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About zipman

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  1. is there no way to set this up on a server?
  2. arma 3 domination is there a way to take out the retake a town once it goes blue as most of the time it goes back to red but there is no enemies anywhere in the town or around the town, we have had to restart 6 times after taking about 7 towns down, it seems it dont matter what town it is, so i was hoping someone know how to remove the retake town part? maybe im thinking WAY above my know how thinking its something easy but im sure its not going to be. ---------- Post added at 03:31 ---------- Previous post was at 02:41 ---------- never mind fixed it.
  3. thx u, after i got a error i removed _victor = _ and it works great thanks again.
  4. because fools take the mhq and drop it in the sea and it just sinks and stays there. so i would like it to blowup if it hits the sea. so it will respawn, dont want players who use the server to have to wait 40mins for it to respawn cos a few fools
  5. hi alitte help plz, when I have the chooper lift the mhq and it gets dropped in the sea it just sinks and don't blowup, is there a easy way I can get it to blowup on water/sea thank you.
  6. would seem its something odd cos we was in playing and it timed out and reset itself again, thinking it might be something to do with the host not the setup. all seems to be right on the file // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. hahahaha thanks for all replays its the host servers Serverius Update: After replacing two UPS units we will shortly begin emergency maintenance. We will keep you informed.
  7. where would i look to see that line thanks for replying i have this -config=server.cfg -port=3410 -profiles=G:\TCAFiles\Users\idbytzwi\419\ -name=server -maxplayers=40
  8. i have server.cfg add the line: persistent=1; but still when the last person leave the sever restarts i also have respawn = "BASE"; in the mission is there some way i can make the server think there is someone on the map/server all the time? as the above dont work.
  9. zipman

    base rape [help]

    I set down a marker in the map and called respawn_west and Ran this code at the end of my init.sqf Code: Select all_respawnWest = getMarkerPos "respawn_west"; "ProtectionZone_Invisible_F" createVehicle _respawnWest; seems to be working.
  10. zipman

    Trigger Safe Zone?

    oh this works great also to stop teamkilling is there away to add the vehicles and choopers
  11. zipman

    base rape [help]

    found this great handy script http://forums.bistudio.com/showthread.php?155258-Trigger-Safe-Zone but I have no clue how to add the vehicles and choopers, if its easy to add on to that that would be great, /* GrenadeStop v0.8 for ArmA 3 Alpha by Bake (tweaked slightly by Rarek) DESCRIPTION: Stops players from throwing grenades in safety zones. INSTALLATION: Move grenadeStop.sqf to your mission's folder. Then add the following line to your init.sqf file (create one if necessary): execVM "grenadeStop.sqf"; CONFIGURATION: Edit the #defines below. */ #define SAFETY_ZONES [["respawn_west", 20],["RESPAWN_Guer",20],["respawn-east",15]] // Syntax: [["marker1", radius1], ["marker2", radius2], ...] #define MESSAGE "Firing/Grenades Disable this close to Spawn!" if (isDedicated) exitWith {}; waitUntil {!isNull player}; player addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }]; and in the init add execVM "Grenadestop.sqf"; this stops teamkilling but they just shoot the tanks and all the other stuff. sady we are not always on the server to banned people
  12. me and a friend are starting our own server and with in 10mins of it going live, some cod boys blow everything up on the base and started to team kill, the team kill we have fixed thanks to =BTC=_TK_punishment but it don't stop users blowing up all the base stuff, would anyone know of a script that's easy to use to add in our mission that is like a safe zone, thanks again for any help.
  13. thanks for the reply and yes I do have the 2.4 installed it works great other then a few times the loadout don't save, the error seems to have stopped from my post yesterday, thanks for this great addon to arma 3 could you plz tell me what file this is in? ScrollBar to ListScrollBar as I have a few others with the same error.
  14. thanks for the info but im on the 2.4 and its still doing it also sometimes the layout don't save when I die.
  15. is there a easy fix for this?