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mattxr

ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx

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beta 60890

arma crashes as soon as i hit the multiplayer tab - same after reinstall of the beta.

Any1 elese seing this issue?

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Dorph;1505254']beta 60890

arma crashes as soon as i hit the multiplayer tab - same after reinstall of the beta.

Any1 elese seing this issue?

Yes same problem here :(

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Dorph;1505254']beta 60890

arma crashes as soon as i hit the multiplayer tab - same after reinstall of the beta.

Any1 elese seing this issue?

Yep. Same for me.

-k

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Dorph;1505254']beta 60890

arma crashes as soon as i hit the multiplayer tab - same after reinstall of the beta.

Any1 elese seing this issue?

Yes.

Arma2.rpt:

=====================================================================

== D:\Program files\Bohemia Interactive\ArmA 22\beta\arma2.exe

== "D:\Program files\Bohemia Interactive\ArmA 22\beta\arma2.exe" -nosplash -mod=beta

=====================================================================

Exe timestamp: 2009/12/04 16:16:10

Current time: 2009/12/04 16:20:03

Cannot register unknown string STR_USRACT_ACTION_CONTEXT

Exe version: 1.04.60890

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 00806831

graphics: D3D9, Device: NVIDIA GeForce 9800 GT , Driver:nvd3dum.dll 8.16.11.9107

resolution: 1680x1050x32

Addons:

CA_Modules_DynO in ca\modules\dyno\, CAAir2_C130J in ca\air2\c130j\

CAAir2_UH1Y in ca\air2\uh1y\, CA_Animals2_Cow in ca\animals2\cow\

CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\

CASounds_Missions in ca\soundmissions\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\

CA_Missions_SecOps in ca\missions\som\

CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\

CA_AIR2_Su25 in ca\air2\su25\, CABuildingParts in ca\buildings2\buildingparts\

pond_test in ca\structures\pond\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_Rail in ca\structures\rail\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

CAWheeled_Pickup in ca\wheeled\datsun_armed\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

CAWheeled2_MTVR in ca\wheeled2\mtvr\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\

CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Mil in ca\structures\mil\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

Ind_SawMill in ca\structures\ind_sawmill\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

CAWeapons_ZU23 in ca\weapons\zu23\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons_bizon in ca\weapons\bizon\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

CA_Modules_Coin in ca\modules\coin\, CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Animals2_Anim_Config in ca\animals2\animconfig\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\

CARoads2Bridge in ca\roads2\bridge\, CASigns2 in ca\signs2\

CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructures_Castle in ca\structures\castle\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\

CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\

CAWheeled in ca\wheeled\, CA_Missions_Armory2 in ca\missions\armory\

CA_Missions in ca\missions\, Arma2_Ka52 in ca\air2\ka52\

CAAir2_ChukarTarget in ca\air2\chukar\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

Barn_Metal in ca\buildings2\barn_metal\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\

CAWheeled3_TT650 in ca\wheeled3\tt650\

CALanguage_missions in ca\languagemissions\, BI_SRRS in ca\modules\srrs\

CA_Modules_UAV in ca\modules\uav\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

Warfare2 in ca\warfare2\, CAAir in ca\air\, HALO_Test in ca\air2\halo\

CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\

Farm_Cowshed in ca\buildings2\farm_cowshed\

Shed_wooden in ca\buildings2\shed_wooden\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\

CAWater2_seafox in ca\water2\seafox\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\

CAWheeled2_MMT in ca\wheeled2\mmt\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CA_Modules_Silvie in ca\modules\silvie\, CAUI in ca\ui\, CAAnimals in ca\animals\

CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

Misc_WaterStation in ca\buildings2\misc_waterstation\

CATEC in ca\buildings2\buildingparts\signs\tec\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\

CARocks2 in ca\rocks2\, CAStructuresShed_Small in ca\structures\shed\shed_small\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\, Utes in ca\utes\

CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\

CA_Anims_Wmn in ca\anims\characters\config\wmn\, CAAir2 in ca\air2\

CAAir3_Su34 in ca\air3\su34\, A_Crane_02 in ca\buildings2\a_crane_02\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

CACharacters in ca\characters\

CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\

CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\

CA_Anims_Sdr in ca\anims\characters\config\sdr\, HotFix in ca\hotfix\

CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\

CA_Modules_Animals in ca\modules\animals\, CAAir2_MV22 in ca\air2\mv22\

CAAir3 in ca\air3\, CA_Animals2_Chicken in ca\animals2\birds\chicken\

CA_Animals2 in ca\animals2\, Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\

CAWheeled_Offroad in ca\wheeled\hilux_armed\, CALanguage in ca\language\

CA_Modules_ARTY in ca\modules\arty\, CAAir2_F35B in ca\air2\f35b\

CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\

CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\

CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\

CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\

CAStructuresHouse in ca\structures\house\, CAWater in ca\water\

CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\

CAWeapons2_SMAW in ca\weapons2\smaw\, CA_Anims_Char in ca\anims\characters\config\

CA_Modules_Functions in ca\modules\functions\

CA_Animals2_WildBoar in ca\animals2\wildboar\

Shed_small in ca\buildings2\shed_small\

CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\

CAStructuresBarn_W in ca\structures\barn_w\

CAStructures_Wall in ca\structures\wall\

CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\

CAWeapons_Saiga12K in ca\weapons\saiga12k\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\, CAA10 in ca\a10\

CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, A_statue in ca\buildings2\a_statue\

Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\

CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\

CAWheeled2 in ca\wheeled2\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\

CA_HC_Sounds in ca\missions\data\sounds\, Church_01 in ca\buildings2\church_01\

HouseRuins in ca\buildings2\houseruins\, Ind_Shed_01 in ca\buildings2\ind_shed_01\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAMisc3 in ca\misc3\, CAMusic in ca\music\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

CAStructures_Nav in ca\structures\nav\

CAWater2_fishing_boat in ca\water2\fishing_boat\

CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\

CAWheeled3 in ca\wheeled3\, CA_Modules_StratLayer in ca\modules\strat_layer\

CA_CruiseMissile in ca\air2\cruisemissile\, CA_Animals2_Goat in ca\animals2\goat\

CABuildings in ca\buildings\, Ind_Shed_02 in ca\buildings2\ind_shed_02\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\

CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\

Mods: CA;beta

Distribution: 1465

Version 1.04.60890

Fault address: 00806831 01:00405831 D:\Program files\Bohemia Interactive\ArmA 22\beta\arma2.exe

file: intro

world: utes

Prev. code bytes: 01 5F 5E C2 04 00 32 C0 EB F7 8A 44 24 04 84 C0

Fault code bytes: 88 41 10 75 14 38 41 12 74 0F 8B 41 04 8B 48 08

Registers:

EAX:00000001 EBX:00000000

ECX:00000000 EDX:14C30000

ESI:0481E800 EDI:00000000

CS:EIP:001B:00806831

SS:ESP:0023:016DF6C4 EBP:016DF704

DS:0023 ES:0023 FS:003B GS:0000

Flags:00010202

=======================================================

note: Minidump has been generated into the file K:\Users\Snackbar\AppData\Local\ArmA 2\arma2.mdmp

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+1

Same here, hit Multiplayer... receiving... CTD.

:mad:

Edit... Same fault adress like Snackbar:

Fault address: 00806831 01:00405831 x:\xxxx\ArmA2\beta\arma2.exe

Xeno

Edited by Xeno

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no need to be angry lol, im sure they are fixing it as we speak.

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dumps attached ->

http://cross.kellys-heroes.eu/public/arma2/arma2.mdmp

http://cross.kellys-heroes.eu/public/arma2/arma2.bidmp

Win7 x64

i7 950

nvidia 195.39

Mods: CA;beta

Distribution: 1465

Version 1.04.60890

Fault address: 00806831 01:00405831 C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe

file: intro

world: utes

Prev. code bytes: 01 5F 5E C2 04 00 32 C0 EB F7 8A 44 24 04 84 C0

Fault code bytes: 88 41 10 75 14 38 41 12 74 0F 8B 41 04 8B 48 08

Registers:

EAX:00000001 EBX:00000000

ECX:00000000 EDX:15540000

ESI:0607C800 EDI:00000000

CS:EIP:0023:00806831

SS:ESP:002B:016DF6C4 EBP:016DF704

DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

=======================================================

Edited by Cross

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Its 18:00 CET, Friday.

I wouldn't begrudge the BIS staff for going out and having a beer to be honest.

-k

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3..2..1... someone starts complaining.

Just roll back to previous version = solved.

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@cm.

Exactly. It is better to shut up and leave it as it is. Nobody needs feedback :)

Back to 60141, the last beta patch that makes it possible (at least for me) to play online for some hours instead of 15-20 minutes.

Xeno

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being angry and giving feedback are 2 different things :P

Also im not sure if BIS are still using the "Send Error Report" through the windows error messages, so when you CTD and you get the windows error click "send" as i know they were at the beginning of Arma II receiving them so they might still be worth the try.

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60819 (previous build) i noticed something in that one. The performance seemingly DID get worse the more AI i killed. So less AI = more lag/less FPS. Someone said it in this forum and it sounded really weird since it usually is the other way around.

I dont think it has to do with the AI however. Maybe some leakage of memory or something? But the more i play and took AI out - the worse the performance got. Before it was always the other way around. Mission starting heavy and gets lighter and lighter. It was in a SP simple mission and i didnt play longer than 30 minutes-ish.

Will test the 60890 now and see. Thanks BIS. :)

EDIT:

Also, it happens a lot that the AI you command when shot and killed - they arent declared dead. The AI icons is still there at the bottom and i can hand out orders. I dont get any reply ofcourse and they are really dead. So i have to go up to them and shoot to kill - again. I dont use any modules in this simple beta-test mission. Anyone else seen this?

Edited by Alex72

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Dorph;1505254']beta 60890

arma crashes as soon as i hit the multiplayer tab - same after reinstall of the beta.

Any1 elese seing this issue?

Me too.

FIXED' date=' download 60896 on [url']http://www.arma2.com/beta-patch.php[/url]

it is being uploading atm

:hang:

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You guys are great at BIS

Thanx for all that hard work.

Great to see such user/developer interaction:-)

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EDIT:

Also, it happens a lot that the AI you command when shot and killed - they arent declared dead. The AI icons is still there at the bottom and i can hand out orders. I dont get any reply ofcourse and they are really dead. So i have to go up to them and shoot to kill - again. I dont use any modules in this simple beta-test mission. Anyone else seen this?

I thought that was a feature. If I haven't heard from a subordinate in a few minutes I will ask for a sitrep, and often he has quietly died somewhere.

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Hellsss yeaaah that was fast response... nice work. Other game developers should take a note how it's done.

Its 18:00 CET, Friday.

I wouldn't begrudge the BIS staff for going out and having a beer to be honest.

-k

Enjoy your beer/weekend BIS staff, and other players too.

That's an order :D

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EDIT:

Also, it happens a lot that the AI you command when shot and killed - they arent declared dead. The AI icons is still there at the bottom and i can hand out orders. I dont get any reply ofcourse and they are really dead. So i have to go up to them and shoot to kill - again. I dont use any modules in this simple beta-test mission. Anyone else seen this?

Hi Alex72

As maturin says. That is a feature NOT a bug.

Every so often you are suposed to ask you troops for a Sitrep. Default keys [`],[5],[5] The group then sounds off.

The thing I find a pet peave with humans playing MP is them saying "I am dead!"

Dead People Do Not Speak!

Kind Regards walker

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Dead People Do Not Speak!

I think that was fixed for AI in patch 1.03.

Might be cool if they can apply that to human players.... ;) :)

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[60838] New function x intepolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.

Any more info on this function!!!??? :D Is it supposed to be "interpolate"?

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