Tankbuster 1747 Posted January 20, 2010 Having heard a real Harrier hovering at Farnborough in 1984, I thought that would be the loudest thing I'd ever hear, until I heard it in VOPsound! 'kin heck, that's noisy!! Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted January 22, 2010 Having heard a real Harrier hovering at Farnborough in 1984, I thought that would be the loudest thing I'd ever hear, until I heard it in VOPsound! 'kin heck, that's noisy!! Oath! No point even trying to use coms when one of these puppies comes in low and fast. Share this post Link to post Share on other sites
xPaveway 10 Posted January 24, 2010 Great mod, but does anyone else notice that technicals are now silent while driving along at the steady speed? Just thought I'd report this issue I've had (using 2.1). I was able to verify this. The "Off-Road" vehicle appears to have no engine running noise, the start up, shut down, accelerate and decelerate noises play but there is no idle running noise. Share this post Link to post Share on other sites
Reezo 45 Posted January 25, 2010 I've just uploaded a small video of me firing some of the most common BLUFOR weapons at our firing range, with VopSound 2.1 This way you can just have a very quick and specific overview. Hope you guys like it. Thanks for another great mod! Knay_4uUL0I Share this post Link to post Share on other sites
DRoberts69 10 Posted February 10, 2010 If you have the ace sound mod installed does this one still work or do i need to remove ACE_SM from my target line? Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 7, 2010 I think Vopsound should be renamed " Harrier-is-feckin-LoudSound!!" :D Share this post Link to post Share on other sites
Reezo 45 Posted March 7, 2010 I tried VopSound without ACEX_SM (don't know how it works WITH it) but it seems it's a little off and out-of-sync with current ACE gear and equipment possibilities.. e.g. the HK416 sounds exactly like the M16..with ACEX_SM or other sound mods they sound different. Share this post Link to post Share on other sites
gopherman 10 Posted March 9, 2010 Hey guys. Had to reinstall Windows Vista 32 recently so lost my installation of Arma 2. Putting everything back I cannot get Vop Sounds 2.1 to work no matter what I do. All the .pbo's are in the Addons folder which is in the @VopSound_2.1 folder. My shortcut has the following : "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -mod=@zcommon;@VopSound_2.1 ...in the Target field. And I have tried any number of variants of that setup. It worked fine for me before, but not now. Installation directory is C:/program files/bohemia interactive/arma2/@vopsound_2.1/addons/##.pbo Any help? Vanilla sounds suck! Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 9, 2010 Does windows allow a folder name with a decimal point in it? Share this post Link to post Share on other sites
gopherman 10 Posted March 9, 2010 Well, thats what all the VopSound documentation says... Share this post Link to post Share on other sites
gopherman 10 Posted March 9, 2010 (edited) Hey me again.... So doing a little reading I see many say that Vop stops working after 1.3?? This is odd... I updated through to 1.5 with Vop installed and it worked, it only now does not work for me since I had to reinstall Arma2, patch up and *then* installed the sounds... Curious. Going to try and do it again in the other order and will report back shortly... *Edit* Well, now it stops working with 1.5. How crazy. Guess I'll have to wait for 2.2. Edited March 9, 2010 by gopherman Share this post Link to post Share on other sites
eggbeast 3684 Posted March 15, 2010 hi my rpt file comes up with this error like 5 million times Error: sample vops_s_environmental\light_sea.wss with unsupported sample frequency: 48000 after which is caused a CTD with the error ErrorMessage: Out of memory (requested 3688 KB).Reserved 294912 KB. Total free 12058 KB Free blocks 813, Max free size 1768 KB I was using Vops_c_Environmental.pbo Vops_c_FixedWings.pbo Vops_c_Gear.pbo Vops_c_Guns.pbo Vops_c_Impact.pbo Vops_c_Wheeled.pbo Vops_s_Environmental.pbo Vops_s_FixedWings.pbo Vops_s_Gear.pbo Vops_s_Guns.pbo Vops_s_Impact.pbo Vops_s_Wheeled.pbo along with a stack of other mods and was playing evolution duala andbeing attacked by a Su34 while i was driving an avenger. is this a known issue? egg Share this post Link to post Share on other sites
celticpunk 0 Posted March 24, 2010 how do i get the ''clonkety clonk'' sounds back? hehe Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 24, 2010 how do i get the ''clonkety clonk'' sounds back? hehe Drive a Toyota Prius with the original brakes on. :D Share this post Link to post Share on other sites
MirindoR 10 Posted May 26, 2010 does this mod still work? Share this post Link to post Share on other sites
vo.2 0 Posted July 5, 2010 Ahoi! I'm happy to announce the third release of VopSound for ArmA2. It has been a long time since the last version but 967 of edited and reedited and rereedited sounds later, I decided to release it in its current status as I'm getting OA in the next week. I won't have internet in the next few days so please be patient if minor problems occur, which could be possible, because we didn't test it too much. Should be nothing gamebreaking though. I'm planning to port it over to OA and eagerly anticipating tpm's HARCP and will make it compatible. And no, no video. Don't ask. Propably someone takes some time and will make one. As always it is recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod: http://forums.bistudio.com/showthread.php?t=78437 Robert Hammers Heli Sound Mod: http://forums.bistudio.com/showthread.php?t=78119 and MarkXIII's GAU8 cannon sound version compatible with my fixed wings module. Unfortunately its not available anymore, I've uploaded it to rapidshare. http://rapidshare.com/files/404906806/xiii_hifi_gau8_auto.rar DOWNLOAD http://depositfiles.com/files/elf0x869f http://www.badongo.com/file/23587736 Thanks to: vo.1 (feedback) BIS and BIKI http://community.bistudio.com/wiki/Main_Page Effects volume level ingame recommended: 80% -----------------Installation-------------- Create a folder called @VopSound2.2 and inside this folder another called Addons in your ArmA2 main directory. It should look like: C:\Program Files\Bohemia Interactive\ArmA 2\@VopSound2.2\Addons Place the .pbo and .bisign files you would like to use from your extracted archive and copy them into Addons folder. The pbo names are selfexplaining. Environmental Sounds: Ambient and Nature sounds (minor update) Explosions,Snaps and Impact Sounds: Any kind of explosion, bulletsnap and impact sounds (complete overhaul) Fixed Wings: Sounds for fixed wings aircrafts (F35 added) Footsteps and Gear Sounds: less annoying footsteps and gear rattling for west troops(no more clonketyclonk) (minor update) Gun Sounds: new sounds for nearly every weapon ingame(complete overhaul) Wheeled Vehicles: Sounds for wheeled vehicles (updated) Vops_c_*** stands for config container Vops_s_*** stands for sound container YOU NEED BOTH OF A CATEGORY IN YOUR ADDONS FOLDER TO GET IT TO WORK. (and the appropriate .bisign files of course) This .bisign files are there so players using properly signed addons can join to that server which requires them. Rightclick on the ArmA shortcut in the desktop or where you have it and select properties. In the target box add -mod=@VopSound2.2 It should look like: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@vopsound2.2 To load more than one mod folder use semi-colons to separate them. (-mod=@mod1;@mod2;@mod3) --------------------------------------------- //////SERVER ADMINS INSTALLATION GUIDE//////////// If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file: verifySignatures=1 Server admin can decide which addon makers he considers trustworthy by placing their public keys in the "keys" directory. Usually (vanilla installation) there's only Bohemia Interactive's signature, called bi.bikey, in this directory. You can find the Public Key for VopSound in this package in a folder named "Server Key". /////////////////////////////////////////////////// -----------------Changelog------------------ It has been a long time, I've no idea what has changed. Propably too much to mention. -------------------------------------------- Enjoy. vo.2 Share this post Link to post Share on other sites
UncleKeith 10 Posted July 5, 2010 hell yeah downloading now, i might make a video if its quality stuff... oh and does anybody know if "MarkXIII's GAU8" is the same thing from his "hifi sfx" cause that a10's cannon easily the best around... Share this post Link to post Share on other sites
nikita320106 0 Posted July 5, 2010 thanx) downloading now) Share this post Link to post Share on other sites
UncleKeith 10 Posted July 5, 2010 well, its a decent mod, not great its sounds kinda flat i 'spose would be the word but certainty a better alternative to stock sounds i do indeed like it but am going to go back to what i had before (a mix of csm2 -weapons and hifi sfx - exposions and vehicles) great job i'm sure many will love it... 7/10 Share this post Link to post Share on other sites
Ram 10 Posted July 5, 2010 Grr the download gets to about 50% then drops i have tryed it 4 times already ..thats life ill give it a go later on :mad: Share this post Link to post Share on other sites
Guest Posted July 5, 2010 Release frontpaged on the Armaholic homepage. VopSound 2.2 Share this post Link to post Share on other sites
anemia 12 Posted July 5, 2010 Release frontpaged on the Armaholic homepage. VopSound 2.2 Great ..... i wait for this since i heard about a 2.2 VOP version. ... this is my first download when i finished my work today .... Share this post Link to post Share on other sites
SpetznatsX 10 Posted July 5, 2010 Is it compatible with OA? Or there will be a new version for Operation Arrowhead? Share this post Link to post Share on other sites
cole 0 Posted July 5, 2010 Is it compatible with OA?Or there will be a new version for Operation Arrowhead? Read this post, maybe you'll find the answer.. http://forums.bistudio.com/showpost.php?p=1671245&postcount=547 Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 5, 2010 Woot! I love VopSound, used it since I got ArmA 2. Share this post Link to post Share on other sites