Panda_pl 0 Posted October 30, 2009 Sadly, once you're out of hischool TIME becomes a consioderation. :D However before you're out of hischool you usually lack the skills and inteligence to produce addons of appropriate quality. It's a well known paradox, which also explains why the avarage quality of addons leaves a lot to wish for ;). As for EAST weapons: We've had this conversation over and over again. If people who requested East weapons year ago got to work they would allready have had finished. If all of them started working we'd have entire East side covered. :D Share this post Link to post Share on other sites
Evil_Echo 11 Posted October 30, 2009 The possibility of delay in HK weapons is a bummer for me too. "Sasha" [1], the HK417L with Leopold scope, is my favorite weapon for infiltration/recon. Just remember, ACE2 1.0 is not even out yet - it's still being worked on. If a feature does not make the 1.0 release then there is the 1.01 release. Sooner or later HK's will get out there. No one touches Sasha. [1] Yes, that is a nod to TF2. I tend to rattle off weapon's specifications like the Heavy Weapons Guy and and quite protective of my toys. Share this post Link to post Share on other sites
spec_ops_sniper 0 Posted October 30, 2009 Can you guys consider using RobertHammers M249s, There AMAZINGLY accurate and of high quality. http://i647.photobucket.com/albums/uu195/XSpecOpsXSniper/RHsM249Para.jpg http://www.armaholic.com/page.php?id=8056 They look so good. Share this post Link to post Share on other sites
dead kennedy 124 Posted October 30, 2009 (edited) It's no secret, that the animation of soldier movement in the game speeded up about five times compared to the real world. It is understandable, added dynamism to People are not bored. Nevertheless, there is an idea - to bring the speed of movement in the game in line with the realities of life. No need to explain that this will give a more protracted battle, the more important maneuver, and so on. In the end, a completely different experience of the game, especially in urban combat. So, question. This is possible? Make the soldiers arms and legs waving as fast, but at the same time, does not overcome the ten meters in four steps. Every movement animation in ArmA2 has parameter "speed" in anims.pbo\Characters\config\sdr\config.cpp. It is not hard to twick about 20 movements... Edited October 30, 2009 by Dead Kennedy Share this post Link to post Share on other sites
Aelin 10 Posted October 30, 2009 ace team:dont forget claymore!!! Share this post Link to post Share on other sites
Evil_Echo 11 Posted October 30, 2009 With regard to the time alteration idea. Umm.... no. Share this post Link to post Share on other sites
dead kennedy 124 Posted October 30, 2009 No time alteration. Just improving speed of soldiers to real one. Run with 25 km\h and walk with 9 - this is not normal human speed :))) Share this post Link to post Share on other sites
Simon C 0 Posted October 30, 2009 It's no secret, that the animation of soldier movement in the game speeded up about five times compared to the real world.It is understandable, added dynamism to People are not bored. Nevertheless, there is an idea - to bring the speed of movement in the game in line with the realities of life. No need to explain that this will give a more protracted battle, the more important maneuver, and so on. In the end, a completely different experience of the game, especially in urban combat. So, question. This is possible? Make the soldiers arms and legs waving as fast, but at the same time, does not overcome the ten meters in four steps. Every movement animation in ArmA2 has parameter "speed" in anims.pbo\Characters\config\sdr\config.cpp. It is not hard to twick about 20 movements... I think the ingame speeds are fairly accurate actually, no idea where the 'five time faster' thing comes from here. :confused: Share this post Link to post Share on other sites
Maddmatt 1 Posted October 30, 2009 No time alteration. Just improving speed of soldiers to real one.Run with 25 km\h and walk with 9 - this is not normal human speed :))) I believe they're about 25% faster than real life. Varies of course since not everyone runs at the same speed. At least I have a vague memory of a develper saying that. If you have a look at how fast they run you can see it. I think the 5 times was just an exaggeration. I don't get why people exaggerate things like that though.... Share this post Link to post Share on other sites
Smurf 12 Posted October 31, 2009 Have you decided what will be the default FOV when aiming with ironsight? Share this post Link to post Share on other sites
PuFu 4600 Posted October 31, 2009 Have you decided what will be the default FOV when aiming with ironsight? AFAIK, just like in ACE1, there will be no change to FOV, and vanilla values will be kept Share this post Link to post Share on other sites
sky_line 11 Posted October 31, 2009 I've already asked 'bout the WWII in ACE. But I guess nobody noticed that - everyone discussed the vid. So, I just wonder is ACE is dedicated only to the modern warfare or there'll be some WWII or Vietnam stuff? Share this post Link to post Share on other sites
dead kennedy 124 Posted October 31, 2009 Varies of course since not everyone runs at the same speed. 21,62 km/h is a world record in real life :)))) Every soldier in ArmA2 sprints about 25 km/h with weapon, armor and vest. Share this post Link to post Share on other sites
sparks50 0 Posted October 31, 2009 (edited) I've already asked 'bout the WWII in ACE. But I guess nobody noticed that - everyone discussed the vid. So, I just wonder is ACE is dedicated only to the modern warfare or there'll be some WWII or Vietnam stuff? I doubt it, they have plenty of work with the modern day setting. But since ACE is now more modular, it will be more attractive for ww2/vietnam etc modders to specialize their mods to the ACE mechanics. Edited October 31, 2009 by sparks50 Share this post Link to post Share on other sites
Simon C 0 Posted October 31, 2009 21,62 km/h is a world record in real life :)))) Every soldier in ArmA2 sprints about 25 km/h with weapon, armor and vest. 25km/h? Not at all my friend, they're far slower than that. Share this post Link to post Share on other sites
PuFu 4600 Posted October 31, 2009 I've already asked 'bout the WWII in ACE. But I guess nobody noticed that - everyone discussed the vid. So, I just wonder is ACE is dedicated only to the modern warfare or there'll be some WWII or Vietnam stuff? NO. ACE scope does not include either. There will be no content in ACEX for that. That said, there are a lot of features that ACE will come with (rucks, stamina, wounding etc etc) that are not linked to a certain time age...So any 3rd party mods/addons (with proper BIS inheritance) will take advantage of those, if run together with ACE. 21,62 km/h is a world record in real life :)))) Every soldier in ArmA2 sprints about 25 km/h with weapon, armor and vest. You are right, here are the values for movement in vanilla A2: Slow Crawl - 1.81 Crawl - 3.41 Crouch Walk - 4.67 Walk - 6.00 Sights Up (without having Walk Toggled) - 8.95 Crouch Run - 14.84 Run - 19.8 Sprint - between 18.35 - 25.35 (depending on stamina level 25km/h? Not at all my friend, they're far slower than that. He is right, please check the values yourself before posting around saying he was wrong. I thought the values were high as well, but i did a small test before posting, and he was spot on :) Share this post Link to post Share on other sites
dead kennedy 124 Posted October 31, 2009 Simon C, hint format["%1",speed Unit] :) Share this post Link to post Share on other sites
SaBrE_UK 0 Posted October 31, 2009 Blimey! about the movement speeds. Realistic values might be a downer for some, but I think it'd be my cup of tea, especially if it slows the AI. Also the sped up animations include some of the crawl and ladder animations, which are highly exaggerated in order to make it less boring for the player (I guess). Share this post Link to post Share on other sites
fincuan 0 Posted October 31, 2009 Wow, quite some speeds there :) It'd be nice to see those toned down a little bit. It's ok if they are a bit faster than whatever real-life reference speeds you choose to use, but those are just outrageous. Share this post Link to post Share on other sites
Smurf 12 Posted November 1, 2009 AFAIK, just like in ACE1, there will be no change to FOV, and vanilla values will be kept Hm.... thanks. :) Share this post Link to post Share on other sites
GaGrin 0 Posted November 1, 2009 Just wondering if we can expect something along the lines of Nice_Boat's armour penetration system? It wasn't perfect, but it was miles ahead of ArmA2's default behaviour. I know that ACE had tweaked values for shell damage and armour, but it caused oddities elsewhere (like SABOT being better at bringing down buildings than HE or HEAT). Anyway, looking good. This is pretty high on my watch list. Share this post Link to post Share on other sites
Callsign 128 Posted November 1, 2009 Awesome work as usual! Share this post Link to post Share on other sites
dxfan01 10 Posted November 1, 2009 lol the breathing in sounds like Darth Vader Share this post Link to post Share on other sites
fincuan 0 Posted November 1, 2009 Very nice I especially liked the gasmask-simulation. Finally someone makes it so that it actually feels a bit like wearing the real thing. Share this post Link to post Share on other sites