callaway 0 Posted June 25, 2009 (edited) Is there any way to active a task on-hud waypoint without clicking the link in the task desc? EDIT, never mind, I figured it out :) Edited June 25, 2009 by callaway Share this post Link to post Share on other sites
Nephris1 10 Posted June 25, 2009 Good evening Gentlemen, to follow the period of asking for "is there any way..." Is there any way for implement pictures into the Briefing itself...for misisons like "kill that ugly officer" ? Share this post Link to post Share on other sites
eik 0 Posted June 25, 2009 Something like that: <img image='mypict.paa' /> Share this post Link to post Share on other sites
VanhA-ICON 11 Posted June 25, 2009 There is nothing in initJIPCompatible, whats the point of it?Also, anyone found out how to get TASKS to show again after death? I can ADD them again easily, but they dont show in the MAP unless you click on PLAYERS first. It's a long shot so to speak but I'm just trying it this way: (Only applies when using norrins revive script & not tested yet) In revive_init.sqf you can find lines where to add commands after revive/respawn NORRNCustomExec1 ="execVm ""briefing.sqf"";hint ""check notes"";"; // Exec1 occurs following being revivedNORRNCustomExec2 =""; // Exec2 occurs when you team kill NORRNCustomExec3 ="execVm ""briefing.sqf"";hint ""check notes"";"; Could this solve something? Share this post Link to post Share on other sites
Nephris1 10 Posted June 26, 2009 Do i have to set my variable i set with e.g. tskfuel setSimpleTaskDescription ["...."] (means here: tskfuel) as a publicvariable on a server/mpmap to make it workin properly? Share this post Link to post Share on other sites
Mike84 1 Posted June 26, 2009 no, you need to run the command on all clients Share this post Link to post Share on other sites
Nephris1 10 Posted June 26, 2009 So i ask a bit more directly. Do i ve to set a task variable like tskfuel tskfuel setSimpleTaskDescription ["...."] as Publicvariable "tskfuel" on dedicated server machines? Share this post Link to post Share on other sites
Nephris1 10 Posted June 28, 2009 Sry for bumbing that thread again, but i stuck a bit at my briefing. When i host the map myself each player can read the briefing. When i host the map on my dedicated noone can see the briefing. Is there certain special to concern in multiplayer with the briefing? Share this post Link to post Share on other sites
Nemorz 11 Posted June 28, 2009 I can't wait til theres alot more documentation on Mission Editing in this game. As it is (being new to modding ArmA2) it is extremely difficult to find what you need. I can't get briefings to work for the life of me! Share this post Link to post Share on other sites
Scillion 0 Posted June 29, 2009 for some more info (including how to put a picture in your briefing) http://www.ofpec.com/forum/index.php?topic=33468.0 Share this post Link to post Share on other sites
R34P3R 11 Posted June 30, 2009 if a player respawn he must click first on PLAYERS before the Missions shotup.. is this a ARMA2 Bug or Script Error ? I have include the player_respawn... sleep playerRespawnTime; [] execVM "briefing.sqf"; [] execVM "briefing_update.sqf"; Share this post Link to post Share on other sites
camus25555 10 Posted July 2, 2009 (edited) how do we hide mission objectif in init.sqf now? because it seems that "1" objStatus "HIDDEN"; from arma doesn't work anymore edit: finally found the answer you don't use "1" objStatus "HIDDEN" in arma2 you just create an activation to create your task in editor example no task in briefing at the beginning of the mission you put this in a trigger or waypoint: tskdelta = player createSimpleTask["Contacter la Team Delta"]; tskdelta setSimpleTaskDescription["Contacter la Team Delta", "Contacter la Team Delta", "Contacter la Team Delta"]; tskdelta setSimpleTaskDestination (getMarkerPos "obj1"); and this ll add a task :) Edited July 2, 2009 by camus25555 Share this post Link to post Share on other sites
Uzii 0 Posted July 2, 2009 (edited) This sounds obvious , and I've probably missed it somewhere, but how do you check if a task is completed? I've tried a trigger: succeeded=(taskstate task1aa) But it doesn't work. It looks wrong but I couldn't get it to accept anything else. Edit: It was easy in the end.. just missed this one on the wiki: taskCompleted task Edited July 2, 2009 by Uzii Share this post Link to post Share on other sites
Starlight 10 Posted July 2, 2009 Edit: It was easy in the end.. just missed this one on the wiki: taskCompleted task Ok being stupid here, does this trigger the green filled in tick box in the task list? And where are you placing this scrip, in the trigger? I am using the following trigger info Condition: not alive Tungst1 On Act: nul = [objNull, ObjNull, Task2a, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf"; This triggers a message to say theask is complete but the briefing document does not complete. Love to know more on your info please. Share this post Link to post Share on other sites
Uzii 0 Posted July 2, 2009 Ah, the one I posted was to check if a task was completed, say after 3 tasks are done, it would then show the fourth. In a trigger: taskCompleted task1 AND taskCompleted task2 AND taskCompleted task3; Then in the activation field: [] execVM "FOURTH_TASK.sqf" But what you need is at the bottom of the first post: TASK_NAME setTaskState "SUCCEEDED" That will 'tick' it off the tasks menu on the map screen, then you add the hint line you have after it, and it will hint the task is completed, and tick it off. I think... ;) Share this post Link to post Share on other sites
Puffins 10 Posted July 3, 2009 Is it possible to have one task link to several objectives using taskname setSimpleTaskDestination (getMarkerPos "taskmarker");? The reason I ask is because I have a mission where you are supposed to clear 3 small camps, but I don't want to clog up the taskjournal with one task for each camp, when it's just much more 'pretty' to have them all in one. Share this post Link to post Share on other sites
Inkompetent 0 Posted July 3, 2009 You can only have one task marker (that shows as waypoint), but you can have links to several markers in the task description with: <marker name='objX'>TEXT</marker> Share this post Link to post Share on other sites
Puffins 10 Posted July 3, 2009 You can only have one task marker (that shows as waypoint), but you can have links to several markers in the task description with:<marker name='objX'>TEXT</marker> Ahhh, bummer :( Share this post Link to post Share on other sites
Dan86 10 Posted July 4, 2009 Does any one know to create multi-language briefing? I looked for it but i didnt found any thing. Share this post Link to post Share on other sites
buliwyf 4 Posted July 4, 2009 Does any one know to create multi-language briefing? I looked for it but i didnt found any thing. Yes... My Briefing.sqf: task1 = player createSimpleTask [localize "GDT_task1_title"]; task1 setSimpleTaskDescription [localize "GDT_task1_text", localize "GDT_task1_title", localize "GDT_task1_hud"]; player setCurrentTask task1; _diary = player createDiaryRecord ["Diary", [localize "GDT_info_title", localize "GDT_info"]]; My Stringtable.csv (in root of your mission folder): LANGUAGE,German,English GDT_info_title, "Information", "Information" GDT_info, "<br />Eure Ausrüstung findet ihr in den Munitionskisten an eurer <marker name=""start"">Ausgangsposition</marker>.<br /><br />Findet den Laserdesignator und synchronisiert ihn auf dem Funkturm mit dem Satelliten.<br /><br />Der Space Based Laser braucht 45 Sekunden um aufzuladen.<br /><br />Sämtliche Ziele sind auf eurer Einsatzkarte markiert!", "<br />Get your equipment out of the ammocrates at your <marker name=""start"">Insertion Point</marker>.<br /><br />Find the laserdesignator and sync it with the satellite on top of the radio tower.<br /><br />The Space Based Laser needs 45 seconds for recharging.<br /><br />All targets are marked on your map!" GDT_task1_title, "Findet den Laserdesignator", "Find laserdesignator" GDT_task1_text, "<br />Im Camp <marker name=""Laserdesignator"">ALPHA</marker> verstecken die Feinde einen Laserdesignator. Bringt ihn in euren Besitz!", "<br />The enemy have hidden a laserdesignator in camp <marker name=""Laserdesignator"">ALPHA</marker>. Bring it in your possession!" GDT_task1_hud, "Camp ALPHA", "Camp ALPHA" ;) Share this post Link to post Share on other sites
Dan86 10 Posted July 4, 2009 (edited) Great, exactly what i was looking for. Looks pretty simple and clear. Will check it ASAP i get to my home. Thanks Buliwyf Ok i have another question: Any idea on placing Images in Brief? I cannot use old style Arma html codes to place an image in sqf offcourse. Is there any workaround? Edited July 4, 2009 by Dan86 Next question Share this post Link to post Share on other sites
R34P3R 11 Posted July 5, 2009 is there anyway to remove a task ? Share this post Link to post Share on other sites
zipman 0 Posted July 5, 2009 (edited) thanks this is very helpful as i couldnt work it out at all now have it working i think, just for basic briefing Edited July 5, 2009 by zipman Share this post Link to post Share on other sites
Redfield-77 10 Posted July 6, 2009 (edited) What if you could just do all the briefing stuff in the editor and did not need a degree in C++ to make an enjoyable mission. :rolleyes: Edited July 6, 2009 by Redfield-77 Share this post Link to post Share on other sites
kylania 568 Posted July 6, 2009 Yeah, this new briefing thing seems overly complicated. While it seems to have more flexibility, without some kind of wizard or tutorial in the editor it's very clumsy to use. Share this post Link to post Share on other sites