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Mapfact announces 3D Editor & more

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Silola of Mapfact, known for his famous Dynamic AI Creator (BI Thread; Download) and variuos other projects, reported back from his scripting garage ... I guess you all will be pretty amazed. But why write so much ... just read and see what he did.

A quick overview of the features:

Quote[/b] ]#  Projectwork possible alone or also with some partners

# Unlimited amount of projects can be created and loaded

# Projects can be saved at any time

# Each project can be exported to a SQF-Script or a Visitor-Script

# Easy Camera-Steering (only with the mouse)

# Unlimited object groups can be created

# Marker adjustments for each superior object class

# User defined favorites can be created and saved

# Prefabs can be generated and saved out of objectgroups

# Aspect ratios 5:4 + 16:9 + 16:10 are supported

# Brush-Functions "Create" (Single/Path), "Delete" and "Select"

# Random-Functions (Direction, PosX, PosY, Height, Distance, Object type)

# Replace-Function

# ASL-Function

# Calc-Function

# Automatic Copy-Function

# Snap-Function (BoundingBox)

# Object group-Editing

# Functions "Camera-/Object adjustment"

# Dialog can be hidden

# Moveable Control-Dialog

# Options can be saved

# a lot more.

Beside that, Lester is preparing a new Editorupgrade which fixes some bugs, optimises objects for the 3D-Editor and adds new icons and does various other things, i. e. it adds some objects:

Quote[/b] ] # new signs

# new rocks, walls and a bridge

# new and modified streets and sidewalks

# new plants

# some repaired BIS objects

# one small Building-Kit of diverse objects

# static palettes and barrels

# new lamps

# object selection with a beach and water theme

# a lot of accessoirs to decorate

# sortierte object kategories

# no annoying icons will be displayed on the mission map

As a last thing which should be mentioned here, Sgt.Ace is cooperating with MCPXXL on "3DE", a demo island for the capabilites of the 3D-Editor

See many many many interesting pics & read the news here and the full info page here (you'll find a fancy video there as well). smile_o.gif

(And no, these projects won't die away before their public release ...)

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Well well smile_o.gif a very nice surprise indeed smile_o.gif well done guys, I'm looking forward to it.

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Hi,

still a small tip: There is at the end of the news a small video

which demonstrates the possibilities with the editor.

Silola

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The article made me excited, but it was the video that made my jaw hang open. No more spending hours trying to get the right heights on stacking objects and such. Woohoo! yay.gif

I certainly will be looking forward to its release. Great job! notworthy.gif

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Very cool ... especial the pics.

Quote[/b] ]..... each project which can be created with the Editor can be transferred to Visitor.

This was the very important bit biggrin_o.gifnotworthy.gif

..... because Visitor SUX most things.

Hope it has a object preview system before placement ....

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Super!! inlove.gif

notworthy.gif

edit: Sorry for my excitement.. Do you guys realize what this really means? This is awesome news! Can't wait to try this out!

Congratulations to those who made this initiative possible and real.

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Hi,

still a small tip: There is at the end of the news a small video

which demonstrates the possibilities with the editor.

Silola

One Word.. Amazing!

Silola and Mapfact togther as a team, you make wonders.. Wow just wow. lol And that island of yours looks stunning. notworthy.gif

yay.gif x 10

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i have my 1st question:

Will roads act like the ones created in visitor3? Ie, if i build some roads in the editor has show will roads work for ais aswell?

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Yes, they work for AI to and drawn on the ingame map.

greets wink_o.gif

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Very impressive smile_o.gif

Respect to you guys!

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Great job Silola. I know you mentioned you stopped work on DAC to do another project and this must be it. Very good stuff. I wish you would have checked on some of the memory issues in DAC in particular the game crashing due to lack of memory. But this project is a fitting replacement.

Cheers

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Amazing work!

Watching the demo video i just sat here shaking my head and giggling over the overall awesomness of what you have created notworthy.gif

now i'm of to watch the demo again! biggrin_o.gif

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And the god thing is !

We will... btw Silola will release before Duke Nukem ;-))

Loooooooooooooooooool

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Any chance we could get a mirror for the video as I have tried to download twice but have got a crc error both times. Other than that looks fab great stuff lads.

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Any chance we could get a mirror for the video as I have tried to download twice but have got a crc error both times. Other than that looks fab great stuff lads.

clicky wink_o.gif

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One question, will this be expanded to also include units?

The MP editing aspect just made me go what what what, that seems so unreal, and so GOOD, awsomely good, that it might be just so awsome. It's like extra interactivity and might be quite a huge step forward, and imagine a group of editors using ingame VON creating an island and speeding up the process by not having to post visitor screenshots and just doing quick work, sharing ideas and so on! This sound genuis and I'm sure it will find much use with dedicated island creators.

Also, you just made me pick up my jaw from the floor.

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Yes, they work for AI to and drawn on the ingame map.

greets wink_o.gif

that answer is enough for me.

Hell yeah, i will use it.. ...when its released? biggrin_o.gif

Edit: PS - one Idea: release a beta so people can start working with it on their maps <s>and missions</s>, and later update with newer version, it also could give time for the community to report bugs aswell.

Edit2: Sorry, i have another question:

Quote[/b] ]Or explained by another way, each project which can be created with the Editor can be transferred to Visitor. To make it work he modified three original Visitor scripts to optimize the import of 3DE projects.
source

Example: you put a tree in editor and resize it from 100 to 50, when the tree objects are imported to Visitor3 will they keep the 50 size? Or will do like in Visitor (not keeping the desired size)?

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How can you resize trees? wow_o.gif

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How can you resize trees? wow_o.gif

in visitor3 you can..

post a object, click in it 2x, Object properties \ object size \ Relative size of object.

Thats why i asked if that resize will be imported by this editor aswell.. <s>or doesn't like when you import with visitor3</s> because Visitor3 doesn't do that. Its boring.

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No you can´t do it thats right.because no scripting thing for it

But if needed make some copys of the trees you need

And after import use the visitor funktion to use the sizezs only on this trees.

We did it for random angles of trees and some random sizes

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