-=Firewall=- 10 Posted April 13, 2010 Good to hear that your great mod is still under development. Does the tank commander still use his MG every time? Because of this the gunner wont fire his gun anymore. I made a little tank battle, Tusk against T90 at vyshone. The T90 fired his main gun once, but then the commander turned out shooting at my tank with the MG all the time not using the main gun anymore. The commander should only turn out if its safe/necessary! The problem is, that the AI in vanilla ARMA2 uses the MG all the time.... Share this post Link to post Share on other sites
katipo66 94 Posted April 13, 2010 Thanks Solus: i especially love your wounding system, its no fuss and AI get the job done :) Share this post Link to post Share on other sites
Hunter123 10 Posted April 13, 2010 Thanks for the update, but now my rpg rockets do not explode any more. Anyone else having this issue? Share this post Link to post Share on other sites
Solus 1 Posted April 13, 2010 (edited) Thanks everyone! Here's a quick update: http://www.filefront.com/16112469/SLX_Mod_ArmA2_1.981.rar Changes: Changed damage system to fix indirect hits while keeping variable damage direct hits. Removed heal person medic action. Fixed RPG arming. Better quick reactions to sniper fire. Some other minor fixes and tweaks. Edited April 13, 2010 by Solus Share this post Link to post Share on other sites
node_runner 0 Posted April 13, 2010 *weeps* Solus....I love you man. Share this post Link to post Share on other sites
the.d 0 Posted April 13, 2010 (edited) Thanks Solus! I don't have much time right now - someone broke my car now I gotta take care of repairs etc. :-/ I'll try to give some proper feedback as soon as I can! Thank you very, very much for your efforts! Good distraction - my poor car... *sigh* Having a test game right now - looks pretty cool so far. Impacts are still a problem: a BMP2 just killed all of us without even hitting once - large calibre gun blasted us away with indirect damage. Radius is a little large gameplay-wise. Regardless of realism it's just an unfair advantage for the AI, as they have this "magical tracking" ability, you see. By the way: We would be honoured if you could join in for a coop sometime, Solus :-) Edit: Finished our game. Amazing experience - love the new animations! Is it possible that the "heal enemy soldier and take him captive" might not properly work on dedicated servers? After healing an enemy he was just lying idle on the floor keeping his head down. Well, nothing grave :-) We will run another test game tomorrow, hopefully. Thank you! Edited April 13, 2010 by The.D Share this post Link to post Share on other sites
stevedrumsdw 10 Posted April 13, 2010 Just wanted to say thanks Solus for all of your work! Share this post Link to post Share on other sites
Valentaur 0 Posted April 14, 2010 Just wanted to say a heartfelt thanks for all your work, Solus. My sons and I have gotten countless hours of enjoyment out of your SLX mod ever since OFP. You rock!!!! Your work is much appreciated. Share this post Link to post Share on other sites
jay316 0 Posted April 14, 2010 Thanks for the updated version. Share this post Link to post Share on other sites
Solus 1 Posted April 14, 2010 Thanks again everyone! -=Firewall=-: I looked into it and they do use the MG too much but also seem to still use the cannon when turned out and seem about as effective. I tried reducing the probability of using the commander MGs and raising the cost of the bullets so they will be more careful with them. The.D: Thanks for spotting that, wounded enemy handling on dedicated servers/non local machine people is fixed in the next version. I changed the range of all the large caliber bullets back to default which looks close enough. Share this post Link to post Share on other sites
Laqueesha 474 Posted April 14, 2010 Love the new headshot effects! Very bloody! :D Share this post Link to post Share on other sites
MrAgentGuy 10 Posted April 14, 2010 very nice solus! :) But can you finally update the dismemberment system? even just updating the gib models? and instead of just spawining the models all together ina random spot, can't you position the gibs in a human body shape, before they drop to the ground? Share this post Link to post Share on other sites
froggyluv 2136 Posted April 14, 2010 and instead of just spawining the models all together ina random spot, can't you position the gibs in a human body shape, before they drop to the ground? :D Yes, please make a soldier-gib man so that we can blow him apart chunk by chunk. Looks great solus, looking forward to taking these new versions for a spin. Share this post Link to post Share on other sites
miller 49 Posted April 14, 2010 Thanks Solus ArmA2Base.de Mirror updated: SLX Mod by Solus v1.98 Kind regards Miller Share this post Link to post Share on other sites
Two47shades 10 Posted April 15, 2010 The version before this ran War 3 Front flawless almost. Now the game crashes every 10 - 15 min. I guess it is not one of the lucky games that work with this mod. Love it though. Share this post Link to post Share on other sites
the.d 0 Posted April 15, 2010 Very hard to make out what it is, but I have to report severe stability issues as well. ArmA2 basically never crashed and with the full SLX mod loaded (or even parts of it) ArmA2 freezes from time to time. This can mostly be observed in complex missions, like Civil War or Superpowers but sometimes it happens even in simple non-script scenarios. Sorry for not being able to specify anything - the .rpt didn't show anything useful. All I can say is, this doesn't happen without SLX :-/ Share this post Link to post Share on other sites
TermiPete 0 Posted April 16, 2010 I love this mod, but on my Core 2 E6400 with 4GB, NVIDIA 9800GTX and Vista 32-bit, performance absolutely dies in a firefight. I can use GL4 fine and will probably need to stick with that . . . Any recommendations? Share this post Link to post Share on other sites
TimeJedi 10 Posted April 16, 2010 Greetings. Whether I do not know such question was asked here a hedgehog, at me shots on РПГ7 do not blow up. Damages, visualisation of anything, only strange click and effect of hit of a bullet there where gets a shot. p.s Sorry it is the automatic translator Share this post Link to post Share on other sites
gulag 10 Posted April 16, 2010 Very hard to make out what it is, but I have to report severe stability issues as well. ArmA2 basically never crashed and with the full SLX mod loaded (or even parts of it) ArmA2 freezes from time to time. This can mostly be observed in complex missions, like Civil War or Superpowers but sometimes it happens even in simple non-script scenarios. Sorry for not being able to specify anything - the .rpt didn't show anything useful. All I can say is, this doesn't happen without SLX :-/ It happens to me only when is combined with ACE2.:( Share this post Link to post Share on other sites
DRoberts69 10 Posted April 16, 2010 yeah i like the mod, i think it adds a lot of immersion but is there anyway you could make it less of a performance hit because it really brings my framerate down. but i dont know anything about modding so if its not possible dont worry. But i really like the way they use houses as cover and go up on roofs. also it seems like the scripting makes the find paths better when your going through built up areas. Share this post Link to post Share on other sites
TimeJedi 10 Posted April 16, 2010 In addition to my message I will fit video: http://www.youtube.com/watch?v=SbNUqjslTmo In general this problem only at me? Share this post Link to post Share on other sites
kroky 1 Posted April 16, 2010 I had also stability problems, but managed to get it to work quite stable now with this configuration: (Note all other mods, that are in my signature are also running simultanously) http://www.megafileupload.com/en/file/218371/SLX-Redux-doc.html Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 16, 2010 (edited) Soo, SLX is compatible with ACE II and all of the ACE features...?? Tried and seem to work with my line here: -mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA;@SAM_B1;@JTD;@TF86_SEALs_v1.0;@SLX Sofar that is.. BUUUUUT, weres my cross?? And HOOOWW do i get it back?? Edited April 16, 2010 by Andersson[SWEC] Share this post Link to post Share on other sites
gulag 10 Posted April 16, 2010 ;1609714']Soo' date=' SLX is compatible with ACE II and all of the ACE features...??Tried and seem to work with my line here: -mod=@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_PLA;@SAM_B1;@JTD;@TF86_SEALs_v1.0;@SLX Sofar that is.. BUUUUUT, weres my cross?? And HOOOWW do i get it back??[/quote'] remove this from slx mod slx_modweapons_nocrosshairs.pbo Share this post Link to post Share on other sites
the.d 0 Posted April 16, 2010 I had also stability problems, but managed to get it to work quite stable now with this configuration: (Note all other mods, that are in my signature are also running simultanously) http://www.megafileupload.com/en/file/218371/SLX-Redux-doc.html Good one! Thanks, man - this is severely trimmed down but retains some of the very core features! I will try it out tonight, thanks (again ^^) Kroky! Share this post Link to post Share on other sites