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OH-58-FL-Pilot

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About OH-58-FL-Pilot

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  1. OH-58-FL-Pilot

    Changing environment due to pollution

    Yes environments change, also the continents constantly shift and change. Heck the Sea of Cortez grows wider by i think something like a few CM per year. A single Volcano is more likely to damage the environment far more then man could do in 30 years. One explosion does more damage then man. Billions of years ago there were no oceans, only volcanoes and big deep puddles of sulfur laden water where no oxygen existed. Oxygen levels have changed many times over the course of this planets history. If people are so stupid to think that man can have a large impact on the planet vs what this planet has already gone through.. well keep on buying into this gimmicky liberal trash. I wont, and I wont change my habits or ways. I'll continue on doing what I do and living a life that is comfortable for me. This is all one large cyle that has happened many times, geologic studies have proven this but people ignore the truth even when it is right in there face. You can look at temperature and snowfall records for the last 50 years and see periods in which temperatures were increasingly warmer, or colder. It will always change and as humans we have to adapt to the change instead of attempt to negate and change it (we will fail if we try to change what is natural evolution)
  2. OH-58-FL-Pilot

    It looks like a warfilm!! (Video of CMSF game)

    I always thought it just got more ridiculous. The further away from the ground you moved in the COC the less involved staff seemed to be. Making decisions that are already modified by the time they hit ground level. And even then squads are modifying the OP to fit their needs. SOP is a basic and i mean very basic guideline. Procedure is always modified beyond initial orders as typically the higher up the COC you climb the more contempt you find for those on the ground.
  3. OH-58-FL-Pilot

    New Medal of Honor game trailer

    I think it will be a fun break from the seriousness of sims and real life activities. Believe it or not, some people enjoy breaks from serious stuff for a bit of fun.
  4. OH-58-FL-Pilot

    It looks like a warfilm!! (Video of CMSF game)

    What I love in this thread are the staunch individuals who have hard on's for only BIS games. CMSF is indeed an excellent COC simulation. BIS titles have major flaws, as does CMSF. Anybody who thinks either are perfect do not belong anywhere near real weaponry. I mean really, look at the BIS flight model its a complete joke, look at rocks magically launching tanks into the air. Nothing is perfect and each title offers its benefit depending on what you want to do. Me, lots of neat situations you can come up with in the editors of ARMA and ARMA II. So it will always win hands down, but during downtime I still enjoy CMSF.
  5. OH-58-FL-Pilot

    Porting ArmA1 addons to ArmA2

    Now I may be entirely incorrect in my assumption here. But if it has to deal with textures i wonder if there is a difference between the two engines and material naming? I know very little about ARMA II and ARMA conversion as i just started doing it two days ago. But i know with other games when going from engine to engine material settings and alpha channels all being setup for the old engine and not updated to the new may cause issues. Of course like i said i'm likely entirely incorrect here but it was just a thought.
  6. OH-58-FL-Pilot

    Final release of CAA1

    This project has undoubtedly changed ARMA II. Without it even me as a relatively new user to ARMA II would be lost. I've been working to learn a few days converting some user missions form ARMA and have learned a lot. Without what you do this would not be possible. Yes BIS should have stood behind you, just like BIS should haved fixed the 8 gigs of ram issue with their game far before this most recent patch. Without this community where would BIS be? If nobody was doing missions, mods, addons would BIS be successful? No they would have failed long ago. It is people like you, and other modders and content creators who keep BIS afloat and it is about time they take notice of your talent and support you in what you do. So thank you for all your hard work, and I can hope you are able to spend more time enjoying the fruits of your labor instead of continuously supporting a sometimes ungrateful entity.
  7. OH-58-FL-Pilot

    ArmA 2 Game Launcher

    Yea it is different, i was able to get around it by combining folders for certain things for the time being, i refuse to use any other launcher as your grouping makes it well.. fantastic and functional. Thank you for looking into it.
  8. Ahh cool, thanks for that info.. Great work on this by the way, blur annoys the piss outta me.
  9. OH-58-FL-Pilot

    ArmA 2 Game Launcher

    This is a great tool, but maybe I have found a limitation? I am very anal about splitting up my mod folders and grouping. So much so as they are broken down into weapons, vehicles and units then sub divided by nationality UK AUS, US, RU, Polish, CA, Opfor Same with vehicles and weapons What i have found is when i begin to add too many groups the launcher crashes and resets itself showing nothing in the group. Is this common?
  10. Is v4 being worked on? I'm using 1.05 and unsure if V3 works with it.
  11. OH-58-FL-Pilot

    CAA1 public release

    Yea thank you, that did the trick. Sadly the map has weird shadowing that flickers :( Guess i just have to hope somebody will port some of these maps with texture issues over or explains how to fix these issues, i went through the wiki as I have some free time the next few weeks but cannot locate anything that explains how to solve them oh well, already have enough content to keep me busy in arma ii and arma for years.
  12. OH-58-FL-Pilot

    CAA1 public release

    I dunno if i can be of any help, but i use a different launcher i think. The Arma II launcher by spirited machine seems to work fine, It allows me to use all the mod folders metod but then create specific groups that can be launched together or independenty depending on selection. I have found it to be the better launcher as far as flexibility and not come into any issues "yet"
  13. OH-58-FL-Pilot

    CAA1 public release

    Ok my related issue has to do with the sound folder so i'm assuming there is a readme i need to find. And i searched this forum, and i hope nobody chews me out. I wanted to use a farmlands map from ARMA1 in Arma2 using CAA1 When I load the particular map it gives me an error message about requiring version 1.14 - Now I'm aware i need to extract the config and rename the version.. but i'm confused as to one version i need to rename it too?
  14. OH-58-FL-Pilot

    CAA1 public release

    Hi all, Not really had any issues with older CAA1 but i've not run updater for a very long time. So i ran it tonight, grabbed all the newer OAC, OFPIP and CAA1 files. Now this does not appear to be a big issue and at first I thought it had to do with CBA but it does not appear to be the issue as i get the error with CAA1 enabled. I get the messged Extended_Eventhandlers requires addon CAMusic I'm kinda confused as to why im getting this. Any help would be appreciated.
  15. OH-58-FL-Pilot

    ArmA2 8GB RAM Problem

    What 64 bit issues? The issue is 8 gb ram addressing with 7 gigs limited the game works fine and works perfect in a 64 bit environment. I would say the ram issues is not a compatibility issue with 64 bit but the way the game see's memory overall.
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