hydral1k 10 Posted August 13, 2010 Bye Xeno :( Love your stuff Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted August 14, 2010 Oh noes ... has anyone the latest version of the Domination package for Chernarus? :( I can't believe this is happening ... :( Share this post Link to post Share on other sites
HulkingUnicorn 0 Posted August 15, 2010 Ahh that sucks. I figured it was a domination script, since it uses a code to define a vec_type as an "Engineer" I could just plug that into the i_common file.I got it to work perfect to drop a salvage truck, but the engineer just doesn't recognises a dropped truck from the one that's at the base. Here's the code in x_client\x_farp.sqf, and I've highlighted what I think I need to find, or at least part of it... // by Xeno #include "x_setup.sqf" private ["_nos", "_notruck", "_vt", "_helper1", "_helper2", "_helper3", "_helper4", "_mt", "_helper", "_farptype", "_farp"]; if ((player call XfGetHeight) > 5) exitWith {"You must be kidding..." call XfGlobalChat}; _d_farp_pos = __pGetVar(d_farp_pos); if (count _d_farp_pos > 0) exitWith {"You have allready placed a FARP. You have to remove it to build a new one." call XfGlobalChat}; _nos = (position player) nearObjects ["Truck", 20]; _notruck = true; if (count _nos > 0) then { { _vt = _x getVariable "d_vec_type"; if (isNil "_vt") then {_vt = ""}; if (_vt == "Engineer") exitWith {_notruck = false}; } forEach _nos; }; if (_notruck) exitWith { "No engineer truck nearby to build a FARP!" call XfGlobalChat }; You seem to have found the correct area there. The script checks if the unit variable d_vec_type is set and equals to "Engineer" for that vehicle. You can either change the condition to check for vehicle type or use setVariable when spawning the airdropped truck and setting that. I haven't checked the script for doing that, so changing the condition there would probably be the easiest route. Try substituting if (count _nos > 0) then { { _vt = _x getVariable "d_vec_type"; if (isNil "_vt") then {_vt = ""}; if (_vt == "Engineer") exitWith {_notruck = false}; } forEach _nos; }; with this: if (("MtvrSupply_DES_EP1" countType _nos) > 0) then {_notruck = false}; Are there different supply truck classes for different factions? I would assume so and changes would be needed to account for that possibility. But this should get you started ;) Share this post Link to post Share on other sites
OrdeaL 10 Posted August 15, 2010 Is anyone having the issue with the scud launcher side mission not completing? Share this post Link to post Share on other sites
Durka-Durka 10 Posted August 17, 2010 My server is having a problem with people crashing constantly during the game. We average about 10-15 people at a time. Is this a problem with version 28 or something else? Share this post Link to post Share on other sites
Tankbuster 1743 Posted August 18, 2010 I've noticed that in dedicated TT, no side missions are generated. A hint saying "new side mission available" but no further hints, and nothing on the status screen or map. The odd thing is, that if I run it in preview, SMs are generated. Share this post Link to post Share on other sites
Tankbuster 1743 Posted August 21, 2010 This has been fixed. Will post fix later in the Domi edit thread. Share this post Link to post Share on other sites
frosties 10 Posted August 28, 2010 (edited) Can anyone tell me wich files and parts of those i need to edit in order to be able to have a 3rd MHQ in the mission? EDIT: Fixed it! Another thing though, is there a way that i can set the MHQ to be deployed when the server starts? So that i can teleport to it from the base? Im putting a MHQ in another location on the map, sort of a FOB.. Edited August 28, 2010 by Frosties Share this post Link to post Share on other sites
Tankbuster 1743 Posted August 30, 2010 Engineers stuff is broken in TT, presumably by the new patch. They still get they the ability to build FARPs but they no longer can repair or analyse damaged vehicles. The new 1.54 repair function appears on the addaction menu, but the scripted Domi ones don't. :( Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 30, 2010 (edited) Not broken, removed ;) And I agree, the old system the way it was designed to handle Arma1 problems, was far too convenient. Now the engineer can only repair to 65% using the builtin system (but available always). You need more? Bring a repair truck. There are two in the mission for a reason. Or have the engineer build a FARP using his truck. So, several possibilities to get things done. No engineers? Bring repair truck and reammo truck. Have engineers? Bring engineer truck and build FARP. Edited August 30, 2010 by CarlGustaffa Share this post Link to post Share on other sites
Tankbuster 1743 Posted August 30, 2010 Yeah, I posted in the editing/expanding thread on this very subject. You're right, it's too convenient, so we're going to either make the players work hard to obtain that convenience (via a side mission) or make it less convenient. Share this post Link to post Share on other sites
Fireball 16 Posted September 4, 2010 For all those playing Domination with AI, I made a fix for the unlimited AIs per player exploit: http://dev-heaven.net/issues/13438#note-30 It's off-topic to the CIT, but those guys there annoyed the hell out of me until I got around to fix it - and not a single word of thanks. :-P Share this post Link to post Share on other sites
ßøðyßâg 10 Posted September 4, 2010 Hi there! We have those missions on our server but have a little problems with; co@30 DomiOA! West ACE co@30 DomiOA! West ACE AI co@30 DomiOA! West ACE Revive co@30 DomiOA! West ACE Wounds co@30 DomiOA! West ACE Ranked co@30 DomiOA! West MANDO Gets a grey screen in the intro and miss the part when you get zoomed in at the start. When mission starts we gets a message about stuff thats been deleted, but we can still enter the mission. We cant find any ammoboxes or use the flagpole as useal? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 4, 2010 And other ACE missions are running ok? Share this post Link to post Share on other sites
ßøðyßâg 10 Posted September 4, 2010 And other ACE missions are running ok? Oh yes, they running fine! I can fraps it and post a youtube link, hang on.. . Share this post Link to post Share on other sites
squadie 10 Posted September 4, 2010 On the map co30 DomiOA! West Revive [2.22] how can i recruit A.I. into my squad...can anyone help plse! Share this post Link to post Share on other sites
Fireball 16 Posted September 4, 2010 Squadie;1741061']On the map co30 DomiOA! West Revive [2.22] how can i recruit A.I. into my squad...can anyone help plse! AI might not be enabled in that version. Not sure, but unless you got barracks at the base you cannot recruit anything. Share this post Link to post Share on other sites
zach72 1 Posted September 6, 2010 Hi All I've been out of touch with Arma for about half a year, and I come back to an great new map, british forces...and to hear that Xeno has stopped working on Domination! NOOO!!! Does anyone have a mirror of the latest version that I can download, or a server that runs it un-altered so I can connect to get the pbo? Is it 2.29 that last official version? ALSO - as there are now over 170 pages to this thread - has anyone though to pool any knowledge of common changes to make to Xeno's code? e.g. where the MHQ info is location, how to relocate service points, how to change choppers, change missions etc? I worked it all out myself 6 months ago, and made my own (=WB=) version of domination. However it woud be great to have a WIKI of knowledge or something....Just wishing really :) ~Z~ Share this post Link to post Share on other sites
Tankbuster 1743 Posted September 6, 2010 I've got the two latest versions, 2.29 and 2.54 here. http://www.teamspaff.co.uk/domination/ Also, there's this thread for further Domination editing. http://forums.bistudio.com/showthread.php?t=104827 Share this post Link to post Share on other sites
zach72 1 Posted September 7, 2010 Thanks Tank - already browsed through all the pages on the new thread now, and posted my first question....... Cheers for the download links! ~Z~ Share this post Link to post Share on other sites
Seaweed 10 Posted September 11, 2010 Xeno, I realize that you need a break from working on the Domi maps, but why such a drastic move? You have developed probably the most popular mission in the whole game, that's the only thing I have been playing since Arma 1, and you are just quitting totally out of the blue? Why don't you take some time off, decompress, and then work on the missions only once in a while when you feel like it instead of hitting burnout periodically. I will certainly appreciate it. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted September 11, 2010 I don't blame Xeno. After reading some of the loud mouth post/threads around here after they played it (most likely for a year or more), just to turn around and trash talk it as if it was an ex-girlfriend that give them the boot. sheesh:rolleyes: Share this post Link to post Share on other sites
Tankbuster 1743 Posted September 11, 2010 I don't blame Xeno.After reading some of the loud mouth post/threads around here after they played it (most likely for a year or more), just to turn around and trash talk it as if it was an ex-girlfriend that give them the boot. sheesh:rolleyes: Those posts were in the tiny minority. Overwhelmingly, players (and mission editors) have been positive about the mission. Quite rightly so. Share this post Link to post Share on other sites
Flightster 10 Posted September 11, 2010 Xeno,I realize that you need a break from working on the Domi maps, but why such a drastic move? You have developed probably the most popular mission in the whole game, that's the only thing I have been playing since Arma 1, and you are just quitting totally out of the blue? Why don't you take some time off, decompress, and then work on the missions only once in a while when you feel like it instead of hitting burnout periodically. I will certainly appreciate it. Couldn't agree more. Share this post Link to post Share on other sites