raedor 8 Posted June 30, 2008 Silola of Mapfact, known for his famous Dynamic AI Creator (BI Thread; Download) and variuos other projects, reported back from his scripting garage ... I guess you all will be pretty amazed. But why write so much ... just read and see what he did. A quick overview of the features: Quote[/b] ]# Â Projectwork possible alone or also with some partners# Unlimited amount of projects can be created and loaded # Projects can be saved at any time # Each project can be exported to a SQF-Script or a Visitor-Script # Easy Camera-Steering (only with the mouse) # Unlimited object groups can be created # Marker adjustments for each superior object class # User defined favorites can be created and saved # Prefabs can be generated and saved out of objectgroups # Aspect ratios 5:4 + 16:9 + 16:10 are supported # Brush-Functions "Create" (Single/Path), "Delete" and "Select" # Random-Functions (Direction, PosX, PosY, Height, Distance, Object type) # Replace-Function # ASL-Function # Calc-Function # Automatic Copy-Function # Snap-Function (BoundingBox) # Object group-Editing # Functions "Camera-/Object adjustment" # Dialog can be hidden # Moveable Control-Dialog # Options can be saved # a lot more. Beside that, Lester is preparing a new Editorupgrade which fixes some bugs, optimises objects for the 3D-Editor and adds new icons and does various other things, i. e. it adds some objects: Quote[/b] ] # new signs# new rocks, walls and a bridge # new and modified streets and sidewalks # new plants # some repaired BIS objects # one small Building-Kit of diverse objects # static palettes and barrels # new lamps # object selection with a beach and water theme # a lot of accessoirs to decorate # sortierte object kategories # no annoying icons will be displayed on the mission map As a last thing which should be mentioned here, Sgt.Ace is cooperating with MCPXXL on "3DE", a demo island for the capabilites of the 3D-Editor See many many many interesting pics & read the news here and the full info page here (you'll find a fancy video there as well). (And no, these projects won't die away before their public release ...) Share this post Link to post Share on other sites
pauliesss 2 Posted June 30, 2008 Very interesting ! Share this post Link to post Share on other sites
Berliner19 0 Posted June 30, 2008 Yeahhhh you guys rock.....absolutly awsome! Share this post Link to post Share on other sites
Casimir 0 Posted June 30, 2008 Grea news, i hope you guys pull it off! Share this post Link to post Share on other sites
dmarkwick 261 Posted June 30, 2008 Well well a very nice surprise indeed well done guys, I'm looking forward to it. Share this post Link to post Share on other sites
silola 1087 Posted June 30, 2008 Hi, still a small tip: There is at the end of the news a small video which demonstrates the possibilities with the editor. Silola Share this post Link to post Share on other sites
PTV-Jobo 820 Posted July 1, 2008 The article made me excited, but it was the video that made my jaw hang open. No more spending hours trying to get the right heights on stacking objects and such. Woohoo! I certainly will be looking forward to its release. Great job! Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 1, 2008 Very cool ... especial the pics. Quote[/b] ]..... each project which can be created with the Editor can be transferred to Visitor. This was the very important bit ..... because Visitor SUX most things. Hope it has a object preview system before placement .... Share this post Link to post Share on other sites
bravo 6 0 Posted July 1, 2008 Super!! edit: Sorry for my excitement.. Do you guys realize what this really means? This is awesome news! Can't wait to try this out! Congratulations to those who made this initiative possible and real. Share this post Link to post Share on other sites
mattxr 9 Posted July 1, 2008 Hi,still a small tip: There is at the end of the news a small video which demonstrates the possibilities with the editor. Silola One Word.. Amazing! Silola and Mapfact togther as a team, you make wonders.. Wow just wow. lol And that island of yours looks stunning. x 10 Share this post Link to post Share on other sites
bravo 6 0 Posted July 1, 2008 i have my 1st question: Will roads act like the ones created in visitor3? Ie, if i build some roads in the editor has show will roads work for ais aswell? Share this post Link to post Share on other sites
luki 53 Posted July 1, 2008 Yes, they work for AI to and drawn on the ingame map. greets Share this post Link to post Share on other sites
.kju 3245 Posted July 1, 2008 Very impressive Respect to you guys! Share this post Link to post Share on other sites
gunterlund 0 Posted July 1, 2008 Great job Silola. I know you mentioned you stopped work on DAC to do another project and this must be it. Very good stuff. I wish you would have checked on some of the memory issues in DAC in particular the game crashing due to lack of memory. But this project is a fitting replacement. Cheers Share this post Link to post Share on other sites
rise 0 Posted July 1, 2008 Amazing work! Watching the demo video i just sat here shaking my head and giggling over the overall awesomness of what you have created now i'm of to watch the demo again! Share this post Link to post Share on other sites
hardrock 1 Posted July 1, 2008 Nice work Silola, well done Share this post Link to post Share on other sites
mcpxxl 2 Posted July 1, 2008 And the god thing is ! We will... btw Silola will release before Duke Nukem ;-)) Loooooooooooooooooool Share this post Link to post Share on other sites
jono_retard 0 Posted July 1, 2008 Any chance we could get a mirror for the video as I have tried to download twice but have got a crc error both times. Other than that looks fab great stuff lads. Share this post Link to post Share on other sites
mr burns 132 Posted July 1, 2008 Any chance we could get a mirror for the video as I have tried to download twice but have got a crc error both times. Other than that looks fab great stuff lads. clicky Share this post Link to post Share on other sites
MehMan 0 Posted July 1, 2008 One question, will this be expanded to also include units? The MP editing aspect just made me go what what what, that seems so unreal, and so GOOD, awsomely good, that it might be just so awsome. It's like extra interactivity and might be quite a huge step forward, and imagine a group of editors using ingame VON creating an island and speeding up the process by not having to post visitor screenshots and just doing quick work, sharing ideas and so on! This sound genuis and I'm sure it will find much use with dedicated island creators. Also, you just made me pick up my jaw from the floor. Share this post Link to post Share on other sites
bravo 6 0 Posted July 1, 2008 Yes, they work for AI to and drawn on the ingame map.greets that answer is enough for me. Hell yeah, i will use it.. ...when its released? Edit: PS - one Idea: release a beta so people can start working with it on their maps <s>and missions</s>, and later update with newer version, it also could give time for the community to report bugs aswell. Edit2: Sorry, i have another question: Quote[/b] ]Or explained by another way, each project which can be created with the Editor can be transferred to Visitor. To make it work he modified three original Visitor scripts to optimize the import of 3DE projects. sourceExample: you put a tree in editor and resize it from 100 to 50, when the tree objects are imported to Visitor3 will they keep the 50 size? Or will do like in Visitor (not keeping the desired size)? Share this post Link to post Share on other sites
raedor 8 Posted July 1, 2008 How can you resize trees? Share this post Link to post Share on other sites
bravo 6 0 Posted July 1, 2008 How can you resize trees? in visitor3 you can.. post a object, click in it 2x, Object properties \ object size \ Relative size of object. Thats why i asked if that resize will be imported by this editor aswell.. <s>or doesn't like when you import with visitor3</s> because Visitor3 doesn't do that. Its boring. Share this post Link to post Share on other sites
mcpxxl 2 Posted July 1, 2008 No you can´t do it thats right.because no scripting thing for it But if needed make some copys of the trees you need And after import use the visitor funktion to use the sizezs only on this trees. We did it for random angles of trees and some random sizes Share this post Link to post Share on other sites