ganimed1976 10 Posted October 19, 2009 I love the Star Wars Mod in Arma2. Thanx for the great work ;) I hope the blaster problem will be fixed soon....the drop of the laser blasts realy sucks. I hope there will be released much more Star Wars addons. What else is be planed and what can be realized? An working AT-AT Walker would be great....or an AT-ST Scout Transporter. But my favorite addon would be a working speeder bike. A Snow Speeder, X-Wing Fighter and Tie Fighter or Tie Interceptor are also nice. Ahh man....I cannot wait until the next release ;) Share this post Link to post Share on other sites
vilas 477 Posted October 20, 2009 (edited) The arma2 usually problems with the trasparencias, sometimes not textures are.Try to put this RVMAT address the 3D glasses (ca\characters\glasses\data\tactical.rvmat). yes, Arma2 has problems , sometimes even with own BIS made addons but my advice for autor of this great sci-fi mod: - use textures with alpha-channel in the same directory as addon ( ABC_.../...) do not use path to BIS file ca/characters/data/.... - do the same with RVMATs sometimes after binarisation game "lost" rvmats and alpha-channel textures are white IF THEY ARE IN OTHER FOLDER and prepare yourself 2 folders - copy NOT BINARISED RVMATs and overwrite those in addon how do i get all to work in P85 and my Polish addons (glas textures) 1) do "for binarisation" version of folder with all textures, materials, MLODs, cfg_models... etc. on disc P: 2) after binarisation (in addon folder for example ) UNPACK IT (in other folder like D:/my games/arma2/addons... (not loose your MLODS) 3) change, overwrite all materials and textures by those from 1) (don't touch ODOLs) 4) when you have ODOLS (and RVMATs from 1 folder) PACK IT AGAIN without binarisation it works if you binarise all, you may have problems it is one of most often problem of people who make addons , they think that BIS tools works without any problems but there are problems BIS materials are binarised, so when you binarise what is already binarised - it can be screwed, remember: binarise, unpack, overwrite, repack Edited October 20, 2009 by vilas Share this post Link to post Share on other sites
goose4291 11 Posted October 20, 2009 Ace... I've been having Colonial Marine vs. Stormtrooper grudge matches all week! Share this post Link to post Share on other sites
mcruppert 300 Posted October 20, 2009 It takes at least 5 shots to the torso for the blasters to kill. im sry for my english...i ment i already fixed the damage for the blaster...in the next release the blaster will kill with one shot and the range is much bigger... Share this post Link to post Share on other sites
Chunk3ym4n 10 Posted October 20, 2009 im sry for my english...i ment i already fixed the damage for the blaster...in the next release the blaster will kill with one shot and the range is much bigger... Cool, i'll be sure to set all the skills to zero to make them fire all inaccurately! Share this post Link to post Share on other sites
An Fiach 10 Posted October 21, 2009 I suggest looking at your ArmA2.rpt file, there are some errors regarding your mod. Share this post Link to post Share on other sites
eble 3 Posted October 22, 2009 I suggest looking at your ArmA2.rpt file, there are some errors regarding your mod. The mod is very much a working alpha at the moment, some basics needs fixing (which appear to have been done). I'm sure in the next few releases, the smaller bugs will be killed. Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 22, 2009 Ace... I've been having Colonial Marine vs. Stormtrooper grudge matches all week! where are the marines located? i can't find them anywhere! I'll check version and get it to you when i can, i don't go online much so i don't bother to update much either EDIT: 1.02.58136 do i need 2 update? Share this post Link to post Share on other sites
An Fiach 10 Posted October 23, 2009 The mod is very much a working alpha at the moment, some basics needs fixing (which appear to have been done).I'm sure in the next few releases, the smaller bugs will be killed. I'm sure, Just wanted to point them out is all, for the sake of helping out.---------- Post added at 08:11 PM ---------- Previous post was at 08:09 PM ---------- where are the marines located? i can't find them anywhere!I'll check version and get it to you when i can, i don't go online much so i don't bother to update much either EDIT: 1.02.58136 do i need 2 update? current is 1.04 but the marines are an addon. Share this post Link to post Share on other sites
eble 3 Posted October 23, 2009 I'm sure, Just wanted to point them out is all, for the sake of helping out.---------- Post added at 08:11 PM ---------- Previous post was at 08:09 PM ---------- current is 1.04 but the marines are an addon. It's all good mate, wasn't intended as having a go :) Share this post Link to post Share on other sites
mcruppert 300 Posted October 23, 2009 hey guys i have some problems in making new stuff at the moment because my Oxygen 2 Personal Edition does not work... i did try to reinstall but still the same problems... it does show me this box then it crashes: Share this post Link to post Share on other sites
An Fiach 10 Posted October 23, 2009 aww poo, I've had that before but it has not kept me from using O2, wish I could offer a solution. Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 23, 2009 (edited) nvm, the marines weren't in the right folder, and so far the marines are kicking stormtroopers' asses Edited October 24, 2009 by Blueteamguy Share this post Link to post Share on other sites
goose4291 11 Posted October 24, 2009 where are the marines located? i can't find them anywhere! If you check in Villa's thread you'll see that he re-released his Colonial Marine pack, it's just Marines, their kit and an APC (No dropship sadly :( ) Failing that, I know they're on Armaholic Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 24, 2009 check my previous post, i found them, Share this post Link to post Share on other sites
Ludovico Technique 0 Posted October 24, 2009 Myshaak:I think no, there wont be ARC troopers im sry, my focus is the sw ep 4,5,6 good old stuff :D Hell yeah. :D Even with just a bare minimum of basic rebels and stormtroopers you'll have provided something epic. Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 25, 2009 (edited) hey guysi have some problems in making new stuff at the moment because my Oxygen 2 Personal Edition does not work... i did try to reinstall but still the same problems... it does show me this box then it crashes: I'll make a thread about this in tools troubleshootiong forum EDIT nvm, you beat me :p PS any chance you can release what you already have, will make many of us happy Edited October 25, 2009 by Blueteamguy Share this post Link to post Share on other sites
nicolasroger 11 Posted October 26, 2009 thx for the release, keep up the good work Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 27, 2009 thx for the release, keep up the good work ??? There wasn't any recent release, was there? Share this post Link to post Share on other sites
eble 3 Posted October 27, 2009 ???There wasn't any recent release, was there? First Alpha release was a few weeks ago, check out armaholic :) Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 27, 2009 I know, i have it, i meant like within the past 4 or 5 days Share this post Link to post Share on other sites
-)rStrangelove 0 Posted October 27, 2009 (edited) Actually, with the modelling tutorial from Mondkalb i was thinking about making some static imperial / rebel objects like crates / wallpieces / small buildings to use as cover during the blaster fights. I'll start with some crates to get the basics right. :) Thinking about the texture style: In the movies we see the rebels and imperials have totally different styles, like used & dirty and the blueish steel on the imperial side. So i guess for rebel structures different styles would be needed that provide some camoflage on different planets, like snow / woodland / desert. Imperials dont seem to care for any kind of camo, they look the same whereever they construct things in the universe. :) Make sense though, as an imperial you dont need to hide somethng. Edited October 27, 2009 by ])rStrangelove Share this post Link to post Share on other sites
mcruppert 300 Posted October 27, 2009 yeah good to head that you want to learn making addons! and yeah i started to make static objects to but then i got this O2 problem... i planed to release some basic SW things and a base builder with walls door towers and so on so you can build your own bases... but first i must find a way to get my tools working again....:mad: Share this post Link to post Share on other sites
Simon C 0 Posted October 27, 2009 Is it possible to release the latest fixes in the meantime? i.e. the laser range and stuff? :) Share this post Link to post Share on other sites
mcruppert 300 Posted October 27, 2009 (edited) yeah the latest fix like the blaster could be released but i want to add more stuff but if i dont get the tools working it looks bad... and i think there will be a little suprise in it;).... EDIT: YEAHA i found a way...for the first check all worked fine :D EDIT: ...it worked fine now the error is back ...:( Edited October 27, 2009 by McRuppert Share this post Link to post Share on other sites