Fenrir 10 Posted August 26, 2009 How do u guys take these screenshots and get them so good ? :) Any tips ? Plus, how do u gte it without anything else on your screen? such as ammo, gun etc Share this post Link to post Share on other sites
STALKERGB 6 Posted August 26, 2009 How do u guys take these screenshots and get them so good ? :) Any tips ? Plus, how do u gte it without anything else on your screen? such as ammo, gun etc If you place a trigger and have it activate at you units presence, in the on activation box, add - player exec "camera.sqs"; filmborder = false by doing that you should have no borders and can move around the map freely, slowing down time can help to capture action shots, SetAccTime = 0.1 (or any number up to 4 AFAIK). Hopefully that all right, i'm no scrip expert. Share this post Link to post Share on other sites
Macadam Cow 1 Posted August 26, 2009 Im not sure about the "filmborder = false", Im using "showCinemaBorder false" and it works but maybe there's 2 way to do this Share this post Link to post Share on other sites
Fenrir 10 Posted August 26, 2009 Thanks :D Time to get playing :p Share this post Link to post Share on other sites
STALKERGB 6 Posted August 26, 2009 Im not sure about the "filmborder = false", Im using "showCinemaBorder false" and it works but maybe there's 2 way to do this Yeah i think that was what i used last time but i'm sure in the past i did the showCinemaBorder false aswell. might be wrong about the filmborder though, just that was what i remember using last (i have a well dodgey memory lol) Share this post Link to post Share on other sites
Thirdup 0 Posted August 26, 2009 (asking here because I still can't find the answer) Isn't there a toggle command for the game interface? Share this post Link to post Share on other sites
STALKERGB 6 Posted September 1, 2009 (asking here because I still can't find the answer)Isn't there a toggle command for the game interface? AFAIK there isnt but pretty much everything can be removed if you set the game to the hardest setting. Share this post Link to post Share on other sites
Pauldarrington 9 Posted September 1, 2009 (edited) This might me usefull for first time arma2 photography.. i believe its deadeyes website. http://www.deadeye.pytalhost.com/tuts/index.html even though it is for arma1 all those commands written work for arma2 also Edited September 1, 2009 by Pauld Share this post Link to post Share on other sites
call_911 10 Posted September 2, 2009 (edited) Wings Over Sahrani Clouds in Sahrani make it look so realistic...wow. http://i301.photobucket.com/albums/nn46/Call9113840/NorthSahrani.jpg http://i301.photobucket.com/albums/nn46/Call9113840/Beautiful.jpg Edited September 2, 2009 by Call_911 Share this post Link to post Share on other sites
xclusiv8 10 Posted September 2, 2009 This might me usefull for first time arma2 photography.. i believe its deadeyes website.http://www.deadeye.pytalhost.com/tuts/index.html even though it is for arma1 all those commands written work for arma2 also I used the command "player exec "camera.sqs"; showCinemaBorder false; setAccTime 0.003" in a radio alpha trigger but when i activate it i cant controll the camera. But when i use " this exec "camera.sqs"; showCinemaBorder false" in my characters init field i can controll the camera but its in some kind weird panorama view mode. What am i doing wrong?? Share this post Link to post Share on other sites
STALKERGB 6 Posted September 2, 2009 I used the command "player exec "camera.sqs"; showCinemaBorder false; setAccTime 0.003" in a radio alpha trigger but when i activate it i cant controll the camera. But when i use " this exec "camera.sqs"; showCinemaBorder false" in my characters init field i can controll the camera but its in some kind weird panorama view mode. What am i doing wrong?? Try having it activate by a trigger that picks up the presence of BLU or OPFOR, should work if you do that, its a slightly different process to Deadeye, not sure if the combination of pressing 0 twice then 1 still works os that might be the problem with the way you did it. Share this post Link to post Share on other sites
xclusiv8 10 Posted September 2, 2009 Try having it activate by a trigger that picks up the presence of BLU or OPFOR, should work if you do that, its a slightly different process to Deadeye, not sure if the combination of pressing 0 twice then 1 still works os that might be the problem with the way you did it. Yeah i already have it set to only Blufor. I kinda fixed it. I noticed that if i set the setacctime to 0.003 it wont fork but if i set it to for example 0.03 it works. Whenever is use 0.00x it doesnt work. Maybe there is a limit to how much one can slow down time. Share this post Link to post Share on other sites
STALKERGB 6 Posted September 2, 2009 Yeah i already have it set to only Blufor. I kinda fixed it. I noticed that if i set the setacctime to 0.003 it wont fork but if i set it to for example 0.03 it works. Whenever is use 0.00x it doesnt work. Maybe there is a limit to how much one can slow down time. Hmm cant say i have ever tried below 0.1, sounds like its just a limit to 2 decimal places. Share this post Link to post Share on other sites
Macadam Cow 1 Posted September 4, 2009 Beautiful textures EddyD ! Can't wait to use it :) And it looks very promising IceBreakr, Panthera was a fantastic map on ArmA Share this post Link to post Share on other sites
icebreakr 3157 Posted September 5, 2009 BloodnGuts: tnx, trying hard to finish it up. p.s love your screenshots! Share this post Link to post Share on other sites
sparks50 0 Posted September 5, 2009 (edited) Gigan: did you find the rabbit with the auto animal spawn module, or did you place it in the water yourself? If the module does spawn animals in the water, then that sounds like a unnecessary drag for performance. Edited September 5, 2009 by sparks50 Share this post Link to post Share on other sites
Gigan 1 Posted September 5, 2009 I found this by chance :) The rabbit appeared by the auto animal spawn module. Share this post Link to post Share on other sites
Scrub 0 Posted September 5, 2009 Good pictures all. So Gigan, really, are you cooking up another addon so nice that you needed to sacrifice a virtual animal? lol (Good eye catching that) Share this post Link to post Share on other sites
Alex72 1 Posted September 11, 2009 Blood'n'Guts Hehe here it is: ArmA1 Screens BTW your screens'n'PSwork is superb. Really enjoy your shots mate. Getting inspired to start making some myself again. :) Alex Share this post Link to post Share on other sites
Colossus 2 Posted November 12, 2009 (edited) Reference Drew, is this aircraft a real-life concept or your own design? I've something similar before, Yak I think. Edited November 12, 2009 by colossus Share this post Link to post Share on other sites
jakerod 254 Posted November 12, 2009 ReferenceDrew, is this aircraft a real-life concept or your own design? I've something similar before, Yak I think. I want to say its from Ace Combat but I am not sure. Picture on an Ace Combat related site It appears it is from Ace Combat. Wikipedia says the X-02 Wyvern is from Ace Combat. Post on Armed Assault Info Share this post Link to post Share on other sites
Drew 10 Posted November 12, 2009 ReferenceDrew, is this aircraft a real-life concept or your own design? I've something similar before, Yak I think. No I didn't create this, it's an addon i downloaded earlier for ARMA 2 (its called the Wyvern), the rest of my screen shots are jets that I've imported from ARMA 1 :D Share this post Link to post Share on other sites
Guest Posted December 8, 2009 Can we find an addon of static animations on ArmA II as ICP anims or Modul animations Pack on ArmA Armed Assault ? Thank you. Share this post Link to post Share on other sites
Binkowski 26 Posted December 8, 2009 Can we find an addon of static animations on ArmA II as ICP anims or Modul animations Pack on ArmA Armed Assault ?Thank you. You can use ICP anims in ArmA2 no problem. Modul's anim pack you have to de-Pbo and modify the "Version" in the config. Share this post Link to post Share on other sites
johncage 30 Posted December 9, 2009 ReferenceDrew, is this aircraft a real-life concept or your own design? I've something similar before, Yak I think. huh? that looks nothing like a yak. it obviously is inspired by american reduced signature fighter designs like the f22, yf23, and i even see features of an f15 Share this post Link to post Share on other sites