noubernou 77 Posted July 14, 2011 Made this Sea Sparrow today for my Nimitz, next probably make the RAM launcher. I know there's already a modeled/working one but I could use the practice and I want to make it able to work apart from MMA in more simpler terms. Image 1 Image 2 Still have the finer details to add to it (this'll be my first attempt at normal maps haha) and I think the Z-brace thing needs to be skinnier. I write very high performance, one off missile guidance systems that are not bloated and prone to failing under load like MMA (and do not require the massive script suite). Share this post Link to post Share on other sites
PuFu 4600 Posted July 14, 2011 No inner edges? What do you mean? :confused: what he means is that although you are working with ngons, DX9 uses solely triangles for rendering purposes...all in all your polycount will be higher than what you have atm. But don't worry, you can still model in ngons afaik, the model will be triangulated on 3ds export anyways Share this post Link to post Share on other sites
CommanderYuri 10 Posted July 14, 2011 Yea, thats not hard to do. :p You amaze me ^^ Can't wait. :) Share this post Link to post Share on other sites
DarkLabor 10 Posted July 14, 2011 what he means is that although you are working with ngons, DX9 uses solely triangles for rendering purposes...all in all your polycount will be higher than what you have atm. But don't worry, you can still model in ngons afaik, the model will be triangulated on 3ds export anyways Ha yes! I know! It's not really a wireframe representation neither a render. It's sketchup... Share this post Link to post Share on other sites
UGLY58 10 Posted July 15, 2011 Gnat, BAT 21 an inspiration maybe ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 15, 2011 BAT 21 an inspiration maybe ? Hehe ;) Well not really ...... a different Cessna. Share this post Link to post Share on other sites
rexehuk 16 Posted July 16, 2011 Made this Sea Sparrow today for my Nimitz, next probably make the RAM launcher. I know there's already a modeled/working one but I could use the practice and I want to make it able to work apart from MMA in more simpler terms. Image 1 Image 2 Still have the finer details to add to it (this'll be my first attempt at normal maps haha) and I think the Z-brace thing needs to be skinnier. Animation states for each missle fired I hope? Looks good. If the tubes empty when fired it will be nice. Share this post Link to post Share on other sites
maturin 12 Posted July 17, 2011 How hard would it be to remove (or drastically reduce) the smoke output from Russian FFAR explosions? Share this post Link to post Share on other sites
mondkalb 1087 Posted July 17, 2011 Some seemingly dark pictures showing an airport at night. This little Airport/Island will be released together with MBG_Buildings_3 (Though as a seperate addon). This project started out as an Island for me to lollygag around. Test new things, test addons, that sort of stuff. So, this Testfield will feature the pictured Airport and some rather interesting and unique facilities to test addons. Originally not intended to be released, I guess I'll pump this out anyways. It would be a waste to keep Top Gear's Powerlap course just for me. :P Share this post Link to post Share on other sites
rexehuk 16 Posted July 17, 2011 Some seemingly dark pictures showing an airport at night.This little Airport/Island will be released together with MBG_Buildings_3 (Though as a seperate addon). This project started out as an Island for me to lollygag around. Test new things, test addons, that sort of stuff. So, this Testfield will feature the pictured Airport and some rather interesting and unique facilities to test addons. Originally not intended to be released, I guess I'll pump this out anyways. It would be a waste to keep Top Gear's Powerlap course just for me. :P Very nice! Easily one of the best airport implementations I've seen for Arma 2. Share this post Link to post Share on other sites
JDog 11 Posted July 17, 2011 (edited) awesome airport mondkalb! new sparrow shots in-game with normal maps applied, no actual texture yet. click: Edited July 18, 2011 by JDog Share this post Link to post Share on other sites
CyclonicTuna 87 Posted July 18, 2011 (edited) Some seemingly dark pictures showing an airport at night.http://img193.imageshack.us/img193/2084/airportc.th.png http://img837.imageshack.us/img837/9564/airportb.th.png http://img810.imageshack.us/img810/5937/airporta.th.png This little Airport/Island will be released together with MBG_Buildings_3 (Though as a seperate addon). This project started out as an Island for me to lollygag around. Test new things, test addons, that sort of stuff. So, this Testfield will feature the pictured Airport and some rather interesting and unique facilities to test addons. Originally not intended to be released, I guess I'll pump this out anyways. It would be a waste to keep Top Gear's Powerlap course just for me. :P http://img703.imageshack.us/img703/1149/powerlap.th.jpg YAY!! That looks freakin awsome, I've been looking for a cool airport for machinima etc. Keep up the good work :D!! Edited July 19, 2011 by Franze image quotes Share this post Link to post Share on other sites
cescollino 10 Posted July 18, 2011 im stuck with this thing Share this post Link to post Share on other sites
noubernou 77 Posted July 19, 2011 Working on adding the ITV/M981 FIST Hammerhead turret for the M113. Share this post Link to post Share on other sites
lennard 447 Posted July 20, 2011 Nice stuff there NouberNou. Is it for a standalone release or to be implemented in some pack? Keep it up :) Share this post Link to post Share on other sites
wolfbite 8 Posted July 20, 2011 Hey nouber was it you making the Kiowa? Share this post Link to post Share on other sites
roberthammer 582 Posted July 20, 2011 Hey nouber was it you making the Kiowa? You probably mean Pufu , he was making Kiowa for ACE ,but sadly it was forgotten :( Share this post Link to post Share on other sites
PuFu 4600 Posted July 20, 2011 You probably mean Pufu , he was making Kiowa for ACE ,but sadly it was forgotten :( far from forgotten mate, shelved till i was done with my final exams at university (which i now am) :) Share this post Link to post Share on other sites
noubernou 77 Posted July 20, 2011 Sweet PuFu! The ITV/FISTV will probably be part of ACE since a lot of the current M113 tweaks are part of ACE anyways. Also the the default ArmA2 laser designators are sort blech. A good FIST needs a nice laser suite. Share this post Link to post Share on other sites
wolfbite 8 Posted July 20, 2011 Oooops my bad :S Hammerhead is looking pretty smashing though!! Share this post Link to post Share on other sites
noubernou 77 Posted July 20, 2011 Kiowa and FISTV... Awesome. Also I am going to be doing an M7 BFIST as well (that is really easy, its like one extra sensor on the top of a Bradley and tweaking the TOW launcher. :p I just have to dig through the ACEX repos to pull out our old Brad models since we use OAs now. Forward observing ftw. Share this post Link to post Share on other sites
ravendk 25 Posted July 20, 2011 HMMWV M1045 Recon Hedgehog Share this post Link to post Share on other sites
shockero 10 Posted July 22, 2011 Some western things would be good for CDF Share this post Link to post Share on other sites
Black Cat 10 Posted July 24, 2011 I will pay all of my money for that^ Share this post Link to post Share on other sites