicles are rebinarised again and have dampers Strange... retested them and they work... sorry, my fault. Non-spinning back wheels are desert version only. Sorry, mike Share this post Link to post Share on other sites
vilas 477 Posted December 6, 2009 good that works, now it would be good to find reason for another thing i have report which says that Bradley has too powerfull cannon i took BIS magazine from LAV, i changed capacity from 210 to 450 and gave it to Bradley according to reports, 25mm is now stronger than LAV, although definition looks: class vil_450Rnd_25mm_M242_APDS : VehicleMagazine { scope = public; displayName = $STR_MN_25MM_M242_APDS; ammo = "B_25mm_APDS"; count = 450; initSpeed = 1040; maxLeadSpeed = 300; // max estimated speed km/h tracersEvery = 4; lastRoundsTracer = 4; nameSound = "cannon"; }; also i have to clarify one thing, when it comes to discussion about power of Bradley: i used in Bradley BIS TOW2 (since 1987) BIS used in Hummers TOW1 (1971-1987) so of course my Bradley is "one shot , one kill", cause it uses BIS TOW2 not TOW1 like Hummers Share this post Link to post Share on other sites
major woody 11 Posted December 7, 2009 The 2S1 and 2S7 work PERFECTLY thoughPS: I'm using the american version of the M109 Are the versions you're using been released yet? - I can't seem to get it to work... Share this post Link to post Share on other sites
vilas 477 Posted December 7, 2009 config for P85 is only 100 kb to download, so last version (ca. begining of November) should have it (mega thanx to help of Dmitrii) maybe you have older version ? config is really only 100 kb to download now i know that i must fix more things like real BW old type rucksack and some more (but in models, not in config) Share this post Link to post Share on other sites
NoRailgunner 0 Posted December 8, 2009 Your M113 dont need a commander and if you turn out the view could be more realistic like in other vehicles where you see a bit from the vehicle/the hull. :) Share this post Link to post Share on other sites
deralky 10 Posted December 8, 2009 (edited) Great Vehicles My Question Can i use your Vehicle with an own Config to be balanced it out with other vehicle? We want to build an CTI Mod and need to balance it out so it will fair for everyone. i doesn´t want to release it as standalone Vehicle Edited December 8, 2009 by deralky Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 8, 2009 Hello, a small request and some error reports this time :) Vilas, could you please do a medic for your P'85 Chernarussians? I would be content if you just add the medic ability to a simple soldier. No new model needed. And some small new errors I came across: Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 9a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 10a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 11a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 12a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 13a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 14a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 15a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 16a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 17a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 18a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 19a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 20a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 21a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 22a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 23a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 24a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 25a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 26a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 27a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 28a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 29a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 30a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 31a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 32a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 33a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_sol.p3d. Selection 34a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 9a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 10a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 11a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 12a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 13a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 14a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 15a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 16a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 17a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 18a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 19a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 20a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 21a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 22a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 23a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 24a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 25a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 26a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 27a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 28a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 29a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 30a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 31a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 32a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 33a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_pack.p3d. Selection 34a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 9a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 10a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 11a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 12a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 13a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 14a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 15a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 16a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 17a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 18a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 19a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 20a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 21a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 22a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 23a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 24a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 25a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 26a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 27a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 28a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 29a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 30a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 31a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 32a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 33a not found Wrong vertex mapping for person collision geometry found in p85_troop\vil_csla_crew.p3d. Selection 34a not found In Vehicle: p85_v\p85_jawa.p3d missing driver get in direction point In Vehicle: p85_v\p85_jawa.p3d missing cargo get in direction point Keep up your great work Vilas! Cheers, D. Share this post Link to post Share on other sites