Darkhorse 1-6 16 Posted December 31, 2009 I'm having some issues porting the Be-32 from ArmA to ArmA 2. The windshield from the inside is a milky white that you cannot see through. I know nothing about how to fix this. (I know how to do config editing but currently that's about it.) Has anybody done a port for this that fixes this issue, or would be willing to fix it? Share this post Link to post Share on other sites
OH-58-FL-Pilot 10 Posted January 1, 2010 I'm having some issues porting the Be-32 from ArmA to ArmA 2. The windshield from the inside is a milky white that you cannot see through. I know nothing about how to fix this. (I know how to do config editing but currently that's about it.) Has anybody done a port for this that fixes this issue, or would be willing to fix it? Now I may be entirely incorrect in my assumption here. But if it has to deal with textures i wonder if there is a difference between the two engines and material naming? I know very little about ARMA II and ARMA conversion as i just started doing it two days ago. But i know with other games when going from engine to engine material settings and alpha channels all being setup for the old engine and not updated to the new may cause issues. Of course like i said i'm likely entirely incorrect here but it was just a thought. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 1, 2010 Maybe load the file (a PAC ? ) into TexView2, then re-save / overwrite it again. If that doesn't work, and you can edit the P3D file, save it as PAA and edit the P3D so the file.PAC get renamed to file.PAA Share this post Link to post Share on other sites
vilas 477 Posted January 4, 2010 I'm having some issues porting the Be-32 from ArmA to ArmA 2. The windshield from the inside is a milky white that you cannot see through. I know nothing about how to fix this. (I know how to do config editing but currently that's about it.) Has anybody done a port for this that fixes this issue, or would be willing to fix it? i remember Arma1 having problems with greyscale textures as made fom OFP (begining of Arma1 addonmaking, using then OFP tools, cause Arma tools were not released), i remember some weapons were half-transparent cause texture was gray-scale in Arma2 sometimes i have problems with alpha channel , depending on VGA probably (on BIS weapons i had in past on EOT or some houses-windows) but all is now okay so it may be alpha-channel error and VGA driver or simply you talk about missing in Arma2 file of glass used in addon basically i see that glass texture should be put into the same folder during binarisation, otherwise alpha-channel problem can appear and than addon should contain the same textures (should not lack any if they are in one folder of addon) in Arma2 some textures just changed name, for example some weapons made using Arma1 texture of M4SPR now will be white, cause texture changed name from abc_co.paa to a_bc_co.paa for example Share this post Link to post Share on other sites
norsu 180 Posted January 20, 2010 I have found it easier to just replace the messed up paa-file in binarized pbo with the non binarized original paa-file. Maybe adding *_ca.paa to BinPBO's ignore list would do the trick too. Share this post Link to post Share on other sites
ray243 11 Posted January 24, 2010 Can someone convert Gnat's ships addon? Thanks! Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 26, 2010 Can someone convert Gnat's ships addon? Thanks! Yeh. I will Share this post Link to post Share on other sites
caprera 0 Posted January 26, 2010 What about a porting of RHS Hind pack ?? Those models are still awesome; i tried to use them and they already work, but need crew and there are glitches when taking off with sand letting see the pilots. Also errors for weapons effects, but nevertheless great! Share this post Link to post Share on other sites
hamis 0 Posted January 26, 2010 What about a porting of RHS Hind pack ?? Seconded!Anyone up to the task? Share this post Link to post Share on other sites
TristanYockell 0 Posted January 30, 2010 Hey just curious, Is anyone planning on porting over The LoBo Historic Armor Pack by the Lost brothers?. Found here: http://www.armaholic.com/page.php?id=8729 Just wondering because from what I gather its not all the difficult to port them over, and currently we are missing out. Share this post Link to post Share on other sites
eble 3 Posted January 30, 2010 Lobo mod team are porting these other, it's a case of hang on in there. Share this post Link to post Share on other sites
TristanYockell 0 Posted January 30, 2010 Lobo mod team are porting these other, it's a case of hang on in there. Alright thanks for the quick response. Hopefully it doesnt take eons :p. Share this post Link to post Share on other sites
eble 3 Posted January 30, 2010 Alright thanks for the quick response. Hopefully it doesnt take eons :p. keep and eye on this thread... http://forums.bistudio.com/showthread.php?t=87206 Share this post Link to post Share on other sites
Badassdom 0 Posted February 3, 2010 Im trying to port some of the FFAA stuff into ArmaII. If ported the pizarro IFV into ArmaII, works fine, but it keeps flipping over when you make a sharp turn or brake to hard. This doesnt happen to the vehicle in Arma I Anyone know how to fix this? Share this post Link to post Share on other sites
eble 3 Posted February 3, 2010 Im trying to port some of the FFAA stuff into ArmaII. If ported the pizarro IFV into ArmaII, works fine, but it keeps flipping over when you make a sharp turn or brake to hard. This doesnt happen to the vehicle in Arma IAnyone know how to fix this? sounds like a 'gravity' problem, it would be fixed by opening the 'GEO' LOD in the model and shifting the centre of gravity etc. This adjustment would be beyond the standard arma1 to arma2 port as most arma1 models were binarized. Sounds like you might have to wait for FFAA to port this addon. Share this post Link to post Share on other sites
Badassdom 0 Posted February 3, 2010 Thanks. Was afraid of that, maybe some will make a something like odol for Arma I addons :P. Wel have to wait then. Share this post Link to post Share on other sites
Banderas 0 Posted February 12, 2010 Is anyone thinking about porting CH T-72 pack? Share this post Link to post Share on other sites
flv*venom* 83 Posted February 20, 2010 hello! how about porting and adding a few more variants (with pks or pechenegs or something else) to the gaz:tigr addon that was released for arma? I realy miss that vehicle.... Share this post Link to post Share on other sites
Schancky 10 Posted February 24, 2010 Just wondering if the PMC team were going to convert CAT Afghanistan over? I really loved that map in OFP and ArmA. Schancky Share this post Link to post Share on other sites
pathetic_berserker 4 Posted February 26, 2010 Anyone aware of changes that have to be made to plants and trees to port over. Reason I ask is that a plant pack that had been put together for the Australia Island in Armed Assault is reportedly killing FPS in ArmAII. Share this post Link to post Share on other sites
krycek 349 Posted March 1, 2010 hello!how about porting and adding a few more variants (with pks or pechenegs or something else) to the gaz:tigr addon that was released for arma? I realy miss that vehicle.... I also miss the Tigr,maybe a kind soul could get this vehicle in A2? Share this post Link to post Share on other sites
Rayers12 19 Posted March 2, 2010 Any way around binarization? I want to convert the dear old RACS. Share this post Link to post Share on other sites
R0adki11 3949 Posted March 5, 2010 Any way around binarization? I want to convert the dear old RACS. you dont need to check out the Project Racs http://forums.bistudio.com/showthread.php?t=87158&page=35 Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted March 5, 2010 you dont need to check out the Project Racs http://forums.bistudio.com/showthread.php?t=87158&page=35 lol. Roadkill he wants to convert the original RACS guys. With the chocolate chip camo. Wld isn't porting over the original BIS units & that's why rayers is trying to find a way around binarization. Share this post Link to post Share on other sites