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zipman

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Everything posted by zipman

  1. hi all I was hoping that someone might have or know of a temple and script I could look at and understand how a arma 3 mobile spawn vehicle mhq works, like teleport to mhq thanks for any help in this matter.
  2. is there no way to set this up on a server?
  3. arma 3 domination is there a way to take out the retake a town once it goes blue as most of the time it goes back to red but there is no enemies anywhere in the town or around the town, we have had to restart 6 times after taking about 7 towns down, it seems it dont matter what town it is, so i was hoping someone know how to remove the retake town part? maybe im thinking WAY above my know how thinking its something easy but im sure its not going to be. ---------- Post added at 03:31 ---------- Previous post was at 02:41 ---------- never mind fixed it.
  4. hi alitte help plz, when I have the chooper lift the mhq and it gets dropped in the sea it just sinks and don't blowup, is there a easy way I can get it to blowup on water/sea thank you.
  5. thx u, after i got a error i removed _victor = _ and it works great thanks again.
  6. because fools take the mhq and drop it in the sea and it just sinks and stays there. so i would like it to blowup if it hits the sea. so it will respawn, dont want players who use the server to have to wait 40mins for it to respawn cos a few fools
  7. would seem its something odd cos we was in playing and it timed out and reset itself again, thinking it might be something to do with the host not the setup. all seems to be right on the file // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. hahahaha thanks for all replays its the host servers Serverius Update: After replacing two UPS units we will shortly begin emergency maintenance. We will keep you informed.
  8. i have server.cfg add the line: persistent=1; but still when the last person leave the sever restarts i also have respawn = "BASE"; in the mission is there some way i can make the server think there is someone on the map/server all the time? as the above dont work.
  9. where would i look to see that line thanks for replying i have this -config=server.cfg -port=3410 -profiles=G:\TCAFiles\Users\idbytzwi\419\ -name=server -maxplayers=40
  10. me and a friend are starting our own server and with in 10mins of it going live, some cod boys blow everything up on the base and started to team kill, the team kill we have fixed thanks to =BTC=_TK_punishment but it don't stop users blowing up all the base stuff, would anyone know of a script that's easy to use to add in our mission that is like a safe zone, thanks again for any help.
  11. zipman

    base rape [help]

    I set down a marker in the map and called respawn_west and Ran this code at the end of my init.sqf Code: Select all_respawnWest = getMarkerPos "respawn_west"; "ProtectionZone_Invisible_F" createVehicle _respawnWest; seems to be working.
  12. zipman

    Trigger Safe Zone?

    oh this works great also to stop teamkilling is there away to add the vehicles and choopers
  13. zipman

    base rape [help]

    found this great handy script http://forums.bistudio.com/showthread.php?155258-Trigger-Safe-Zone but I have no clue how to add the vehicles and choopers, if its easy to add on to that that would be great, /* GrenadeStop v0.8 for ArmA 3 Alpha by Bake (tweaked slightly by Rarek) DESCRIPTION: Stops players from throwing grenades in safety zones. INSTALLATION: Move grenadeStop.sqf to your mission's folder. Then add the following line to your init.sqf file (create one if necessary): execVM "grenadeStop.sqf"; CONFIGURATION: Edit the #defines below. */ #define SAFETY_ZONES [["respawn_west", 20],["RESPAWN_Guer",20],["respawn-east",15]] // Syntax: [["marker1", radius1], ["marker2", radius2], ...] #define MESSAGE "Firing/Grenades Disable this close to Spawn!" if (isDedicated) exitWith {}; waitUntil {!isNull player}; player addEventHandler ["Fired", { if ({(_this select 0) distance getMarkerPos (_x select 0) < _x select 1} count SAFETY_ZONES > 0) then { deleteVehicle (_this select 6); titleText [MESSAGE, "PLAIN", 3]; }; }]; and in the init add execVM "Grenadestop.sqf"; this stops teamkilling but they just shoot the tanks and all the other stuff. sady we are not always on the server to banned people
  14. thanks for the reply and yes I do have the 2.4 installed it works great other then a few times the loadout don't save, the error seems to have stopped from my post yesterday, thanks for this great addon to arma 3 could you plz tell me what file this is in? ScrollBar to ListScrollBar as I have a few others with the same error.
  15. thanks for the info but im on the 2.4 and its still doing it also sometimes the layout don't save when I die.
  16. is there a easy fix for this?
  17. I have this _id = mypole addaction ["Teleport To MHQ",{(_this select 1)setPos getPos myMHQ;(_this select 1) moveInCargo myMHQ; },nil,6,false,true,"","alive myMHQ && {speed myMHQ < 1}"]; nil,6,false,true don't seem to do anything, I scroll my mouse it shows on the menu and screen but without scrolling the mouse it don't show when you look at it,
  18. how can I get the name to show when you look at the flag pole?, if a user looks at the flag pole you would see "spawn to mhq" on the screen?
  19. Thank you thank you thank you got it working right away.
  20. how and where would I put this code to work? what code do I put on the flagpole? what code to I put on the vehicle.? would you have a template of this working I could look at and read? thanks for taking the time to reply,
  21. i turn to this wonderful forum as i know im going beyond myself on this, would like to try and load/unload ammo crates into MHQ/vehicles. i have no clue where to start but it would be great to have it in the mission im trying to build, if anyone has a way to do this please help, a simple mission with the scripts would be wonderful, thanks for any help once again
  22. thanks for the reply but it didnt work i could still use the guns on the vehicles it did kick me out of the drivers seat saying i have the wrong rank but i dont want to be able to use the guns aswell. i have been looking in all the scripts even made a new rank to the same as the above but could still use the guns. i really dont know what im looking for to change, i have tryed the locking in the editor but it only shows shailka`s no uaz,tanks and so on, thanks again
  23. hi all its been some time that i have been in to arma but back playing it again, i would like to mod a map, HOHEI|EVOLUTION - BLUE- PARAJUMP so that i can lock the enemy vehicles to stop players using them, any help would be great thanks
  24. could someone plz tell/show me how to go about making a mobile spawn for a mv22 im trying to make my first map in arma 2 i have everythink in place other then the no how to make the mobile spawn im a real noobie at this thanks for any help
  25. thank you for this aswell was trying to work out how to make a land mine, and it works great with this thanks
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