rygugu 0 Posted April 20, 2009 The beta version of T-55 is released though very long time hung. ;) http://b-design.blog.ocn.ne.jp/log/files/BDS-T55beta.7z Knows bugs ------------------------------ The commander's command is not made good. I have no idea:confused: http://b-design.blog.ocn.ne.jp/log/files/BDS_t55_Config.zip Does not it have the idea that someone is good? If someone knows the solution, I will prepare MLOD. The report of other bugs is welcomed. Future plan ------------------------------- T-55 Variation T-55M T55AM2 T-55MV I will make one or some. ;) Share this post Link to post Share on other sites
wld427 1705 Posted April 20, 2009 (edited) Beautiful....... simply beautiful..... couple small issues...... loader MG does nto turn with the turret the observation optics all seem to be blocked by something texture error from RPT: Warning Message: Cannot load texture c:\documents and settings\owner\my documents\armawork\bds_t55\t-55_body_lod_co.paa. other rpt reports: Error: bin\config.bin/CfgVehicles/bds_T55/Turrets/MainTurret/Turrets/CommanderOptics/: Turret gun ObsGun not found while initializing the model bds_t55\bds_t55.p3d Edited April 20, 2009 by wld427 Share this post Link to post Share on other sites
Baskis 0 Posted April 20, 2009 (edited) Great looking tank I am downloading now! I have been looking for desert era soviet troops from the Afghan-Soviet war period. Are those still being worked on or have they been released? cause I could not find any on all the sites I have checked. Edited April 20, 2009 by Baskis Share this post Link to post Share on other sites
echo1 0 Posted April 20, 2009 That's weird, when I opened this page I saw screenshots. Now there doesnt seem to be any. Could you post some or link them for us all? Share this post Link to post Share on other sites
mr burns 132 Posted April 20, 2009 Mirror @ armed-assault.de Share this post Link to post Share on other sites
roberthammer 582 Posted April 20, 2009 Very nicely done Share this post Link to post Share on other sites
wipman 1 Posted April 20, 2009 Hi, it looks good, did you added interiors?, maybe you could use the OFP's T55 interior model and textures if you haven't added it's driver, gunner and commander interiors. Let's C ya Share this post Link to post Share on other sites
modemmaik 53 Posted April 20, 2009 (edited) Congrats on the release of this wonderful tank :bounce3: It seems that the 3'rd LOD texture is not included (check in the armory shows a white hull on distance). I have noticed, that this tank shows disabled hitzones. Well done. Excellent work on the upper side of the tracks, because they move with the wheels :eek: What do you issue by this in detail?: "The commander's command is not made good. I have no idea." BR, mike Error: bin\config.bin/CfgVehicles/bds_T55/Turrets/MainTurret/Turrets/CommanderOptics/: Turret gun ObsGun not found while initializing the model bds_t55\bds_t55.p3d It seems that ObsGun animation is included in the model.cfg, while the .p3d does not include a "ObsGun" section. You may solve this by removing the obsgun animation from the model.cfg. rygugu, PM me if you need support. I am a bit busy at the moment, but there should be enough time to fix those issues. Alternatively, open a thread at ofpec. One of those guys fix all the config-bugs ;) Edited April 20, 2009 by modEmMaik Share this post Link to post Share on other sites
ShadowY 0 Posted April 20, 2009 Looking very nice on the screenshots...will download it later Share this post Link to post Share on other sites
Takko 10 Posted April 20, 2009 That addon is awesome man, just one BUG, in a certain LOD it does not load the texture Share this post Link to post Share on other sites
modemmaik 53 Posted April 20, 2009 (edited) Knows bugs------------------------------ The commander's command is not made good. I have no idea:confused: I think you refer to the commanders / loaders inablility to give commands via the menu, which is related that those positions do not have a gun. Just had a quick check of your config. May be you can fix the "command issue" by adding a fake weapon to the commander: config.cpp sniplet: class CommanderOptics : CommanderOptics { weapons[]={FakeWeapon}; magazines[]={FakeWeapon}; body = "ObsTurret"; But this raises another issue, because the "FakeWeapon" needs a complete gun config (gunBeg, gunEnd, memoryPointGun) for the commander's turret, else the 3'rd person view is static. Also it may be possible to have the dskhm in a static position, while the loader has hatch closed. model.cfg sniplet (I dunno the gunnerhatch axis. I used ?? for the axis): class GunTurret_close // traverse to 0.0 degrees when driver hatch is closed { type="rotation"; source="hatchGunner"; selection="Gun_2"; axis="??"; animPeriod=0; memory=0; minValue=1; maxValue=0; angle0=0.0; angle1=0.0; }; But I am not sure, weather this works... ;) Your model.cfg.txt does not include any ObsGun animation, which is correct for you case... I wonder where the the message comes from (Turret gun ObsGun not found while initializing the model bds_t55\bds_t55.p3d), but may be your actual model.cfg includes a ObsGun definition, which is to be removed. BR, mike Edited April 20, 2009 by modEmMaik Share this post Link to post Share on other sites
Guest Posted April 20, 2009 Release frontpaged at the Armaholic homepage. BDS T-55A beta Share this post Link to post Share on other sites
Blackhawk 0 Posted April 20, 2009 Congrats!, These are extremely good! ;) Share this post Link to post Share on other sites
oldbear 390 Posted April 20, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Share this post Link to post Share on other sites
Raafatah64 0 Posted April 20, 2009 wow very nice model but the engine sound is strange and annoying wish in the next update u will fix that Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 20, 2009 fantastic :) Share this post Link to post Share on other sites
Binkowski 26 Posted April 20, 2009 Simply amazing. Great work. Share this post Link to post Share on other sites
namman2 0 Posted April 21, 2009 very nice tank great job and for the commander issue maybe becaseu you frogot to dfine the chain of command? in the commanders gun class " commanding = x ;" x is a number must be the biggest for the commander so he'll be the first to command Share this post Link to post Share on other sites
nicklomas 3 Posted April 21, 2009 Anyone else getting a very high pitched and squeaky engine sound? Share this post Link to post Share on other sites
modemmaik 53 Posted April 21, 2009 (edited) The commanding differ a bit from BWMod values (com=3, gunr=2, lodr=1 drivr=0), so I agree to namman2. At the moment, loader and driver have the same commanding values (=0). Well, one suggestion: The maingun always hits the same position, independent from the ammunition. I would suggest to replace the magazines initSpeed value with matching values (e.g. WGL's 3OF32 has initSpeed=700, BM8 initSpeed=1415, BK17initSpeed=800), if you want to have an impact of muzzle-velocity depending on ammunition type. @Nick: I think that is the treads-sound. Old and rusty :D BR, mike :edit: Just located the root cause of the obsGun message: You have gun = "ObsGun"; defined in you commaderOptics. To fix this, replace this by gun = ""; Edited April 21, 2009 by modEmMaik Share this post Link to post Share on other sites
rygugu 0 Posted April 21, 2009 Hi guys:) Thank you for a lot of advice. The thing that concerns the commander has been understood. Weapon is necessary for the commander turret. I confirmed it. It is thought that commander's problem can be solved. FakeWeapon are tested making it. It makes an effort because the corrected model can be release on the weekend. :D Thanks guys;):dancered: Share this post Link to post Share on other sites
nicklomas 3 Posted April 21, 2009 @Nick: I think that is the treads-sound. Old and rusty i'm not sure as its just as loud when you are watching it move from about 200 metres away. Not to defer from the fact that this is a brilliant addon. Just seems a little loud! Are you going to do an SLA version with markings and numbers? Share this post Link to post Share on other sites