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12 GoodAbout anemia
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thx for sharing with us:) i give it a try
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i have same problem ... and i try to fix that since 3 days ... I cant change my difficult from regular to anything else... i want to play on veteran and disable the crossair .. I change the difficult in the game options, in the main menu ... press ok and nothing will be saved. A3 is started as Admin i have tryed to make another profil any ideas ?!
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Sorry .. my fault .. forget to reloade the mission because the new description.ext
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Anyway , thanks for this Simple Script .... !! I here is a German Tutorial for this one: Arma 3 - Editing Blog i also made another Demo Mission (english)
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i tested it out ... but ... i cant see any AI pulling someone out of the danger zone in a fire fight ?! also non of the frendly ai medics try to heal me. nice with thing with the bleed out timer if you a wounded ... maybe you should add some disarm feature to the enemy wounded soldiers... elswhere i dont want to heal them :)
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Thanks , works great ! one thing ... my units spotted the morta every time after the splash.... in a radius of 2.5 k .... even with no line of sight .... can i stop that ?
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look for AAS missions from Arma 2 .. maybe they a also in arma 3 aviable ... thats what you want :)
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Arma mission editing for a complete noob? (new to scripting,etc.)
anemia replied to Abilities's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try to search for some tutorials from arma2 most of them also work with arma 3 Alpha ... most of the scripting commands a the same ... there a many tutorials out there ... :) Maybe you should start with that pdf Book ... its for free .. and all basic's a explained http://hx3.de/editing-scripting-167/arma-2-editing-guide-17865/ -
Create a triger (F3) with following settings: Activation: Bluefore Once Present Select your wanted size of the trigger (maybe sound will only played in the middel of the triger , if is it to big) Now press on effects in the trigger Window .. and select under the trigger category the Alarm sound. Thats all.. Run with a bluefore unit in that area and the alarm will fired... You can also modify this trigger to anloy fired when "bluefore" spoetted by Opfor ... or add an delay .. or whatever you want ;)
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Making satchel charges blow up via a trigger?
anemia replied to JerryK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://community.bistudio.com/wiki/ArmA_2:_Actions#TouchOff [\code]look at this touchoff command , you can also order the ai to put stachel down on waypoint i think with fire action -
How to add chem lights to unit inventory in editor?
anemia replied to mr_lahey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok i figuered it out .... this AddMagazine "chemlight_blue"; works fine ! 1.: Create a Soldier 2.: Put this line in the Initialisation this AddMagazine "chemlight_blue"; If you dont have any Chemlights in your Inventory , look at your backpack or vest ... Maybe you dont have any space left ?! Chemlight Classnames: Chemlight_blue Chemlight_green Chemlight_red Chemlight_yellow greetings :) German Tutorial: Arma 3 Editing Blog -
You have to add it to player again after death .. new Spawend Player has to sync again with the modul i think
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How to add chem lights to unit inventory in editor?
anemia replied to mr_lahey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i will figuere it out later today ..... i have to go to the damn work now ;-/ i dont know .. but maybe you have to add it to the Vest of the soldier ?! its just a idead :) Try this Give your soldier a name .. something like unit1 then add this to the init line of your unit. unit1 addItem "chemlight_blue"; if it not work , maybe someone else have an idead ... or you have to wait until i am back from work today ;) -
Question regarding Task & Diary modules
anemia replied to Skjold's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe Synchronisation Line ?!?!? try F5 .... that should work :) -
How to add chem lights to unit inventory in editor?
anemia replied to mr_lahey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
in A2 , you can add Weapons with this addWeapon "WeaponClassName"; Magazine this addMagazine "MagazineClassName"; and Items: this addItem "ItemClassName"; dont know wicht category the chemlights in Arma3 will belong too , but i think it's Item class. Chemlight Class Name: Chemlight_blue Chemlight Class Name: Chemlight_green Chemlight Class Name: Chemlight_red Chemlight Class Name: Chemlight_yellow Try one of the Code Snippets frome above and put it in the Initialisation line of your player unit. I dont test it , but it should work. You can find the Classnames of Weapons and Items here: http://browser.six-projects.net/cfg_magazines/classlist?version=67 and here: http://forums.bistudio.com/showthread.php?147694-ArmA3-Classnames-no-discussions