Chomp 10 Posted June 25, 2009 (edited) So how do you install this? I'm new to modding ArmA.I downloaded the .pbo but I'm not sure what to do with it. Yeah perhaps a readme included w/ the download would be good. Some of us are new to ARMA mods. Edited June 25, 2009 by Chomp Share this post Link to post Share on other sites
buddhabang 10 Posted June 25, 2009 (edited) Nice one Thunderbird, getting this done tonight when i get home. Cheers. Enchante! Edited June 25, 2009 by BuddhaBang Share this post Link to post Share on other sites
mattxr 9 Posted June 25, 2009 @ Everyone : AI_Dispersion.pbo is an Addon and goes into a Modfolder Addons --- If your going to edit the cfgs etc in the second part of the post is where you edit the dta folders etc Share this post Link to post Share on other sites
Thunderbird 0 Posted June 25, 2009 Please people don't download anymore this version, a new and way better one is coming very soon. Regards, TB Share this post Link to post Share on other sites
retrofly 0 Posted June 25, 2009 Hi I used the "old" version and the AI couldn't hit me from a few meters, even on experts. I just pulle dout my pistol and shot em in the face :D. Hopefully yourr new one will be better Share this post Link to post Share on other sites
EBass 0 Posted June 25, 2009 If I understand this right, this only affects enemy forces? In that case may I suggest you make two versions, one as advertised perhaps to make the campaign or SP missions a little bit frustrating, and one with global values decreased for missions where you are playing AS Chedaki etc? Share this post Link to post Share on other sites
Thunderbird 0 Posted June 25, 2009 No worries, the upcoming version will affect all sides, except you as "Human", doesn't matter whether you are russian or US or CDF... Regards, TB ---------- Post added at 12:00 PM ---------- Previous post was at 11:52 AM ---------- Okey, here is the new version -1.0- : - This time, the dispersion does affect All AI units, does't matter to which side you belong. - AI can spot you from far distances like in real life. - The dispersion values do no effect the weapons anymore but are related to the aiming skills. Download Play again the campaign to notice the difference. ;] Regards, TB Share this post Link to post Share on other sites
dmarkwick 261 Posted June 25, 2009 Thanks for the new version :) But it appears there's only 10 download slots, and they've all gone :( Share this post Link to post Share on other sites
smiley nick 51 Posted June 25, 2009 Can this be used on a server only basis, or will this only work if clients also have this addon? Thanks for the work :) Share this post Link to post Share on other sites
cole 0 Posted June 25, 2009 Hope Thunderbird doesn't mind, I made a few mirrors of the 1.0 version since I was fast enough to download it and the original server already crossed the 10 downloads limit: iFile.it Download MediaFire Download MEGAUPLOAD Download Share this post Link to post Share on other sites
CaptainBravo 0 Posted June 25, 2009 Could someone please for the benefite of those new to Arma2 (including me) confirm how to add this pbo to mod folder: I have created a new short cut and added following to Target: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" ; "-mod=@Arma2_Mod"; The pbo was added to C:\Program Files\Bohemia Interactive\ArmA 2\@Arma2_Mod\AddOns Thanks for the help. Share this post Link to post Share on other sites
imutep 0 Posted June 25, 2009 Thx for new version, Thunderbird! Put it on our addon section at Assault Mission Studio and updated the download link. AI Dispersion Increased [1.0] by Thunderbird Share this post Link to post Share on other sites
Robalo 465 Posted June 25, 2009 "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" ; "-mod=@Arma2_Mod"; Try this: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@Arma2_Mod Share this post Link to post Share on other sites
Thunderbird 0 Posted June 25, 2009 Thanks a bunch for the links posted above. Regards, TB Share this post Link to post Share on other sites
buddhabang 10 Posted June 25, 2009 Merci beaucoup Thunderbird. Thanks a million. Share this post Link to post Share on other sites
Drayth 10 Posted June 25, 2009 Awesome job. Thanks, TB. Share this post Link to post Share on other sites
Guest Posted June 26, 2009 Release frontpaged at the Armaholic homepage. AI Dispersion Increased for more Immersion v1.0 Share this post Link to post Share on other sites
fabrizio_t 58 Posted June 27, 2009 (edited) Please don't get me wrong, i respect the effort put by thunderbird in this mod, but (IMHO) these settings don't work well with classes other than riflemen. I tried this mod with a target range script i've made. With this mod a prone machinegunner with maxed skill has an average "shots on target" ratio of 1,5% for 250m. distance. So he basically is worthless even at moderate distance, he just needs to fire in average 8-10 bursts in order to simply hit anything. A prone sniper with maxed skill firing from 250m (! normally i would have checked 600m) will miss the target in average 77% of the times ("shots on target" = 23%). If i change the distance to 400m he will miss 85%. Mind that here i tested the most favourable situation for AI: prone, maxed skill, not-moving target; the "shots on target" percentage is an average for 10 tries. I think the problem with precision can't be fixed by simply lowering CfgAISkill variables, also weapons stats such as aiDispersionCoefY/aiDispersionCoefX have to be taken in account and tweaked at least for machineguns ... This is not a rant, just my 2 cents. BTW: Shame Eliteness "unraps" weapons.pbo/config.bin fine, but it does not "rapify" it again correctly ... anybody having the same problem? Edited June 27, 2009 by fabrizio_T Share this post Link to post Share on other sites
Drayth 10 Posted June 27, 2009 Curious what the normal AI gets for these? Share this post Link to post Share on other sites
vengeance1 50 Posted June 28, 2009 Tired it in Domination and I thought it worked well. Share this post Link to post Share on other sites
Chomp 10 Posted June 28, 2009 (edited) Wow what a difference! Played trial by fire and had a 10 minute long sustained firefight going to and at the airfield. Usually it's over in a minute because of the laser accuracy. Very nice! Edited June 29, 2009 by Chomp Share this post Link to post Share on other sites
andersson 285 Posted June 29, 2009 Can anyone explain why this is better than tweaking "precisionenemy" in the userprofile if it affects all weapons? Snipers should have good precision for example. I concur with fabrizio_T regarding the AIdispersionCoefX/Y on the weapons. Thats the way to go. TB, this addon is needed as the default AI is too hard imho. If tweaked correctly this will help people having fun in arma2! I dont understand why BIS made them so hard default. Imo too much realism compared to fun. I believe it would have been better for them to have less precise AI and then people can find out how to make them harder. That wouldnt scare new players off and give a satisfaction when its possible to make the AI better. Share this post Link to post Share on other sites
Tankbuster 1746 Posted June 29, 2009 Can anyone explain why this is better than tweaking "precisionenemy" in the userprofile if it affects all weapons? Snipers should have good precision for example.. I'd like to know this too. Share this post Link to post Share on other sites
Thunderbird 0 Posted June 29, 2009 This is better because it does directly modifie the source of the AI behaviour parameters set by BIS. Furthermore, these parameters are editable one by one, whereas 'precisionenemy' seems to be a global edition of these parameters and it combines all parameters in one value. I will keep tweaking this Addon until I'd reach more satisfying values. Regards, TB Share this post Link to post Share on other sites
Shadow NX 1 Posted June 30, 2009 So far the missions i played with this mod were a lot more fun and didnt make me save as often as i usually do. Personally i think that even if it has tiny flaws it is like it should be where you arent automaticly dead if an Ai spots you a second before you can see it hidden somwhere in the deep grass of Chernarus. I guess it wont happen but if BIS considers something like this in the next patch -maybe just for the first two difficulty levels- it would surely not be a bad decission. Not to mention it will automaticly make the game bit more attractive for those who found ArmA and ArmA2 a bit hard and unforgiving. Share this post Link to post Share on other sites