akd42 10 Posted August 18, 2010 Short-barreled Mk 16s all have stock sounds. Mk 16 CQC Mk 16 CQC Holo Mk 16 EGLM Holo I applied the hotfix, but files had same time stamp as what I originally downloaded. Share this post Link to post Share on other sites
vo.2 0 Posted August 18, 2010 Saving a highly modified version of Domination (might get it with vanilla Domination as well, don't know), I end up with the following addon list: addOns[]= { "CA_Modules_ARTY", "takistan", "cacharacters_e", "CAAir_E_UH60M", "caair_e_ch_47f", "CAWheeled_E_stryker", "CAWheeled_E", "camisc_e_wf", "camisc_e", "CAAir_E_AH6J", "CAAir_E_UH1H_EP1", "CAWheeled_E_ATV", "ca_modules_e_weather", "caair_e", "camisc3", "cawheeled_e_hmmwv", "catracked_e_m113", "CAWheeled_E_LandRover", "vops_s_guns" }; But vops_s_guns doesn't get added to the list if I just place a rifleman in a mission and save it. Appears to be something above it that creates this dependency. For me not the same bad issue as it used to be, as we finally got a working copy of cpbo up and running on our Win7 64bit server, but before that I had to reupload every single time I messed up/forgot to delete after saving. When this happens (may be always, didn't check) the Mk16 Holo get the vanillal sound, but the strange thing is that the Mk16 with the Doctor sight (MQ/T or something) get the new sound. Really baffling, not sure what is going on. I'll just mention that I run DVD version of A2 with OA on top, but with disabled A2 content (shouldn't matter for Mk16 though). Thanks a lot. The Mk16 issue has been fixed, but I need to get rid of this dependency stuff first before I'll throw the update out. Could you please attach the editor save file of that mission? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 18, 2010 Is this sufficient? mission.sqm in spoiler. version=11; class Mission { addOns[]= { "CA_Modules_ARTY", "takistan", "cacharacters_e", "CAAir_E_UH60M", "caair_e_ch_47f", "CAWheeled_E_stryker", "CAWheeled_E", "camisc_e_wf", "camisc_e", "CAAir_E_AH6J", "CAAir_E_UH1H_EP1", "CAWheeled_E_ATV", "ca_modules_e_weather", "caair_e", "camisc3", "cawheeled_e_hmmwv", "catracked_e_m113", "CAWheeled_E_LandRover", "vops_s_guns" }; addOnsAuto[]= { "cacharacters_e", "CA_Modules_ARTY", "ca_modules_e_weather", "catracked_e_m113", "CAWheeled_E_stryker", "camisc_e", "CAWheeled_E", "CAWheeled_E_LandRover", "CAWheeled_E_ATV", "camisc_e_wf", "camisc3", "caair_e_ch_47f", "CAAir_E_UH1H_EP1", "CAAir_E_UH60M", "CAAir_E_AH6J", "caair_e", "cawheeled_e_hmmwv", "takistan" }; randomSeed=6464821; class Intel { briefingName="co26 DominOA! West [2.29]"; briefingDescription="by Xeno, heavily modified by CarlGustaffa"; startWeather=0; forecastWeather=0; year=2015; month=3; day=2; hour=0; minute=0; }; class Groups { items=14; class Item0 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7835.2754,323.36588,2448.0251}; special="NONE"; id=22; side="LOGIC"; vehicle="Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="Server"; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0; position[]={-3322.9175,625.42114,12736.043}; azimut=-25.4258; special="NONE"; id=23; side="EAST"; vehicle="TK_Soldier_EP1"; leader=1; skill=0.33333331; }; }; }; class Item2 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0; position[]={-3438.4058,624.67102,12951.254}; azimut=-25.4258; special="NONE"; id=24; side="GUER"; vehicle="TK_GUE_Soldier_EP1"; leader=1; skill=0.33333331; }; }; }; class Item3 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0; position[]={-3348.3745,596.74084,13129.063}; azimut=-42.490601; special="NONE"; id=25; side="CIV"; vehicle="TK_CIV_Takistani01_EP1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8171.5459,326.96588,2467.9082}; azimut=0.080585718; id=48; side="LOGIC"; vehicle="BIS_ARTY_Logic"; leader=1; skill=0.60000002; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8169.9707,317.96646,2396.4978}; azimut=0.080585718; id=61; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; skill=0.60000002; }; }; }; class Item6 { side="WEST"; class Vehicles { items=7; class Item0 { position[]={8170.3008,296.04001,2116.2053}; azimut=152.145; special="NONE"; id=63; side="WEST"; vehicle="US_Soldier_SL_EP1"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=0.59999996; text="alpha_1"; init="this setGroupid [""Alpha""]; this setFormation ""FILE""; "; description="Alpha Assault Squad Leader (RTO/TWS/M203)"; }; class Item1 { position[]={8168.9097,296.04001,2118.8428}; azimut=152.14537; special="NONE"; id=64; side="WEST"; vehicle="US_Soldier_Medic_EP1"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; text="alpha_2"; init="this setGroupid [""Alpha""];"; description="Alpha Assault Medic"; }; class Item2 { position[]={8167.5337,296.02832,2121.4443}; azimut=152.145; special="NONE"; id=65; side="WEST"; vehicle="US_Soldier_AR_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="alpha_3"; init="this setGroupid [""Alpha""];"; description="Alpha Assault AR (M249 SAW)"; }; class Item3 { position[]={8166.1343,296.01489,2124.103}; azimut=152.145; special="NONE"; id=66; side="WEST"; vehicle="US_Soldier_AR_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="alpha_4"; init="this setGroupid [""Alpha""];"; description="Alpha Assault AR (M249 SAW)"; }; class Item4 { position[]={8164.7583,295.90027,2126.761}; azimut=152.145; special="NONE"; id=67; side="WEST"; vehicle="US_Soldier_AAR_EP1"; player="PLAY CDG"; skill=0.2; text="alpha_5"; init="this setGroupid [""Alpha""];"; description="Alpha Assault Ass. AR (M249 Ammo)"; }; class Item5 { position[]={8163.3057,295.7312,2129.4536}; azimut=152.145; special="NONE"; id=68; side="WEST"; vehicle="US_Soldier_AAR_EP1"; player="PLAY CDG"; skill=0.46666664; text="alpha_6"; init="this setGroupid [""Alpha""];"; description="Alpha Assault Ass. AR (M249 Ammo)"; }; class Item6 { position[]={8161.9434,295.5473,2132.0405}; azimut=152.145; special="NONE"; id=69; side="WEST"; vehicle="US_Soldier_Engineer_EP1"; player="PLAY CDG"; skill=0.33333331; text="alpha_7"; init="this setGroupid [""Alpha""];"; description="Alpha Assault Engineer/Explosives"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=7; class Item0 { position[]={8167.0171,296.04001,2114.4077}; azimut=-206.526; special="NONE"; id=70; side="WEST"; vehicle="US_Soldier_SL_EP1"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=0.59999996; text="bravo_1"; init="this setGroupid [""Bravo""]; this setFormation ""FILE""; "; description="Bravo Support Squad Leader (RTO/TWS/M203)"; }; class Item1 { position[]={8165.6665,296.04001,2117.0256}; azimut=-206.526; special="NONE"; id=71; side="WEST"; vehicle="US_Soldier_Medic_EP1"; player="PLAY CDG"; rank="SERGEANT"; skill=0.46666664; text="bravo_2"; init="this setGroupid [""Bravo""];"; description="Bravo Support Medic"; }; class Item2 { position[]={8164.2549,296.0311,2119.678}; azimut=-206.526; special="NONE"; id=72; side="WEST"; vehicle="US_Soldier_GL_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="bravo_3"; init="this setGroupid [""Bravo""];"; description="Bravo Support Grenadier (M203/M32 MGL)"; }; class Item3 { position[]={8162.8242,296.00558,2122.3345}; azimut=-206.526; special="NONE"; id=73; side="WEST"; vehicle="US_Soldier_AT_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="bravo_4"; init="this setGroupid [""Bravo""];"; description="Bravo Support Anti Tank (MAAWS)"; }; class Item4 { position[]={8161.4258,295.95193,2125.0088}; azimut=-206.526; special="NONE"; id=74; side="WEST"; vehicle="US_Soldier_Marksman_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="bravo_5"; init="this setGroupid [""Bravo""];"; description="Bravo Support Marksman (MGL Ammo)"; }; class Item5 { position[]={8160.0142,295.73636,2127.7107}; azimut=-206.526; special="NONE"; id=75; side="WEST"; vehicle="US_Soldier_AAT_EP1"; player="PLAY CDG"; skill=0.46666664; text="bravo_6"; init="this setGroupid [""Bravo""];"; description="Bravo Support Ass. Anti Tank (MAAWS ammo)"; }; class Item6 { position[]={8158.6602,295.54086,2130.2771}; azimut=-206.526; special="NONE"; id=76; side="WEST"; vehicle="US_Soldier_Engineer_EP1"; player="PLAY CDG"; skill=0.33333331; text="bravo_7"; init="this setGroupid [""Bravo""];"; description="Bravo Support Engineer/Explosives"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={8163.7993,296.04001,2112.7712}; azimut=152.145; special="NONE"; id=77; side="WEST"; vehicle="US_Soldier_TL_EP1"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.59999996; text="charlie_1"; init="this setGroupid [""Charlie""]; this setFormation ""FILE""; "; description="Charlie Weapons Team Leader (RTO/M203/Binoc)"; }; class Item1 { position[]={8162.418,296.03989,2115.3887}; azimut=152.145; special="NONE"; id=78; side="WEST"; vehicle="US_Soldier_HAT_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.46666664; text="charlie_2"; init="this setGroupid [""Charlie""];"; description="Charlie Weapons Tube Gunner (Javelin/Stinger)"; }; class Item2 { position[]={8160.9653,296.03754,2118.0645}; azimut=152.145; special="NONE"; id=79; side="WEST"; vehicle="US_Soldier_MG_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="charlie_3"; init="this setGroupid [""Charlie""];"; description="Charlie Weapons Machinegunner (M240)"; }; class Item3 { position[]={8159.5664,295.96893,2120.7256}; azimut=152.145; special="NONE"; id=80; side="WEST"; vehicle="US_Soldier_AHAT_EP1"; player="PLAY CDG"; skill=0.33333331; text="charlie_4"; init="this setGroupid [""Charlie""];"; description="Charlie Weapons Tube Ammo (Javelin/Stinger Ammobearer)"; }; class Item4 { position[]={8158.2041,295.88568,2123.3687}; azimut=152.145; special="NONE"; id=81; side="WEST"; vehicle="US_Soldier_AMG_EP1"; player="PLAY CDG"; skill=0.2; text="charlie_5"; init="this setGroupid [""Charlie""];"; description="Charlie Weapons Asst. Machinegunner (M240 Ammo/Vector)"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8160.6782,296.04001,2111.155}; azimut=152.746; special="NONE"; id=82; side="WEST"; vehicle="US_Soldier_Spotter_EP1"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="delta_1"; init="this setGroupid [""Delta""]; this setFormation ""FILE""; "; description="Delta Sniper Team Spotter (TWS/M203/Ext. Mortar/Vector"; }; class Item1 { position[]={8159.3022,296.0379,2113.8103}; azimut=152.746; special="NONE"; id=83; side="WEST"; vehicle="US_Soldier_Sniper_EP1"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="delta_2"; init="this setGroupid [""Delta""];"; description="Delta Sniper Team Sniper (M24/M107/NV Sights/Binoc)"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={8157.7227,296.04001,2109.6257}; azimut=152.621; special="NONE"; id=84; side="WEST"; vehicle="US_Delta_Force_TL_EP1"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=0.59999996; text="echo_1"; init="this setGroupid [""Echo""]; this setFormation ""FILE""; "; description="Echo CSW Team Leader (RTO/Binoc)"; }; class Item1 { position[]={8156.3804,296.04001,2112.2429}; azimut=152.621; special="NONE"; id=85; side="WEST"; vehicle="US_Delta_Force_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.46666664; text="echo_2"; init="this setGroupid [""Echo""];"; description="Echo CSW Operator (CSW Gunner, Gun Carrier)"; }; class Item2 { position[]={8154.9502,296.02991,2114.9158}; azimut=152.621; special="NONE"; id=86; side="WEST"; vehicle="US_Delta_Force_EP1"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="echo_3"; init="this setGroupid [""Echo""];"; description="Echo CSW Operator (CSW Gunner, Tripod Carrier)"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8169.4829,296.04001,2108.9939}; azimut=-28.634199; special="NONE"; id=87; side="WEST"; vehicle="US_Delta_Force_SD_EP1"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="MAJOR"; skill=0.60000002; text="RESCUE"; init="this setGroupid [""Platoon Leader""];"; description="Plt Ldr (Rescue/RTO/Ext. Artillery/Tactics)"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8163.4395,296.04001,2105.801}; azimut=-28.634199; special="NONE"; id=88; side="WEST"; vehicle="US_Delta_Force_Air_Controller_EP1"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="CAPTAIN"; skill=0.60000002; text="RESCUE2"; init="this setGroupid [""Platoon Sergeant""];"; description="Plt Sgt (Rescue/RTO/FAC/UAV/Logistics)"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0; position[]={-3219.3062,614.04291,12928.369}; azimut=-25.4258; special="NONE"; id=96; side="WEST"; vehicle="US_Soldier_EP1"; leader=1; skill=0.33333331; }; }; }; }; class Vehicles { items=65; class Item0 { position[]={8200.6406,296.04001,2100.5347}; azimut=330; id=0; side="EMPTY"; vehicle="M113Ambul_UN_EP1"; lock="UNLOCKED"; skill=0.60000002; text="xvec1"; }; class Item1 { position[]={8220.7451,296.04001,2110.2031}; azimut=330; id=1; side="EMPTY"; vehicle="M1129_MC_EP1"; lock="UNLOCKED"; skill=0.60000002; text="xvec2"; }; class Item2 { position[]={8272.7061,296.04001,2106.5176}; id=2; side="EMPTY"; vehicle="FlagCarrierUNO_EP1"; lock="UNLOCKED"; skill=0.60000002; text="FLAG_BASE"; }; class Item3 { position[]={8122.1973,296.04001,2034.7443}; azimut=150.84674; special="NONE"; id=3; side="EMPTY"; vehicle="MASH_EP1"; lock="UNLOCKED"; skill=0.60000002; text="MEDIC_TENT1"; }; class Item4 { position[]={8262.0586,296.13858,2182.9099}; azimut=236; special="NONE"; id=4; side="EMPTY"; vehicle="MtvrRepair_DES_EP1"; skill=0.33333331; text="xvec3"; }; class Item5 { position[]={8289.252,296.04001,2143.8423}; azimut=236; special="NONE"; id=5; side="EMPTY"; vehicle="MtvrReammo_DES_EP1"; skill=0.33333331; text="xvec5"; init="clearMagazineCargo this; clearWeaponCargo this"; }; class Item6 { position[]={8302.3506,296.04001,2126.1282}; azimut=236; special="NONE"; id=6; side="EMPTY"; vehicle="MtvrSupply_DES_EP1"; skill=0.33333331; text="xvec6"; }; class Item7 { position[]={8276.6631,296.04001,2161.7295}; azimut=236; special="NONE"; id=7; side="EMPTY"; vehicle="MtvrRefuel_DES_EP1"; skill=0.33333331; text="xvec4"; }; class Item8 { position[]={8143.8364,296.04001,2099.4092}; azimut=60; special="NONE"; id=8; side="EMPTY"; vehicle="LandRover_CZ_EP1"; skill=0.33333331; text="xvec9"; }; class Item9 { position[]={8155.8975,296.04001,2106.2825}; azimut=60; special="NONE"; id=9; side="EMPTY"; vehicle="ATV_US_EP1"; skill=0.33333331; text="xvec10"; }; class Item10 { position[]={8176.7231,295.97287,2132.4978}; azimut=153; special="NONE"; id=10; side="EMPTY"; vehicle="MTVR_DES_EP1"; skill=0.33333331; text="xvec11"; }; class Item11 { position[]={8190.7515,295.95566,2139.104}; azimut=153; special="NONE"; id=11; side="EMPTY"; vehicle="MTVR_DES_EP1"; skill=0.33333331; text="xvec12"; }; class Item12 { position[]={8261.7227,296.04001,2093.5051}; azimut=-211.81021; special="NONE"; id=12; side="EMPTY"; vehicle="HMMWV_Ambulance_DES_EP1"; skill=0.33333331; text="xmedvec"; }; class Item13 { position[]={8071.1948,296.04001,1878.7684}; azimut=-30.960899; special="NONE"; id=13; side="EMPTY"; vehicle="US_WarfareBLightFactory_base_EP1"; skill=0.33333331; text="AMMOBUILDING"; }; class Item14 { position[]={8260.2236,296.13126,2101.199}; azimut=-119.49785; special="NONE"; id=14; side="EMPTY"; vehicle="US_WarfareBFieldhHospital_Base_EP1"; lock="UNLOCKED"; skill=0.60000002; text="MEDIC_TENT2"; }; class Item15 { position[]={8261.4697,296.04001,2111.8291}; azimut=-211.61099; special="NONE"; id=15; side="EMPTY"; vehicle="Land_HBarrier5"; lock="UNLOCKED"; skill=0.60000002; text="WALL2"; }; class Item16 { position[]={8259.4756,296.04001,2105.2222}; azimut=-121.51868; special="NONE"; id=16; side="EMPTY"; vehicle="Land_HBarrier5"; lock="UNLOCKED"; skill=0.60000002; text="WALL3"; }; class Item17 { position[]={7832,296.04001,1733.6338}; azimut=-25.143749; special="NONE"; id=17; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; text="d_wreck_rep"; }; class Item18 { position[]={8467.6875,299.12582,2071.8059}; special="NONE"; id=18; side="EMPTY"; vehicle="HeliHEmpty"; lock="UNLOCKED"; skill=0.60000002; text="camstart"; }; class Item19 { position[]={8095.6333,296.04001,1893.6643}; azimut=-28.370304; special="NONE"; id=19; side="EMPTY"; vehicle="HeliHRescue"; lock="UNLOCKED"; skill=0.60000002; text="AMMOLOAD"; }; class Item20 { position[]={7943.875,296.04001,1799.3589}; azimut=-28.370304; special="NONE"; id=20; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item21 { position[]={8211.0352,295.90497,2151.9368}; azimut=111.56853; special="NONE"; id=21; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item22 { position[]={7736.8535,296.04001,1722.1263}; azimut=-29.438828; special="NONE"; id=26; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item23 { position[]={7735.1563,296.04001,1721.1602}; azimut=-29.438828; special="NONE"; id=27; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item24 { position[]={7733.459,296.04001,1720.2222}; azimut=-29.438828; special="NONE"; id=28; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item25 { position[]={7731.7603,296.04001,1719.2551}; azimut=-29.438828; special="NONE"; id=29; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item26 { position[]={7730.2119,296.04001,1718.3804}; azimut=-29.438828; special="NONE"; id=30; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item27 { position[]={7728.5107,296.04001,1717.4152}; azimut=-29.438828; special="NONE"; id=31; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item28 { position[]={7726.8125,296.04001,1716.4766}; azimut=-29.438828; special="NONE"; id=32; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item29 { position[]={7725.1177,296.04001,1715.5115}; azimut=-29.438828; special="NONE"; id=33; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item30 { position[]={7723.4639,296.04001,1714.5596}; azimut=-29.438828; special="NONE"; id=34; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item31 { position[]={7721.7632,296.04001,1713.5925}; azimut=-29.438828; special="NONE"; id=35; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item32 { position[]={7720.0674,296.04001,1712.6548}; azimut=-29.438828; special="NONE"; id=36; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item33 { position[]={7718.3667,296.04001,1711.6887}; azimut=-29.438828; special="NONE"; id=37; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item34 { position[]={7716.7144,296.04001,1710.7379}; azimut=-29.438828; special="NONE"; id=38; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item35 { position[]={7715.0137,296.04001,1709.7729}; azimut=-29.438828; special="NONE"; id=39; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item36 { position[]={7713.3164,296.04001,1708.8347}; azimut=-29.438828; special="NONE"; id=40; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item37 { position[]={7711.6167,296.04001,1707.868}; azimut=-29.438828; special="NONE"; id=41; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item38 { position[]={7710.0156,296.04001,1706.9678}; azimut=-29.438828; special="NONE"; id=42; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item39 { position[]={7708.3174,296.04001,1706.0022}; azimut=-29.438828; special="NONE"; id=43; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item40 { position[]={7706.6206,296.04001,1705.063}; azimut=-29.438828; special="NONE"; id=44; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item41 { position[]={7704.9209,296.04001,1704.0979}; azimut=-29.438828; special="NONE"; id=45; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.59999996; description="Team Alpha Leader"; }; class Item42 { position[]={15228.88,422.71994,648.35718}; id=46; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="X_JIPH"; }; class Item43 { position[]={8189.9199,296.04001,2125.5186}; id=47; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; text="AISPAWN"; }; class Item44 { position[]={8276.8369,296.04001,2024.3484}; azimut=-29.908546; id=49; side="EMPTY"; vehicle="CH_47F_EP1"; lock="UNLOCKED"; skill=0.60000002; text="ch1"; }; class Item45 { position[]={8225.0127,296.04001,1998.7455}; azimut=-29.908546; id=50; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; lock="UNLOCKED"; skill=0.60000002; text="ch2"; }; class Item46 { position[]={8200.6367,296.04001,1984.4819}; azimut=-29.908546; id=51; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; lock="UNLOCKED"; skill=0.60000002; text="ch3"; }; class Item47 { position[]={8250.8613,296.04001,2012.2679}; azimut=-29.908546; id=52; side="EMPTY"; vehicle="UH60M_MEV_EP1"; lock="UNLOCKED"; skill=0.60000002; text="ch4"; }; class Item48 { position[]={8276.585,296.04001,2025.0103}; azimut=-29.90855; special="NONE"; id=53; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item49 { position[]={8224.4395,296.04001,1999.42}; azimut=-29.90855; special="NONE"; id=54; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item50 { position[]={8200.1689,296.04001,1985.0153}; azimut=-29.90855; special="NONE"; id=55; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item51 { position[]={8250.3867,296.04001,2012.912}; azimut=-29.90855; special="NONE"; id=56; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item52 { position[]={8247.6328,296.04001,2158.1082}; azimut=-29.908501; id=57; side="EMPTY"; vehicle="AH6X_EP1"; lock="UNLOCKED"; skill=0.60000002; text="ch5"; }; class Item53 { position[]={8259.7471,296.04001,2137.5051}; azimut=-29.908546; id=58; side="EMPTY"; vehicle="MH6J_EP1"; lock="UNLOCKED"; skill=0.60000002; text="ch6"; }; class Item54 { position[]={8247.3613,296.04001,2158.7703}; azimut=-29.90855; special="NONE"; id=59; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item55 { position[]={8259.1709,296.04001,2138.177}; azimut=-29.90855; special="NONE"; id=60; side="EMPTY"; vehicle="HeliH"; lock="UNLOCKED"; skill=0.60000002; }; class Item56 { position[]={8325.5957,296.04001,2050.0015}; azimut=5.8659902; special="NONE"; id=62; side="EMPTY"; vehicle="C130J_US_EP1"; leader=1; lock="LOCKED"; skill=0.60000002; text="uC130"; init="uC130 setCaptive true; uC130 allowDamage false; dummy = [] spawn {while{true} do{sleep 60; uC130 setFuel 1}}; removeAllWeapons uC130; clearMagazineCargo this; clearWeaponCargo this; this setPos getPos tC130_trigger; this setDir getDir tC130_trigger"; }; class Item57 { position[]={8217.8408,296.0325,2151.0422}; azimut=-380.46701; special="NONE"; id=89; side="EMPTY"; vehicle="US_WarfareBVehicleServicePoint_EP1"; lock="UNLOCKED"; skill=0.60000002; text="WALL1"; }; class Item58 { position[]={8283.7441,296.04001,2109.5823}; azimut=-121.519; special="NONE"; id=90; side="EMPTY"; vehicle="Land_HBarrier5"; lock="UNLOCKED"; skill=0.60000002; text="WALL4"; }; class Item59 { position[]={8279.5498,296.04001,2116.2998}; azimut=-121.519; special="NONE"; id=91; side="EMPTY"; vehicle="Land_HBarrier5"; lock="UNLOCKED"; skill=0.60000002; text="WALL5"; }; class Item60 { position[]={8274.9854,296.04001,2119.9321}; azimut=-211.61099; special="NONE"; id=92; side="EMPTY"; vehicle="Land_HBarrier5"; lock="UNLOCKED"; skill=0.60000002; text="WALL6"; }; class Item61 { position[]={8253.1689,296.27103,2118.1638}; azimut=-391.30399; special="NONE"; id=93; side="EMPTY"; vehicle="M1130_HQ_unfolded_Base_EP1"; lock="UNLOCKED"; skill=0.60000002; text="BASE_HQ"; }; class Item62 { position[]={8210.6289,296.04001,2105.783}; azimut=330; special="NONE"; id=94; side="EMPTY"; vehicle="HMMWV_Terminal_EP1"; skill=0.33333331; text="xvec7"; }; class Item63 { position[]={8075.4448,560.59827,4275.3184}; id=95; side="EMPTY"; vehicle="C130J_static_EP1"; leader=1; skill=0.60000002; text="uC130Static"; init="this setPos [getPos this select 0, getPos this select 1, 4000]"; }; class Item64 { position[]={8237.0566,305.16183,2070.2461}; id=97; side="EMPTY"; vehicle="Sign_sphere100cm_EP1"; skill=0.60000002; text="obj"; }; }; class Markers { items=54; class Item0 { position[]={8315.2422,296.04001,1922.4503}; name="enemy_base"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=0; b=0; angle=-119.20251; }; class Item1 { position[]={8584.2949,325.63303,6516.2695}; name="mFilterBlack"; markerType="RECTANGLE"; type="Empty"; colorName="ColorBlack"; a=200; b=200; }; class Item2 { position[]={8584.4688,325.58969,6516.0952}; name="mFilterRed"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; a=200; b=200; }; class Item3 { position[]={12779.683,158.91515,13160.878}; name="respawn_west"; type="Empty"; }; class Item4 { position[]={12779.7,158.91655,13160.853}; name="respawn_east"; type="Empty"; }; class Item5 { position[]={12779.677,158.91614,13160.837}; name="respawn_guerrila"; type="Empty"; }; class Item6 { position[]={12810.788,158.40787,13166.788}; name="Boot_Hill"; text="Boot_Hill"; type="Empty"; }; class Item7 { position[]={6084.7373,135.28162,7084.2017}; name="center"; type="Empty"; }; class Item8 { position[]={7713.8154,296.04001,1719.4738}; name="aircraft_service"; text="Jet Service"; type="b_maint"; colorName="ColorBlack"; a=0.85000002; b=0.85000002; angle=-0.93402898; }; class Item9 { position[]={7836.0537,296.04001,1733.2476}; name="wreck_service"; text="Wreck Repair"; type="b_maint"; colorName="ColorBlack"; a=0.85000002; b=0.85000002; }; class Item10 { position[]={7943.2759,296.04001,1797.5898}; name="chopper_service"; text="Chopper Service"; type="b_maint"; colorName="ColorBlack"; a=0.85000002; b=0.85000002; }; class Item11 { position[]={8095.688,296.04001,1894.1146}; name="Ammobox Reload"; text="Ammo Point"; type="mil_pickup"; colorName="ColorBlack"; a=0.64999998; b=0.64999998; }; class Item12 { position[]={8165.0957,296.04001,2015.2983}; name="bonus_air"; text="Bonus choppers"; type="mil_pickup"; colorName="ColorBlack"; a=0.64999998; b=0.64999998; }; class Item13 { position[]={8066.147,296.03833,2057.2922}; name="bonus_vehicles"; text="Bonus Vehicles"; type="mil_pickup"; colorName="ColorBlack"; a=0.64999998; b=0.64999998; }; class Item14 { position[]={8325.9463,296.04001,2050.6865}; name="teleporter_1"; text="Combat jump / HALO"; type="mil_start"; colorName="ColorBlack"; a=0.64999998; b=0.64999998; }; class Item15 { position[]={8272.5811,296.04001,2105.9766}; name="teleporter"; text="Base Flag"; type="City"; colorName="ColorBlack"; a=0.64999998; b=0.64999998; }; class Item16 { position[]={8261.6436,296.1308,2101.4148}; name="base_spawn_1"; type="Empty"; }; class Item17 { position[]={8165.7217,296.04001,2111.3264}; name="Start"; text="Start"; type="mil_start"; a=0.64999998; b=0.64999998; }; class Item18 { position[]={8197.0107,296.01367,2141.249}; name="mBoxEquipment"; type="Empty"; angle=-28; }; class Item19 { position[]={8200.5762,299.7348,2143.2476}; name="mBoxPrimary"; type="Empty"; angle=-118; }; class Item20 { position[]={8198.6436,296.01883,2142.0798}; name="mBoxGrenades"; type="Empty"; angle=-28; }; class Item21 { position[]={8201.5293,299.57993,2143.9382}; name="mBoxSupportFire"; type="Empty"; angle=-118; }; class Item22 { position[]={8203.624,295.97617,2144.7402}; name="mBoxRockets"; type="Empty"; angle=-28; }; class Item23 { position[]={8205.6357,295.99561,2145.6191}; name="mBoxExplosives"; type="Empty"; angle=-28; }; class Item24 { position[]={8207.4639,296.0235,2146.3279}; name="mBoxHeavyWeapons"; type="Empty"; angle=-28; }; class Item25 { position[]={8211.2402,295.91992,2152.1604}; name="vehicle_service"; text="Vehicle Service"; type="b_maint"; colorName="ColorBlack"; a=0.85000002; b=0.85000002; }; class Item26 { position[]={13000.42,372.62897,6999.5654}; name="legend1"; text="MRV: HQ Vehicle, Mobile Respawn"; type="b_hq"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item27 { position[]={13000.412,419.37173,6799.4165}; name="legend2"; text="HL - Heavy Lifter Chopper (CH-47)"; type="b_air"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item28 { position[]={13000.42,443.93906,6299.5684}; name="legendr3"; text="AT/FT/RT - Service Truck of given type"; type="b_support"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item29 { position[]={13000.416,380.50183,6899.5513}; name="legend1_1"; text="MTV: HQ Vehicle, Mobile Terminal"; type="b_hq"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item30 { position[]={13000.434,394.23459,6699.5381}; name="legend2_1"; text="WL - Wreck Lift Chopper (UH-60 MEV)"; type="b_air"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item31 { position[]={13000.394,409.85327,6599.5439}; name="legend2_1_1"; text="H1/H2 - Huey Squad Choppers"; type="b_air"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item32 { position[]={13000.384,407.58716,6499.5581}; name="legend2_1_2"; text="AH - AH-6X Sniper Team Chopper (Restricted)"; type="b_air"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item33 { position[]={13000.415,415.60464,6399.5757}; name="legend2_1_3"; text="MH - MH-6J Weapons Team Chopper (Restricted)"; type="b_air"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item34 { position[]={13001.463,497.43808,5797.8374}; name="legend2_1_4"; text="E - Echo CSW Team Mortar Carrier (Restricted)"; type="b_mortar"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item35 { position[]={13000.229,474.38174,5897.2261}; name="legend2_1_5"; text="D - Sniper Team ATV (Restricted)"; type="b_recon"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item36 { position[]={13000.399,469.24008,6099.5718}; name="legend2_1_6"; text="A/B - Alpha and Bravo Squad Trucks"; type="b_motor_inf"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item37 { position[]={13002.918,493.10257,6000.957}; name="legend2_1_7"; text="C - Charlie Weapons Landrover (Restricted)"; type="b_motor_inf"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item38 { position[]={13000.404,441.33017,6199.5615}; name="legendr3_1"; text="ET - Engineer Truck (Restricted to engineers)"; type="b_service"; colorName="ColorBlue"; a=0.85000002; b=0.85000002; }; class Item39 { position[]={13000.654,487.2381,5699.895}; name="legend2_1_4_1"; text="Service Point of given type"; type="b_maint"; colorName="ColorBlack"; a=0.85000002; b=0.85000002; }; class Item40 { position[]={13000.65,482.29404,5599.8931}; name="legend2_1_4_1_1"; text="Pickup Point of given type"; type="mil_pickup"; colorName="ColorBlack"; a=0.64999998; b=0.64999998; }; class Item41 { position[]={13000.675,483.76889,5499.9082}; name="legend2_1_4_1_2"; text="Insertion Point"; type="mil_start"; colorName="ColorBlack"; a=0.64999998; b=0.64999998; }; class Item42 { position[]={13000.676,595.93518,5200.0742}; name="legend2_1_4_1_3"; text="Main Target (Current)"; type="hd_destroy"; colorName="ColorRed"; a=0.85000002; b=0.85000002; }; class Item43 { position[]={13000.661,554.534,5399.9155}; name="legend2_1_4_1_4"; text="Radio Tower (objective at main target)"; type="mil_triangle"; colorName="ColorRed"; a=0.40000001; b=0.80000001; }; class Item44 { position[]={13000.652,578.86835,5299.8955}; name="legend2_1_4_1_5"; text="Camp (objective at main target)"; type="Strongpoint"; colorName="ColorRed"; a=0.5; b=0.5; }; class Item45 { position[]={12998.313,762.28693,4601.96}; name="legend2_1_4_1_3_1"; text="M119/M252 (Artillery or Mortar Target)"; type="hd_destroy"; colorName="ColorPink"; a=0.85000002; b=0.85000002; }; class Item46 { position[]={12998.257,772.84473,4501.8086}; name="legend2_1_4_1_3_1_1"; text="Dropzone Pickup Point in field."; type="hd_pickup"; colorName="ColorPink"; a=0.5; b=0.5; }; class Item47 { position[]={12996.605,758.18085,4401.8833}; name="legend2_1_4_1_3_1_1_1"; text="Pickup Point in field (ammo, wrecks, or vehicle)"; type="hd_pickup"; colorName="ColorBlue"; a=0.5; b=0.5; }; class Item48 { position[]={12997.279,697.19727,4801.7666}; name="legend2_1_4_1_3_2"; text="Side Mission Convoy Start"; type="hd_start"; colorName="ColorRed"; a=0.64999998; b=0.64999998; }; class Item49 { position[]={12997.279,719.00488,4700.9824}; name="legend2_1_4_1_3_3"; text="Side Mission Convoy End"; type="hd_end"; colorName="ColorRed"; a=0.64999998; b=0.64999998; }; class Item50 { position[]={13000.676,728.73407,4899.4194}; name="legend2_1_4_1_3_4"; text="Side Mission"; type="hd_destroy"; colorName="ColorRed"; a=0.85000002; b=0.85000002; }; class Item51 { position[]={12998.31,688.00891,5001.2158}; name="legend2_1_4_1_3_5"; text="Completed (Main Target)"; type="hd_destroy"; colorName="ColorGreen"; a=0.85000002; b=0.85000002; }; class Item52 { position[]={12999.493,647.16449,5100.645}; name="legend2_1_4_1_3_6"; text="Recaptured (Main Target)"; type="hd_destroy"; colorName="ColorRed"; a=0.85000002; b=0.85000002; }; class Item53 { position[]={8193.9658,296.04001,2113.9253}; name="composition"; type="Faction_NATO_EP1"; }; }; class Sensors { items=7; class Item0 { position[]={7943.9067,296.04001,1799.2075}; a=5; b=5; angle=-88.504807; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; expCond="!(X_JIPH getVariable ""d_chopper_serviceH"") && (""Helicopter"" countType thislist > 0) && count (thislist unitsBelowHeight 1) > 0"; expActiv="_xhandle= [(thislist select 0)] spawn x_reload;"; class Effects { }; }; class Item1 { position[]={8211.0098,295.90314,2151.9026}; a=5; b=5; angle=-88.504799; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; expCond="(""LandVehicle"" countType thislist > 0) && count (thislist unitsBelowHeight 1) > 0"; expActiv="_xhandle= [(thislist select 0)] spawn x_reload;"; class Effects { }; }; class Item2 { position[]={7715.3838,296.04001,1722.2202}; a=15; b=19; angle=-119.874; rectangular=1; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; expCond="!(X_JIPH getVariable ""d_jet_serviceH"") && (""Plane"" countType thislist > 0) && count (thislist unitsBelowHeight 1) > 0 && (speed (thislist select 0) < 10)"; expActiv="_xhandle = [(thislist select 0)] spawn x_reload;"; class Effects { }; }; class Item3 { position[]={7936.9395,300.65469,2455.7983}; a=0; b=0; angle=-88.504807; timeoutMin=39; timeoutMid=39; timeoutMax=39; type="END1"; age="UNKNOWN"; expCond="!isNil ""ende1"""; expActiv="forceEnd"; class Effects { }; }; class Item4 { position[]={7891.6763,306.24539,2451.8291}; a=0; b=0; angle=-88.504807; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(X_JIPH getVariable ""the_end"")"; expActiv="_xhandle = [] execVM ""x_client\x_endcam.sqf"";ende1=true"; class Effects { }; }; class Item5 { position[]={7998.043,306.03235,2457.9155}; a=0; b=0; angle=-88.504807; interruptable=1; age="UNKNOWN"; expCond="local player"; expActiv="_xhandle = [] execVM ""x_client\x_jip.sqf"""; class Effects { }; }; class Item6 { position[]={8325.8584,296.04001,2050.6313}; a=14; b=16; angle=-84.134003; rectangular=1; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="tC130_trigger"; expActiv="uC130 engineOn true; 0 = [] spawn {while {count list tC130_trigger > 0} do {uC130 setPos getPos tC130_trigger; uC130 setDir getDir tC130_trigger; sleep 0.234}}"; expDesactiv="uC130 engineOn false"; class Effects { sound="radionoise1"; }; }; }; }; class Intro { addOns[]= { "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=9159841; class Intel { startWeather=0.40000001; forecastWeather=0.40000001; year=2009; day=28; hour=16; minute=20; }; }; class OutroWin { addOns[]= { "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=2937899; class Intel { startWeather=0.40000001; forecastWeather=0.40000001; year=2009; day=28; hour=16; minute=20; }; }; class OutroLoose { addOns[]= { "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=1128767; class Intel { startWeather=0.40000001; forecastWeather=0.40000001; year=2009; day=28; hour=16; minute=20; }; }; Share this post Link to post Share on other sites
Protegimus 0 Posted August 18, 2010 (edited) Hi vo.2, Some great new sounds mate. The fix for the MK.17 CQC playing unsuppressed sounds is quite simple, ensure you include the modes[] = line in your class definition as shown below: class SCAR_H_CQC_CCO_SD : SCAR_H_CQC_CCO { modes[] = {"SCAR_H_SD_Single", "SCAR_H_SD_FullAuto"}; class SCAR_H_SD_Single : SCAR_H_Single { ... }; class SCAR_H_SD_FullAuto : SCAR_H_FullAuto { ... }; }; Hope that's useful and thanks for your help ;) Also, I've some pretty solid modular configs that I developed for CSM2 that you're welcome to base yours on if it helps. mK17SD has a unsuppressed sound because it a bug with the game (come on bis!) not this sound mod, try any sound mod to see for yourself ;)... Well, almost any sound mod... Protegimus Edited August 18, 2010 by Protegimus Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted August 21, 2010 (edited) G36A camo has stock sounds as well. Didn't see it posted. Btw My favorite sound mod ever. Lamar Edited August 21, 2010 by FA Dalai Lamar Share this post Link to post Share on other sites
megagoth1702 252 Posted August 22, 2010 vo.2 any chance to get a modular system going on? I would like to combine your stuff with HiFi to make myself a nice and smooth package. From all the arrowhead-supporting mods yours is the most realistic one. I just want to pick certain sounds. :) Thank you a lot in advance! ---------- Post added at 12:32 PM ---------- Previous post was at 12:30 PM ---------- vo.2 any chance to get a modular system going on? I would like to combine your stuff with HiFi to make myself a nice and smooth package. From all the arrowhead-supporting mods yours is the most realistic one. I just want to pick certain sounds. :) Thank you a lot in advance! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 22, 2010 I suggest checking out eliassound for some sounds as well. As much as I like VOP, the sounds of the night, settlements, and things like wind make the ambience feel in eliassound really high quality stuff. The night using VOP gets a little blant/daft (?). I'm not so sure about this whole modularity thing. I've tried some of this stuff in the past, but two sound modders tend to have a two separate ideas about volumes, and mixing them together just doesn't work very well (too often). The biggest problem around seems to be interior sounds being way too loud. Although they may be "realistic" sound volumes, it becomes a problem when you try to communicate. In real life there is usually ways to overcome this (like headphones, vehicle intercom, or screaming even), but you can't do that in the game without causing other problems - like waking your neighbors at 4 in the morning :D Share this post Link to post Share on other sites
megagoth1702 252 Posted August 22, 2010 I love eliassound's M4 and M16 samples. :) What I do is - use environmental sounds from CSM and gear from CSM, HIFI for all effects and weapons except for M4 and M16 which are eliassound. JRRS for all OA vanilla weapons that are not replaced by HiFi, TRSM for all vehicles. Basically a sound mix and it sounds good. :) A nice package. JRRS is too arcady sound though, that's why I want VOP to replace certain guns. Share this post Link to post Share on other sites
road runner 4344 Posted August 23, 2010 since I installed this mod I'm getting an error when running stock missions about some file that's been deleted which is unusual as IIRC I never deleted any files ...this is when I try and resume any saves from that mission it's something to do with wheeled vehicles and cruise missile..will need to fire up the game and see the exact wording !! Share this post Link to post Share on other sites
CaptainBravo 0 Posted August 23, 2010 since I installed this mod I'm getting an error when running stock missions about some file that's been deleted which is unusual as IIRC I never deleted any files ...this is when I try and resume any saves from that missionit's something to do with wheeled vehicles and cruise missile..will need to fire up the game and see the exact wording !! My guess the wording is .. vop weapons have been deleted ? If that is the case, it is due to once mission is saved with vop sound mod, it becomes dependent on it. Fix: Open mission with notepad and delete vop mod from note pad. Then save without vop mod loaded. Share this post Link to post Share on other sites
road runner 4344 Posted August 23, 2010 (edited) No the wording when I go to resume is..... You cannot play/edit this mission;it is dependent on down loadable content that has been deleted .catracked2_aav,ca_cruise missile I dont have the tracked pbo's in my vop sounds, I'm wondering if this is why? This was on the KSK sniper mission as well as the Steel Panthers and Little bird stock ones ........... EDIT........please disregard, it was down to running the original missions through Combined Ops, but a lack of internet connection stopped me from accessing CO, all mods working fine now ....... Edited August 23, 2010 by Road Runner sorted!! Share this post Link to post Share on other sites
gatordev 219 Posted August 23, 2010 No the wording when I go to resume is.....You cannot play/edit this mission;it is dependent on down loadable content that has been deleted .catracked2_aav,ca_cruise missile I dont have the tracked pbo's in my vop sounds, I'm wondering if this is why? This was on the KSK sniper mission as well as the Steel Panthers and Little bird stock ones ........... EDIT........please disregard, it was down to running the original missions through Combined Ops, but a lack of internet connection stopped me from accessing CO, all mods working fine now ....... Can you elaborate a little more on your fix? I'm having the same problem with the EW campaign. I'm running VOP 2.3 but it won't let me load the saved campaign. When I try and go into the Save file for the campaign, there's several VOP entries, but they're not really "organized" like they are when you look in a mission file (where the dependencies are listed). Share this post Link to post Share on other sites
road runner 4344 Posted August 23, 2010 the fix was simple as I started the mission when it was combined Ops, and I was trying to play just arrowhead because I couldn't connect to steam with no internet ... for some reason starting a mission in Combined Ops will always require CO.....I'm new to all this modding stuff so I could be talking pants!!! Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted August 24, 2010 The fix for the G36A problem is that it's missing some code that defins the modes. muzzles[] = {"MuzzleFar"}; class MuzzleFar : G36C { optics = true; opticsDisablePeripherialVision = true; modelOptics = "\ca\weapons\G36\G36_optics"; opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur2"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; distanceZoomMin = 100; distanceZoomMax = 100; modes[] = {"Single", "Burst", "Fullauto"}; Another problem I have found is the zu23, the burst does not match the sound. The 2A14 is not coded right. Manual is the only moddefined and it's not defined like the original. Thought this could help. Will post corrected code when i fix that. Lamar Share this post Link to post Share on other sites
b00ce 160 Posted August 24, 2010 I've noticed that a lot of sounds don't carry very far when they should. IE explosions and Canons. The sound of the Apache's 30mm is a good example of this, it seems that small arms reports carry farther. Share this post Link to post Share on other sites
gatordev 219 Posted August 24, 2010 the fix was simple as I started the mission when it was combined Ops, and I was trying to play just arrowhead because I couldn't connect to steam with no internet ...for some reason starting a mission in Combined Ops will always require CO.....I'm new to all this modding stuff so I could be talking pants!!! Hmm, okay. I don't use Steam and just use Arma2 and OA together (ie, loading CO). While 2.3 fixed the editor/reload a save problem, I still couldn't get EW to load so I just reverted that part of the campaign. Slightly annoying because I had painstakingly reached the Spetnaz guys and now I have to run around the woods again trying not to get shot and reach them again. C'est la vie. Share this post Link to post Share on other sites
b00ce 160 Posted August 25, 2010 (edited) Ok, I just tested some more, It's just the Apache's canon that's too quiet, never mind anything else, everything else is perfect. The canon has been described as the sky splitting open. http://www.vbs.tv/newsroom/inside-afghanistan-1-of-2--2 12:50 is when the Apache comes in. I think that you may need a "far" sound for the Apache. There are a lot of other good sounds in it too. Edited August 25, 2010 by b00ce Share this post Link to post Share on other sites
Steakslim 1 Posted August 25, 2010 Ok, I just tested some more, It's just the Apache's canon that's too quiet, never mind anything else, everything else is perfect.The canon has been described as the sky splitting open. http://www.komonews.com/news/local/101411719.html 12:50 is when the Apache comes in. I think that you may need a "far" sound for the Apache. There are a lot of other good sounds in it too. That link leads to an article regarding a rape case. Share this post Link to post Share on other sites
b00ce 160 Posted August 25, 2010 (edited) That link leads to an article regarding a rape case. Damnit. Sorry guys. :o FFFFFFFFFfffffffffffffuuuuuuuuuuu.......... I'll fix it. Edit: Fixed. Edit2: It is a local thing. Copied it to link it to people, forgot to copy the link for this again and pasted. Edited August 25, 2010 by b00ce Share this post Link to post Share on other sites
FA Dalai Lamar 0 Posted August 27, 2010 If you need any help with BAF expansion sounds let me know... The L85 sound matchs up with your sounds pretty good, but the SAW, M2 and Vehcle weapons need updating Share this post Link to post Share on other sites
-GLT-Sarge 10 Posted August 29, 2010 I have the same problem as him I cannot select the L109A2 grenade by cycling through weapons. I also cannot select the IR strobe in OA similarly. Have tried with no addons to see if there's a conflict and still can't select.-EDIT- Looks like a conflict with VopSounds 2.1 - didn't realise it was loaded. I use VOP 2.3 but I still can't switch to the Brit grenades, haven't tried the IR Strobes yet, but I remember they worked before (using VOP 2.2) maybe it's just a quick fix? Share this post Link to post Share on other sites
Flacracker 10 Posted August 29, 2010 What is the name of the file for the helicopter sounds? Share this post Link to post Share on other sites
vo.2 0 Posted August 29, 2010 Not included since there are excellent helo sound addons by TangoRomeo and Robert Hammer released. :) ------------------------ Regarding BAF content, could someone provide me the sound config for BAF? Share this post Link to post Share on other sites
Jonn 10 Posted August 31, 2010 Can you make a separate PBO for the M4/M16 rifle family and a PBO for the grenade launcher sounds ? I hope you make this mod modular, That way we can mix sound mods :) Thanks for all the hard work Share this post Link to post Share on other sites