wld427 1705 Posted November 3, 2008 Check out the wheels on the Super Entendard. Â When they are rolling, they wooble slightly (rear exterior view of plane).GD Mast will take a look..... @ALL.... PLEASE report any other bugs you may find as soon as you find them. Fixing bugs actually helps improve future releases as we do not make the same mistakes again. Share this post Link to post Share on other sites
wld427 1705 Posted November 3, 2008 bumping....... PUMAS UPDATED *Fixed sliding door bugs* *New Optic for WSO* *Re-Positioned WSO proxy* *Fixed landing gear bug* Share this post Link to post Share on other sites
Stavanger 0 Posted November 3, 2008 Mirror updated by ePrison.de Sa330 puma pack v2.0 by Project RACS Team Regards, Stavanger Share this post Link to post Share on other sites
wld427 1705 Posted November 3, 2008 sorry to bump..... AH1Z updated...... Rotor Blur issue Fixed Share this post Link to post Share on other sites
-MCF- Frantz 0 Posted November 3, 2008 Both Armaholic news and mirrors updated to version 2. Share this post Link to post Share on other sites
oldbear 390 Posted November 4, 2008 New on front page at Armed Assault.info Link to mirror : Project RACS Pumas (v 2.0) Share this post Link to post Share on other sites
mattxr 9 Posted November 4, 2008 Awesome Job, some civi pics for you to show off.. Share this post Link to post Share on other sites
Juan 0 Posted November 4, 2008 Is any decent MI-8's around? I would love to see one in that civilian theme like this Puma. I just love this pack. Share this post Link to post Share on other sites
Blue_Flight 0 Posted November 4, 2008 Some pics of RACS forces in action: AH-1Z Cobra escorting Puma SOCAT helicopter over Avgani F-16 C Falcon bombing a SLA target Share this post Link to post Share on other sites
Juan 0 Posted November 5, 2008 Are you guys introducing a diferent pilot model? It would be nice to see one for the jets, another one for the Cobras, and the standard one allready in the pack. I wonder if you could get permission to use some of the PKW_Pilots for the jets. Some pics of RL pilots. The heli pilots could do with an visor in the helmet, they would look much better. Share this post Link to post Share on other sites
wld427 1705 Posted November 5, 2008 there will be new pilots that come out with the troops. In order to prevent our individual packs form relying on outside addons or having to re-release them just for that we will leave it up to our loayal fans to add them to thier addons if they wish Share this post Link to post Share on other sites
Juan 0 Posted November 5, 2008 Nice one. You guys are doing a fantastic job, kip it up. Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 5, 2008 Very nice birds and bees, dont know if already said: - in planes: if you take a look over you right shoulder ("check six") there is a hole in planes. - little but noticeable on Cobra the RACS band (blue-white-blue) is in opposite direction (even BIS forgot those insignia on their UH60s) - some kind of flares would be nice Waiting for customized vehicles + some badass anti-aircraft and anti-ship systems. Nobody should say it would be easy to deal with RACS! Share this post Link to post Share on other sites
stevevcb 3 Posted November 6, 2008 I'm really enjoying what you've released so far, and can't wait to get my hands on the troops and ground vehicles. As great as Rellikki's woodland RACS pack is, new models would be fantastic. Share this post Link to post Share on other sites
wld427 1705 Posted November 7, 2008 Nice pics kooky..... update your download and it should correct the bug on the tail rotor... breathtaking pics though...... Share this post Link to post Share on other sites
Blue_Flight 0 Posted November 7, 2008 Some more pics, this time the Super Etendard: Share this post Link to post Share on other sites
stevevcb 3 Posted November 7, 2008 Nice pics kooky.....update your download and it should correct the bug on the tail rotor... breathtaking pics though...... Whoops, thought I had. Didn't even notice the bug until you pointed it out, actually. Share this post Link to post Share on other sites
slatts 1978 Posted November 7, 2008 maybe wrong so sorry in advance i noticed when flying the Puma. i flew the SAR one when i noticed that when you look with 4 the tail boom were the rotors are goes see through Share this post Link to post Share on other sites
PTV-Jobo 820 Posted November 7, 2008 MAn looking at those pics, makes me wish I owned one to fly around in IRL. Great captures mate. Share this post Link to post Share on other sites
Benoist 0 Posted November 7, 2008 The Super Etendard is your best plane, ever. In my opinion, South Sahrani shouldn't use a F-16, is too modern, I think that the Super E, Mirage and a Pucara are all set. Or at least, if you make a campaign RSAF should have only a few F-16 and only for the best pilots. Share this post Link to post Share on other sites
wld427 1705 Posted November 7, 2008 maybe wrong so sorry in advancei noticed when flying the Puma. i flew the SAR one when i noticed that when you look with 4 the tail boom were the rotors are goes see through  fr some reason it only still does it a certain angles..... if anyone could provide some input as to how i can fix this please let me know Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 8, 2008 fr some reason it only still does it a certain angles..... if anyone could provide some input as to how i can fix this please let me know Use a proxy. http://www.flashpoint1985.com/cgi-bin....t=75200 Share this post Link to post Share on other sites
wld427 1705 Posted November 8, 2008 actually we are using a proxy...... thats how we solved the original problem... any ideas as to why it woudl still do that? Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 8, 2008 - All face "Move top" ? - All face "Move bottom" ? - ONLY properties for the proxy p3d is "autocenter" 0 and "LODNoShadow" 1 - Applied Texture is a _CA type RVMAT used is; Quote[/b] ]ambient[] = {1, 1, 1, 1};diffuse[] = {1, 1, 1, 1}; forcedDiffuse[] = {0, 0, 0, 1}; emmisive[] = {0, 0, 0, 1}; specular[] = {0, 0, 0, 1}; specularPower = 1; nextPass = "ca\data\data\sklo-pass2.rvmat"; PixelShaderID = "Normal"; VertexShaderID = "Basic"; Share this post Link to post Share on other sites