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Puffins

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About Puffins

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  1. Puffins

    Altitude scripted

    Write this in the init field of the aircraft; this setPOS[0,0,xxx]; Where xxx is the height above ground you want, if you want to keep your aircraft at this height when the AI is flying add: this flyInHeight xxx; where xxx is the height to maintain - do note that it will go up/down depending on hills, so it wont go strictly after sea level(unless you are flying above the sea).
  2. I would like to see the M468(REC7) rifle in the game. http://en.wikipedia.org/wiki/Barrett_REC7
  3. Is it possible to have one task link to several objectives using taskname setSimpleTaskDestination (getMarkerPos "taskmarker");? The reason I ask is because I have a mission where you are supposed to clear 3 small camps, but I don't want to clog up the taskjournal with one task for each camp, when it's just much more 'pretty' to have them all in one.
  4. So I've managed to get everything from tasks to mission objectives & waypoints to work - except that my extraction(a helicopter whose waypoint is triggered when I enter the extraction point) won't pick me up. I get it to fly to my position just fine, but then it just hoovers there midair mocking me until I either ragequit or shoot it down and fly to the mission-ending myself. My setup is; helicopter waypoint = load, troop waypoint = get in - they are both synced up and if I try this anywhere else(like in another mission) it goes perfect - but not on this map. Anyone has any ideas on how to sort this? While I'm at it, I would also like to know what the different timers actually do(Min, Mid, Max) and in what format are they in? seconds? minutes?
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