max power 21 Posted December 2, 2011 @colonel stagler Nice addons. They look quite finished, though. Is there something that you want us to comment on or maybe it's time to make your own thread? Share this post Link to post Share on other sites
gossamersolid 155 Posted December 2, 2011 Its the specular map; basically, it determines shininess.http://community.bistudio.com/wiki/Texture_Map_Types#SpecularMaps The lighter bits are shinier, yes? Hahahah I got that exact comment from Max Power. I'm pretty sure it's an actual part of the texture. I'll check it over and get back to you guys on that. If it is the Specular Map, Max has offered to help me out Share this post Link to post Share on other sites
Stagler 39 Posted December 2, 2011 Not quite finished yet Max, just a few tweaks here and there. Like getting the damn wound textures to work. FUUUUUU Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 2, 2011 First attempt in making a 3D model. GAZ Tigr. Im starting out in 3ds, and are getting tremendous amounts of help here specially from 'Abs'. I have hopes for this to at least get it working and learn the whole process from this model. However I do not expect it, I have a bad habit of going beserk and throw it away when it wont do as I want it to or get too stuck. :p http://dl.dropbox.com/u/1576479/Work/3Ds/Tigr2.jpg http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial4.jpg Good lookin start there sir! Share this post Link to post Share on other sites
bars91 956 Posted December 2, 2011 First attempt in making a 3D model. GAZ Tigr. Im starting out in 3ds, and are getting tremendous amounts of help here specially from 'Abs'. I have hopes for this to at least get it working and learn the whole process from this model. However I do not expect it, I have a bad habit of going beserk and throw it away when it wont do as I want it to or get too stuck. :p http://dl.dropbox.com/u/1576479/Work/3Ds/Tigr2.jpg http://dl.dropbox.com/u/1576479/Work/3Ds/TigrTutorial4.jpg DoLikeDoWant!!!@@@!!! One of the most needed vehicles in ArmA2 universe - UAZs just don't cut it))) Share this post Link to post Share on other sites
Alwarren 2767 Posted December 4, 2011 Woa, never thought I would ever be posting in this thread, but here goes. Varanon and me are working on a Remington weapon pack. Here's a few screenshots of the ACR. The camo is supposed to be ATACS. I didn't quite get it right, but I'll probably leave it at that. Current configurations include: Iron Sight, CompM4, Eotech-512, Eotech-512 with magnifier. ACOG and a DMR version (with 18 inch barrel and scope) are in the works, as is the M-320. All ACR's chambered for the Remington 6.8 SPC cartridge, with custom magazines at 17, 25 and 30 rounds (normal and tracers). Probably do three color variants, ATACS, Black, and Woodland. All non-GL versions except DMR and ACOG have front grip. Laser and Flashlight on all of them, so I guess we could make ACE configs as well where you toggle the laser/flashlight. Varanon is working on the MSR right now. This is my first model ever, so feedback is very welcome. Share this post Link to post Share on other sites
Angus S 10 Posted December 4, 2011 @Alwarren Wow these look great, looking forward to release Share this post Link to post Share on other sites
Varanon 892 Posted December 5, 2011 Here's the MSR, no texture yet. Share this post Link to post Share on other sites
GD Mast 0 Posted December 5, 2011 (edited) Oh man... MSR would be awesome. :cool: The XM2010 is awesome looking too. The ACR backup front sight seems a little off (width of flip up sight). Check out this site to see what I mean. Remington Defense Looking forward to your mod! Edited December 5, 2011 by GD Mast Share this post Link to post Share on other sites
SuicideCommando 333 Posted December 5, 2011 Very nice Alwarren and Varanon. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 5, 2011 The ACR backup front sight seems a little off (width of flip up sight). Check out this site to see what I mean. Remington Defense Looking forward to your mod! Good point. I haven't seen any close-ups of the flip up sights so far, but I saw a movie on YouTube now that has them in a bit more detail :) Share this post Link to post Share on other sites
spektre76 10 Posted December 5, 2011 Here's the MSR, no texture yet. It will go well with my Barrett MRAD .338L when I get it done. Share this post Link to post Share on other sites
Varanon 892 Posted December 13, 2011 A few more shots of the MSR in game: Share this post Link to post Share on other sites
SuicideCommando 333 Posted December 14, 2011 Very nice so far Varanon. Share this post Link to post Share on other sites
sv5000 127 Posted December 14, 2011 Looks great, keep up the good work! Share this post Link to post Share on other sites
Foxtrop 10 Posted December 15, 2011 (edited) Other proyect in course, british aicraft carrier Colossus >100KB Edited December 17, 2011 by Foxtrop Share this post Link to post Share on other sites
max power 21 Posted December 15, 2011 (edited) Looking good :). Some things you'll need to research and consider if you haven't already: Objects that are very large must be broken up into small pieces to be displayed in the engine. I believe 50 meters is about the maximum. And objects over a certain size cause problems for pathfinding when they move, and I guess are only good as static objects rather than actual moving boats. Edit: It also comes to my attention that your image is much too large. Posted images must be below 100kb. Thank you. Edited December 15, 2011 by Max Power Share this post Link to post Share on other sites
icebreakr 3159 Posted December 15, 2011 Got permission to re-use some of the old MapFact OFP stuff: ^ Airport terminal with lobby and access to roof. Doesn't look too bad considering we have a very limited number of default A2/OA objects to use. Share this post Link to post Share on other sites
J-Guid 10 Posted December 15, 2011 (edited) -REMOVED- Sorry Max Power! Edited December 17, 2011 by J-Guid Share this post Link to post Share on other sites
dm 9 Posted December 15, 2011 This is NOT the thread for requests! Share this post Link to post Share on other sites
max power 21 Posted December 15, 2011 I search modeler for simple model (no anims, no movable parts, little size) PM me please who wish assist in with create awesome weapon! J-Guild This is a thread for Work In Progress projects, not for requests or building a team. Also, I am getting tired of your 'when is realise' requests. I have moderated you once for that and you keep doing it. I can only hope that you return to this thread to check on your team. I will not be giving you another warning for that. I realize that English is not your first language, and your effort to speak it is admirable. However, I suggest you read and understand the forum rules very soon. Thank you. Share this post Link to post Share on other sites
papanowel 120 Posted December 15, 2011 Awesome IceBreakr. The airport terminal looks big. Share this post Link to post Share on other sites
spektre76 10 Posted December 15, 2011 A few more shots of the MSR in game: Are you making an SD version? Share this post Link to post Share on other sites
Varanon 892 Posted December 15, 2011 (edited) Are you making an SD version? Yes, there are now four base versions, with and without suppressor, and with and without PS-22 night vision: Edited December 15, 2011 by Varanon Share this post Link to post Share on other sites