Simon C 0 Posted November 8, 2009 If you have XP, then I don't think you need to use it. At least, that's the experience I have with my XP. :) Share this post Link to post Share on other sites
.kju 3244 Posted November 8, 2009 AI and roads fixed - please test. Share this post Link to post Share on other sites
andersson 285 Posted November 8, 2009 (edited) Haha!! You made it kju! Gonna test for sure, much needed fix!! update: Sorry to say, but Sahrani roads didnt work for the AI. Rahmadi and Porto did work (unbinarized if I remember correctly?). update2: Im sorry again, my bad as I had forgot to remove caa_w_sara.pbo.. The roads work perfect on Sahrani now, AI has no problem whatsoever. They even uses the bridges! Edited November 9, 2009 by andersson Share this post Link to post Share on other sites
Muahaha 10 Posted November 9, 2009 (edited) AI and roads fixed - please test. Wow!!! jumping with joy...:) Question: Does w_sara.pbo fixes only sahrani or does it fixes southern sahrani and united sahrani as well? Edited November 9, 2009 by Muahaha Share this post Link to post Share on other sites
andersson 285 Posted November 9, 2009 (edited) Only Sahrani. I played on this test today and no problems or crashes. I hope it make it into the caa1 so my friends can update through YAS. Kju, if you need help unbinarizing the other wrp's I can help you. Whats the status on the viewblocks for trees? I remember that there was an addon for arma that changed the viewblocks to better ones. Is that incorporated? If not I could maybe help you with that. Edited November 9, 2009 by andersson Share this post Link to post Share on other sites
.kju 3244 Posted November 9, 2009 (edited) As now confirmed, we will binarize porto and rahmadi, and upload it to the YAS server. I guess it will be done until the end of the week. @ Muahaha: That update will include the other Sara versions as well. @ Any other a1 worlds: Basically you need to binarize the (8WVR/unbinarized) WRP again with a2 tools. You need to convert the binarized WRP (OPRW) to the unbinarized (8WVR) WRP with mikero's convertWrp. In addition you need all objects used by the world available on the P:\ drive, along with the config definitions for the object. Finally use binpbo to binarize it again. Edited November 9, 2009 by kju Share this post Link to post Share on other sites
Simon C 0 Posted November 12, 2009 Do you plan to update the HTTP server too? I don't use Yoma's, but would like to update this addon ASAP. :) Share this post Link to post Share on other sites
.kju 3244 Posted November 12, 2009 HTTP and YAS use the same files. Share this post Link to post Share on other sites
ziiip 1 Posted November 12, 2009 Propably asked before, but can I download the islands separately? They are all that I need. Thanks for the answer. Share this post Link to post Share on other sites
.kju 3244 Posted November 12, 2009 Yes via the HTTP download or YAS. Share this post Link to post Share on other sites
Aelin 10 Posted November 12, 2009 Yes via the HTTP download or YAS. lol kju...the people is asking the same questions continuously,now I know where to find the files but there is still darkness in my mind about them...."OAC"...hmmm..."to play the a1 campaign and missions in a2"...hmmm...not interested but maybe it is essential to play the maps....hmmmm....better if I dl it too....:rolleyes: I mean,in my powerful noob-pride,your caa1 is a diamond I must suffer a lot to conquer:bounce3: same about YAS eh... ---------- Post added at 08:54 PM ---------- Previous post was at 08:51 PM ---------- forgot the most important message to you:my no gay love to you for the http update option Share this post Link to post Share on other sites
Drew 10 Posted November 12, 2009 what ? what did u just say ? Share this post Link to post Share on other sites
.kju 3244 Posted November 12, 2009 HowToDownloadReleases FrequentlyAskedQuestions You only need the oac_core.pbo as its the config part for the worlds. It does not alter a2 configs. Only extends them, yet does no harm. Share this post Link to post Share on other sites
Punisher5555 0 Posted November 13, 2009 (edited) KJU, I cannot run CAA1 with any of the beta's. I keep getting "no world" and other weird messages. I have uninstalled/reinstalled/updated CAA1 a couple of time. I try using icons/command lines CAA1 creates and ones that I have. Any words of advice? EDIT: Is it because of the new CBA version? Edited November 13, 2009 by Punisher5555 Share this post Link to post Share on other sites
.kju 3244 Posted November 13, 2009 Try this from the FAQ - I have missing buildings and lots of errors with CAA1? Share this post Link to post Share on other sites
Simon C 0 Posted November 13, 2009 Is there any news on a fix for the ground texture on Avgani yet? I tried that midDetailTexture thing, but the line didn't actually exist until I put it in, using one of the MCO files from the avgani directory. I hope you can work out a fix soon. :) Share this post Link to post Share on other sites
bigshot 64 Posted November 13, 2009 anyone know why the yoma addon sync says something like "cant parse url" everytime i try to update the oac core files? Share this post Link to post Share on other sites
.kju 3244 Posted November 13, 2009 BigShot do you use the latest version of YAS? Share this post Link to post Share on other sites
bigshot 64 Posted November 13, 2009 BigShot do you use the latest version of YAS? that fixed it, thanks...was running 1.0.24, replaced now with 1.031 and all was good. Share this post Link to post Share on other sites
.kju 3244 Posted November 14, 2009 Anyone interested how to make replacement configs? This way you could make your missions addon free (apart from the worlds/CAA1), and still be able to use different skins or units in every mission. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 15, 2009 (edited) 2GB finally via Yoma's brilliant creation! Thanks So it doesn't like the Beta's? Using F:\ArmA2\beta\arma2.exe -nosplash -mod=beta;x\caa1;x\oac\oac_core -world=empty or "F:\ArmA2\beta\arma2.exe" -nosplash -mod=beta;x\caa1;x\oac\oac_core -world=empty First instant error; No entry '.profilePathDefault' Then shortly thereafter a CTD BTW, any thoughts about applying ArmAII fixes within this addon? Example: incorporating my C130J fix ? Edited November 15, 2009 by [APS]Gnat Share this post Link to post Share on other sites
Halochief89 0 Posted November 15, 2009 Did the latest update remove the civilians that Queens Gambit put in? I still have them and they still crash if the Ambient civilian module randomly places them in. Share this post Link to post Share on other sites
.kju 3244 Posted November 15, 2009 @ Gnat Thanks. Beta works fine here. Did you try without YAS too? @ Halochief89 The a1 infantry models are all disabled as the models need to be reworked. So far no one was interested to do that. It can be a mistake that not all are removed. Please send me a mission of a1 infantry you were able to place via the editor. Share this post Link to post Share on other sites
andersson 285 Posted November 15, 2009 @kju. About the arma1 vegetation for CAA1, is durgs vegetationfix and kegetys lowplants included? http://www.armaholic.com/page.php?id=4325 Was playing and had the feeling that AI could see me too easilly through the vegetation. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 15, 2009 Did you try without YAS too? Huh? I can only guess you thought I was using YAS to launch the game. No. I'm used a normal shortcut. Share this post Link to post Share on other sites