MehMan 0 Posted August 20, 2008 I hate to ask this, but are there any aproximate ETAs? Also, this RTE shows the lack of objects in vanilla ArmA . I wish I had more of them. Guess I'll have to make some.... Share this post Link to post Share on other sites
Spooner 0 Posted August 20, 2008 @i0n0s: I didn't mean that you needed to recreate the units to do it, since, as you say, you would need that to reapply the mode. I meant, * unit changes to "FLYING" mode, you also set Z=50 (or whatever the standard flying height is). * unit changes to "NONE", then you also set Z=0. * unit Z set to 0, then you also change to "NONE" mode. * unit Z set > 0, then you also change to "FLYING" mode. Share this post Link to post Share on other sites
mattxr 9 Posted August 20, 2008 I hate to ask this, but are there any aproximate ETAs? Also, this RTE shows the lack of objects in vanilla ArmA . I wish I had more of them. Guess I'll have to make some.... Use the Editor Upgrade 1.02 and you get all the goodies.. or was that not what you meant lol. Share this post Link to post Share on other sites
MehMan 0 Posted August 20, 2008 Not enough for me. the 6th sense editor upgrade is cool too, the "captive" soldiers are very nice for a base feeling, just I have to keep them looped in an anim if I don't want them to run away, if you're OPFOR. But still, looks awsome. What I need is more airport objects, trolleys, ladders, bomb racks, etc etc, stuff I'll probably make in the near future for my other other project. Share this post Link to post Share on other sites
i0n0s 0 Posted August 20, 2008 @i0n0s: I didn't mean that you needed to recreate the units to do it, since, as you say, you would need that to reapply the mode... This don't work. If you have placed a helicopter on ground with special = "NONE", and then change it to "FLY", I can't set him 50 meters in the air because his engine is still of and he would fall like a brick. To have his engine working, I need to create him with "FLY". But I think recreating won't be a problem. @MehMeh: If you like to create some IEDs, since the projects I found are abandoned and the bomb creates a crash when using in a sqm-file, I would be really happy Share this post Link to post Share on other sites
Guest Posted August 21, 2008 Hi Im getting an error at loadup of Arma with the mod enabled, says the mod requires 'extended Event Handlers' addon? Still going to try it, but thats weird, i dont recall seeing any required addons for the mod Ya, something is wrong, I ran it, there like 3 different menus all on top of each other with buttons scattered alover. Is this extended Event Handlers addon a required one for this? Share this post Link to post Share on other sites
mattxr 9 Posted August 21, 2008 Hi Im getting an error at loadup of Arma with the mod enabled, says the mod requires 'extended Event Handlers' addon? Still going to try it, but thats weird, i dont recall seeing any required addons for the mod Ya, something is wrong, I ran it, there like 3 different menus all on top of each other with buttons scattered alover. Is this extended Event Handlers addon a required one for this? Yeah its required. Its required for a lot of the latest best addons around. Makes them compatable.. http://www.armedassault.info/index.php?cat=news&id=400 Share this post Link to post Share on other sites
Guest Posted August 22, 2008 Thanks for the clicky m8 Learn something new every day, I spend too much time modding and get lost with new updates around here Share this post Link to post Share on other sites
mattxr 9 Posted August 26, 2008 RTE In Action. Just a little video showing how easy it is to use. http://uk.youtube.com/watch?v=9MCyV3qrkgU&fmt=18 dont mind the white screen flashes, its the delete key conflicting with my HDR/NVG fix. Share this post Link to post Share on other sites
SaOk 112 Posted August 29, 2008 This is a very good tool but does everyone need to install this mod to play missions witch use "object spawn"-scripts made with this? I installed arma again for my new vista and scripts didnt work anymore in pbo-mission until I installed RTEditor. I had copied RTE_Export.sqf to mission folder. edit: I read RTE manual again and looks like I have to "call" RTE_Export.sqf. How I do that in SQF script? Do I just need to place "call "RTE_Export.sqf"" on the first line of every spawning script? edit 2: I got it work - I saw the solution on page 3. Sorry about this needless post. Share this post Link to post Share on other sites
i0n0s 0 Posted August 31, 2008 Ok, I hope to get the next revision out in two weeks. Share this post Link to post Share on other sites
i0n0s 0 Posted September 22, 2008 Promo video: Low quality, 4 mb. I also have a high quality variant with 40 mb. If someone likes to mirror it, just send me a pm. I won't mirror it since of my traffic limits and more things coming up  Thanks to loki for cutting the video! Share this post Link to post Share on other sites
themaster303 22 Posted September 22, 2008 I also have a high quality variant with 40 mb. If someone likes to mirror it, just send me a pm. I won't mirror it since of my traffic limits and more things coming up  Thanks to loki for cutting the video! i had a smile in my face when i saw the video niclely done !! nice tool, really looking forward to the final mission. greetz Share this post Link to post Share on other sites
MehMan 0 Posted September 22, 2008 Sweet, does the copy pasting also work for objects? Share this post Link to post Share on other sites
wipman 1 Posted September 22, 2008 Hi, nice video, but you could had putted some music on it. Let's C ya Share this post Link to post Share on other sites
mattxr 9 Posted September 22, 2008 Good Video, it really does remind me of another real time editor of military nature   Great Job i made a youtube version... http://uk.youtube.com/watch?v=BD8J7kEum8s Share this post Link to post Share on other sites
mattxr 9 Posted September 22, 2008 Sweet, does the copy pasting also work for objects? Yes it works for any object you place on the map. Using this and the MAP editor update is pretty awesome too, as you can eject what you have done in the editor straight into the mission.sqm so you can just reload your mission in the edtior and wala.. Its all in there.. Share this post Link to post Share on other sites
themaster303 22 Posted September 22, 2008 thats why i got a smile about that promo video rte Share this post Link to post Share on other sites
kremator 1065 Posted September 22, 2008 Can this be used in a MP environment? Effectively one player becomes the DM (dungeon master - for those old enough! and controls things that happen there. [TAO] Kremator Share this post Link to post Share on other sites
i0n0s 0 Posted September 23, 2008 About the DM-feature: I'm not sure if it will get in the release. This is currently in discussion. Share this post Link to post Share on other sites
oldbear 390 Posted September 23, 2008 New on front page at Armed Assault.info with link to download  Real Time Editor Video (Hi Res) .zip file. Share this post Link to post Share on other sites
Dwarden 1125 Posted September 23, 2008 ooooh .... who i need bribe to get hands on V5 ... in other words can't wait really looks great Share this post Link to post Share on other sites
i0n0s 0 Posted September 23, 2008 Ok, now it is clear: the DM-feature will be in the release Thanks for the mirror of the hi res-file. Additional informations will follow this week! Share this post Link to post Share on other sites
kremator 1065 Posted September 23, 2008 i0n0s, This is GREAT news. Many thanks for including the DM option. I can foresee a myriad of scenarios that could develop from this. Thanks Looking forward even more to release now ! [TAO] Kremator Share this post Link to post Share on other sites
sachasemtex 0 Posted September 24, 2008 Hello, RTE is so amazing... but I should have missed something....? When I launch RTE I have all "sliding-pannels" on top/bottom and left/right of my screen... but, I only see F1 and F2 on top ? No F3, F4, F5,etc... Even if I select a created unit or group of units...? I've seen on your very good youtube video that you have special units markers on map... something like USMC markers from OFP... is it included in this version of RTE? Awaiting for your instructions Commander... A F***ing Froggy Grunt Share this post Link to post Share on other sites