p75 10 Posted August 2, 2009 2009-08-02 updateEnjoy. :bounce3: I'll have a peek at it Share this post Link to post Share on other sites
the_shadow 0 Posted August 3, 2009 Still no protection for the crew. one single rifle shot breakes the glass and kills the pilots. Share this post Link to post Share on other sites
Alex72 1 Posted August 3, 2009 Previous versions textures at "normal texture" setting was very crisp. The new makes the textures blurry. The new version is the proper i guess though since thats how textures look at some distance. The Mi28 looks sharp when getting up closer, but i kind of liked it as it was before, and it proved that even for people like me that has to play on "normal" could enjoy sharp textures from a far. :) Bit bad comparison images, but i didnt think of the textures before i replaced with the new. I had 1 image though so i could show. You can see the difference on the camo edges. Both screens taken at same distance. OLD NEW Share this post Link to post Share on other sites
roberthammer 582 Posted August 3, 2009 (edited) Eric , the reflections are less and i think it looks better now :) Edited August 3, 2009 by RobertHammer Share this post Link to post Share on other sites
digitalcenturion 20 Posted August 3, 2009 The texture looks frikkin' amazing in RH's screenies, really. If we get THAT ingame, it really makes all the hours of fiddling with the model without proper blueprints worth it :D Share this post Link to post Share on other sites
roberthammer 582 Posted August 3, 2009 Alex and eric i just spotted the new rvmats are not workin ingame its caused by old A1 binarizing btw can you pls , make these "red" parts visible when heli is started/flying Because in RL these parts are visible and nicely rotating ;) Share this post Link to post Share on other sites
EricM 0 Posted August 3, 2009 @RJ : Thanks for the feedback and screens. Though I PBO'd it manually and the rvmats were not binarized... @Alex : That's weird, because the new map IS sharper, more detailed and less grungy. It could be a mipmap issue when converting to paa, or a side effect of the new normal/specular/supershader... @Digital Centurion : I'm happy you like the new maps and shaders. The new normal and specular make the surface rounder/less triangulated (with subtle bumps and creases to catch the highlights and shadows, and make it more realistic) while the the new reflection map really makes it alive. Too bad only RH can see it at the moment! As you can see, your efforts on the model weren't in vain ! Share this post Link to post Share on other sites
fidai 12 Posted August 3, 2009 (edited) Thanks alot great mod, but they keep killing pilot very fast and the main gun ammo is very low is there a way we can increase the ammo its holding? Edited August 3, 2009 by fidai Share this post Link to post Share on other sites
Alex72 1 Posted August 3, 2009 @Alex : That's weird, because the new map IS sharper, more detailed and less grungy. It could be a mipmap issue when converting to paa, or a side effect of the new normal/specular/supershader... Ok. Textures look very good up close, but the previous version was crisp to me even at far wich was a new thing to me as most BIS textures do look blurred at some distance. So the Mi28 was the first and only vehicle i had with super textures even from far. Well see what you come up with. So far it hasnt disapointed me apart from the blur on the super textures. And if it takes to get better hardware - well that something i need to do anyway. :) Thanks for all the hard work guys. You rock. Alex Share this post Link to post Share on other sites
Nikoteen 24 Posted August 3, 2009 (edited) Ok. Textures look very good up close, but the previous version was crisp to me even at far wich was a new thing to me as most BIS textures do look blurred at some distance. So the Mi28 was the first and only vehicle i had with super textures even from far. Well see what you come up with. So far it hasnt disapointed me apart from the blur on the super textures. And if it takes to get better hardware - well that something i need to do anyway. :) Thanks for all the hard work guys. You rock. Alex I reported the effect you seem to appreciate as a bug. the texture looked not only crisp from mid to far distance but also fuzzy. Also if every unit had this ability, the game shall have severe performance issue as progressive blurryness and LODs allows to save hardware ressources. Edited August 3, 2009 by NikoTeen Share this post Link to post Share on other sites
gunterlund21 10 Posted August 3, 2009 wow this is a truly spectacular addon. One note. the version with Fabs on it. The bombs are laid over the missile racks. Looks a little odd. Still its a spectacular looking addon. Share this post Link to post Share on other sites
Alex72 1 Posted August 4, 2009 I reported the effect you seem to appreciate as a bug. the texture looked not only crisp from mid to far distance but also fuzzy. Also if every unit had this ability, the game shall have severe performance issue as progressive blurryness and LODs allows to save hardware ressources. I didnt take it as a bug. I thaught the guys came up with a way to make textures sharper. They removed it and made it look as all the other vehicles wich implied to me that something was wrong with the first releases. Not that it was a bug, but that they went a way that wasnt proper. It was a little fuzzy, but thats probably due to that you didnt test to "clamp" the AF. Or did you? I forgot it myself. Anyways. All is good. ;) Alex Share this post Link to post Share on other sites
{G&L}ACF{SCOTDG} 10 Posted August 4, 2009 I simply love this new update look so much nicer with the skin :D Share this post Link to post Share on other sites
alesh 107 Posted August 4, 2009 (edited) Great work.:ok: thanks EricM & all. ... but I found a small mistake:). Inscription on a tail... ...it is wrong: "ЛопаÑтей неÑущего винта". ...correctly so: "ВращающийÑÑ Ð²Ð¸Ð½Ñ‚". Edited August 4, 2009 by alesh Share this post Link to post Share on other sites
fidai 12 Posted August 4, 2009 Anyone else having this problem , dying fast with small fires and how can i edit the ammo for the chopper? Share this post Link to post Share on other sites
Inkompetent 0 Posted August 4, 2009 (edited) Noticed a glitch by the nose cone where the mesh isn't properly done. The bit that seem to hold the body and cone together is just a rotor blade in the background. Awesome sounds in the cannon now by the way! Edited August 4, 2009 by Inkompetent Share this post Link to post Share on other sites
MG92 10 Posted August 4, 2009 Hello! I bought the game 2 days ago and i found this chopper yesterday, but when i installed it and try to use it i get an error message " Invalide crew soldierEpilot" any sugestions about what to do to get this exellent machine to work ? Share this post Link to post Share on other sites
.kju 3244 Posted August 4, 2009 Do NOT use the A1 = ArmA I config for ArmA II. Share this post Link to post Share on other sites
MG92 10 Posted August 4, 2009 (edited) Do NOT use the A1 = ArmA I config for ArmA II. Thanks alot, i deleted the config files, realy nice modell! thanks alot! :D Edited August 4, 2009 by MG92 Share this post Link to post Share on other sites
EricM 0 Posted August 4, 2009 Just a short note to say that I got the super shader's reflection to work ingame and it looks ace. The thing is I used an older unbinarized version with a standard pbo structure (only one PBO with subfolders) and it did the trick. Hence the problem of the current version not getting reflections is whether related to the binarizing or the fancy multi-pbo structure... Share this post Link to post Share on other sites
.kju 3244 Posted August 4, 2009 Hm so far I only binarzed the p3ds and maybe the config. However the rvmat are probably merged into the p3d. Any way to avoid that and still have a successfully binarzation of the p3ds? Share this post Link to post Share on other sites
rstratton 0 Posted August 4, 2009 seems like binarizing addons with the current binpbo breaks the new super shaders. so if u wanna use the new shaders u cant binarize it Share this post Link to post Share on other sites
RedRage 0 Posted August 4, 2009 Great work, but will something be done about rotor blades? They look pretty hideous and intrusive, especially in cockpit view (compared to BIS stock helicopters). Is cockpit still WIP? Will you add flare countermeasures script to this beauty? Share this post Link to post Share on other sites
.kju 3244 Posted August 5, 2009 @ RedRage http://dev-heaven.net/issues/show/2000 - Centurion is working on it from what he said. Flares will be available via CAirSP (Community Air Systems Project). ---------- Post added at 06:34 ---------- Previous post was at 06:34 ---------- @ rstratton So there is now way having the p3d binarized, without the rvmat? Are you sure? Share this post Link to post Share on other sites