Brooklyn718
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Force mission end and blow up everything script or hack?
Brooklyn718 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I'm looking for the hack, or is it a script that someone keeps using on my server. It forces the mission to end and everything explodes. It say mission is over, all players has died. Its really annoying and I need to counter it some how. I'm not sure how they're doing it. I have verifysignatures = 2 so no one can log on with mods. I have a few questions. Is there a way to prevent people from running scripts on my server? Is there a way to check the server logs to see who is running it, when they execute it, and get their userid? My server fills up pretty fast and everyone seems to enjoy the missions, but I can seem to combat this script. I'm running AW Annex and Invade. -
Hello everyone, I am working on a 50 player coop called Liberation. Objective is to Seek out and Destroy Enemies patrols, bases, and towns that they are occupying. You have to scout their location on the map and work as a squad to complete OBJ. You start in a FOB with a mobile HQ, 2 Attack Choppers for CAS, 1 transport chopper, and a few other vehicles for squads. I had 14 people in there and everyone seemed to enjoy it. I'm looking for more beta testers to give ideas and addons to the mission. Server is listed below. 192.210.199.59:2302 Cold Hearted Killers Operation Liberation Revive, Mobile HQ, Spawn options, Vehicle respawn timers, Class specific roles, etc.
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So if the pilot is names P1, P2, P3 etc, how do I put that in the command line? d_only_pilots_can_fly = ["westp1, westp2"]; - Like this?
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I'm trying to restrict all Aircraft to the pilots only. I changed the line in the I_client like it says, but then it will not let anyone fly. Not even the pilots. can anyone help? No one can enter the pilot seat when I change it to this. // if the array is empty, anybody can fly, // just add the type of players that can fly if you want to restrict to certain types // for example: ["SoldierWPilot","SoldierWMiner"];, case sensitiv // this includes bonus aircrafts too d_only_pilots_can_fly = ["SoldierWPilot"];
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Insurgency ACE - COOP/PVP 24 - Swedge
Brooklyn718 replied to Swedge's topic in ARMA 2 & OA - USER MISSIONS
I'm hosting Insurgency missions on my server. I put all insurgency missions, and maps on the server. Here is the info. Super fast server with great ping. 74.63.54.119:2302 NYC Fragment -Insurgency- -
Beta testing The Zombie Nightmare day 1 mission tonight (Sunday - Today at 7:30 EST - US.) Once again, If you DO NOT have the mod go to www.clan-chk.com and download it. It only takes a few mins to download from our site. Its a very large file and it takes 30mins to download from Armarholic and other sites. A few people showed up last night and we played the mission for about 5 hours...... Big Thanks to everyone for showing up. I'm fixing a lot of bugs that we found yesterday so things run a little smoother tonight. Nothing I can do about the known bugs coming from the Zombie Mod until Charon allows me to release the new .90 version to the public, but the mission is still a lot of fun to play. Hope to see a lot more of you online tonight. TS3 - 70.32.38.146:9996 Server - 206.217.129.82:2302 Arma2 Undead Mod (Charon Productions) Mission "Zombie Nightmare". ---32 player coop-op mission. HQ has lost contact with FOB Brooklyn located near the Bolta Airport. Last radio contact from anyone was an S.O.S from Razor team. 1. - Beach insertion - Force Recon team lands on Kamehka Beach to meet the US Special Forces team. 2. Assist Special Forces. 3. Find Razor team. 4. Investigate FOB Brooklyn. 3. Get extracted, then go home........... But something goes Horribly wrong............ ****** A. Complete a Long list of missions while your stuck on Chernarus. B. Limited Ammo so you have to find weapons/Ammo and stock up. C. One player can Control AI squad, or players can join to make one squad. D. Russians are in the Area.... And they have their orders..... E. Medics have to find the Antidote to cure infected squad members. F. You become infected If you get bitten or scratched by a Zombie. You have 7 Min's to receive a shot from a Medic or else......... You die and come back as undead. (Undead Mod) G. Revive is on. If everyone dies, or the VIP is killed.......... "Game over man.... Game over!" H. A few weapons have NV, Lasers, and Mag lites. There are some Hidden Creates with TWS weapons. ***32 players VRS Hordes of The Undead, Civilians and Guerrilla forces protecting their towns, Russians, and Time.
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The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hosting 32 player Undead Mission "Nightmare" Beta testing tonight at 7:30 EST. www.clan-chk.com for server info. added BAF, weapons, vehicals and new Zombie spawn points. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am running the Nightmare Zombie (32 player coop mission) on 9/11 and 9/12 starting at 7:30 EST on The Cold Hearted Killers Server - Running V.84 for now. I will run a Beta test for v.90 when Charon releases it to the public. Please message me If your one of the lucky ones to have V.90. I have it but need more players for testing. www.clan-chk.com faster download link for V.84 server and ts info listed on the front page. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am running Nightmare tonight 9/4/2010 on The Cold Hearted Killers Server - Running V.84 for now. I will run a Beta test for v.90 when Charon releases it to the public. Please message me If your one of the lucky ones to have V.90. I have it but need more players for testing. www.clan-chk.com faster download link for V.84 server and ts info listed on the front page. -
The Undead Mod
Brooklyn718 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OMG CHARON IS BACK! Check this out Charon.... www.clan-chk.com I have a fast download on my server for your mod and people cant get enough of the "Nightmare" Mission that I made based on your Mod. Read about it on my site, and let me know if you want to test anything. I will lock my server up to run beta test. I love the mod and the Mission is a lot of fun. -
Blocking ACE2 with no signedkeys 0 possible?
Brooklyn718 posted a topic in ARMA 2 & OA - MULTIPLAYER
Hello everyone, Is there any way to block players from connecting to the server with ACE without having signed keys set? There are a lot of cool addons out there that dont have keys for servers. I dont mind people using their addons, as long as you arent cheating, but the problem is ACE players crashes the server. Brooklyn -
Norrin.... You F'n Rock! Thanks its working!
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Hey everyone, I'm making a Combined Ops mission for both USMC and US Army on Chernaus. I can't get the revive to work for the US army, but it works fine for USMC. What do I have to change in the revive_init.sqf to get it working? 1. When I preview the mission, USMC Force Recon has the revive option, but the US Army has no option at all. 2. When I export and load the mission the USMC spawns with a revive Option..... BUT The US Army gets this message "Unit is unconscious, Select another playable unit, blah blah, blah. Im guessing the trouble is in this section....... // UNITS THAT CAN REVIVE/UNITS THAT CAN BE REVIVED _can_revive = "soldierWB"; //array no.18 _can_revive_2 = ""; //array no.19 _can_revive_3 = ""; //array no.72 - NOT IMPLEMENTED _can_revive_4 = ""; //array no.73 - NOT IMPLEMENTED _can_be_revived = "soldierWB"; //array no.20 _can_be_revived_2 = ""; //array no.21 _can_be_revived_3 = ""; //array no.74 - NOT IMPLEMENTED _can_be_revived_4 = ""; //array no.75 - NOT IMPLEMENTED _medic_1 = "USMC_Soldier_Medic"; //array no.76 - Used in conjunction with medpacks and bleeding _medic_2 = ""; //array no.77 - Used in conjunction with medpacks and bleeding _medic_3 = ""; //array no.78 - NOT IMPLEMENTED _medic_4 = ""; //array no.79 - NOT IMPLEMENTED Please help and thanks in advance.
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MK16, MK17, Glock has the Maglite. Just saying it would be nice to have the Maglite on some of the 203's and other guns as well, or have the option to add, or take it off. Maybe a Mod menu in your Gear GUI when your next to an ammo create. I don't think the M4 comes with one...... I've tried all of them.
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Yeah, but isn't it kinda lame that only one gun has Maglites? The M4 model has them but you cant use it. Maglites should really be a part of the game. Night missions are fun with just a Maglite, and that should really be an option for mission makers. Bis, please add Maglites to the game, or just make them work for the M4's since the already have the graphic on it. Is it possible to have an option to Add maglites out of the ammo boxes?