animal88 10 Posted February 4, 2011 Xeno, do you have a TvT ACE version of this map? We need this map for our server. Share this post Link to post Share on other sites
SnR 1 Posted February 4, 2011 Looks good, awaiting for community BAF version. Share this post Link to post Share on other sites
kris72 10 Posted February 4, 2011 Hello. Was wondering if there is a read me of some sort of what all the options when setting up game are for? New to this game and with limited english skills and all ;) Ty in advance Share this post Link to post Share on other sites
SnR 1 Posted February 5, 2011 Kelly's Heros created a PDF Guide HERE Share this post Link to post Share on other sites
kris72 10 Posted February 5, 2011 Ty kindly sir. Im hooked now, even got myself a 10 slot server, cant....stop....playing..... Share this post Link to post Share on other sites
gnear 0 Posted February 6, 2011 Have been playing 2.57g over the weekend, its fantastic! thank you very much! Share this post Link to post Share on other sites
ghillieman 10 Posted February 7, 2011 (edited) What does the parameter " Scalar " mean ? in your updated Co30 2.57 Mp mission Edited February 7, 2011 by ghillieman Share this post Link to post Share on other sites
Don Kette 10 Posted February 9, 2011 Hi all! I've downloaded the DomOA 2.54, added some vehicles in the mission_r_oa.sqm! Then I'd used the dommaker and placed the new mission in my "MPMISSIONS"! The Sidemissions works perfekt, but we have some trouble with the mainmissions! We killed the bad guys, destroyed the radiotower an when we go to the flags, we couldn't take over the bunkers! In older versions automaticly came a loading bar and some seconds later your flag raised up at the bunker, but now there is nothing! Please, could s.o. help me??? Thx Don:confused: Share this post Link to post Share on other sites
brigada_spanish 11 Posted February 9, 2011 (edited) What does the parameter " Scalar " mean ? in your updated Co30 2.57 Mp mission Main mission is marked with a scale, you can try it, it's easy to see. Something like this. Greetings.- Edited February 10, 2011 by Brigada_Spanish Share this post Link to post Share on other sites
kris72 10 Posted February 10, 2011 ahhh, that helped me aswell, tought it was a bug 1st time i saw it :) Do Xeno have a place where we can report bugs? Some of the side missions in the .54j version are fubar Share this post Link to post Share on other sites
mpcom 10 Posted February 10, 2011 Bugs -> http://dev-heaven.net/projects/domination/issues Share this post Link to post Share on other sites
sgtice 10 Posted February 12, 2011 Is there anywhere that the Automatic loading of crates/Load and unload from domi can be found in a stand alone state? Can't seem to find anything with a respawn function or a spawning crates function. If anyone has such info PM it to me thanks. Share this post Link to post Share on other sites
Vixente 10 Posted February 14, 2011 Would it be possible to add some kind of firing range, or targets to fire at near the base respawn? It may be a silly request, but i was testing guns the other day in a Domi with ACE, and i thought it would be nice to have some kind of targets to shoot instead of the usual buildings around base. ^^ Share this post Link to post Share on other sites
Tankbuster 1746 Posted February 14, 2011 Would it be possible to add some kind of firing range, or targets to fire at near the base respawn? It may be a silly request, but i was testing guns the other day in a Domi with ACE, and i thought it would be nice to have some kind of targets to shoot instead of the usual buildings around base. ^^ *avoids flamebait* Share this post Link to post Share on other sites
VSync 10 Posted February 15, 2011 Thank you Xeno for all your efforts. Could someone please tell me how to fix a missing file message, "r_init.sqf", it happens after I set the server up with Domination AI with revive on? I see the file on the server but it must be in the wrong folder and I'm sure it must be the revive script as we respawn way off the map. Share this post Link to post Share on other sites
ZeeSquared 10 Posted February 18, 2011 Xeno, Thank you for all your hard work. We run a custom version of Domination 2.54. We love it because of its stable code. I was wondering if you'd have an estimate on the next stable version of Domination? Will it stop at 2.57z or 2.58? The reason I ask, is because we'd love to customize 2.57p with all the new features, but I see there are multiple updates to it so we'd rather wait for a stable version before we add our custom scripts / mods. Thanks again for feeding our addiction! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted February 22, 2011 Wouldn't it be an idea to have a setting for Domi backpack handling or OA handling, defaulting to OA? Having both seemed a bit weird. Sorry if such a setting is already in, forgot to check. Share this post Link to post Share on other sites
n3cRo 10 Posted February 24, 2011 on the scud launch side mission is not working even tried pushing the scud launcher out of the water to no eval and it doesn't complete and i don't see a fail message as well Share this post Link to post Share on other sites
ballou 10 Posted February 26, 2011 I am having problems extracting the pbo on the latest files 2.57 (s) i did use pbo view but that is unable to open it now, I assume its a old program, and we have to move on with the times can anyone recommend a tool i can use to open the pbo files ? Share this post Link to post Share on other sites
tophe 69 Posted February 26, 2011 (edited) Where do you find the latest files? People are talking about version 2.57 but the first post only links to version 2.28. Have I missed something? Haven't been into Domination for a year or so... looks like a lot of nice things have happened to it. And oh, what would you say are the best servers for Domination with vanilla A2 and combined ops? Teamplayers and no playground. Edited February 26, 2011 by Tophe Share this post Link to post Share on other sites
kris72 10 Posted February 26, 2011 http://dev-heaven.net/projects/domination/files Share this post Link to post Share on other sites
iicecube 10 Posted March 31, 2011 (edited) Nvm xeno i found the way already.. Edited March 31, 2011 by iicecube Share this post Link to post Share on other sites
Brooklyn718 10 Posted March 31, 2011 (edited) I'm trying to restrict all Aircraft to the pilots only. I changed the line in the I_client like it says, but then it will not let anyone fly. Not even the pilots. can anyone help? No one can enter the pilot seat when I change it to this. // if the array is empty, anybody can fly, // just add the type of players that can fly if you want to restrict to certain types // for example: ["SoldierWPilot","SoldierWMiner"];, case sensitiv // this includes bonus aircrafts too d_only_pilots_can_fly = ["SoldierWPilot"]; Edited March 31, 2011 by Brooklyn718 Share this post Link to post Share on other sites
Tankbuster 1746 Posted April 1, 2011 You need the unit name, not the object classname. Probably west-4-1 or similar. Share this post Link to post Share on other sites