Trauma.au 10 Posted October 21, 2009 So how about that black out thing in ACE1?? lol I kid I kid :p Share this post Link to post Share on other sites
An Fiach 10 Posted October 21, 2009 So instead of crying, why not suggest something to discuss? I really don't see much to talk about until the mod is released. The updates have been nice, but it doesn't tell us much about how the mod will affect game play beyond what we know about A.C.E. 1 and we are being told not to discuss that because this is A.C.E. 2...... Share this post Link to post Share on other sites
Alex72 1 Posted October 21, 2009 I wouldnt be surprised if the ACE team skips giving us ACE2 all together... Lets just give the guys a break so they can work on this epic-full-conversion-kick-ass-mod in peace. When something is presented - we have something substancial to discuss. Or better yet - when the mod is released. Discussing the things we havent tried yet is retarded. ACE1 is ACE1 - this is ACE2. Peace. Share this post Link to post Share on other sites
cole 0 Posted October 21, 2009 I wouldnt be surprised if the ACE team skips giving us ACE2 all together... Peace. For that case, I always keep a sharp axe in an emergency_break_glass_box in my room so I could thank the whiners :3 But hopefully that's not going to happen. There's a few whiners, but hundreds of true ACE fans! Share this post Link to post Share on other sites
D.Sloane 12 Posted October 21, 2009 i wonder how will google system work? gas masks and etc. are they gonna use binoculars&nvg slot or somethingelse? Share this post Link to post Share on other sites
jhoson14 10 Posted October 21, 2009 There's something about this i had comented and got lost on the discussion... I read about Sunglasses on ACE2 wiki, they will have any especial Feature? Like a Less-Blury sun when wearing then? Share this post Link to post Share on other sites
Thirdup 0 Posted October 21, 2009 As to all the comments about "whiners" ... If you look back about ten days ago, one of the ACE team came here and specifically asked what was disliked about the ACE1 stamina system. Yes, they got "feedback" of various forms for 20+ pages (which was likely excessive). But the fact remains that they did inquire, so it's not really correct to lump everyone who responded with feedback into the category of "whiners". Projects like this are not developed in a vaccum and require feedback. And that feedback is not always positive. In any event, I look forward to ACE2 and can't wait to see what all the team's hard work has produced. Share this post Link to post Share on other sites
Fisgas 10 Posted October 21, 2009 I wouldnt be surprised if the ACE team skips giving us ACE2 all together... Lets just give the guys a break so they can work on this epic-full-conversion-kick-ass-mod in peace. When something is presented - we have something substancial to discuss. Or better yet - when the mod is released. Discussing the things we havent tried yet is retarded. ACE1 is ACE1 - this is ACE2. Peace. Oh please! God no! I hope they weren't *that* bothered. Share this post Link to post Share on other sites
scubaman3D 0 Posted October 22, 2009 (edited) But the fact remains that they did inquire, so it's not really correct to lump everyone who responded with feedback into the category of "whiners" Thats true. I challenged an individual to provide alternate suggestions which triggered the windfall of debate. For our purposes, we received the feedback we needed within the first maybe 10 to 15 comments. After that, it became an exercise in futility. We are interested in incorporating some of the suggestions - specifically we looked into adding blur but there are some technical hurdles with doing this. We will do what we can but blackouts remain. Too bad, so sad. ;) I will add that we have conducted some internal testing and found that a machine gunner - traditionally a heavy load can jog 2km+ before a blackout event. The test was conducted on a completely flat surface (i.e. laps up and down the runway on Utes). Sounds fair to us. Edited October 22, 2009 by scubaman3D Share this post Link to post Share on other sites
jhoson14 10 Posted October 22, 2009 Ty for sharing this Scubaman ^^ Share this post Link to post Share on other sites
Requiem007 10 Posted October 22, 2009 Thats true. I challenged an individual to provide alternate suggestions which triggered the windfall of debate. For our purposes, we received the feedback we needed within the first maybe 10 to 15 comments. After that, it became an exercise in futility. We are interested in incorporating some of the suggestions - specifically we looked into adding blur but there are some technical hurdles with doing this. We will do what we can but blackouts remain. Too bad, so sad. ;) Thank you for the word scubaman. I amongst many will be looking forward to ACE 2 when it is ready to be released. Keep up the outstanding work. Share this post Link to post Share on other sites
Uglyboy 10 Posted October 22, 2009 Well i would like a perfect blurring for sweating/dehidratation/put_your_wish_here :rolleyes: but i was fine with the ACE1 blackout and i'll fine again :bounce3: Share this post Link to post Share on other sites
tpM 478 Posted October 22, 2009 A .(some features are in WiP state and might be slightly different by release) Share this post Link to post Share on other sites
Trauma.au 10 Posted October 22, 2009 Thats true. I challenged an individual to provide alternate suggestions which triggered the windfall of debate. For our purposes, we received the feedback we needed within the first maybe 10 to 15 comments. After that, it became an exercise in futility. We are interested in incorporating some of the suggestions - specifically we looked into adding blur but there are some technical hurdles with doing this. We will do what we can but blackouts remain. Too bad, so sad. ;) I will add that we have conducted some internal testing and found that a machine gunner - traditionally a heavy load can jog 2km+ before a blackout event. The test was conducted on a completely flat surface (i.e. laps up and down the runway on Utes). Sounds fair to us. True to the nature of Arma. Share this post Link to post Share on other sites
gabe_ruckus 5 Posted October 22, 2009 Some observations from the video: The tactical goggles sit very high, it looks like the eyes of the soldier are at the very bottom level of the lenses. They also look like snowboarding goggles, some Wiley-X's Revision Sawfly's, or some sleek looking oakley goggles would be closer to what I see most soldiers wearing. The visual effect of a weapon going off next to you is nice, but the bass rumble over the ringing is a little too much for weapons discharge. Should just be ringing or diminished hearing. Sound effect for the M2 isn't deep enough, seems like it should be more "punchy." That's all I got, haven't ever used any of the other equipment or been flashbanged. :) Share this post Link to post Share on other sites
b00ce 160 Posted October 22, 2009 A .(some features are in WiP state and might be slightly different by release) Sweet. But my only complaint is that somebody behind the barrel is effected by the gunshot, and yet not the shooter. If somebody behind the shooter is effected by it, shouldn't the shooter himself be effected? I suggest having a conical shaped zone pointing away from the gun at the muzzle as an effected area, instead of a blob around the shooter. similar to that. :) Share this post Link to post Share on other sites
Delta 51 10 Posted October 22, 2009 (edited) Some observations from the video:The tactical goggles sit very high, it looks like the eyes of the soldier are at the very bottom level of the lenses. They also look like snowboarding goggles, some Wiley-X's Revision Sawfly's, or some sleek looking oakley goggles would be closer to what I see most soldiers wearing. The visual effect of a weapon going off next to you is nice, but the bass rumble over the ringing is a little too much for weapons discharge. Should just be ringing or diminished hearing. Sound effect for the M2 isn't deep enough, seems like it should be more "punchy." That's all I got, haven't ever used any of the other equipment or been flashbanged. :) Yo ima let you finish, but subs was the most opinionated of all time, all time (in this thread) looks good fellas, cant wait to get back into the flashbangs and rucksacks Edited October 22, 2009 by Delta 51 Share this post Link to post Share on other sites
kolotei 10 Posted October 22, 2009 (edited) can`t wait to try it in action, i think effect on weapone discharg is quit to hard on eyes, i`m mean when somebody gona fire right next to you, you not beable to aim at all, in real life i think you might lose ability to hear for a while but not loste vision so hard, maybe a little easy on fade would be nice, still very nice and realistic... hopefully it`s going to come out soon... Edited October 22, 2009 by kolotei Share this post Link to post Share on other sites
Alex72 1 Posted October 22, 2009 (edited) Oh please! God no! I hope they weren't *that* bothered. I would do an info blackout for a month. Then again i can get very worked up by whinging. ACE2 Features Video 2: Looking very promising! Love that the flashbang this time stays for a while. Perfect timing for getting in and neutralize. And the weapons looks great as always. :) That blur thing when too close to another weapon - is that to simulate squinting your eyes or similar? Or is it a "gameplay" effect? Little less on it seems like a good idea when being beside/behind as people mentioned. If your pinned down with a mate it will be only one that can fire. Ouch. :) Alex Edited October 22, 2009 by Alex72 Share this post Link to post Share on other sites
Thirdup 0 Posted October 22, 2009 Sounds fair to us. And me too.... Thanks for asking for the feedback and sharing the info. Share this post Link to post Share on other sites
suhsjake 1 Posted October 22, 2009 (edited) I'm pretty sure you don't get blurry vision from shooting a 50 cal and most definitely not a M240 unless you sit right next to the end of the muzzle. Sure at night, you are pretty blind from the flash. I gave up on trying to shoot the M240 with NVGs on. Also, that AT4 sound is very realistic. One big bang on launch and one when it hits the target. Edited October 22, 2009 by suhsjake Share this post Link to post Share on other sites
Flash Thunder 10 Posted October 22, 2009 WOOT SKS FTW I love that rifle! :D FN SCAR, AA12 would be awesome to see in ACE 2. Keep up the great work hell if I didn't know this was a mod I would think it was a standalone game, amazing special effects and that backlash on the M136 was Great! :eek: Can't wait for its release! Share this post Link to post Share on other sites
subs17 9 Posted October 22, 2009 I will add that we have conducted some internal testing and found that a machine gunner - traditionally a heavy load can jog 2km+ before a blackout event. The test was conducted on a completely flat surface (i.e. laps up and down the runway on Utes). Sounds fair to us. So what is the machine gunner carrying for that test? Also are you guys going to model different types of body armour and their associated weights? Share this post Link to post Share on other sites
jhoson14 10 Posted October 22, 2009 Awesome Vid as Aways! Since Scuba sayd it has a Machineguner, so must be a M240, 3 Mags, 1 smoke, 1 M67. If my memory dont fail me...This has the Default on the game. If has a M249 he would sayd AR (Automatic Rifleman) 2km before a Blackout? Fair enought to me! ------ PS: Amazaing Flashbang!Cant wait to see the Gas Grenade. Share this post Link to post Share on other sites
Fisgas 10 Posted October 22, 2009 Excelent video guys, thanks for sharing with us! Looking really good, hopefully it will be out soon. :) So what is the machine gunner carrying for that test? Also are you guys going to model different types of body armour and their associated weights? Uh-oh... Here we go again... Stamina and blackouts bla bla bla... Share this post Link to post Share on other sites